Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
Mill already posted saying that this thread isnt for complaining about "tuner notes" and you obviously haven't played since the tuner by your own admission so comments like the first one above are completely unnecessary and the second one adds nothing as well. Just try the game and if you dont like the changes, AFTER a few games, then feel free to provide feedback but hypothesizing about the tuner before even trying it does no good for anyone involved.Comment
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
Yeah it's too easy when controlling a defensive line player yourself. I'm guessing they are talking about the cpu controlled defensive line?Comment
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
Its a tuner not a patch. I just played a game and i think it plays great.Comment
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
Playing as the Dolphins, I control Wake most of the time. End of year Mario Williams has about 11 sacks. Wake has 9. As a team, always in the middle of the pack. Over a complete season, 16 sacks in a great year: it's only 1 a game.Comment
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
I came here to read about gameplay with the new update and find a bunch a people that hasn't played the game with the new tuning update complaining...you guys mess threads like this up stay on topic help the community if you haven't played with the new update go cry somewhere else
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
Playing another cfm game and yet again another fumble by qb when throwing....its still the same percentage I was seeing before the tuner I was avging anywhere between 2-3 a game and nothing has changed.Comment
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
Now that I'm used to kicking its back to never missing and they choose to make kicking easier...smh.....I agree as well that it was disappointing they already made the stripping disappear which btw made every snap play like anything could happen and now reducing the sack fumbles? Remember when we could make a player fumble right before they cross the goal line by punching it out from behind? Haven't seen that one bit since they "fixed" that....its hard being a SIM guy nowadays
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
Im not seeing any fumbles at all outside of qb's. I've played 5 full games in CFM and haven't forced a single cpu fumble on a non qb player. With some good hit stick tackles in there, and also strip opportunities. Have tried lowering the cpu fumble slider, nothing. Like u said, really hurts the random, "anything can happen" feeling
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
Honestly I liked fumbles the way they were on release day. CPU would strip and punch out the ball. I remember I lost a game cause Greg Olsen got the ball punched out from behind at the 5 with a couple minutes left.
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
It was OP. Me and my friends realized that very quickly and starting using R1 as a tackle button. It was a 25% chance that it would cause a fumble. Meaning that we totaled around 7 fumbles a game. And keep in mind that we starting giving ourselves up on purpose just so we couldn't get stripped.Comment
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
Pre-tuner, there was an imbalance that was killing user vs user games. Great DE's who were user controlled were shedding blocks instantly, but CPU linemen were not. Also, there was no trace of bullrushing. If the DL actually could push the OL backwards, that would solve the "No Pressure vs. Auto Shed" problem.Comment
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)
Pre-tuner, there was an imbalance that was killing user vs user games. Great DE's who were user controlled were shedding blocks instantly, but CPU linemen were not. Also, there was no trace of bullrushing. If the DL actually could push the OL backwards, that would solve the "No Pressure vs. Auto Shed" problem.
the more I read, the more I really wish we had our pass rush and block shedding sliders back from years past,
Then we could tune this stuff to our liking.
Again, haven't played yet but it does make plenty of sense that they reduced the "insta-shed" by users.
Like others have stated, the CPU may actually have time to look downfield and read defenses!Comment
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