Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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  • jfsolo
    Live Action, please?
    • May 2003
    • 12965

    #121
    Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

    Now that we have separate styles, I don't care what the competitive folks do. My only issue will be when a core gameplay change or implementation has an obvious negative affect on my mode.

    For example, the nerfing of QB scrambling from M16 to M17, was a direct result of H2H complaints, and it destroyed the CPU QB's abilities in games vs Users. Hopefully they can now tune separately in a way that doesn't make the CPU brain dead in so many ways.
    Jordan Mychal Lemos
    @crypticjordan

    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

    Do the same thing tomorrow. And the next. Now do it forever.

    Comment

    • jfsolo
      Live Action, please?
      • May 2003
      • 12965

      #122
      Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

      I know that it's just a simple throwaway line, and that I should just logically take a wait and see approach, but when Rex sends out a tweet that says,

      Madden 18. The year of the user.
      it makes me feel a bit nervous about User vs CPU gameplay.
      Jordan Mychal Lemos
      @crypticjordan

      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

      Do the same thing tomorrow. And the next. Now do it forever.

      Comment

      • JPBeBeast
        Rookie
        • Jun 2014
        • 0

        #123
        Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

        Originally posted by jfsolo
        I know that it's just a simple throwaway line, and that I should just logically take a wait and see approach, but when Rex sends out a tweet that says,



        it makes me feel a bit nervous about User vs CPU gameplay.
        Saw this tweet a bit ago, extremely troubling imo

        Sent from my SM-N920P using Tapatalk
        The Red Zone Tennessee Titans
        2015 Season 1-0

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        • Rocky
          All Star
          • Jul 2002
          • 6896

          #124
          Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

          Originally posted by JPBeBeast
          Saw this tweet a bit ago, extremely troubling imo

          Sent from my SM-N920P using Tapatalk


          Its just a tweet but yeah....that doesn't inspire confidence lol.
          "Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."
          -Rocky Balboa

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          • StefJoeHalt
            MVP
            • Feb 2014
            • 1058

            #125
            Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

            Originally posted by jfsolo
            I know that it's just a simple throwaway line, and that I should just logically take a wait and see approach, but when Rex sends out a tweet that says,







            it makes me feel a bit nervous about User vs CPU gameplay.


            Can't agree more..this is what worries me about "Simulation Style"..this game is currently toned with HUM vs HUM gameplay only..leaving the CPU Ai severely lacking in several fronts..first and foremost playcalling/playbooks...so as great as it is there will be a sim style game play it's still toned for HUM vs HUM leaving the CPU behind the eight ball. And this statement only reenforces it.


            Sent from my iPhone using Operation Sports
            Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
            Rule #2: Never use your real name.
            Rule #15: Fight the urge to tell the truth.
            Rule #30: Know the playbook so you can call an audible.
            Twitter: @318TA621

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            • jerwoods
              MVP
              • Jan 2009
              • 2998

              #126
              Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

              here is what i would do if i ran EA

              1 rem the tagline if u see it on Sundays it will be in the game will my madden vision wouild be NFL 2K5 Meets ncaa14 meets Madden10

              2 fumbles snaps random mess ups liquid ratings just HC09
              3 every NFL Coaching staff member would be in game even i cant get the real name u can put the real name in CFM
              4 i would put real cheerleaders in the game
              team sounds for every team
              5 team rec retire numbers 90-man roster
              6 full custom draft class in cfm only
              7 RFA the extra point weekly show
              8 weather affects game play + u can change weather
              QB wouild run more if they can more trick plays
              9 Players demand trades will take less to play for winning teams
              10 u wouild play pro bowl
              11 super bowl media day + a all new super bowl prestaction with national athem coin toss etc
              12 more than 1 Network score bug
              13 more than 1 game open
              14 better 2 min drill for AI
              15 retried coaches help write the AI and CFM mode coaches like parcels dinka giblls levy shannen fisher J Johnson cower billick reeves dungy gruen
              GM 'S also wrie CFM like polin cassely ron wolf
              16 user can toggle between 32-team cfm or 1 user HC09 syile game play
              17 in offline CFM if u want Dallas in gold uniforms make any jere pants socks etc
              18 have your draft graded by kpier mayhock mcshey
              19 when u break a record it will be knowed
              Last edited by jerwoods; 05-21-2017, 07:38 PM.

              Comment

              • Americas Team
                MVP
                • Jun 2016
                • 1282

                #127
                Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                Originally posted by StefJoeHalt
                Can't agree more..this is what worries me about "Simulation Style"..this game is currently toned with HUM vs HUM gameplay only..leaving the CPU Ai severely lacking in several fronts..first and foremost playcalling/playbooks...so as great as it is there will be a sim style game play it's still toned for HUM vs HUM leaving the CPU behind the eight ball. And this statement only reenforces it.


                Sent from my iPhone using Operation Sports
                Hopefully Simulation is tuned for HUM vs. CPU.
                Xbox Series X: KILLMUNGER

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                • StefJoeHalt
                  MVP
                  • Feb 2014
                  • 1058

                  #128
                  Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                  Originally posted by Americas Team
                  Hopefully Simulation is tuned for HUM vs. CPU.


