Scouting Tool for Madden 17 CFM

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  • Old Man Nathy
    Pro
    • Jan 2015
    • 521

    #1

    Scouting Tool for Madden 17 CFM


    Hi all, thanks for checking out the Madden 17 CFM Scouting Tool. This tool will make your scouting and drafting experience in Franchise Mode far more efficient and effective.

    Key Features:
    • Never draft a bust: "Draft Status" column separates the blue chippers from the scrubs using a huge number of position-specific checks against unlocked scouting attributes and combine stats.
    • Scout Dev Traits: My extensive research into how you can use draft stories to predict dynamic dev traits is now incorporated into the tool.
    • Find the mid/late round gems: You will now be able to see the potential stars hiding in the middle and late rounds of the draft.
    • Find depth in the later rounds: As well as the elite prospects, the tool will also find potential contributors for your team who are likely to have an OVR in the 70-74 range.
    • Rebuild through the draft like a real GM: The tool will help you draft entire classes of high quality players who are all potential starters for your team.
    • Draft by BPA: The unique "True Value Rating" system provides a ranking algorithm to compare all prospects so that you can always draft best player available.
    • Compare YOUR draft class to the average Madden draft class: Draft Class Strength Analysis tab shows you how your class compares to the average post-Tuning Update class (based on approx. 15 classes) in terms of elite prospects, depth, and strength at different positions.
    • Big Board: Tool provides you with an NFL-style Big Board ready for draft day.
    • Scout efficiently: Tool ensures you spend your scouting points as efficiently as possible, ruling out players with a low OVR quickly in the scouting process.
    • Scout more players: the Tool will ensure you can cover as many prospects as possible in the class, meaning you don't have to focus on positions of need.
    • Bring in Free Agents at the right positions: Draft Class Strength Analysis will show you which holes in your team you can plug through the draft, and which areas you would be advised to bring in Free Agents.


    ***New for Version 4!***
    • Scout Dev Traits! My research into scouting dynamic dev traits via draft stories is now incorporated into the tool. You get a predictor for % likelihood of a certain dev trait, and the draft stories now impact TVR at a much more granular level than in previous versions.
    • Some minor scouting criteria tweaks. Lots of minor tweaks and changes. 4-3 OLBs are now at less of a disadvantage compared to their pass rushing counterparts, and the chance of missing on a potentially good safety that the tool tells you not to draft has gone down significantly.
    • True Value Rating algorithm tweaked to further normalise it across positions.


    Download the file now:


    Compatibility:
    To use the tool, you will need Windows with Excel 2010 or newer installed. I cannot guarantee it will work on any other version of Office or older versions of Excel.

    Other users have managed to get it working on iPad and Mac, but I can't offer much comment on how effectively the tool works in this form. Apparently it works on Sheets, but some of the conditional formatting goes funny.

    I do know there are major, major compatibility problems with Excel 2003 or older, so probably not even worth trying. There are a couple of minor compatibility problems with Excel 2007: the TVR ranking column won't work because the function used to drive that only came into play with Excel 2010, and some of the data validation for skills and grades will mess up because it references a different sheet.

    Moving in-flight draft classes from V3 to V4:
    You shouldn't have too many problems moving in-flight classes from V3 to V4. The only problems will come from the Draft Stories field. You will need to remove values from this field before copying your V3 data.

    When selecting your v3 data to copy, only select cells up to column R (Bench Press), and remember to use Paste Values, not the default paste option, when pasting your data into V4.

