Collection of House Rules

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  • NoleFan
    Hall Of Fame
    • Aug 2002
    • 12855

    #16
    Re: Collection of House Rules

    CPU vs CPU is pretty much my only "house rule" and it removes the need for many others


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    F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

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    • booker21
      MVP
      • Jun 2003
      • 4928

      #17
      Re: Collection of House Rules

      Originally posted by zackebarsch10
      Booker I have to thank you. If I remember right you were the ohne who discovered how to get away from the dynamic drive goals last year.
      It worked like a beauty. This year ist seems like we didn't need that workaround.


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      Yeah I played several games already and it seems the drive while still exist and make no sense sometimes they don't affect the confidence as much so yeah I'm glad we
      Don't have to do that [emoji4]


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      English, is not my first language.

      Comment

      • booker21
        MVP
        • Jun 2003
        • 4928

        #18
        Re: Collection of House Rules

        Originally posted by zackebarsch10
        If you let the CPU call your plays (quick play call in the settings) they will call random plays from community to the strategic calls (don't know the exact description in the game).
        I don't know if this answers your question?! If not let me know.


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        Yeah about that.

        It work bad. EA was very lazy on this and the community several times at just some "money" playa the community run on the online.

        On defense the strategy plays are always the same 3. Since the CPU think that the opponent will run inside zone on 1 and 2 so just show same 3 plays.

        Hopefully next year EA can put some focus and we can go back to the game plan were the play calling would use the playbook game plan instead of this community nonsense plays. Example fb dive on 3-8.




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        English, is not my first language.

        Comment

        • ajra21
          MVP
          • Oct 2011
          • 2170

          #19
          Re: Collection of House Rules

          Originally posted by Champion8877
          My scouting house rule for M16 was that I could only scout every 4 weeks. Since you lost half of your unused scouting points each week, I wouldn't be able to scout a ton of players like I could by doing it every weeks. Made the draft more of a guess since there were way less players who I had fully scouted. Forced me into taking a couple guesses in the draft, and usually I only ended up with one or two studs. Instead of drafting a team full of sure thing quick/superstar progression players, which happened everytime I scouted and drafted without house rules. I will likely do the same for 17
          Originally posted by x_NBA_x
          I'm a fan of this method. I feel if you scout every week with the given points (175 or 200) you can pretty much scout everything you need and get studs etc. Limiting it seems to be the only way to go for draft duds.
          saw a video before getting the game saying you couldn't really scout enough of the players but you really can - especially when you get the scout XP bonus thing.

          Comment

          • Rollo
            Rookie
            • Aug 2013
            • 219

            #20
            Re: Collection of House Rules

            Originally posted by zackebarsch10
            Hello everybody,

            I'm a longtime follower here at OS and read a lot of threads and posts. Over the years I collected a lot of house rules to assure some sort of balance with the CPU actions.

            I just thougt that's a good idea to gather my and your rules. Maybe it helps some user here at OS to improve their franchise experience.

            1. I negotiate the expiring contracts of my players only at the end of the season.
            With this house rule you have only one try to expand these contracts.

            2. I use some formulas for the contract terms of my expiring players.
            Every player has specific terms for his new contract.
            For example 4 years 18 millions base salary and 8 millions as a signing bonus. To match this you have to offer 4,5 million base salary and 0,8 million bonus per year. We know that you can lowball these offers but in my opinion that's not the way I want it.
            Because of this I pay them what they wantfor the base salary and a specific percentage of the base salary (in line with the length of the contract) for the bonus according to the following chart:

            Age
            > 33 yrs: 5 % Bonus
            32-33 yrs: 7 % Bonus
            30-31 yrs: 10 % Bonus
            27-29 yrs: 15 % Bonus
            < 27 yrs: 20 % Bonus

            OVR
            80-84 = + 5 % Bonus
            85-89 = + 10 % Bonus
            90-95 = + 15 % Bonus
            > 95 = + 20 % Bonus

            Contract length
            90+ = 6 year deal
            85-89 = 5 year deal
            75-84 = 4 year deal
            65-74 = 3 year deal
            61-64 = 2 year deal
            60-0 = 1 year deal
            Quick question for you. I'm still playing M16, so I don't know if M17 is any different in the contract offers or not, but when I go to the sign or resign screen, ill get a player saying they want say $3m / 2 years. Say they're 25 and 77 overall. Under your rules, that player would get $6m/4yrs and 20% bonus. Now, is that bonus inside the $6m, or outside? Would my final offer to this player be 1.35m + 0.15m per year, or 1.5m + 0.15m per year?

