Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • cable guy
    MVP
    • Jul 2005
    • 3276

    #241
    Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

    Originally posted by Sturzinator
    The biggest difference I see with the tuner is that it toned down the CPU ball carrier to more realistic performance. Pre tuner, the CPU ball carrier would ALWAYS (on All Madden anyway) make the first and sometimes second defender miss the tackle. Now, the shifter backs can still make some misses happen but on a much more believable level. This has improved the run game.

    QBs still fumble too much, while other positions hardly fumble at all.

    Biggest game killer still present is the poor defensive pursuit, particularly by safeties and LBs to the boundary. They run straight ahead as if defending the A gap instead of maintaining outside leverage and take themselves out of the play.

    I have also seen far too frequent glitchy defensive behaviors. Safety stopping (frozen) at LOS and watching RB run right past them for a TD (not when blitzing, so not nano blitz detection- which needs to be eliminated off line) instead of pursuing into back field to make a tackle. Safety not covering their deep half in cover two, allowing receiver to stand wide open in the end zone without a defender in the area, etc.This is a 90 plus rated safety! Really kills the immersion.

    Hopefully the pursuit issues will be addressed in the full patch upcoming.

    Delivering on the "working auto subs" promise would be a welcome surprise as well.
    Cpu running ability is really the only change I saw. Not many games under my belt. But what I saw....No more 65 yd td runs out of nowhere. By average backs. So that's why I said this last tuner was a good one

    Sent from my SM-G900V using Tapatalk

    Comment

    • ehh
      Hall Of Fame
      • Mar 2003
      • 28959

      #242
      Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

      No idea what happened but in my Jets CFM (All Madden, my own sliders) CPU pass coverage (which I have turned down a bit and WRC is up) is impenetrable now. I played four games over the weekend and Brandon Marshall had 10 receptions over those four games and I look his way nearly every passing play. He was open very rarely. Same deal for Decker.

      I still see the CPU playing press coverage 90% of the time, Marshall could never beat the CB on a slant or beat them deep when there was no safety help (which is still too often IMO). I've been forced to throw to my TEs and RBs a vast majority of the time.

      I have a buddy of mine playing on my sliders too and he's experienced the same thing. Anyone else seeing something similar?
      "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

      "Beware of geeks bearing formulas." - Warren Buffet

      Comment

      • picker19
        Pro
        • Oct 2004
        • 541

        #243
        Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

        Curious to what other coach mode players might be seeing with the new tuner. I just completed a 6-game test on AP with all default sliders (right out of the box) using 9 min./no accelerated clock. Overall, I will be deleting the tuner.

        While I did like that the run game was toned down (a little too much IMO...CPU never ran more than 100 yards on me), the passing game was worse. In 6 games, both USER and CPU teams threw for more than 300+ yards, scoring was 60+ points a game combined, and pass completion averaged ~75% for both sides. DBs rarely broke up passes and passing against zone coverage was hardly a risk. And I just couldn't stomach watching Paxton Lynch (I was the Broncos) throwing 3 TDs a game with 300+ passing yards over and over again. Also, I know the Broncos have a good D, but in 6 games, I had 30 sacks, with Von Miller getting 10 of those.

        Again, this is just my experience using Coach Mode, so this was with no human intervention.

        Personally, I hope they make more adjustments before the next patch and address the passing game, because I know once the patch goes out, I can't delete the tuner anymore.

        Comment

        • Brandwin
          Hall Of Fame
          • Jul 2002
          • 30621

          #244
          Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

          The main thing I have noticed from the turner is its harder for me to run the ball. That's with Elliott (year 2 up to an 86) and that Dallas offensive line. I get a few yards here and there, usually hit by the time I get to my line and then I will break a long run to make my numbers look good.

          Comment

          • booker21
            MVP
            • Jun 2003
            • 4928

            #245
            Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

            I deleted the tuner and I m convince I like it more without it. I can tell that they make tackling stronger on tuner. Without tuner I see more rag n doll effect and physic. With tuner most tackles are scripted events. I'm wondering if there will be a way to avoid the patch. I'm on ps4. I'm not sure if I can pause and update and still play the game. I don't do online.


            Sent from my iPhone using Tapatalk
            English, is not my first language.

