I hope Arcade and Sim aren't simply masking Rookie vs All-Pro on recent Maddens. Meaning if you select Arcade, you're playing on Rookie, etc. I hope there is an obvious difference in the two styles.
Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
I hope Arcade and Sim aren't simply masking Rookie vs All-Pro on recent Maddens. Meaning if you select Arcade, you're playing on Rookie, etc. I hope there is an obvious difference in the two styles."You make your name in the regular season, and your fame in the postseason." - Clyde Frazier
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
From what I'm seeing for each mode you can still adjust the skill level. I was afraid if I choose simulation I would be stuck with Pro or All-Pro. It looks like I can put it on Simulation and crank it up to All-Madden which we would be a great thing for me. I have yet to play a Madden game where All-Pro resulted in a challenge for me personally.Comment
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
When asked how noticeably different are these modes? Is it just sliders? Rex tweeted
<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/AmazonDon703">@AmazonDon703</a> You'll have to decide for yourself but for me it is like playing 3 different games. Definitely more than just sliders involved.</p>— Rex Dickson (@RexDEAFootball) <a href="https://twitter.com/RexDEAFootball/status/864119749546049536">May 15, 2017</a></blockquote>Comment
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
From what I'm seeing for each mode you can still adjust the skill level. I was afraid if I choose simulation I would be stuck with Pro or All-Pro. It looks like I can put it on Simulation and crank it up to All-Madden which we would be a great thing for me. I have yet to play a Madden game where All-Pro resulted in a challenge for me personally.Jordan Mychal Lemos
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Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
Yeah , im with you on this. I dont really see how , even in comp mode, you just have guys never drop catches or ints either one. If so then your team could just be anyone , any bum in game and they play like randy moss or deion sanders. That dont seem to make total sense imo, but i can see what your saying as the case, they get + 5 or something boost to all their attributes in comp mode or something.SOS Madden League (PS4) | League Archives
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
"Rex Dickson
@RexDEAFootball
Replying to @AmazonDon703
You'll have to decide for yourself but for me it is like playing 3 different games. Definitely more than just sliders involved."
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
This is why I've said the tuning will be huge. Look where they went on M17 with the sack fumbles etc.. they had to tune to please the greater good.. now they can tune each setting to please that user base. I think this will be huge in regards to that.Comment
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
But isn't that what the online competitive guys want? They want stick skills to trump everything else. Why would they want player ratings to matter? Then it would be who picked the best team gets a huge advantage. It should be a fair play type situation where teams are essentially the same ratings so user skill dictates the outcome.
Yeah, I think the ratings still have to matter. If not, why pick any particular team with any particular players. Best example I can think of is an avg WR with like, 70 spec catch. If playing with this guy, and I press Y for aggressive catch, he should still struggle with it. So, I mean, ratings have to (and should) matter to some degree. I think that's the tweak, the overall 'degree'.
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
I think this has a chance to be a real difference maker. In my opinion, the game has been so tuned towards the online, competitive crowd over the years that it's robbed the game of some of the randomness that makes the game feel more organic. It's what turned me off to the series years ago. And I get it. People don't want random events to cost them a game when they're playing competitively. That's why you didn't see as many missed throws, easy drops, bad snaps, penalties, etc. Now that the competitive crowd has a dedicated style that puts the emphasis on stick skills, maybe we can put the emphasis on ratings and introduce some of those random elements back into the gameplay for those who want it.
It was always going to be impossible to please both crowds with one style of gameplay. And while I don't want to get too far ahead of myself (we'll have to wait and see how this actually works out), I think this has a chance to be a real game changer for the series.Comment
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
Rex was asked earlier how noticably different each 3 mode played . here is his response:
"Rex Dickson
@RexDEAFootball
Replying to @AmazonDon703
You'll have to decide for yourself but for me it is like playing 3 different games. Definitely more than just sliders involved."
https://twitter.com/RexDEAFootball/s...19749546049536
I'm actually pretty stoked to hear that the three game modes have a different feel. I was thinking about this over the weekend and at first I was concerned that "Simulation" would merely be what we have now. But, then it dawned on me...what we have right now on M17 is very much a "compromise" setting (attempting to balance the needs of all of the different communities). But, in watching a little of the tournament this weekend, it is clear that how I play the game (as a sim player) versus how the tourney guys play are just two entirely different things (not a judgment, just stating a fact). Trying to find a balance to appease two vastly different styles of play would be a nearly impossible task and alienating one group to appease another is what causes so much angst within the overall community. Regardless of how well it works, I applaud EA for making the effort for M18.Play the games you love, not the games you want to love.Comment
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
Yeah, I think the ratings still have to matter. If not, why pick any particular team with any particular players. Best example I can think of is an avg WR with like, 70 spec catch. If playing with this guy, and I press Y for aggressive catch, he should still struggle with it. So, I mean, ratings have to (and should) matter to some degree. I think that's the tweak, the overall 'degree'.
Sent from my iPhone using TapatalkComment
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
Yeah, I think the ratings still have to matter. If not, why pick any particular team with any particular players. Best example I can think of is an avg WR with like, 70 spec catch. If playing with this guy, and I press Y for aggressive catch, he should still struggle with it. So, I mean, ratings have to (and should) matter to some degree. I think that's the tweak, the overall 'degree'.
Sent from my iPhone using Tapatalk
Or do they just want to pick and choose what ratings matter?
If you're gonna get to the point where the ratings matter regardless of user input then I'd start implementing more user catching in my game. I don't do it now because it's too easy and you can manipulate the AI and ratings typically don't seem to matter to me.SOS Madden League (PS4) | League Archives
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
At the highest levels of competitive play, the teams are very similar from a roster stand point. Just look at the Madden Championship. Just about every team had Deion Sanders at nickle Cb to blitz and Chad Johnson, Randy Moss and Aaron Rogers at WR and QB. Some teams went slightly different. But most of those teams looked very similar at the skill positions.Moderator
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
I think that eliminates the point of competitive game play. It's no longer user v user and it's a roll of the dice with the ratings, which is essentially what gets complained about the most by that demographic from my observations.
Or do they just want to pick and choose what ratings matter?
If you're gonna get to the point where the ratings matter regardless of user input then I'd start implementing more user catching in my game. I don't do it now because it's too easy and you can manipulate the AI and ratings typically don't seem to matter to me.
My assumption is that they would want the physical ratings to still matter, but the effect of the AI and skill ratings to be less impactful.Play the games you love, not the games you want to love.Comment
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive
I think that eliminates the point of competitive game play. It's no longer user v user and it's a roll of the dice with the ratings, which is essentially what gets complained about the most by that demographic from my observations.
Or do they just want to pick and choose what ratings matter?
If you're gonna get to the point where the ratings matter regardless of user input then I'd start implementing more user catching in my game. I don't do it now because it's too easy and you can manipulate the AI and ratings typically don't seem to matter to me.Comment
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