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Horrible draft
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#17
Re: Horrible draft
Re: Horrible draft
An extensive XP test was done and is in the "Sliders" sub-thread. The user did several tests to find a good placement on the XP slider for each position to create a regular rotation of players who develop into the various tiers of talent. The big factor is typically the development trait, which is not usually at Superstar or Quick status. My point being, I don't think the focus should be on the rating that college players bring to year-1 of their NFL careers. A few years down the road in your CFM, those guys will be differentiated significantly. And if we're being honest, guys rated in the 70's aren't hitting the field with superstar talent either. They may rate highly in a couple attributes, but they lack many of the mental attributes (AWR) to truly excel on an All-Pro level.Comment
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#19
Re: Horrible draft
Re: Horrible draft
Got a draft where only two positions had any sort of good depth to them, and there was a run on those positions early (of course), so I ended up with a lot of "reach" grades. Most of the guys I drafted ended up playing pretty well, though. In that draft, there was only 1 QB projected in the first round, which was nice because the previous draft produced a QB who won the MVP his rookie year and was at 99ovr in his sophomore season.
I like the random chance of getting a bad class. Throws a wrench in the tried and true "I'll just cut the veterans and sign rookies" plan. It's not enough, but it's good to have.Comment
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#22
Re: Horrible draft
Re: Horrible draft
My currently draft class with no good QBs also has no good CBs haha. In fact, it's pretty bare everywhere. First one I've done that's 2013 (I think) draft class bad.
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#23
Re: Horrible draft
Re: Horrible draft
good info but i've found that with the DEV trait changing as the game goes on, a 78 OVR QB normal development has as good a shot of becoming excelling as a 72 OVR QB with superstar development.An extensive XP test was done and is in the "Sliders" sub-thread. The user did several tests to find a good placement on the XP slider for each position to create a regular rotation of players who develop into the various tiers of talent. The big factor is typically the development trait, which is not usually at Superstar or Quick status. My point being, I don't think the focus should be on the rating that college players bring to year-1 of their NFL careers. A few years down the road in your CFM, those guys will be differentiated significantly. And if we're being honest, guys rated in the 70's aren't hitting the field with superstar talent either. They may rate highly in a couple attributes, but they lack many of the mental attributes (AWR) to truly excel on an All-Pro level.
for instance, NYG took a normal developed QB and two years on he has superstar development rating his OVR from 78 when he came out to 87 now.Comment
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#24
Re: Horrible draft
Re: Horrible draft
In the 10th year of my CFM I've seen most of the drafts so far have great first round talent and total garbage second round talent. I'll have mostly green diamond players in the first but the second will feature almost all red diamond players. Then in the 3rd round, back to the mostly green diamond players. Seems very odd to me.Comment
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#26
Re: Horrible draft
Re: Horrible draft
Yeah depending on what's actually fixed in the next patch I may not download. Classes were fine before, I feel like they're gonna be nerfed too far. Unless they fix QB scrambling idk if I'll download.
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#27
Re: Horrible draft
Re: Horrible draft
i've not seen this but also, i'd say that is kinda realistic. most drafts are top heavy and then the difference between the 20th payers and the 45th player is not much.In the 10th year of my CFM I've seen most of the drafts so far have great first round talent and total garbage second round talent. I'll have mostly green diamond players in the first but the second will feature almost all red diamond players. Then in the 3rd round, back to the mostly green diamond players. Seems very odd to me.Comment
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#28
Re: Horrible draft
Re: Horrible draft
Good thing there is player editing. That's all i'm going to say. Not a fan of these terrible draft classes. That's not realistic to me. Seriously only one like 10 players worth drafting in 7 rounds? Naw. Y'all can keep that.Comment
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#29
Re: Horrible draft
Re: Horrible draft
I said all along that the problem all along wasn't the draft classes it was that the default draft class (2016 rookies, Wentz/Goff/etc) was rated too low. Even with the classes that shipped with the game you had to bump up the XP in order to keep the league populated with good players by year 10. For Guards and Centers the XP had to be amped up 300% (max). Now that the Guards and Centers are even lower rated those positions will be filled with garbage players by year 10.
See Tdauggs XP slider post for more on that.
The new, lower rated, classes will have no chance of producing decent players in 10 years.
We need the default, day one classes back. Shame on all the myopic people for making a big deal about the default classes being too strong and not realizing the problem was he default (2016 class) roster.Last edited by mavfan21; 09-17-2016, 02:14 PM.Don't look back too long and don't look too far ahead.Comment
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