            Comment

            • SECElit3
              Banned
              • Jul 2009
              • 5553

              #246
              Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

              These are my thoughts exactly. You can avoid the patch by turning off the option to connect to the Internet in settings prior to starting Madden.

              I'll be doing the same after I grab Roverts custom roster.


              Sent from my iPhone using Tapatalk

              Comment

              • booker21
                MVP
                • Jun 2003
                • 4928

                #247
                Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                Originally posted by SECElit3
                These are my thoughts exactly. You can avoid the patch by turning off the option to connect to the Internet in settings prior to starting Madden.

                I'll be doing the same after I grab Roverts custom roster.


                Sent from my iPhone using Tapatalk


                But the downloads doesn't start as soon as you turn your ps4?


                Sent from my iPhone using Tapatalk
                English, is not my first language.

                Comment

                • SECElit3
                  Banned
                  • Jul 2009
                  • 5553

                  #248
                  Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                  No, It starts when you start the game.


                  Sent from my iPhone using Tapatalk

                  Comment

                  • SECElit3
                    Banned
                    • Jul 2009
                    • 5553

                    #249
                    Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                    I've got the option to download updates automatically turned off though.


                    Sent from my iPhone using Tapatalk

                    Comment

                    • booker21
                      MVP
                      • Jun 2003
                      • 4928

                      #250
                      Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                      Originally posted by SECElit3
                      I've got the option to download updates automatically turned off though.


                      Sent from my iPhone using Tapatalk


                      Oh that's it. I will disable that as well. Thanks.


                      Sent from my iPhone using Tapatalk
                      English, is not my first language.

                      Comment

                      • roadman
                        *ll St*r
                        • Aug 2003
                        • 26339

                        #251
                        Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                        After hearing Rex's explanation, I'm leaving my tuner plugged in.

                        By the way, I just had Lacy rip through the Vikes defense for 162 yds in 26 carries, 60 of those yards on a clear path TD.

                        Anyway, Rex said(Smashman, take a bow on this one) that the telemetry numbers were too high for rb avgs, 5.8 yds per carry. He said he knows some people will be upset and state he ruined their CFM by nerfing running.

                        He said that 5.8 yds per carry is not simulation football.

                        I applaud him for that.

                        They just need to get rid of the QB animations that whenever they sense pressure to not throw the ball away all the time. Also, LB's standing around not knowing where there coverage assignments are needs to be fixed, too.

                        Happy gaming folks.

                        Comment

                        • SECElit3
                          Banned
                          • Jul 2009
                          • 5553

                          #252
                          Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                          Originally posted by roadman
                          After hearing Rex's explanation, I'm leaving my tuner plugged in.



                          By the way, I just had Lacy rip through the Vikes defense for 162 yds in 26 carries, 60 of those yards on a clear path TD.



                          Anyway, Rex said(Smashman, take a bow on this one) that the telemetry numbers were too high for rb avgs, 5.8 yds per carry. He said he knows some people will be upset and state he ruined their CFM by nerfing running.



                          He said that 5.8 yds per carry is not simulation football.



                          I applaud him for that.



                          They just need to get rid of the QB animations that whenever they sense pressure to not throw the ball away all the time. Also, LB's standing around not knowing where there coverage assignments are needs to be fixed, too.



                          Happy gaming folks.


                          I hear you Road, but the issues with running game, prior to the tuner, at least for me were easily resolved by lowering the run block slider. I haven't seen an issue with pursuit angles, so the adjustments Rex made were for those who played online or with default sliders. The tuner wasn't necessary for the offline crowd.

                          Goes to prove my point that Rex needs to look at the entire picture before making tweaks. Offline guys, particularly those who play with custom sliders aren't being considered when making these decisions.

                          Honestly, it would be so nice if things that can be fixed with slider adjustments were left alone.

                          This tuner was built for the online crowd...


                          Sent from my iPhone using Tapatalk
                          Last edited by SECElit3; 09-26-2016, 04:01 PM.

                          Comment

                          • booker21
                            MVP
                            • Jun 2003
                            • 4928

                            #253
                            Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                            Originally posted by roadman
                            After hearing Rex's explanation, I'm leaving my tuner plugged in.



                            By the way, I just had Lacy rip through the Vikes defense for 162 yds in 26 carries, 60 of those yards on a clear path TD.