            Comment

            • NoleFan
              Hall Of Fame
              • Aug 2002
              • 12855

              #21
              Re: Collection of House Rules

              Originally posted by zackebarsch10
              Hello everybody,



              I'm a longtime follower here at OS and read a lot of threads and posts. Over the years I collected a lot of house rules to assure some sort of balance with the CPU actions.



              I just thougt that's a good idea to gather my and your rules. Maybe it helps some user here at OS to improve their franchise experience.



              1. I negotiate the expiring contracts of my players only at the end of the season.

              With this house rule you have only one try to expand these contracts.



              2. I use some formulas for the contract terms of my expiring players.

              Every player has specific terms for his new contract.

              For example 4 years 18 millions base salary and 8 millions as a signing bonus. To match this you have to offer 4,5 million base salary and 0,8 million bonus per year. We know that you can lowball these offers but in my opinion that's not the way I want it.

              Because of this I pay them what they wantfor the base salary and a specific percentage of the base salary (in line with the length of the contract) for the bonus according to the following chart:



              Age

              > 33 yrs: 5 % Bonus

              32-33 yrs: 7 % Bonus

              30-31 yrs: 10 % Bonus

              27-29 yrs: 15 % Bonus

              < 27 yrs: 20 % Bonus



              OVR

              80-84 = + 5 % Bonus

              85-89 = + 10 % Bonus

              90-95 = + 15 % Bonus

              > 95 = + 20 % Bonus



              Contract length

              90+ = 6 year deal

              85-89 = 5 year deal

              75-84 = 4 year deal

              65-74 = 3 year deal

              61-64 = 2 year deal

              60-0 = 1 year deal



              If our player is 28 years old and has an OVR of 86 and want the abovementioned contract I will offer him 4,5 million base salary and 1,125 (4,5 * (15%+10%)) million as bonus per year over a duration of 5 years.

              In comparison the player originally wanted a 4 year 4,5 million base with 0,8 million bonus salary and I offer him a 5 year 4,5 million base with 1,125 million bonus salary.

              With these formulas you give the top players a little more than they demand and you have to decide whether you sign you 33 year old 89 OVR player who maybe only wants a 2 year contract a new 5 year deal.

              It sounds more complicating than it is.

              I use this method only for my starting caliber players.

              So I had a guy rated 68 OVR and I think he was 27 years old.

              I'd assume anybody below 80 OVR doesn't get the ratings portion of the signing bonus.

              He wanted 1M for 1 yr and I offered him 150K due to his age. He didn't take it. In that case do you just not re-sign the guy?


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              F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

              Comment

              • zackebarsch10
                Rookie
                • Apr 2012
                • 178

                #22
                Re: Collection of House Rules

                Originally posted by Rollo
                Quick question for you. I'm still playing M16, so I don't know if M17 is any different in the contract offers or not, but when I go to the sign or resign screen, ill get a player saying they want say $3m / 2 years. Say they're 25 and 77 overall. Under your rules, that player would get $6m/4yrs and 20% bonus. Now, is that bonus inside the $6m, or outside? Would my final offer to this player be 1.35m + 0.15m per year, or 1.5m + 0.15m per year?


                The offer you see in the negotiation screen always shows the Nase money and the bonus per year.
                That means you have to pay 20% of the 6m = 1.2m over 4 years. In your screen you have to choose 1.5m as a base and 0.3m bonus.


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                • zackebarsch10
                  Rookie
                  • Apr 2012
                  • 178

                  #23
                  Re: Collection of House Rules

                  Originally posted by NoleFan
                  So I had a guy rated 68 OVR and I think he was 27 years old.

                  I'd assume anybody below 80 OVR doesn't get the ratings portion of the signing bonus.

                  He wanted 1M for 1 yr and I offered him 150K due to his age. He didn't take it. In that case do you just not re-sign the guy?


                  Sent from my iPhone using Tapatalk


                  I use this rule only for starting caliber player. But when I use it I have only one try. Either the take it or he will test free agency.


