Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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  • v0ice0freas0n
    Rookie
    • Nov 2015
    • 102

    #316
    Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

    Originally posted by charter04
    I can win on All Madden. I have an All Madden slider set. I lost 2 of 5 on default All Pro.

    You can't just run money plays all game and play realistic but, yes I was very challenged. I lost to GB with the Jags and sadly I got shut out. Lol. I don't know how long it's been since I got shut out at Madden


    Sent from my iPhone using Tapatalk
    Would you suggest starting a offline CFM on all-pro over your all-madden set?

    Comment

    • charter04
      Tecmo Super Bowl = GOAT
      • May 2010
      • 5740

      #317
      Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

      Originally posted by v0ice0freas0n
      Would you suggest starting a offline CFM on all-pro over your all-madden set?


      That's up to you. My AM set play pretty close to this. AP is a little more fair. I've played 5 games. Gonna play 5 more and look at the stats


      Sent from my iPhone using Tapatalk
      www.twitch.tv/charter04

      https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

      Comment

      • v0ice0freas0n
        Rookie
        • Nov 2015
        • 102

        #318
        Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

        Originally posted by charter04
        That's up to you. My AM set play pretty close to this. AP is a little more fair. I've played 5 games. Gonna play 5 more and look at the stats


        Sent from my iPhone using Tapatalk
        Great, thanks for that. I'm gonna experiment with both over the next few days before starting another CFM.

        Comment

        • redsox4evur
          Hall Of Fame
          • Jul 2013
          • 18169

          #319
          Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

          I had a great game using charter's sliders on All-Pro. Probably haven't updated them since I first downloaded them, though so there are probably changes due to tuner, patch, etc.

          But I was doing my Seahawks franchise and had a very tight down the final play game in the SuperBowl against the Pats. Brady sliced and diced me, but Brady does that so I wasn't mad at it. I ended up winning 26-20. And had around 400 yards of total offense for each side. Probably a little more. Had around 100 on the ground and maybe 290 or so through the air.
          Follow me on Twitter

          Comment

          • 4thQtrStre5S
            MVP
            • Nov 2013
            • 3051

            #320
            Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

            I agree with a number of people here who have stated that M17, which started out different than M16, has now taken a huge turn to being M16...May as well just go back to playing M16 and trade in my M17 for cash at Gamestop.

            Comment

            • tdogg097
              Pro
              • Jun 2012
              • 842

              #321
              Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

              Played one game and here is the reality.


              - Eliminated any running ability for the cpu or user
              - Increased the time the cpu holds on to the ball to sit and take sacks.
              - Increased stupidity of CPU playcalling to pass on 3 straight downs while winning 31-26 with 1:40 left and no timeouts for the user.


              I was having a great time with the game until this tuner update. Already deleted it and hoping I get the same gameplay as before.

              Comment

              • GameBreaker35
                Rookie
                • May 2012
                • 382

                #322
                Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                The following impression of the most recent patch come from someone who plays default exclusively - I find excessive slider manipulation to cause gameplay imbalance. I played two full online single player CFM games and one H2H game for kicks.

                The game plays different now, and I don't think it has been adjusted in a good way. Many users here may not notice the differences and disregard the notion that it has negatively affected the gameplay in any way, but I cannot enjoy the game anymore (I'm not exaggerating). I can't play it anymore.

                The game plays so stiff on running plays that I am actually bored playing defense now. It is lifeless and uninspired football. Before the tuner, I played with a defense that was really bad, and CPU running felt dangerous. I had to play great assignment football with a commitment to playing early downs with an 8 man front not to get ripped up. Sometimes that wasn't even enough. I enjoyed it though because the CPU running back looked great running the ball. The animations were good and the outcomes were in line with real life expectations.

                That is GONE. And I mean GONE.

                Everyone on my defense is now making sound tackles regardless of their player type. I played Adrian Peterson, and while he was able to get yards, he appeared bogged down and unable to use all of his available moves. It doesn't help that my defenders are all making canned wrap up tackles as if I were playing Madden 12 again.

