Another good article on lack of CFM improvements by game informer
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Another good article on lack of CFM improvements by game informer
Agreed.
Franchise Mode on PS3 was awful....even the highly sterlie and IMO overrated M12...plain downright awful. Lifeless, boring.
CFM is by no means the franchise mode we had on Madden 2005-2007 on the PS2 in terms of personality and features, but it has a lot of improvements and some things are downright better (draft presentation, scouting, practice squad, weekly game planning and yes I don't mind the XP system and putting in place some house rules to keep the playing field level with the CPU).
CFM has come a long way from the dreck that was Madden PS3/360 franchise mode.
Madden 13 for me was a mess and obviously a beta of what was to come (both gameplay and franchise).
And online franchise for Madden is very strong. It probably provides the best online franchise experience among the big 4 in sports titles (Madden, The Show, 2K and NHL).
If legacy gameplay issues have been really fixed and player differentiation is really more of a reality, I will be very pleased with Madden 18.
Madden 16 and 17 for me were very good games. I played them a ton both online and offline.
I'd take NHL out of the online franchise talk as the mode hasn't existed for about 5 years or so. But I agree about all the other parts. I loved all the streamlined additions last year. Made the game mode a hell of a lot more enjoyable. The only main thing I want changed for next year is a more streamlined news section. That was really the over cumbersome feature to me. Also the last month or so I have been playing MUT offline (just doing the solo challenges) and it isn't really streamlined if you go in blind like I did. And that made me love the streamlining in CFM even more.
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Re: Another good article on lack of CFM improvements by game informer
obviously just wait and see. Like many have said, I'm hoping the gameplay will make a huge impact on how CFM is played. Proper injuries and player differences, if work as advertised, would make it a great experience. I think the biggest thing is making the mode fun to play. Gameplay is number 1.
Number 2 seems to be what they could possibly add from career mode.Comment
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Re: Another good article on lack of CFM improvements by game informer
Man, I need to stay away from the forums. lol
I used Play the Moments for Madden because the kicking game was messed up in 17. Play the Moments made the kicking game more sim vs 20 yd punts or automatic fgs.
That means I'm a casual/child?
I'm all on board with the lack of CFM improvements over the last 5 years, but not at the expense of labeling people.
Eh, no thanks.Last edited by roadman; 07-12-2017, 03:29 PM.Comment
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Re: Another good article on lack of CFM improvements by game informer
The limitations of CFM have left me becoming bored with Madden quickly for years. It's not a bad game, just tough to spend 40 bucks when I'm done playing it within a month.
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Re: Another good article on lack of CFM improvements by game informer
Man, I need to stay away from the forums. lol
I used Play the Moments for Madden because the kicking game was messed up in 17. Play the Moments made the kicking game more sim vs 20 yd punts or automatic fgs.
That means I'm a casual/child?
I'm all on board with the lack of CFM improvements over the last 5 years, but not at the expense of labeling people.
Eh, no thanks.Comment
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Re: Another good article on lack of CFM improvements by game informer
Man, I need to stay away from the forums. lol
I used Play the Moments for Madden because the kicking game was messed up in 17. Play the Moments made the kicking game more sim vs 20 yd punts or automatic fgs.
That means I'm a casual/child?
I'm all on board with the lack of CFM improvements over the last 5 years, but not at the expense of labeling people.
Eh, no thanks.
Lol. Play the moments is tough, though, man. I agree with u, here, and I use it for end of game when I'm up by 21 or something. But, I will say that what's so tough about an upgrade like this is that for some people, it was completely unnecessary, and wasn't really what they were looking for as an upgrade. And, I can imagine something like that did take quite a bit of time.
I can only speak for myself, truly, but I do believe a lot of franchise people simply want more depth and control and/or immersion. Play the moments didn't give that. It seems like a solid sim engine and it can allow for a wide variety of gameplay styles. But, again, for me, I play all my games. That's what's great about football. It's only 16 games per season. It's feasible to play multiple seasons over the course of an actual year. I have no reason to sim. That being said, I will absolutely say that it added something to CFM (for the people that use it), but for those that don't use it, we, obviously, wish the time spent on creating that could've gone elsewhere in CFM.
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Re: Another good article on lack of CFM improvements by game informer
Hopefully, there isn't anything wrong with that.
Plus, there was a ton of people in the slider forums that don't make there way down here that used the feature as well.
Same reason why I won't report here if I like Longshot a little bit.Last edited by roadman; 07-12-2017, 03:55 PM.Comment
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Re: Another good article on lack of CFM improvements by game informer
Lol. Play the moments is tough, though, man. I agree with u, here, and I use it for end of game when I'm up by 21 or something. But, I will say that what's so tough about an upgrade like this is that for some people, it was completely unnecessary, and wasn't really what they were looking for as an upgrade. And, I can imagine something like that did take quite a bit of time.
I can only speak for myself, truly, but I do believe a lot of franchise people simply want more depth and control and/or immersion. Play the moments didn't give that. It seems like a solid sim engine and it can allow for a wide variety of gameplay styles. But, again, for me, I play all my games. That's what's great about football. It's only 16 games per season. It's feasible to play multiple seasons over the course of an actual year. I have no reason to sim. That being said, I will absolutely say that it added something to CFM (for the people that use it), but for those that don't use it, we, obviously, wish the time spent on creating that could've gone elsewhere in CFM.