    Moving in-flight draft classes from V2 to V4:
    There shouldn't be any issues moving data from Version 2 of the tool to Version 4. Far fewer changes in terms of data you're expected to input than there were between versions 1 and 2 of the tool! Refer to the image album below and follow these steps:
    1. Refer to these images to help you understand the following steps: http://imgur.com/a/fT8y4
    2. Open both your existing (version 2) tool spreadsheet, and your new, brand spanking new V4 of the tool.
    3. On your V2 sheet, unlock the main 'CFM Scouting Tool' worksheet (ignore this step if you're using the unprotected version of the V2 tool)
    4. On the V2 sheet, insert a new column between 'Age' (column E) and 'Draft Story' (column F). N.B. This is where Height gets input in Version 3 and 4 of the tool.
    5. On your V2 tool, highlight all the cells where you have input data in the main sheet. Only highlight between rows 2 and 401, and columns A and R. DON'T HIGHLIGHT DRAFT STATUS, TVR, DRAFT BOARD RANKING ETC.!
    6. Copy the highlighted cells.
    7. Switch over to V4 of the tool and select cell A2.
    8. Use Paste Values in the paste dropdown menu in the main 'Home' section of the Excel toolbar. N.B. you should use paste values since a standard paste operation will mess up the conditional formatting in V4.
    9. You'll probably see some previously undraftable prospects come "back to life" in V4 of the tool as potential red chips. So you may need to go back to Madden and update your watch list and scout some more players!


    Preview Images:
    Here is a little preview of V4 of the tool (N.B. this is an incomplete draft class):




    And here are a few sample draft classes I've got using my tool:



    Further info and detailed guidance:

    If you want some more detailed guidance about how to use the tool, I have written a very detailed series of blog posts:
    1. Part 1: Introduction
    2. Part 2: Data Input
    3. Part 3: Scouting Tips
    4. Part 4: Blue Chip Criteria
    5. Part 5: Red Chip Criteria
    6. Part 6: Off-Season Planning
    7. Part 7: Draft Day
    8. Extra: How to scout dynamic dev traits in CFM


    On the backlog for future versions:
    • Adjust criteria by player archetype (e.g. 3-4 Pass Rusher versus Cover 2 OLB)
    • Use abbreviations like ZCV, BSH, PRC etc. in the skill fields to further reduce input time for users.
    • Continue tweaking criteria (particular for red chip, which needs more maturation once I have more samples to base it on) and TVR algorithm to make it more accurate.


    Disclaimer:
    If you read the blog post linked above, you'll see that the tool is not completely flawless. Sometimes it will tell you to draft a blue chip player who turns out to be slightly below a 75 OVR, and other times it will tell you a player is a red chip and he turns out to be a 78 OVR stud. There is an element of randomness built into Madden drafts in that the unknown stats that remain locked after you reveal a player's top 3 attributes can still significantly affect his overall. So don't think of the tool as a fail safe, guaranteed "cheat", think of it as taking your scouting and drafting experience from crapshoot to Belichick levels of insight and knowledge.

    If you want to help me improve the tool, the best thing you can do is record the actual OVR ratings of players in the Draft Recap screen and upload the results to this thread. The bigger set of data I have, the more effective I can make the drafting criteria.

    Happy drafting,
    Old Man Nathy

    Attached Files
    Last edited by Old Man Nathy; 08-24-2017, 10:54 AM. Reason: V4.1 released

    v7.1 released 16th October 2018! Check out the thread and download the latest version!
  • charter04
    Tecmo Super Bowl = GOAT
    • May 2010
    • 5740

    #2
    Re: Scouting Tool for Madden 17 CFM

    Thanks! I love this kind of stuff


    Sent from my iPhone using Tapatalk
    www.twitch.tv/charter04

    https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

    Comment

    • timhere1970
      MVP
      • Sep 2013
      • 1810

      #3
      Re: Scouting Tool for Madden 17 CFM

      Great work. Seems to show who is good without being awareNess dependent which iin my book is great.

      Comment

      • Old Man Nathy
        Pro
        • Jan 2015
        • 521

        #4
        Re: Scouting Tool for Madden 17 CFM

        Yeah, it's basically impossible to predict awareness. It's always within a range of about 20 for a given position, but there don't seem to be any scoutable factors that give a clue as to whether a player will be at the top of that range or the bottom.

        v7.1 released 16th October 2018! Check out the thread and download the latest version!

        Comment

        • Nuke LaLoosh
          8bit Super Macho Man
          • Aug 2010
          • 104

          #5
          Re: Scouting Tool for Madden 17 CFM

          Give this man a like.