                            Anyway, Rex said(Smashman, take a bow on this one) that the telemetry numbers were too high for rb avgs, 5.8 yds per carry. He said he knows some people will be upset and state he ruined their CFM by nerfing running.



                            He said that 5.8 yds per carry is not simulation football.



                            I applaud him for that.



                            They just need to get rid of the QB animations that whenever they sense pressure to not throw the ball away all the time. Also, LB's standing around not knowing where there coverage assignments are needs to be fixed, too.



                            Happy gaming folks.


                            Ok here is the thing.

                            1.- I'm wondering if that data is online matches because I doubt that they have my offline CFM.

                            2.-that being said lets agree that the rushing is a bit too high. The tuner "fix" it's a quick workaround they do. They don't fix it correctly they just apply a tune that make tackling stronger and make all those dynamic rag n roll good stuff away. Instead of fixing pursuit angles Defense AI to make those rushing avg go down they go to the easy fix that as history shows it end up removing some good stuff.

                            Hopefully my English was good enough to explain what I'm saying. I prefer to wait until next year for that 1yds avg less. Than applying a quick fix that cause other effects.

                            I just played another game without the tuner and the tackling is a joy to watch. It's does "no tackling will be the same" slogan they used a few years back. With tuner most tackles are scripted. I loved how with a RB I was gaining 1 or 2 yds when a CB tried to tackle. This with the tuner get lost. CB are too strong when tackling.

                            But I understand. Some people call scripted tackles a Cleaner tackle. I prefer the physics and messy and variable tackles than the 10 different scripted tackles the game has.


                            Sent from my iPhone using Tapatalk
                            English, is not my first language.

                            Comment

                            • cable guy
                              MVP
                              • Jul 2005
                              • 3276

                              #254
                              Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                              Originally posted by roadman
                              After hearing Rex's explanation, I'm leaving my tuner plugged in.

                              By the way, I just had Lacy rip through the Vikes defense for 162 yds in 26 carries, 60 of those yards on a clear path TD.

                              Anyway, Rex said(Smashman, take a bow on this one) that the telemetry numbers were too high for rb avgs, 5.8 yds per carry. He said he knows some people will be upset and state he ruined their CFM by nerfing running.

                              He said that 5.8 yds per carry is not simulation football.

                              I applaud him for that.

                              They just need to get rid of the QB animations that whenever they sense pressure to not throw the ball away all the time. Also, LB's standing around not knowing where there coverage assignments are needs to be fixed, too.

                              Happy gaming folks.
                              I applaud him as well acknowledging an aspect like ypc. Hopefully the LB'S reacting properly, will work hand and hand cutting down over the top cpu running games. I did fix this with sliders, but the less I touch them the better.

                              Sent from my SM-G900V using Tapatalk
                              Last edited by cable guy; 09-26-2016, 04:12 PM.

                              Comment

                              • fistofrage
                                Hall Of Fame
                                • Aug 2002
                                • 13682

                                #255
                                Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                                Originally posted by booker21
                                Ok here is the thing.

                                1.- I'm wondering if that data is online matches because I doubt that they have my offline CFM.

                                2.-that being said lets agree that the rushing is a bit too high. The tuner "fix" it's a quick workaround they do. They don't fix it correctly they just apply a tune that make tackling stronger and make all those dynamic rag n roll good stuff away. Instead of fixing pursuit angles Defense AI to make those rushing avg go down they go to the easy fix that as history shows it end up removing some good stuff.

                                Hopefully my English was good enough to explain what I'm saying. I prefer to wait until next year for that 1yds avg less. Than applying a quick fix that cause other effects.

                                I just played another game without the tuner and the tackling is a joy to watch. It's does "no tackling will be the same" slogan they used a few years back. With tuner most tackles are scripted. I loved how with a RB I was gaining 1 or 2 yds when a CB tried to tackle. This with the tuner get lost. CB are too strong when tackling.

                                But I understand. Some people call scripted tackles a Cleaner tackle. I prefer the physics and messy and variable tackles than the 10 different scripted tackles the game has.


                                Sent from my iPhone using Tapatalk
                                It really is upsetting that now there are no broken tackles. The "fumble" slider is the overall Running Back Ability slider and the tackle slider effects block shedding and awareness. So you can't fix looney tuners with sliders without having a domino effect of other issues.
                                Chalepa Ta Kala.....

                                Comment

                                Working...