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I thought I said I was all on board with the lack of improvements with CFM over the past 5 years??Comment
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Re: Another good article on lack of CFM improvements by game informer
At least another media source has criticized EA for the lack of CFM updates this year. Not that it matters a ton, but it would be nice to see these guys really give Madden a lower overall score when it comes out based on this. (i doubt it since even some of the other Madden games have decent ratings even though both game play and franchise were not good.) And Im sure gameplay will be better so the score will high and lack of CFM additions will be a footnote.
As for the complaint about resources being shared...Here's my take if EA had a better track record when saying these things I think people would be much more accepting and excited that we may get some "longshot" or NBA Live features in Madden. Say for example (hypothetically speaking), long Shot had cut scene highlights from around the league or NBA had a weekly highlight show. But what i think sticks in everyone's mind is that when they made the change to CFM they said making online, offline and superstar mode all one we can add so much more year to year. Have we gotten additions, yes, but we are not anywhere near what we had on old XBOX days around 2005ish.Comment
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Re: Another good article on lack of CFM improvements by game informer
At least another media source has criticized EA for the lack of CFM updates this year. Not that it matters a ton, but it would be nice to see these guys really give Madden a lower overall score when it comes out based on this. (i doubt it since even some of the other Madden games have decent ratings even though both game play and franchise were not good.) And Im sure gameplay will be better so the score will high and lack of CFM additions will be a footnote.
As for the complaint about resources being shared...Here's my take if EA had a better track record when saying these things I think people would be much more accepting and excited that we may get some "longshot" or NBA Live features in Madden. Say for example (hypothetically speaking), long Shot had cut scene highlights from around the league or NBA had a weekly highlight show. But what i think sticks in everyone's mind is that when they made the change to CFM they said making online, offline and superstar mode all one we can add so much more year to year. Have we gotten additions, yes, but we are not anywhere near what we had on old XBOX days around 2005ish.
I laugh when people, and EA, say Franchise is "good" or "improved". Compared to what? is the question that comes first to mind. You can only be compared to your past efforts and present 'competition'. is CFM 'improved' over M13/CCM mistake? Sure. Over the rushed $ grab of the 1st PS3/360 year? sure. But we're comparing it to inferior, stripped down versions. It's where we're supposed to and should be by now that irritates at least this football gamer.
I get we are in an 'excuse' era right now where it's acceptable to be unaccountable and 'average'. But 2 things carry across all eras: 1) If you sit back and just 'take it' you get nothing. 2) the squeaky wheel gets the oil. The Franchise wheel just might start squeaking loud enough this year.
Franchise to me is 'playable'. Anyone who thinks Franchise is 'improved' or "already good" needs to take the time and read through DeuceDouglas' thread he just updated. It is a massive effort to remind everyone of what once was in a football Franchise mode (Madden/2K/NCAA/Head Coach) as well as some great additions of his own. Be informed of the past b4 you start saying how great something is today.Comment
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Re: Another good article on lack of CFM improvements by game informer
No, I think we're on the same page. My point was for some of the args made that 'CFM was really worked on last year. They added Play the Moments, etc'. I'm just saying that for a lot of people, I think they wanted a 'different' update to CFM, lol, u know? So, for some, this isn't even included in their head as a CFM upgrade cause they might not use it at all.
In fact, I kind of wonder where play the moments came from? I have a feeling there was want in the CFM community for a 'better' sim engine. But, I think that meant, 'generate better/more accurate stats'. And, instead, madden went gang busters with a full fledged adjustable sim engine by mistake. Lol. [emoji6]
And, to their credit, PTM really is a pretty fully fleshed out deal that seems to work pretty well. Again, for me, that's a shame, because I don't use it, much. And, often times, it seems like madden doesn't fully flesh something out. So, go figure, the piece I don't use much is the real deal, for a change. Lol.
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Re: Another good article on lack of CFM improvements by game informer
At least another media source has criticized EA for the lack of CFM updates this year. Not that it matters a ton, but it would be nice to see these guys really give Madden a lower overall score when it comes out based on this. (i doubt it since even some of the other Madden games have decent ratings even though both game play and franchise were not good.) And Im sure gameplay will be better so the score will high and lack of CFM additions will be a footnote.
As for the complaint about resources being shared...Here's my take if EA had a better track record when saying these things I think people would be much more accepting and excited that we may get some "longshot" or NBA Live features in Madden. Say for example (hypothetically speaking), long Shot had cut scene highlights from around the league or NBA had a weekly highlight show. But what i think sticks in everyone's mind is that when they made the change to CFM they said making online, offline and superstar mode all one we can add so much more year to year. Have we gotten additions, yes, but we are not anywhere near what we had on old XBOX days around 2005ish.
Let me tell u something, man. If NBA live gets a weekly update show THIS YEAR, I will devote the rest of my life to bringing EA DOWN!!! Lol. For not putting it in madden, first.
And, it would be nice, actually if game mags did give madden lower scores for lack of CFM options. That should be a part of every sports game score. And, with everything being said, that could knock it down from 9/10 to 7.5/10 or something. And, with reviews specifically knocking lack of CFM, that could direct management some, possibly.
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Re: Another good article on lack of CFM improvements by game informer
Based on my experience, I doubt it's a manpower issue that has the entire CFM team on NBA, it's an experience issue. CFM runs on completely proprietary architecture that the Madden game modes team developed under Ian before Madden 12 even came out. You can't just toss this tech into another game and expect engineers thrown in cold to get it. They need that guidance from the Madden guys. It's just a completely different beast from anything else EA Sports does.There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
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Re: Another good article on lack of CFM improvements by game informer
Wish they could just make 2005 again with updated rosters and a little graphic polish.
Also the UI should look like NFL.com. It's looked like some sci-fi garbage for awhile.Comment
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