          Side question, I only check draft stories at the end of the season/offseason. Should I be checking weekly? Am I seeing all that's reported at the end of the season or do things disappear during the year? Thanks in advance
          Last edited by Nuke LaLoosh; 10-01-2016, 12:32 PM.

          Comment

          • ajra21
            MVP
            • Oct 2011
            • 2170

            #6
            Re: Scouting Tool for Madden 17 CFM

            impressive work.

            personally, i find scouting too easy. i want to reduce my chances of finding good players.

            Comment

            • Old Man Nathy
              Pro
              • Jan 2015
              • 521

              #7
              Re: Scouting Tool for Madden 17 CFM

              Originally posted by Nuke LaLoosh
              Give this man a like.

              Side question, I only check draft stories at the end of the season/offseason. Should I be checking weekly? Am I seeing all that's reported at the end of the season or do things disappear during the year? Thanks in advance
              Thanks!

              You should check them every couple of weeks. There's usually about 10 or so players with draft stories per season, and they drop off the news page after about 4 weeks.

              (N.B. if there is a way to see all historic news items for a season at the end of the season, please let me know as this would be much easier than checking draft news each week!).

              v7.1 released 16th October 2018! Check out the thread and download the latest version!

              Comment

              • DNMHIII
                MVP
                • Feb 2011
                • 2355

                #8
                Re: Scouting Tool for Madden 17 CFM

                Originally posted by Old Man Nathy
                Thanks!

                You should check them every couple of weeks. There's usually about 10 or so players with draft stories per season, and they drop off the news page after about 4 weeks.

                (N.B. if there is a way to see all historic news items for a season at the end of the season, please let me know as this would be much easier than checking draft news each week!).
                Sorry if this is a lame question, but what's the importance of the stories? Thanks in advance for the response.

                Comment

                • sebas49
                  Rookie
                  • Aug 2014
                  • 50

                  #9
                  Re: Scouting Tool for Madden 17 CFM

                  Amazing stuff. Some parameters i already use in my scouting process but put all this information in olny one tool is incredible.

                  I have one point and one question:

                  Story: I see prospects with "Bad" and "Good" stories...I dont know if is a good parameter.

                  Projected Round and Talent roud: This parameters affect the true value rating of each prospect?

                  Again, great job!

                  Comment

                  • Nuke LaLoosh
                    8bit Super Macho Man
                    • Aug 2010
                    • 104

                    #10
                    Re: Scouting Tool for Madden 17 CFM

                    Originally posted by Old Man Nathy
                    Thanks!

                    You should check them every couple of weeks. There's usually about 10 or so players with draft stories per season, and they drop off the news page after about 4 weeks.

                    (N.B. if there is a way to see all historic news items for a season at the end of the season, please let me know as this would be much easier than checking draft news each week!).
                    Is it un-sortable until after everything is complete? Right before you actually draft? Because I just entered everything I have so far through week 9 and I couldn't get the list to sort by draft board ranking.

                    Comment

                    • Nuke LaLoosh
                      8bit Super Macho Man
                      • Aug 2010
                      • 104

                      #11
                      Re: Scouting Tool for Madden 17 CFM

                      Can't get it to sort by Draft board rank.

                      Comment

                      • Old Man Nathy
                        Pro
                        • Jan 2015
                        • 521

                        #12
                        Re: Scouting Tool for Madden 17 CFM

                        Argh sorry guys thought I had allowed sorting. I had a bit of a nightmare protecting the sheet and allowing sorting but thought I'd sorted it out. Clearly not! Does it definitely not work if you click the little arrow on the rank column header? If not I'll upload a new version of the sheet in a couple of hours.

                        RE draft stories, yes there are negative (kicked off the team, serious injury) and positive (won the heisman, breaking sack records etc.). My thinking was that if a player is crap the tool will be telling you not to draft them anyway, so making a differentiation between positive and negative stories would be overkill (and in some instances subjective). Might build it in for a future version though.

