Most of the dev cycles are spent on new/changed modes, animations, and fixing some legacy issues and animations. However, imagine what the dev team could do if they had 3-6 months of concentrating on nothing but adjusted player ratings and playbooks/play calling AI.
We often find users that update ratings, usually QB edits, in order to make them play more realistically and mimic what we see on the real fields each Sunday. I have seen the difference this makes, not only for QBs, but all other skill positions as well. The difference in gameplay is noticeable and sometimes striking. However, it is ruined by the next year's draft, so people rarely use this strategy.
It seems this gets cursory updates by EA each year, but not to the extent where it can bring out the best in the game engine. It is so critical and yet it does not get the focus it requires. Rather than breaking down the engine code, adjusting ratings is a huge first step to realism nirvana.
Playbooks, play selection/AI is so critical as well. The dev team could make the CPU teams play differently and more realistically if only this was an area they could concentrate on for months. Adding more plays is not the answer. Deleting plays that almost always fail is a start, but more attention is required so that same plays are not always chosen under similar circumstances (ie: 4verts).
I'd love to see the game after a dev cycle was spent on these things. Not that we will, but I think it is the key to getting the game to where the sim community wants it.
C
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