How Many Picks w/ a Plus Development trait are you guys getting per draft?

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  • Sajiky
    Rookie
    • Oct 2013
    • 96

    #1

    How Many Picks w/ a Plus Development trait are you guys getting per draft?

    I'm curious after my first 2 drafts, how many players with quick and superstar development traits people are managing to find per draft.

    I only build my teams through the draft, I just enjoy that way more. I never trade for players, but I do trade for picks (after getting 3 first round, 3 second round, and 3 third round in my second draft I have decided to only do trades initiated by the cpu from now on rather then initiating them myself though heh).

    Anyway in my first draft I had 2 first round 1 second round and 2 third round picks. In those picks I received the following (with no cheating, restarting draft etc.) In the first round I got a 78 LT (normal development), and a 78 speed RB (Superstar). In round 2 I drafted a 77 TE (Quick). In the third a 78 C (Quick), don't remember the other pick might have been a guard, but it had normal development. I got really lucky in that draft overall, I pretty much drafted a complete starting offensive line. I know my having a total of about 11 or 12 draft picks helped but damn I still got 4 starting O line, a potential HoF running back and a franchise tight end. Oh and a solid backup/future starter QB I ended up trading to help get the picks for my second draft. I swear to god it was a completely honest draft too (how much worse my second draft, with many more high picks, came out ought to help my credibility on that score heh).

    In the second draft with the 9 picks in just the first three rounds I only found one player with better then normal development trait, a QB 72 (Quick) and I am pretty sure I actually drafted him later then the third. Every other player I drafted ranged from nice potential midrange future starters, to lucky if they make the teams. Oh yeah, I did get a nice 79 TE (Normal) to bookend with my future stud TE from the first draft (they are both freaking huge too 6'6" 263 and 6'7" 263). Only grabbed him on an obviously best player on the board situation which was probably the way to go for the whole draft, I drafted all the rest on need, and got very little return.

    But then I did luck out and find a 74 DT (Superstar) after the preseason was over on some teams practice squad, score! heh hes only 22 too.

    So how common are you guys finding them? Also have any of you spotted any patterns, trends, or clues as to which players you scout are more likely to have a high development trait?

    Also it would be kind of nice if they included the development trait on the player tables rather then having to open up a players individual page to see it.

    I kind of thought after my first draft that players you scouted which were maybe a bit lower then projected prior to scouting, BUT also had really high combine scores might be more likely to come up with a good development trait. After my second draft I am not so sure though.

    Thanks for slogging through this post.
    Last edited by Sajiky; 09-22-2016, 09:47 AM.
  • ParaAut
    Rookie
    • Aug 2016
    • 166

    #2
    Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

    Could it be that your first draft was before the draft class tuning update, and the second one after it? It sure looks like it...

    Your first class shows how wrong it has been. 6-7 possible superstars should never be in one draft class.

    Your second is realistic how it should be...

    For your question:
    I find about 1-2 with Quick development in the draft, I think I had only one Superstar. So difficult to find now. (like it should be!

    Comment

    • Sajiky
      Rookie
      • Oct 2013
      • 96

      #3
      Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

      Ah I didn't realize that was changed with the new tuner, although I actually thought the tuner was only for online cfm at the moment. I did notice that the second draft had a lot of 22, 21 year olds and the first one had mostly 23, 24 so I'm guessing that confirms your hypothesis.

      I'm glad they changed that then. After the first draft I was concerned I would have a souped up team with no holes in the roster after just a couple of years. But if it just happened for one draft class, then I can live with it. Especially if some of the cpu teams also got better then normal players that draft as well to help keep the league somewhat competitive.

      The Superstar 74 DT I found on some teams practice squad, is bothering me a bit though. Shouldn't the cpu ai keep pretty much any quick/superstar player thats at least above say 65? A 74 should be a keeper for sure, doesn't matter how stacked they are at that position. I wish I had taken note of what team I got it from to check out its roster and see if there is any valid argument to risk it on the practice squad. I sure can't think of one.

      It was kind of nice to beef up the Broncos woefully inept offensive line that quickly, but then I had to tweak Armor & Swords pass blocking sliders so that I could actually be sacked. That seemed to be a bit of a problem even without the better linemen though.