                        Re projected round and talent round affecting true value: yes they do. If talent round data is available (I.e. all of the players top skills are scouted) it will choose that value to affect the true value. If not it will choose projected round. The thinking behind this is that a player projected to go in the first is statistically much, much more likely to be a stud than a player projected to go in the 7th. Even if their skills and measurables are the same, the first round player is, 9 times out of 10, the better player.


                        Sent from my iPhone using Tapatalk

                        v7.1 released 16th October 2018! Check out the thread and download the latest version!

                        Comment

                        • Nuke LaLoosh
                          8bit Super Macho Man
                          • Aug 2010
                          • 104

                          #13
                          Re: Scouting Tool for Madden 17 CFM

                          Originally posted by Old Man Nathy
                          Argh sorry guys thought I had allowed sorting. I had a bit of a nightmare protecting the sheet and allowing sorting but thought I'd sorted it out. Clearly not! Does it definitely not work if you click the little arrow on the rank column header? If not I'll upload a new version of the sheet in a couple of hours.

                          RE draft stories, yes there are negative (kicked off the team, serious injury) and positive (won the heisman, breaking sack records etc.). My thinking was that if a player is crap the tool will be telling you not to draft them anyway, so making a differentiation between positive and negative stories would be overkill (and in some instances subjective). Might build it in for a future version though.

                          Re projected round and talent round affecting true value: yes they do. If talent round data is available (I.e. all of the players top skills are scouted) it will choose that value to affect the true value. If not it will choose projected round. The thinking behind this is that a player projected to go in the first is statistically much, much more likely to be a stud than a player projected to go in the 7th. Even if their skills and measurables are the same, the first round player is, 9 times out of 10, the better player.


                          Sent from my iPhone using Tapatalk
                          Yeah the version I have downloaded does not sort. You click the button and a blue box come up which appears to give the option to rank by last name, but that doesn't work either even if you wanted to do that. I'm really not sure if that's actually an option I'm seeing. Take a look at it please and let me know.

                          Comment

                          • tdawg3782
                            I hate you Norv
                            • Nov 2003
                            • 4803

                            #14
                            Re: Scouting Tool for Madden 17 CFM

                            First off this sounds awesome. I was thinking of doing something like this (not nearly as in depth) this week. Can't wait to check it out.

                            Quick question since I won't be able to play around with it tell later. You said you based it on Reboot Christianity (loved his work last year) but I found this year's way to limited. Your draft board was super small and by Rd 3 you usually had nobody left which was quite lame. His solution was to just keep trading for higher picks which is completely unsim and stupid in my opinion. Whew. Now to the question. Will your tool limit the draft board so we won't have any options later on? I don't need every player I draft over 75. Thanks man. Can't wait to test it out.

                            Sent from my SM-G930V using Tapatalk

                            Comment

                            • Old Man Nathy
                              Pro
                              • Jan 2015
                              • 521

                              #15
                              Re: Scouting Tool for Madden 17 CFM

                              Originally posted by tdawg3782
                              First off this sounds awesome. I was thinking of doing something like this (not nearly as in depth) this week. Can't wait to check it out.

                              Quick question since I won't be able to play around with it tell later. You said you based it on Reboot Christianity (loved his work last year) but I found this year's way to limited. Your draft board was super small and by Rd 3 you usually had nobody left which was quite lame. His solution was to just keep trading for higher picks which is completely unsim and stupid in my opinion. Whew. Now to the question. Will your tool limit the draft board so we won't have any options later on? I don't need every player I draft over 75. Thanks man. Can't wait to test it out.

                              Sent from my SM-G930V using Tapatalk
                              I found the same thing with the reboot criteria, particularly after the latest draft class tuning update that affects online CFMs (and will soon affect offline CFMs). That's why I tweaked lots of the criteria myself.

                              The example picture I posted has about two thirds of my board removed as I wanted to show some rows with incomplete stats plugged in, the tool advising people not to draft a player, etc. etc. Generally the tool will find something in the region of 40-60 players it likes the look of in a given class (if you scout every prospect).

                              v7.1 released 16th October 2018! Check out the thread and download the latest version!

                              Comment

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