                The passing game has been adjusted as well, and I wouldn't be as upset about it if the errant throw mechanic worked like it did at release on last year's title. But again, they allowed aggregate data of online players, most of whom don't care to have realistic experience as much as they have a successful experience, to drive their continuous development cycle.

                I would say that I'm very disappointed in this patch. I could delete the tuner and do play now games, but that isn't why I buy Madden. I have supported and defended Madden because I feel like the development team was trying to ween less developed players off of "Madden Ball". I don't think I can anymore. I think the consumer base is so loud that it doesn't matter if they're wrong - they are going to get the game changed before they're asked to learn how to call a better game, make better decisions, or practice to get better.


                Sent from my VS990 using Tapatalk
                Alabama Crimson Tide | Jacksonville Jaguars

                Comment

                • charter04
                  Tecmo Super Bowl = GOAT
                  • May 2010
                  • 5740

                  #323
                  Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                  Originally posted by tdogg097
                  Played one game and here is the reality.


                  - Eliminated any running ability for the cpu or user
                  - Increased the time the cpu holds on to the ball to sit and take sacks.
                  - Increased stupidity of CPU playcalling to pass on 3 straight downs while winning 31-26 with 1:40 left and no timeouts for the user.


                  I was having a great time with the game until this tuner update. Already deleted it and hoping I get the same gameplay as before.


                  I'm not seeing the RB thing at all. I've played 5 games in franchise with default All pro and the last game I played the Bears RB Langford was doing all kinds of moves. Spins and jukes made my guys look silly several times


                  Sent from my iPhone using Tapatalk
                  www.twitch.tv/charter04

                  https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

                  Comment

                  • Big Bankhead
                    Rookie
                    • Jun 2012
                    • 481

                    #324
                    After trying the tuner, the two things that jump off the board to me are even more less of a user pass rush, and more canned tackling animations. In my opinion, and I don't want to offend anyone that loves the game, I feel like the organic gameplay from before patch 1 is gone and there is a lot more sliding and warping on the field. That has really killed the immersion to me. Madden after the tuner has regressed and it seems they really do cater to the H2H and MUT players. I just wish in the future that they could have a casual mode for people who want to cheese like online and a simulation mode for players who want to play sim style.
                    "If you look good, you feel good. If you feel good, you play good. If you play good, they pay good." - Deion Sanders #21

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                    PSN: Spartan387
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                    Comment

                    • SECElit3
                      Banned
                      • Jul 2009
                      • 5553

                      #325
                      Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                      Originally posted by GameBreaker35
                      The following impression of the most recent patch come from someone who plays default exclusively - I find excessive slider manipulation to cause gameplay imbalance. I played two full online single player CFM games and one H2H game for kicks.

                      The game plays different now, and I don't think it has been adjusted in a good way. Many users here may not notice the differences and disregard the notion that it has negatively affected the gameplay in any way, but I cannot enjoy the game anymore (I'm not exaggerating). I can't play it anymore.

                      The game plays so stiff on running plays that I am actually bored playing defense now. It is lifeless and uninspired football. Before the tuner, I played with a defense that was really bad, and CPU running felt dangerous. I had to play great assignment football with a commitment to playing early downs with an 8 man front not to get ripped up. Sometimes that wasn't even enough. I enjoyed it though because the CPU running back looked great running the ball. The animations were good and the outcomes were in line with real life expectations.

                      That is GONE. And I mean GONE.

                      Everyone on my defense is now making sound tackles regardless of their player type. I played Adrian Peterson, and while he was able to get yards, he appeared bogged down and unable to use all of his available moves. It doesn't help that my defenders are all making canned wrap up tackles as if I were playing Madden 12 again.

                      The passing game has been adjusted as well, and I wouldn't be as upset about it if the errant throw mechanic worked like it did at release on last year's title. But again, they allowed aggregate data of online players, most of whom don't care to have realistic experience as much as they have a successful experience, to drive their continuous development cycle.