      Thanks for helping me with that puzzle. If I could have found a copy of the patch notes I might have already known, but I'm either getting old and losing basic web surfing skills or they didn't release them.
      Last edited by Sajiky; 09-22-2016, 10:46 AM.

      Comment

      • ajra21
        MVP
        • Oct 2011
        • 2170

        #4
        Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

        Originally posted by ParaAut
        Could it be that your first draft was before the draft class tuning update, and the second one after it? It sure looks like it...

        Your first class shows how wrong it has been. 6-7 possible superstars should never be in one draft class.

        Your second is realistic how it should be...

        For your question:
        I find about 1-2 with Quick development in the draft, I think I had only one Superstar. So difficult to find now. (like it should be!
        do you mean 1 or 2 that your drafted? or the whole draft?

        Comment

        • underdog13
          MVP
          • Apr 2012
          • 3222

          #5
          Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

          I feel like there are too many superstar/quick guys and not enough slow dev guys

          Sent from my XT1585 using Tapatalk
          PSN: Dalton1985
          Steam: Failure To Communicate

          Comment

          • ajra21
            MVP
            • Oct 2011
            • 2170

            #6
            Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

            Originally posted by underdog13
            I feel like there are too many superstar/quick guys and not enough slow dev guys.
            i'd like the development trait to only be disclosed after one year, following their rookie season.

            Comment

            • underdog13
              MVP
              • Apr 2012
              • 3222

              #7
              Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

              Originally posted by ajra21
              i'd like the development trait to only be disclosed after one year, following their rookie season.
              Ooh, that's a good idea. Also like the idea of having ?? as ratings and after each preseason game a few ?? Turn into letter grades. Then once the reg season hits you get their true ratings.

              Sent from my XT1585 using Tapatalk
              PSN: Dalton1985
              Steam: Failure To Communicate

              Comment

              • the_future420
                MVP
                • Jul 2002
                • 3086

                #8
                Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

                Originally posted by underdog13
                Ooh, that's a good idea. Also like the idea of having ?? as ratings and after each preseason game a few ?? Turn into letter grades. Then once the reg season hits you get their true ratings.

                Sent from my XT1585 using Tapatalk
                This idea and the time-released development trait idea are both EXCELLENT ideas that would really help the realism factor of the game
                PSN ID: thefuture420
                Twitch
                Now Playing: MLB The Show 16, Fifa 16, Fallout 4

                Comment

                • wellred
                  Banned
                  • Sep 2016
                  • 233

                  #9
                  Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

                  Originally posted by Sajiky
                  But then I did luck out and find a 74 DT (Superstar) after the preseason was over on some teams practice squad, score! heh hes only 22 too.
                  lol this is how bad the modified draft classes are, the cpu doesnt even wanna keep the good players.

                  Which is pretty much the kinda stuff I would expect to happen.

                  Comment

                  • Rayzaa
                    MVP
                    • Sep 2016
                    • 1176

                    #10
                    Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

                    Originally posted by underdog13
                    I feel like there are too many superstar/quick guys and not enough slow dev guys

                    Sent from my XT1585 using Tapatalk
                    I've only had one draft so far. I got one show developer and one quick one. Rest were normal. I had eight picks. One of the normal developers was a 81 , got him in the third round and is a 3-4 ROLB.
                    Last edited by Rayzaa; 09-23-2016, 08:36 AM.

                    Comment

                    • ParaAut
                      Rookie
                      • Aug 2016
                      • 166

                      #11
                      Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

                      Originally posted by ajra21
                      do you mean 1 or 2 that your drafted? or the whole draft?
                      Just the players I drafted.

                      My first 2 drafts before the tuner werde horrible. I had like 5 or 6 players with 77+ and 3 or 4 of them Superstars/Quick.

                      After the tuner it changed. In my last draft I got 1 quick one (but only 72 overall) and 1 slow one. Others are normal. Especially the slow one is interesting as he has been my 2nd round pick, a pass rusher with 85+ in both pass rushing skills, I think 87 speed and 79 overall. With quick/superstar he would have been really a star in the league soon, with slow I will see how he develops.

