Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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  • ODogg
    Hall Of Fame
    • Feb 2003
    • 37953

    #241
    Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

    Originally posted by jmurphy31
    Exactly. Ill go back and watch some of my hoops teams i coach games and in a close game (if your honest with yourself), you can point out a bunch of items that went in your favor (call, non/call, bouncing in of a shot, foul trouble, etc). Even in real life you cant control everything...
    I sometimes wonder if these people who think this way never watch or read comments from real NFL coaches. Exactly as you state above, they will almost never blame any one bad thing on the reason for a loss and almost will always state "we had some bad breaks but the other guy also had some bad breaks so.."
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    Comment

    • DeuceDouglas
      Madden Dev Team
      • Apr 2010
      • 4297

      #242
      Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

      Originally posted by jmurphy31
      So my question is will competitive mode remove fumbles, overthrows, drops completely? Or will they be nerfed? Or will they be based on your stick skills(still can have bad passes if you throw off balanced).
      The bold is pretty much what I'm figuring it will be, at least initially. I think there's going to be just as much, if not more, contention within the competitive side as the simulation in regards to how the play style is tuned because, from what I can tell, there's a ton of differing opinions from players on what it should be. If what one player said was true, there's a number of players that actually believe that the Nickel Blitz was skill and I've seen a number of different opinions on how ratings should factor in.

      "When [dicerolls] go in users favor, user believes it's stick skill; when not, it's the game's fault."

      I think that quote sums up competitive really well. So unless they completely eliminate those things then they're going to have to basically deal with players blaming the game when things don't go their way. Like the guy who gave up two kick TD's and dropped passes thrown into quad coverage the whole game who played "perfect."

      The good thing is that it's on them to figure it out not and it doesn't affect the simulation side. I just hope that when it comes to what Rex was talking about in creating unique features for the playstyles that it's equal.

      Comment

      • jfsolo
        Live Action, please?
        • May 2003
        • 12965

        #243
        Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

        Originally posted by DeuceDouglas
        The bold is pretty much what I'm figuring it will be, at least initially. I think there's going to be just as much, if not more, contention within the competitive side as the simulation in regards to how the play style is tuned because, from what I can tell, there's a ton of differing opinions from players on what it should be. If what one player said was true, there's a number of players that actually believe that the Nickel Blitz was skill and I've seen a number of different opinions on how ratings should factor in.

        "When [dicerolls] go in users favor, user believes it's stick skill; when not, it's the game's fault."

        I think that quote sums up competitive really well. So unless they completely eliminate those things then they're going to have to basically deal with players blaming the game when things don't go their way. Like the guy who gave up two kick TD's and dropped passes thrown into quad coverage the whole game who played "perfect."

        The good thing is that it's on them to figure it out not and it doesn't affect the simulation side. I just hope that when it comes to what Rex was talking about in creating unique features for the playstyles that it's equal.
        Yes, with some of the tweets I read and heard about yesterday from well known competitive players, you're on point about their internal arguments probably being even more heated that the ones between sim folks. Even a couple of days ago I wouldn't have though that this was going to be the case.
        Jordan Mychal Lemos
        @crypticjordan

        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

        Do the same thing tomorrow. And the next. Now do it forever.

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        • Americas Team
          MVP
          • Jun 2016
          • 1282

          #244
          Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

          It would be funny if most people even the competitive crowd ends up preferring simulation mode over competitive mode.
          Xbox Series X: KILLMUNGER

          Comment

          • ODogg
            Hall Of Fame
            • Feb 2003
            • 37953

            #245
            Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

            Originally posted by Americas Team
            It would be funny if most people even the competitive crowd ends up preferring simulation mode over competitive mode.
            If it's done correctly the competitive crowd will absolutely hate simulation mode and simulation oriented people will absolutely hate competitive mode.

            So I don't think it'd be funny, I think it'd mean the developers utterly failed..
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            • Cowboy008
              MVP
              • Mar 2012
              • 4574

              #246
              Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

              Do player ratings still matter (a lot) on competitive setting?

              <blockquote class="twitter-tweet" data-conversation="none" data-lang="en"><p lang="en" dir="ltr">Yes. Look for a lot more details on what defines competitive play style in the weeks ahead.</p>&mdash; Rex Dickson (@RexDEAFootball) <a href="https://twitter.com/RexDEAFootball/status/871701362953904128">June 5, 2017</a></blockquote>

              Comment

              • ODogg
                Hall Of Fame
                • Feb 2003
                • 37953

                #247
                Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                Originally posted by Cowboy008
                Do player ratings still matter (a lot) on competitive setting?
                Of course...although ones that are of a nature that would not occur as much due to it being competitive play, such as fumble, probably wouldn't matter as much is all.
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                Comment

                • Shergie51
                  Banned
                  • Aug 2014
                  • 143

                  #248
                  Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                  Originally posted by SolidSquid
                  Is it the same for simmed games? Not super sim but the games on the schedule you can't play. What I mean is if I play on 6 minute quarters will the simmed stats for ALL other teams in the league reflect this or will they be simmed based on 15 minute quarters. The proble for me is I don't have time for 15 minute quarters but still want the stats in my cfm to be balanced.


