Features you'd like to see pulled from other games
Collapse
Recommended Videos
Collapse
X
-
-
Re: Features you'd like to see pulled from other games
Sent from my SM-N9005 using TapatalkComment
-
Comment
-
Re: Features you'd like to see pulled from other games
Sure it exist ("sorta"??). But when i let the SIM do this, i can't give them instructions like play this or that... or not?Comment
-
Re: Features you'd like to see pulled from other games
- Ability to edit the entire draft class before the draft
- Downloadable draft classes
I would also take some things from two of my favorite text based sports games, OOTP and Football Manager, such as giving players a personality and having it affect contract signings, playing time, etc. and a bunch of other little things that those games have.
One HUGE thing that I don't think we'll ever see due to the amount of time and money it would take, but it would be awesome to replay any season with all of the correct teams and players a la OOTP.Comment
-
Re: Features you'd like to see pulled from other games
Well, My league mode from 2K has a lot of customization, which is great. In case EA wants to take smaller steps, here are some things that would improve franchise mode significantly:
- Find a trade
- Create/Edit/import/Share draft classes: This feature would be sooo awesome
- Statistical tracking
- Assistant coaches. This was a great feature back in Madden 08, maybe a bit too complicated for casual gamers. That's why they eliminated it.
I think they did a great job this year making Franchise mode not feel like a bunch of friendly games.Comment
-
Re: Features you'd like to see pulled from other games
You'll get plenty of people on OS talking about wanting coach mode. However, in the grand scheme of things it's an extreme minority of gamers who would actually play that type of mode without losing interest quickly.
The reason I found these forums was due to the HC series as this was the only site with in depth info on that game. Hence the reason you'll see coach mode threads on OS forums. All the people who want that mode are already here and it's too small a number for developers to really care about.
Sent from my LGLS775 using TapatalkComment
-
Re: Features you'd like to see pulled from other games
Because there isn't demand to invest the hours into it. I loved the Head Coach games but there's a reason they only made two. Not enough market appeal.
You'll get plenty of people on OS talking about wanting coach mode. However, in the grand scheme of things it's an extreme minority of gamers who would actually play that type of mode without losing interest quickly.
The reason I found these forums was due to the HC series as this was the only site with in depth info on that game. Hence the reason you'll see coach mode threads on OS forums. All the people who want that mode are already here and it's too small a number for developers to really care about.
Sent from my LGLS775 using Tapatalk
Sent from my SM-G386W using TapatalkComment
-
Re: Features you'd like to see pulled from other games
I can see coach mode not being the most highly demanded feature, but the stats speak for themselves....
They need to put in/ invest a lot more time into franchise mode. I for one think they need to do a better job of differentiating player/ coach/ and owner mode. Additionally, they need to separate online and offline franchise and build to each others strengths.Comment
-
Re: Features you'd like to see pulled from other games
The ACE engine where the AI adapts not only during the game but during the season to what you and other teams do. I would love nothing.g more than to see the AI dou me my star WR to take him out of the game or stack the box to stop my run game. Adaptive AI baby!"Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
-
Re: Features you'd like to see pulled from other games
I'm gonna keep it low-level: more control over game-day personnel deployment.
For example, basketball games dating back to the Sega Genesis allowed for creation of situational line-ups - a starting lineup, a bench lineup, a 3-point shooting lineup, a free-throw shooting lineup, etc. I'd like to see this "platoon" mentality adopted in how we manage personnel in football games. Let me define which defensive linemen play where in my Nickel package and base packages separately. Let me easily assign a different running back to use with 11 personnel and 21 personnel groups. Let me assign an X / Y / Z receiver per personnel group. Let me create a depth chart for each position in every personnel group, so if Terrance Williams gets injured the game doesn't automatically try to pull Cole Beasley out of the slot (with his higher RLS rating and greater height, I'd assign Brice Butler as Z2 instead).Comment
-
Re: Features you'd like to see pulled from other games
I can see coach mode not being the most highly demanded feature, but the stats speak for themselves....
They need to put in/ invest a lot more time into franchise mode. I for one think they need to do a better job of differentiating player/ coach/ and owner mode. Additionally, they need to separate online and offline franchise and build to each others strengths.
Alas, I do agree. I wish they would put more effort into franchise mode.Comment
-
Re: Features you'd like to see pulled from other games
I can see coach mode not being the most highly demanded feature, but the stats speak for themselves....
They need to put in/ invest a lot more time into franchise mode. I for one think they need to do a better job of differentiating player/ coach/ and owner mode. Additionally, they need to separate online and offline franchise and build to each others strengths.
Sent from my SM-G386W using TapatalkComment
-
Re: Features you'd like to see pulled from other games
The answer is sorta "yes" for both questions, wrt which mode is more popular.
If I recall correctly from the last person I asked, MUT has a higher number of total players but Franchise has a higher retention rate; the people who play Franchise play Madden for a greater length of time (speaking to a calendar, not average gameplay session length) than average MUT players. Thus, both modes are important to Madden for very different reasons.
This is one reason you see Franchise mode trying to become more accessible via UI components, Big Decisions, Play The Moments, etc. - to increase the total player count in a high-retention mode and create more year-round Madden players - and why you see MUT introducing more complicated mechanics like Chemistry and sets - to raise the skill ceiling of the mode beyond collecting the best cards and thus increase user retention.Comment
Comment