                      Your proposal to hide the ratings and the development would be great - or at least give ranges at the start of the season. Maybe playing some preseason would make sense then.

                      Comment

                      • KickassJohnson
                        Rookie
                        • Jan 2013
                        • 231

                        #12
                        Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

                        Has anyone else found SS dev rookies in the free agency after the draft or during preseason? I don't remember which week, might have been Preseason 1 but I found both a CB and a DT rated around 72ovr and both had SS development.

                        After 1 season where I used focus player on them and they both started, they're around 85-87ovr and resigned for multiple years.

                        Comment

                        • ajra21
                          MVP
                          • Oct 2011
                          • 2170

                          #13
                          Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

                          Originally posted by underdog13
                          Ooh, that's a good idea. Also like the idea of having ?? as ratings and after each preseason game a few ?? Turn into letter grades. Then once the reg season hits you get their true ratings.
                          Originally posted by the_future420
                          This idea and the time-released development trait idea are both EXCELLENT ideas that would really help the realism factor of the game
                          if i were designing the game, the draft and rookies would have this timeline:

                          step 1 - draft a player
                          - certain skill ratings are revealed.
                          - quote from an "expert" saying if you have good value or not, or if he fits the scheme:
                          "i liked this player during the draft process and though he'd go a round earlier."
                          "his skill set fits a 34 D which his new team runs, some people thought he'd struggle in a 4 man front so this is a good match."
                          "i didn't like this pick for this team. they have good starters at WR so taking another one when they needed help at OL surprises me."
                          "that is a reach. he was a late round talent in my eyes."
                          this guys effort levels are off the chart and i loved his senior year but i'm not sure he's going to cut it in the NFL."
                          "he didn't get enough targets in college because of the way they ran their offence but going to this team could make him a star."


                          step 2 - preseason/regular season
                          - rookie gets full set of skill rating but no OVR


                          step 3 - end of first season before the draft
                          - rookie gets an OVR


                          step 4 - following preseason
                          - the now-second year player gets a development trait or SLOW, NORM, QUK or SS


                          step 5 - following preseason
                          - some now-third year players get a BUST tag. the player loses their development trait & their OVR drops by 10. this could be trigger by any of the following: a major injury, lack of playing time or a suspension (i know, this ain't happening).


                          at any time - injuries that end a career
                          - player who has the same injury more than twice stops playing.

                          - - -

                          i know i'm asking a lot but this jus feels right to me.
                          Last edited by ajra21; 09-24-2016, 01:37 PM.

                          Comment

                          • ajra21
                            MVP
                            • Oct 2011
                            • 2170

                            #14
                            Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

                            Originally posted by KickassJohnson
                            Has anyone else found SS dev rookies in the free agency after the draft or during preseason? I don't remember which week, might have been Preseason 1 but I found both a CB and a DT rated around 72ovr and both had SS development.

                            After 1 season where I used focus player on them and they both started, they're around 85-87ovr and resigned for multiple years.
                            no. wow, good find. i checked every YDFA for development one year and saw they were all "normal" development so i stopped looking.

                            Comment

                            • ajra21
                              MVP
                              • Oct 2011
                              • 2170

                              #15
                              Re: How Many Picks w/ a Plus Development trait are you guys getting per draft?

                              Originally posted by ParaAut
                              Just the players I drafted.

                              My first 2 drafts before the tuner werde horrible. I had like 5 or 6 players with 77+ and 3 or 4 of them Superstars/Quick.

                              After the tuner it changed. In my last draft I got 1 quick one (but only 72 overall) and 1 slow one. Others are normal. Especially the slow one is interesting as he has been my 2nd round pick, a pass rusher with 85+ in both pass rushing skills, I think 87 speed and 79 overall. With quick/superstar he would have been really a star in the league soon, with slow I will see how he develops.

                              Your proposal to hide the ratings and the development would be great - or at least give ranges at the start of the season. Maybe playing some preseason would make sense then.
                              drafting is too easy. i can pretty much guarantee myself every player is gonna be over 68 and most will be over 70. and yes, this also leads to a good chance of getting one or two SS development. one year, i got three of them, though two were first round players which increases the chances.

                              and yes, hiding ratings would be cool.

                              Comment

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