                  No the problem is you actually sit there and watch the game sim instead of either playing or doing a quick sim. So basically you watch the game like its MNF (which boggles my mind but whatever) and then come on forums and cry and complain about elements of the game that 97% of the gaming community doesent care about.

                  1. Understand you are in the minority of people that play this way
                  2. Understand u are not the only person this game was made for
                  3. Stop complaining to the masses OR create your own niche website for u and the other 3 percenters
                  4. EA could take a dump in a game case & label it "Madden" and you are still going to buy it! So...
                  5. You obviously get enjoyment out of the game! Or...
                  6. You wouldn't take the time to write a 1-page Argumentative Essay and post it on-line
                  7. If it is your goal to get your certain desired changes implemented into the game, "hating" aint the way to go
                  8. Get help
                  9. Laugh at my post and dont take it to heart or too seriously because remember....
                  10. If i didnt care about you i woulda just kept my mouth shut. Only a true friend will tell you what you don't want to hear. The opposite of love isn't hate, the opposite is indifference.





                  Sent from my iPhone using Operation Sports

                  Comment

                  • Armor and Sword
                    The Lama
                    • Sep 2010
                    • 21788

                    #249
                    Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                    If all they do is improve CPU QB AI (really needed) and ball carrier AI/sideline awareness, tighten up CFM AI.....fix the replay system to actually replicate the NFL replay system....build on the injury system (dynamic injuries, lingering injuries) and keep the gameplay from M17 (which I am very happy with overall), enhance the penalties and get kicking back to OOTB M17?

                    I am good.


                    I am still playing Madden 17 and thoroughly enjoying it. I felt like M16 and M17 were big improvements....in fact huge improvements and easily the best the series has produced in it's history.

                    I am really happy to see they have separated game play styles so patches do not disrupt simulation mode for those of us who play offline and approach the game differently than stick jockeys.

                    I do use stick skills in the passing game, running game and for the chosen defender I am playing as (I employ strict no switch defense) So I do love the gameplay mechanics they have added in with tackle battles, swim and bull rush moves, jukes, spins, dives etc. I want the juke system to be improved though as I feel like you can't chain together moves in a timely manner on 17.

                    So yeah always room for improvement. Line play interaction being a big one etc etc.

                    Here is hoping to some good measured improvement for Madden 18 for us offline players.
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                    Comment

                    • kehlis
                      Moderator
                      • Jul 2008
                      • 27738

                      #250
                      Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                      Originally posted by Shergie51
                      No the problem is you actually sit there and watch the game sim instead of either playing or doing a quick sim. So basically you watch the game like its MNF (which boggles my mind but whatever) and then come on forums and cry and complain about elements of the game that 97% of the gaming community doesent care about.

                      1. Understand you are in the minority of people that play this way
                      2. Understand u are not the only person this game was made for
                      3. Stop complaining to the masses OR create your own niche website for u and the other 3 percenters
                      4. EA could take a dump in a game case & label it "Madden" and you are still going to buy it! So...
                      5. You obviously get enjoyment out of the game! Or...
                      6. You wouldn't take the time to write a 1-page Argumentative Essay and post it on-line
                      7. If it is your goal to get your certain desired changes implemented into the game, "hating" aint the way to go
                      8. Get help
                      9. Laugh at my post and dont take it to heart or too seriously because remember....
                      10. If i didnt care about you i woulda just kept my mouth shut. Only a true friend will tell you what you don't want to hear. The opposite of love isn't hate, the opposite is indifference.





                      Sent from my iPhone using Operation Sports

                      First and foremost, lose the attitude. Won't be tolerated here.

                      Second, re-read his post. You wasted a lot of time typing up a response to him regarding something he wasn't even talking about.

                      Comment

                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21554

                        #251
                        Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                        Originally posted by Cowboy008
                        Do player ratings still matter (a lot) on competitive setting?
                        On top of Rex's response, I feel like ratings necessarily have to matter to some degree in competitive. All the competitive players play MUT, and there'd be no reason to buy new packs if the player ratings didn't matter.

