Madden NFL 18: Initially It Seems A Step (But Not a Leap) Forward

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  • Gotmadskillzson
    Live your life
    • Apr 2008
    • 23427

    #31
    Re: Madden NFL 18: Initially It Seems A Step (But Not a Leap) Forward

    I played an entire half with it set to aggressive against Cam Newton. Cam Newton attempted to scramble once but got caught from behind before he crossed the line of scrimmage and was knocked out for a quarter. Back up came in and got sacked. What I noticed when Cam came back, he just threw the ball quicker and CPU called more short route plays.

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    • Toupal
      MVP
      • May 2014
      • 1296

      #32
      Re: Madden NFL 18: Initially It Seems A Step (But Not a Leap) Forward

      Originally posted by Gotmadskillzson
      I played an entire half with it set to aggressive against Cam Newton. Cam Newton attempted to scramble once but got caught from behind before he crossed the line of scrimmage and was knocked out for a quarter. Back up came in and got sacked. What I noticed when Cam came back, he just threw the ball quicker and CPU called more short route plays.
      It is nice to see that the computer has some logic to it in that regards.

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      • kennylc629
        Rookie
        • Jun 2017
        • 79

        #33
        Honestly, the game LOOKS great. No denying that. 

        For years, I screamed that the players need to play to their ratings. When the whole 'simulation' thing came, I was excited. I played a game with the Eagles and Carson Wentz with default 'all pro' sliders and noticed that he was pinpoint accurate w/ passes. I figured 'ok, it's Carson Wentz, maybe the Eagles are high on him.' So I did a test that I did last year... put Donnie Jones, punter, as QB and sadly, it was still the same issue... pinpoint accuracy. 

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