An In-Depth Look at Player Development and How It Works in M17
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Re: An In-Depth Look at Player Development and How It Works in M17
does the game actually have each players birthday programmed in or are players ages increased at the same time each offseason?Comment
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Re: An In-Depth Look at Player Development and How It Works in M17
I love this. No more stacking your roster. Should really separate average from elite players with elites being few and far in between. Been doing a lot of testing on the xp sliders and this makes a lot of sense on the data I've been getting. Awesome.
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Re: An In-Depth Look at Player Development and How It Works in M17
Overall I like this. I do wish there were some variety (some guys peaking before 26, a very few after) but overall that's a pretty good system given the constraints of the XP system.Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)Comment
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Re: An In-Depth Look at Player Development and How It Works in M17
While I like development to be challenging and don't want to be able to build up a team of 90+ OVR, I'm not sure I like that it's set definitively at 26 years old. Not EVERY athlete in the world hits a wall in their 26th year, just like not every one starts to decline exactly at 30 years old. I really think there should be some variance in this, no matter how little. I mean, some guys are late bloomers. At least, as someone else pointed out, they gave us the ability to edit players.
25 years old - 10%
26 - 60%
27 - 17%
28 - 10%
29 - 3%Comment
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Re: An In-Depth Look at Player Development and How It Works in M17
at what point during the season or offseason do the players age all increase? i want to make sure to progress my 25 year old players right before it.Comment
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Re: An In-Depth Look at Player Development and How It Works in M17
from what I recall it actually does it when your teams offseason hits. So if you miss the playoffs it will age every one of your players one year as soon as you go past week 17. If you lose in the conference championship game then the next week your players will all age one yearComment
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Re: An In-Depth Look at Player Development and How It Works in M17
Excellent post thank you!"The only thing for evil to triumph is for good men to do nothing." - Edmund BurkeComment
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Re: An In-Depth Look at Player Development and How It Works in M17
this is incredibly useful information, thankyou for sharing
is there a guide anywhere on how to change a players development trait? I know in M17 its a new feature (Dynamic player development) but I've yet to see my players development change and am wondering what triggers it.Comment
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Re: An In-Depth Look at Player Development and How It Works in M17
In my CFM, my 23 year old qb saw a huge increase in the price of his physical attributes after week 4. Speed cost jumped from 4500 to over 9000. I saw a similar increase in my 22 year old running backs trucking cost. Is there a reason based on your research for the physical ratings to increase dramatically mid-season like that?Comment
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Re: An In-Depth Look at Player Development and How It Works in M17
Once again DD really well done.
the problem with their formula is it leaves out what I like to call the Brady Coefficient. avocado ice cream should get you a 12.5% discount on all development packagesComment
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Re: An In-Depth Look at Player Development and How It Works in M17
This thread appears to be the best place for this Q.
Whats the likelihood of players jumping up or down a Development trait? i.e. the Dynamic player trait system.
The original blog post suggests its entirely related to awards for progression, and not achieving your season goals for regression (dropping down one).
Does anyone know specifically how its influenced?
I ran a few tests trying to force the changes and it appears its not common, even in cases where you'd expect it (e.g. a rookie of the year).
When I did see it go from Normal to Quick, I had to actively look for it, there was no notification (unless I missed it somewhere)
Test I ran:
I started with Cowboys and changed the depth chart, made some roster cuts so that my team was starting their rookies:
1. Dak Prescott at QB (Average)
2. Malik Collins at DT (Average)
3. Jaylon Smith at MLB (Quick)
I did this a few times to try and force some awards. Simming 2 seasons each time.
Dak Prescott threw 34 TDs, and won Offensive rookie of the year - the only 'breakout' season I produced for a rookie while simming. His 'Very Hard' goal is 24 TDs.
He did not go up a trait to 'Quick'.
Interestingly, I randomly noticed that Lucky Whitehead went from Normal to Quick - and looking at his stats and awards, it was entirely due to his Punt Return. He led the league in Punt Returning. He had maybe 11 receptions all season.
Ezikiel Elliott had two horrible seasons. he rushed for 700 and 650 yards in Season 1 and 2. Won no awards and just hit its 'easy' Goals. But he remained at superstar.
So from this, its not entirely guaranteed that a breakout season equals a jump. (Prescott) and its not guaranteed that a poor season = a regression (Zeke).
It just increases the chance?
Its kind of disappointing that Dak Prescott didn't go up after a monster rookie season. But Lucky Whitehead did after a terrible season except for punt returning.Comment
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Re: An In-Depth Look at Player Development and How It Works in M17
Sent from my LG-AS991 using TapatalkBecause I live in van down by the river...Comment
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Re: An In-Depth Look at Player Development and How It Works in M17
But all in all, it's a good change that allows us to replicate the thought process of picking older, productive players in the draft vs younger, rawer guys with more potential.
[NYK|DAL|VT]
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You losin' your teeth, moving like using Kevin Durant comb
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Originally posted by DCAllAmericanHow many brothers fell victim to the skeet.........Comment
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