                      I would say that I'm very disappointed in this patch. I could delete the tuner and do play now games, but that isn't why I buy Madden. I have supported and defended Madden because I feel like the development team was trying to ween less developed players off of "Madden Ball". I don't think I can anymore. I think the consumer base is so loud that it doesn't matter if they're wrong - they are going to get the game changed before they're asked to learn how to call a better game, make better decisions, or practice to get better.


                      Sent from my VS990 using Tapatalk


                      Well said! Great post!


                      Sent from my iPad using Tapatalk

                      Comment

                      • SECElit3
                        Banned
                        • Jul 2009
                        • 5553

                        #326
                        Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                        One should have to go no farther than listening to Rex's most recent podcast to understand where Madden is headed. The conversation regarding eSports is scary and should be concerning to the simulation gamer. Specifically, the part where he gave the example of the tournament that took place where the player lost the game because of dice roll that caused a drop by a wide open receiver.

                        If you haven't listened to that podcast, I suggest you should.

                        Newsflash Rex... A big part of what makes a game fun, is the unknowing of what will happen from play to play. This tuner, at least from a tackling perspective, eliminates that unknowing, as the the dynamics of the tackling system have been removed, almost guaranteeing a tackle by a player regardless of the ratings. I get that the suits are trying to take the direction of this game more towards success based on the skill of the player, but isn't that where we were 10 years ago? Isn't that what caused EA to lose a large part of their fanbase for a few years? Is that where we are headed now?

                        Fumbles are dice rolls. (Even more so because of the strip ball change) Do we eliminate them because some tourney player loses a game due to losing the ball at the one yard line during a game with one million dollars on the line? See, now we are talking about getting back to system where ratings become a non-factor.

                        One million dollar tournament upcoming, and some of the responses by Rex during that podcast... I think it is pretty fair to ask. Is eSports the death of Madden for simulation gamers and the hardcore?

                        Comment

                        • Gosens6
                          All Star
                          • Oct 2007
                          • 6097

                          #327
                          Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                          It's not even worth the frustration anymore. I was on the fence about buying Madden this year, but I did anyway. Game played decent out of the box, absolutely loved the tackling and animations.

                          After this patch, the organic physics and tackles seems to be an absolute thing of the past. Everything feels so much stiffer, like we're playing a game before Madden 13. I don't even understand.

                          Bad enough the QBs still complete 80% of their passes every game, and there's still no pass rush, now they nerf the most organic part of the game?

                          I haven't played this game in about 2 weeks, and I even notice the insane difference when trying to play this morning. I don't know what happened, but it's not the same game anymore, not by a long shot.

                          I don't care enough about football to get upset. Will be the umpteenth year in a row I trade in Madden. It's a yearly tradition at this point.

                          For the guys who are enjoying the game after the tuner, I'm happy for you. Running game has definitely been tuned to a more realistic stats level, but at cost of animations and organics. A lot of people can deal with that, a lot can't. I'm in the camp who really enjoyed the different possible outcomes on tackles due to physics. That seems to be a thing of the past.

                          Sent from my SM-N910V using Tapatalk
                          Last edited by Gosens6; 09-27-2016, 06:43 AM.

                          Comment

                          • SECElit3
                            Banned
                            • Jul 2009
                            • 5553

                            #328
                            Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                            Originally posted by Gosens6
                            It's not even worth the frustration anymore. I was on the fence about buying Madden this year, but I did anyway. Game played decent out of the box, absolutely loved the tackling and animations.

                            After this patch, the organic physics and tackles seems to be an absolute thing of the past. Everything feels so much stiffer, like we're playing a game before Madden 13. I don't even understand.

                            Bad enough the QBs still complete 80% of their passes every game, and there's still no pass rush, now they nerf the most organic part of the game?

                            I haven't played this game in about 2 weeks, and I even notice the insane difference when trying to play this morning. I don't know what happened, but it's not the same game anymore, not by a long shot.

