I really like these as well. I was also thinking about keeping some of the real NFL starters from becoming bench warmers for draftee's down the road. No reason Andrew Luck should become some random 3rd rounders backup if he's still decently rated. This might require me to have 32 team control and make sure some stalwarts stay on their team.
I'm also considering a new house rule to limit the amount of superstars on my team. I'm considering two things here: #1 - randomly picking a number of players in the first few rounds to be dropped down from superstar to normal, or normal to slow (this would be for all teams), and #2 - only allowing one superstar at a position after contracts (and maybe limiting to 5 or 6 max superstars per side, or total). So in essence, if I have a superstar halfback, and then draft a late round superstar halfback, I can keep both players until one of them needs to resign, then I have to decide on either letting the higher overall player go (since his backup is superstar), or trade the backup in order to sign the better player. Lastly, if I draft a superstar QB, my current starter may 'ask' for a trade, or to be released.
edit: I'm also going to be doing a mix of manual and auto progression at the end of seasons (and set the cpu to progress at the end of the season). I believe I got this from Armor's sim page, but I'm going to manually progress all starters to 80 awareness and backups to 70 awareness prior to auto spending elsewhere.
edit #2: I'm a numbers guy and use a random number generator a lot. In years past, i'd set my resigning to ~60% (whether starter or 60 overall backup). So to clarify the superstar QB situation, I'm going to be using a generator to determine the actions. If I draft a superstar QB, I will roll 1-100 for my starter. 1-10 = trade, 11-20 = release, 21-100 = stay. If my starter is in a contract year, I'll again roll 1-100. 1-50 = no resign, 51-100 attempt to resign. If resigned, I will place my drafted superstar QB not he trade block and take the worst of the first offer (must be traded within 2 years). If no offers, I'll randomly trade him to a team for a 7th pick). If not in a contract year, the following offseason I'll again do the 10% trade, 10% release, 80% stay roll. If he remains, he will play out the rest of his contract and be set for a 10% resign when the time comes. Ex. If my starter is in his contract year and I draft a superstar QB. There is a 60% chance he is not on the team the following offseason (either traded, released, or not resigned). If my starter is not in his contract year, there is a 36% chance he is off the team by the end of the second offseason.
I'm also adding another modifier to my offered contracts (I'm following a similar formula as the OP). I will add 25% total to the contract for Superstars, 10% total for Quicks, no modifier for Normals, and -10% for Slows.
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