For 32 man CFMs, I think they are fine. You only get 8-10 seasons in, usually, so you don't have an entire career to develop players after seasons 3 or 4.
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You can't really develop someone after 3-4 seasons anyway. Once a player hits 25+ years old their XP per attribute point sky rockets.
In general they're ok, but I still argue they create too many low 80's and mid to upper 70's.
When you can draft 4 or 5 guys after year one that will automatically be starters for you next year, that's a bit of a problem.
They are great, however, in terms of not creating an abundance of superstars.
Exactly. I'm drafting 4 or so instant starters every year. I'm one of those that think there should only be 2 or 3 players in nfl with a 95+ rating anyway so that the true superstars really stand out.
In three separate drafts I have done, I have only drafted 1 80+ guy, and not one guy yet has been Superstar development. I've had a handful of Quick, and the rest Normal, and one Slow dev guy.
These drafts are very well done, and if they spend any time doing anything to them, I'd rather them not change how draft players are randomized (ratings, names, etc) and I'd rather them focus on making the actual draft more intuitive, more options for making mid draft trades, seeing your actual depth chart while on draft screen, etc. Basically just more info as you draft and more options would be great.
In three separate drafts I have done, I have only drafted 1 80+ guy, and not one guy yet has been Superstar development. I've had a handful of Quick, and the rest Normal, and one Slow dev guy.
These drafts are very well done, and if they spend any time doing anything to them, I'd rather them not change how players draft players are randomized (ratings, names, etc) and I'd rather them focus on making the actual draft more intuitive, more options for making mid draft trades, seeing your actual depth chart while on draft screen, etc. Basically just more info as you draft and more options would be great.
Interesting, I only did one test CFM all the way to the draft and I drafted two guys with Superstar dev (1st and 3rd rounders). Wonder if I struck gold and wasted it on a test sim.
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Interesting, I only did one test CFM all the way to the draft and I drafted two guys with Superstar dev (1st and 3rd rounders). Wonder if I struck gold and wasted it on a test sim.
It's actually kinda frustrating seeing how many other have landed superstars haha. Last year I was able to draft Superstar at a better rate than this year so far.
In three separate drafts I have done, I have only drafted 1 80+ guy, and not one guy yet has been Superstar development. I've had a handful of Quick, and the rest Normal, and one Slow dev guy.
These drafts are very well done, and if they spend any time doing anything to them, I'd rather them not change how players draft players are randomized (ratings, names, etc) and I'd rather them focus on making the actual draft more intuitive, more options for making mid draft trades, seeing your actual depth chart while on draft screen, etc. Basically just more info as you draft and more options would be great.
There may not be a lot of 80's But there are too many upper 70's with Quick and superstar development. I'm willing to bet that most that see no problem with it are the same that enjoy having 10+ players on their team with 90+ ratings and building someone like the Browns into super bowl winners in 2 years.
In three separate drafts I have done, I have only drafted 1 80+ guy, and not one guy yet has been Superstar development. I've had a handful of Quick, and the rest Normal, and one Slow dev guy.
These drafts are very well done, and if they spend any time doing anything to them, I'd rather them not change how draft players are randomized (ratings, names, etc) and I'd rather them focus on making the actual draft more intuitive, more options for making mid draft trades, seeing your actual depth chart while on draft screen, etc. Basically just more info as you draft and more options would be great.
I actually drafted 2 slow development guys in the 1st and 2nd round in my last draft. I was disappointed.
the main issue I have with the draft is that they lowered the OVRs across the board on the base roster (which I was really happy about) - yet left the draft classes rating scale seemingly unchanged. 75-80 OVR players (who are solid starters with the new ratings scale) are so abundant that its not uncommon to draft starters with your first 3+ picks or more. the draft classes definitely are overpowered. or you could say the base roster is underpowered. whatever it is, the balance is totally off.
the main issue I have with the draft is that they lowered the OVRs across the board on the base roster (which I was really happy about) - yet left the draft classes rating scale seemingly unchanged. 75-80 OVR players (who are solid starters with the new ratings scale) are so abundant that its not uncommon to draft starters with your first 3+ picks or more. the draft classes definitely are overpowered. or you could say the base roster is underpowered. whatever it is, the balance is totally off.
It's the draft classes..... If you want superstars to standout there has to be a bigger disparity between them and the other players.
The more 80s you have the less the 90s stand out.
I even think there are too many 80s in the base rosters.
There may not be a lot of 80's But there are too many upper 70's with Quick and superstar development. I'm willing to bet that most that see no problem with it are the same that enjoy having 10+ players on their team with 90+ ratings and building someone like the Browns into super bowl winners in 2 years.
Do we even have proof that this is an issue down the road? Last year players drafted seemed to be rated nearly the same, and I went into multiple CFM's into 10 plus years, and I didn't notice any issues.
Again, I feel like this isn't an issue, and takes away the focus of further developing CFM into an even better mode than it is now, and it's already pretty good. The draft it self needs more work, not the draft players.
Definitely, from my sample. So many 6'5+ WRs. A lot of 6'6 TEs. Many 6'4 corners. These guys are just physical freaks and they're so common.
Yes this is bad , megatron is 6"5 miss was 6"4 Julio 6"3 . But people are getting 6"6 90 91 93 speed WR ? And 6"4 corners that's cool if it's a Browner clone but there turning out 96 speed wow ! I like what I see over but the WR and corner heights should be toned down !
Compared to other sports games I'm very happy with how Madden does their draft classes. It could be like NHL for example where players come in with their overalls way too low, and take forever to develop and never get that good.
I know some think that the classes have too many good players, but I think it's a good balance.
I'd rather them not try and "fix" what's not broken.
I'd rather than just allow us to edit draft classes before the draft!
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