                        Comment

                        • jfsolo
                          Live Action, please?
                          • May 2003
                          • 12965

                          #252
                          Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                          Rex's tweet about press and release being reworked definitely has my attention. If the CPU is no longer just getting destroyed by inane Cover 0 matador press calls, it will be a happy day.
                          Jordan Mychal Lemos
                          @crypticjordan

                          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                          Do the same thing tomorrow. And the next. Now do it forever.

                          Comment

                          • JayhawkerStL
                            Banned
                            • Apr 2004
                            • 3644

                            #253
                            Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                            Originally posted by CM Hooe
                            On top of Rex's response, I feel like ratings necessarily have to matter to some degree in competitive. All the competitive players play MUT, and there'd be no reason to buy new packs if the player ratings didn't matter.
                            Not only does it matter, but competitive MUT is now primarily the Salary Cap version, so you are put in a position to decide where to spend your cap points, where talent makes the biggest impact.

                            They dropped it from 1000 to 750 this year. I think they could get away with dropping it more. This creates teams with different strengths and weaknesses.

                            I've long given up trying to win much in SC MUT. Those guys are too good. And no, they aren't cheesing, they just understand the strengths and weakness of every formation and player on the field. I stick to Draft Champions now, as it is closer to my skill level.

                            One thing sim guys continually ignore is that MUT and competitive play is highly strategic. The reality is, stick skills aren't all that different once you get to a certain point. But winning at cat and mouse means understanding your opponent and countering their gameplan.

                            I became more interested in this version of Madden because, quite honestly, franchise is all sports games are rather weak. It's not because I don't want a good sim, but I certainly have long since given up trying to make a game sim when it is clearly not. The CPU fails to run strong gamelans, and is even worse in managing rosters.

                            So MUT emphasizes the play on the field, including match-ups. Even the solo play is primarily late game challenges, like coming from behind by 14 points with X time left. I am thinking about situations, personnel, and how to exploit my opponent. Is it sim? Nah. Is it more fun that 100 page threads where people discuss their house rules, sliders, and make demands of devs? Hell yes.
                            Last edited by JayhawkerStL; 06-05-2017, 02:30 PM.

                            Comment

                            • roadman
                              *ll St*r
                              • Aug 2003
                              • 26339

                              #254
                              Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                              [QUOTE=Jay D;2048859726

                              One thing sim guys continually ignore is that MUT and competitive play is highly strategic. The reality is, stick skills aren't all that different once you get to a certain point. But winning at cat and mouse means understanding your opponent and countering their gameplan.

                              I became more interested in this version of Madden because, quite honestly, franchise is all sports games are rather weak. It's not because I don't want a good sim, but I certainly have long since given up trying to make a game sim when it is clearly not. The CPU fails to run strong gamelans, and is even worse in managing rosters.

                              So MUT emphasizes the play on the field, including match-ups. Even the solo play is primarily late game challenges, like coming from behind by 14 points with X time left. I am thinking about situations, personnel, and how to exploit my opponent. Is it sim? Nah. Is it more fun that 100 page threads where people discuss their house rules, sliders, and make demands of devs? Hell yes.[/QUOTE]

                              Nah, you are trying to lump everyone into the same category and that couldn't be further from the truth.(again, I might add)

                              I get my own challenges from the CPU and my own story lines.

                              Again, to each their own, I don't know how that could be more clearer.

                              I'm not sure why each person can't be happy with the different areas that different people have their excitement in, whether it's MUT, competitive play, online leagues I don't really care, have a ball.

                              That isn't even up for debate. It's your 60 bucks, use it anyway you want.
                              Last edited by roadman; 06-05-2017, 03:29 PM.

                              Comment

                              • Armor and Sword
                                The Lama
                                • Sep 2010
                                • 21788

                                #255
                                Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                                Originally posted by roadman
                                Nah, you are trying to lump everyone into the same category and that couldn't be further from the truth.(again, I might add)

                                I get my own challenges from the CPU and my own story lines.

                                Again, to each their own, I don't know how that could be more clearer.

                                I'm not sure why each person can't be happy with the different areas that different people have their excitement in, whether it's MUT, competitive play, online leagues I don't really care, have a ball.

                                That isn't even up for debate. It's your 60 bucks, use it anyway you want.

                                Well said. Despite everything, I have enjoyed Madden since Madden 25. I went through a down period with it after the move to PS3.....it was not until Madden 25 that I felt I had the game I loved on the PS & PS2 back.

                                I have dabbled in online leagues, MUT, Draft Champions and those modes are also a lot of fun.

                                But I always come back to offline Franchise for my money. And I find ways to enjoy the hell out of it. And I don’t make demands on the developers. I give them feedback and constructive statements on ways to improve the game for a segment of their base. And Franchise is the second most played mode on Madden next to MUT. So it is not some small part of the Madden community.

                                A dying breed? Maybe.....but we are not dead just yet.
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