
As another year of neglected franchise has gone by, I have seen more people on board for getting rid of XP. It just does not allow for reality and the more they build features off of it, the more time they are wasting both theirs and ours. This is really targeted at sim and realism from a coach/GM/owner standpoint, so if that does not interest you then I do not know if you would enjoy this. Give your input anyway if you please.
Here is a rough draft of a better system than XP.
http://forums.operationsports.com/fo...ssion-cfm.html
I have plans to have things such as positional coaches, coordinators, practice focus, vet leadership, and other things make an impact on the progression chances. That will be detailed in a rough draft of my franchise blog though.
Here are some concerns that I could not quite get a good concept formulated.
When to progress/how often. Initially, I imagined end of season progression. However, I am trying to emulate real life. Ex, Tom Brady. He was drafted as a 60? Then the next year, Bledsoe got hurt and Brady proved he was worthy of the job, lets say 80 something? But if Brady progresses from a 60 to an 80 in Madden, you can make decisions in your offseason based on that. I was imagining player overalls could be hidden, and get revealed through the preseason, with reports from scouts and coaches helping you make decisions in the meantime? Not sure how to tackle this situation, so definitely looking for help on this aspect. Same goes for an unexpected drop. Perhaps the year the Broncos won a superbowl, if they had known Peyton would drop from a 90 to a 78 or whatever, they may have made a move for a QB in that previous offseason. This happens often in real life, perhaps not as extreme as either of these cases, but I am looking for help in this aspect.
Other suggestions are welcomed as well!
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