Madden 17 Run Game 101

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  • Fours
    Rookie
    • May 2015
    • 245

    #31
    Re: Madden 17 Run Game 101

    Originally posted by cingular
    What playbook do you guys use? I am trying to implement a man/power blocking scheme with some big uglies.
    Can't go wrong with Dallas... they're by far the most successful man/power/iso team since.. forever..

    Washington and SF also run tons of man

    Comment

    • 4thQtrStre5S
      MVP
      • Nov 2013
      • 3051

      #32
      Re: Madden 17 Run Game 101

      Originally posted by charter04
      The new patch made ratings matter more than ever.

      The problem with the YouTube vids is that the guy uses practice mode. I can't ever get good test results in practice mode.

      Before the recent patch the ratings didn't matter enough IMO. Now from my experience and lots of others on different modes they matter more than ever probably.

      One huge proof is SC ranked. No one takes OL anymore if that tells you anything.


      Sent from my iPhone using Tapatalk
      You mentioned Zan's Five Fat Guys video in an earlier post - I use his method and I do see a difference in getting the initial engage push over just a stalemate; it is great to see such effects in game because we have all seen those videos showing how OL ratings don't matter....

      I also have issues that most video tests are in practice mode, and I tend to believe that practice mode is very vanilla, and not implementing all the ratings properly, as I believe practice mode is for working out schemes and getting a general feel for how plays work against each other on a more equal basis...We all probably know there is an "equal teams" option in settings, so it wouldn't surprise me if the practice mode uses an equal system...

      My offensive line is all 325lbs and up; this isn't always easy because finding such a heavy Center in some game modes is difficult. I do see more pressure in the passing game with my heavier OL; which indicates to me that there is a legitimate trade off with how a user wants to build their team, and to be effective, you will be sacrificing one style for the betterment of the other...

      Excellent thread...These are the types of threads I enjoy reading and participating in..
      Last edited by 4thQtrStre5S; 03-25-2017, 04:32 PM.

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      • 4thQtrStre5S
        MVP
        • Nov 2013
        • 3051

        #33
        Re: Madden 17 Run Game 101

        Another thing to be aware of is Traits...I like RB's with the "Fight for extra yards" trait...This helps a lot, and is also good for receivers and Tight Ends...


        Also, I have read that "High Motor" for linemen may help determine if an offensive lineman, in this case, moves from his initial block and tries to block downfield....If this is the case, then as a power run scheme, I may want to avoid this, whereas a system with a lot of pulls may want to have more blockers heading down field...

        So maybe, if anyone is ever seeing run plays where your blocker releases a block too early for your liking, check their High Motor Trait, and if it is "Yes" try a player without High Motor and see if that provides the desired block..

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        • Ueauvan
          MVP
          • Mar 2009
          • 1624

          #34
          Re: Madden 17 Run Game 101

          most of the time i like mobile Oline, ideally 70 spd/agi 85 acc 90+ str
          im happy to develop them. usually i get fas or rookie C's and change their position. the difference for me is i play coach mode so its all down to the players. i also have 8-10 oline on the roster and 2 tes and a fb. makes it easier to keep hammering their dline in qtr 3/4, by rotating via formation subs. i run when there are 9 in the box and still get positive results plus it gets the opposition knackered. my mindset is tell them your running and see if they can stop you. as a brit im used to rolling mauls in rugby.

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          • onetonmartin
            Think Different
            • Jul 2003
            • 1048

            #35
            Re: Madden 17 Run Game 101

            Do you use any blocking calls? L/R/Max Protect, ect..
            Last edited by onetonmartin; 04-13-2017, 03:44 AM.

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            • onetonmartin
              Think Different
              • Jul 2003
              • 1048

              #36
              Re: Madden 17 Run Game 101

              I finally gave up on the power run game. Early on I made some plays, but by the 6th game of the season, it didn't matter how unpredictable I tried to call plays, the computer blows through my O-Line and RB.

              I'm having the most success running inside zone off of gun pass-heavy offense (All Madden, no slider adjustment, with the best O-Line and blocking TEs money can buy). It's pretty frustrating because I want to find new life with this game. The last patch kind of killed it for me. My RB1 used to run for 75-150 yds per game. Not gonna lie though, I might just be a bad playcaller.

              Also, the three breakaways I did have with Gurley were called back due to block in the back penalties. Something just doesn't seem right.

              Comment

              • 4thQtrStre5S
                MVP
                • Nov 2013
                • 3051

                #37
                Re: Madden 17 Run Game 101

                Some things I have taken into consideration and employ in my run game are: For pulling Oline I try to get awareness at 90; even an 89 awareness can be inefficient at picking up consistent blocks; this seems especially true for a FB; seems in general that a TE is better than a true FB at the FB position.

                I also tend to look for a HB with an Acceleration between 85 and 89 for tosses and sweeps, so they don't get ahead of their blockers...I like a 90+ acceleration back for inside runs, Dives, etc. I like to have heavy, 320+ pound interior linemen when running inside power runs so they get the initial push.

                Also, in general, the don't hit the "turbo" trigger behind the line of scrimmage motto holds true, BUT, this doesn't always hold true; some plays I have run, including dives, actually work better when hitting turbo from the start..I don't have any actual plays handy to use as examples because it is more something that I have witnessed in practices, but I feel it is worth further investigation..

                Comment

                • charter04
                  Tecmo Super Bowl = GOAT
                  • May 2010
                  • 5740

                  #38
                  Re: Madden 17 Run Game 101

                  I actually went back and read this again. I’m going to go back to this way of building my team. I switched teams in my league and I’ve been pretty bad at running the ball. I compared my team and philosophy to how I wrote this and no wonder I couldn’t run as I wanted. Lol.

                  This is a league that’s all users so I’m gonna use these ideas to improve. I want to see if all this still holds up on Madden 18.


                  Sent from my iPhone using Tapatalk
                  www.twitch.tv/charter04

                  https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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