                            I don't care enough about football to get upset. Will be the umpteenth year in a row I trade in Madden. It's a yearly tradition at this point.

                            For the guys who are enjoying the game after the tuner, I'm happy for you. Running game has definitely been tuned to a more realistic stats level, but at cost of animations and organics. A lot of people can deal with that, a lot can't. I'm in the camp who really enjoyed the different possible outcomes on tackles due to physics. That seems to be a thing of the past.

                            Sent from my SM-N910V using Tapatalk


                            I really am glad I'm not the only one seeing this, because the change is obvious. It isn't the same game it was on release day.

                            at times, some guys had me questioning my observations. I had to go back to the game last night and confirm those observations. I am glad to say that nothing changed. The tuner indeed makes the gameplay more scripted and less organic.


                            Sent from my iPhone using Tapatalk
                            Last edited by SECElit3; 09-27-2016, 07:37 AM.

                            Comment

                            • roadman
                              *ll St*r
                              • Aug 2003
                              • 26339

                              #329
                              Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                              Looks like SEC recruited some people to back his opinions. No, SEC, I'm just kidding.

                              I didn't doubt your observations or opinions, no need to play the victim card there.

                              It's pretty much a universal opinion throughout this thread that ypc has been reduced. Some people like it, some people don't.

                              I'm the opposite of Gossen and the opposite of the others who liked the organic tackles prior to the tuner.

                              The running was too easy prior to the tuner.

                              I wonder if the game was tuned out of the box what it is currently, would the complaining still be there?

                              Like Charter, I still see RB's spinning and juking and making me miss tackles. And, not every tackle is a hard hitting tackle in my game.

                              It's just going back into that cycle, to each their own.

                              I think we both can agree that opinions are pretty much split and based off that, one side isn't going to change the opinions of the other side.

                              It's sad that some people are having issues post-turner.

                              Comment

                              • roadman
                                *ll St*r
                                • Aug 2003
                                • 26339

                                #330
                                Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                                Originally posted by SECElit3
                                One should have to go no farther than listening to Rex's most recent podcast to understand where Madden is headed. The conversation regarding eSports is scary and should be concerning to the simulation gamer. Specifically, the part where he gave the example of the tournament that took place where the player lost the game because of dice roll that caused a drop by a wide open receiver.

                                If you haven't listened to that podcast, I suggest you should.

                                Newsflash Rex... A big part of what makes a game fun, is the unknowing of what will happen from play to play. This tuner, at least from a tackling perspective, eliminates that unknowing, as the the dynamics of the tackling system have been removed, almost guaranteeing a tackle by a player regardless of the ratings. I get that the suits are trying to take the direction of this game more towards success based on the skill of the player, but isn't that where we were 10 years ago? Isn't that what caused EA to lose a large part of their fanbase for a few years? Is that where we are headed now?

                                Fumbles are dice rolls. (Even more so because of the strip ball change) Do we eliminate them because some tourney player loses a game due to losing the ball at the one yard line during a game with one million dollars on the line? See, now we are talking about getting back to system where ratings become a non-factor.

                                One million dollar tournament upcoming, and some of the responses by Rex during that podcast... I think it is pretty fair to ask. Is eSports the death of Madden for simulation gamers and the hardcore?
                                Does this surprise you any, though?

                                About three years ago, I asked a question thorough an interview that Clint and Rex were answering questions. The question was, will we ever see fumbled snaps in the game. Clint's response was he couldn't see a tournament player losing the game with a fumbled snap.

                                If there is a million dollars on the line, and Jordy Nelson drops a wide open bomb on me on a last second play or my center botches a snap on a last second play for the win, you darn right I'm cursing at the game and more that terribly upset the outcome was not in my hands, but in EA's hands.

                                We've know all along how the suits need to sell the game. OS is a vocal minority compared to the rest of the 5 million buyers.

                                People feel the only answer is to implement sim, casual and tourney controls in the game. 2K took those controls out of the game.

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