                  You would think..but that doesn't appear to be the case anymore..they haven't adjusted the CPU play calling/playbooks since the star system was introduced..and that is likely cause single player mode isn't the norm anymore..so it adversely effects us single mode players..I have heard many posters here who I respect their opinion and knowledge, who say this game is best played HUM vs HUM..and that is due to they way they (EA) tone the game..and to be fair it isn't just Madden but all games are moving away from single player mode which makes me an old "fart" who only plays that way lol..but maybe I'll get lucky and be wrong but not holding my breath

                  Edit: in my perfect world..game should be toned by CPU vs CPU..


                  Sent from my iPhone using Operation Sports
                  Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
                  Rule #2: Never use your real name.
                  Rule #15: Fight the urge to tell the truth.
                  Rule #30: Know the playbook so you can call an audible.
                  Twitter: @318TA621

                  Comment

                  • PVarck31
                    Moderator
                    • Jan 2003
                    • 16869

                    #129
                    Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                    I'm not ready to jump off a bridge yet. year of the user doesn't necessarily mean the AI will suck. It could mean a lot of things. I'm just in a wait and see mode.

                    We should know a lot more in a few weeks.

                    Comment

                    • ForUntoOblivionSoar∞
                      MVP
                      • Dec 2009
                      • 4682

                      #130
                      Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                      Originally posted by PhillyPhanatic14
                      Sounds like simulation style could be synonymous with normal style. The other two sound like additions and simulation sounds like what we've always had.
                      I'm near certain that it isn't. We've always had a ratings boost to usered players on every difficulty. I'm pretty sure that will no longer be there in simulation mode.
                      Originally posted by Therebelyell626
                      I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                      https://forums.operationsports.com/forums/showpost.php?p=2049813056

                      Last edited by your mom; 06-06-2006 at 6:06 PM.

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                      • CT Pitbull
                        MVP
                        • Aug 2010
                        • 1683

                        #131
                        Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                        Maybe, just maybe now....

                        "The Year of the User" means Madden 18 will finally have somewhat of a VIP system like 2k had back in the day. And the AI is going to play like you and learn from your play style, essentially making HUM vs AI now HUM vs AI/HUM.

                        lol Im trying to talk myself into good thoughts and away from the horrible thoughts that entered my mind when I saw that tweet.
                        It's not the dog in the fight, it's the fight in the dog...
                        XBL GT: Godz Hittman

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                        • NDAlum
                          ND
                          • Jun 2010
                          • 11453

                          #132
                          Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                          Maybe the year of the user will coordinate people in the same area to actually go outside and play some real football...even flag football...so they can TRULY show their user skillz

                          SOS Madden League (PS4) | League Archives
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                          • ggsimmonds
                            Hall Of Fame
                            • Jan 2009
                            • 11235

                            #133
                            Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                            I don't expect much from the alternate game style settings.

                            Even before seeing the tweet from Clint, I figured the guys talking about maybe botched snaps making it into the game were barking up the wrong tree.

                            I highly doubt EA is going to add new animations for any one style of play.

                            My guess as to what the settings involve, is that it is more than premade slider settings, but nothing mechanic changing. I think a reasonable hope is that the 3 settings alter the range of attributes and their effect on outcomes, and that is where us sim guys can be happy. Not going to add anything new, only modify the variables already present.

                            For example, assuming QB accuracy slider is the same, a QB with 80 accuracy may miss his mark more than a QB with 90. Whereas on competitive those two QBs may be largely the same, allowing for the two users to dictate the outcome. Also lets say in years past the bottom tier for accuracy was 70 or 75, meaning that there was no actual difference between a QB who had 55 accuracy and one with 70. Maybe now the range will be expanded to cover these scrubs. This would relate to the oft talked about problem of putting kickers on the offensive line.

                            Comment

                            • roadman
                              *ll St*r
                              • Aug 2003
                              • 26339

                              #134
                              Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                              Or like Natedog said in the tweet thread, year of the user could mean all the modes are separated, therefore, year of the user.

                              Comment

                              • DeuceDouglas
                                Madden Dev Team
                                • Apr 2010
                                • 4297

                                #135
                                Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

                                Originally posted by ggsimmonds
                                I don't expect much from the alternate game style settings.

                                Even before seeing the tweet from Clint, I figured the guys talking about maybe botched snaps making it into the game were barking up the wrong tree.

                                I highly doubt EA is going to add new animations for any one style of play.

                                My guess as to what the settings involve, is that it is more than premade slider settings, but nothing mechanic changing. I think a reasonable hope is that the 3 settings alter the range of attributes and their effect on outcomes, and that is where us sim guys can be happy. Not going to add anything new, only modify the variables already present.

                                For example, assuming QB accuracy slider is the same, a QB with 80 accuracy may miss his mark more than a QB with 90. Whereas on competitive those two QBs may be largely the same, allowing for the two users to dictate the outcome. Also lets say in years past the bottom tier for accuracy was 70 or 75, meaning that there was no actual difference between a QB who had 55 accuracy and one with 70. Maybe now the range will be expanded to cover these scrubs. This would relate to the oft talked about problem of putting kickers on the offensive line.
                                This is what I'm expecting. Hopefully down the line we can start to see some setting specific implementations but I'm not expecting any this year. There's still some more penalties I'd like to see and then plenty of simulation specific stuff that can be added. And the one thing I'll be looking for and hope they go in-depth with in the EAPlay blogs is going into great detail on exactly how each setting will differ and affect gameplay from 17 from 18. 17 was essentially a hybrid of all three so I want to know exactly what is going to make each setting be different than what it was in 17. I want more than a short blurb about how this setting will play "the most authentic and true to realistic NFL experience to date."

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