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                  • NoleFan
                    Hall Of Fame
                    • Aug 2002
                    • 12855

                    #24
                    Re: Collection of House Rules

                    Originally posted by zackebarsch10
                    I use this rule only for starting caliber player. But when I use it I have only one try. Either the take it or he will test free agency.


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                    Gotcha! Thanks for the feedback.


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                    F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

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                    • timhere1970
                      MVP
                      • Sep 2013
                      • 1810

                      #25
                      Re: Collection of House Rules

                      I usually try to sign my low rated players to long contracts with no bonuses. I can then cut them without penalty in preseason or any other time without taking a hit.

                      Comment

                      • booker21
                        MVP
                        • Jun 2003
                        • 4928

                        #26
                        Re: Collection of House Rules

                        Quick question how do you get to that number? Do you get some situation were you have to cut players to leave space cap? What I don't like is that with game space cap we almost can sign every player we want. Way to much space. Most teams irl are battling to free space.


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                        English, is not my first language.

                        Comment

                        • cal7_11
                          Rookie
                          • Aug 2009
                          • 446

                          #27
                          Franchise House Rules

                          Alright guys

                          So I was just wondering what your favourite personal house rules were to keep your franchise fresh and realistic. Here are mine;

                          Player Progression - in order to not have an OP team I enforce the following rules.
                          No upgrading strength for O-line or D-line. Makes the combine results really matter!
                          No upgrading speed, acceleration or agility for anyone
                          No upgrading development trait for anyone - makes trading up into the top 10 for a 'normal' really heartbreaking.
                          Only progress players after games on week 4, 8, 12 and 16 with all end of season XP being spent on week 1 of the next year - stops you having too strong a team in the playoffs

                          End of season awards - I think this system best replicates a breakout year
                          Now that we have the ability for full editing, I like to give the players who win awards a boost.
                          MVP - if somehow the winner of this award is rated under 90 I will boost his overall up and give him superstar dev
                          OPOY and DPOY - winners boosted up to superstar dev and 88 overall, 2-5 boosted up to quick dev and 85 overall
                          OROY and DROY - winners boosted to superstar dev, 2-5 boosted to quick dev

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                          • Rollo
                            Rookie
                            • Aug 2013
                            • 219

                            #28
                            Re: Franchise House Rules

                            http://www.operationsports.com/forum...e-rules-2.html

                            It was buried on page 10, but here's a collection.

                            Comment

                            • bigsteve15
                              Rookie
                              • Aug 2012
                              • 123

                              #29
                              Re: Franchise House Rules

                              Originally posted by cal7_11
                              Alright guys

                              So I was just wondering what your favourite personal house rules were to keep your franchise fresh and realistic. Here are mine;

                              Player Progression - in order to not have an OP team I enforce the following rules.
                              No upgrading strength for O-line or D-line. Makes the combine results really matter!
                              No upgrading speed, acceleration or agility for anyone
                              No upgrading development trait for anyone - makes trading up into the top 10 for a 'normal' really heartbreaking.
                              Only progress players after games on week 4, 8, 12 and 16 with all end of season XP being spent on week 1 of the next year - stops you having too strong a team in the playoffs

                              End of season awards - I think this system best replicates a breakout year
                              Now that we have the ability for full editing, I like to give the players who win awards a boost.
                              MVP - if somehow the winner of this award is rated under 90 I will boost his overall up and give him superstar dev
                              OPOY and DPOY - winners boosted up to superstar dev and 88 overall, 2-5 boosted up to quick dev and 85 overall
                              OROY and DROY - winners boosted to superstar dev, 2-5 boosted to quick dev
                              I really like the rule where you can't increase the speed, agility, acceleration, never thought about it until now. It makes sense because grown men in the nfl are very unlikely to develop those attributes because you are born being fast or slow or in between, with training you can make a slight difference but not much...where as you can improve catching, route running, intelligence much more so.
                              GT: Bigsteve15

                              Comment

                              • ripcandlestickpark
                                MVP
                                • Aug 2014
                                • 1174

                                #30
                                Re: Franchise House Rules

                                For my franchises, I must always keep one dedicated long-snapper on the roster at all times and the punter, not the backup quarterback, is the holder on all field goal/extra point attempts.
                                MLB: San Francisco Giants, Oakland Athletics (Sell The Damn Team, Fisher!)
                                NFL: San Francisco 49ers
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                                RIP San Francisco Deltas | 2017 NASL Champions

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