Sabo's Madden 18 Completed CPU Gameplans Project

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  • The Kid 24
    It's Show Time!
    • Jan 2007
    • 14763

    #76
    Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

    SABO bud... Can you do the Vikings offense playbook next?

    Thanks!
    Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

    Comment

    • xSABOx
      Pro
      • Sep 2004
      • 846

      #77
      Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

      Originally posted by The Kid 24
      SABO bud... Can you do the Vikings offense playbook next?

      Thanks!
      Just uploaded it... it's the first book I've uploaded with my new approach... let me know how it plays
      DISCORD - Madden Modding Community Discord

      Comment

      • feeq14
        MVP
        • Jun 2004
        • 3526

        #78
        Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

        Is there a thread for the guy doing this on the Xbox 1?

        Comment

        • xSABOx
          Pro
          • Sep 2004
          • 846

          #79
          Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

          Originally posted by feeq14
          Is there a thread for the guy doing this on the Xbox 1?
          DISCORD - Madden Modding Community Discord

          Comment

          • The Kid 24
            It's Show Time!
            • Jan 2007
            • 14763

            #80
            Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

            Originally posted by xSABOx
            Just uploaded it... it's the first book I've uploaded with my new approach... let me know how it plays
            Awesome, thank you!
            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

            Comment

            • The Kid 24
              It's Show Time!
              • Jan 2007
              • 14763

              #81
              Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

              Originally posted by xSABOx
              Just uploaded it... it's the first book I've uploaded with my new approach... let me know how it plays
              Did you notice if their playbook was/is similar to West Coast offense/playbook? Cuz they run a WC offense.
              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

              Comment

              • xSABOx
                Pro
                • Sep 2004
                • 846

                #82
                Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                Originally posted by The Kid 24
                Did you notice if their playbook was/is similar to West Coast offense/playbook? Cuz they run a WC offense.
                Didn't seem like it... appears to still be heavily influenced by Norv Turner... kinda hard to get a true west coast nowadays... would have to make one from scratch...
                DISCORD - Madden Modding Community Discord

                Comment

                • Prilosec
                  Banned
                  • Jul 2017
                  • 307

                  #83
                  Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                  Originally posted by xSABOx
                  Doen't seem like you can supersim when 2 controllers are selected...
                  I am now forced to use 2-Controllers and playing Offense with both. with the custom defensive playbook I got, plays great as I ripped out the trashy plays. Now, Sabo - do Coaching Adjustments matter when applied to CPU defense ?

                  Comment

                  • itbeme23
                    Pro
                    • Sep 2007
                    • 875

                    #84
                    Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                    Just wanted to add my two cents...

                    I used Sabos playbooks last season, and it definitely made the CPU play calling much more varied, similar to the generic playbook workaround that's been used for quite some time.

                    I'm coming into the thread a bit late, so I've tried to gather as much info as possible, but it seems like the newest MIN playbook was uploaded with a "new approach". If somebody could clarify what that new approach is, I would appreciate it.

                    For now, here are my observations from a play now game I played SF vs. MIN.

                    - I used the two controller method, and assigned the MIN offensive playbook, and the 43base defensive playbook. Also edited Bradford's QB traits to avoid statue sacks.

                    1. MIN ran a very pass heavy attack. 41 pass attempts to 15 rush attempts.

                    2. Most of those pass plays were dink-dunk type of plays for 5-8 yard gains. There were a couple of 10-15 yard pass plays, but mostly due to RAC. I can only think of one instance where Bradford threw the ball downfield, which resulted in a pass deflection by my user-controller safety.

                    3. Bradford's accuracy was god-awful. This could be because of my CPU QB ACC slider at 25, but I've been getting realistic results from almost every other QB I've played against. My CPU completion percentages have ranged anywhere from 58% to 70%, depending on the caliber of QB I'm facing. The fact he was so immaculate was kind of surprising, since he was the most accurate QB in the league last season. As such, the Vikes were unable to reallyvsustain any drives, and I dominated time of possession by over 9 minutes.

                    Hope this helps. I'd love to help test the new playbooks as they become available.

                    Cheers!

                    Comment

                    • xSABOx
                      Pro
                      • Sep 2004
                      • 846

                      #85
                      Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                      Originally posted by Prilosec
                      I am now forced to use 2-Controllers and playing Offense with both. with the custom defensive playbook I got, plays great as I ripped out the trashy plays. Now, Sabo - do Coaching Adjustments matter when applied to CPU defense ?

                      No idea bud haven't messed with those too much... might want to ask JoshC or Armor

                      Originally posted by itbeme23
                      - I used the two controller method, and assigned the MIN offensive playbook, and the 43base defensive playbook. Also edited Bradford's QB traits to avoid statue sacks.

                      1. MIN ran a very pass heavy attack. 41 pass attempts to 15 rush attempts.

                      2. Most of those pass plays were dink-dunk type of plays for 5-8 yard gains. There were a couple of 10-15 yard pass plays, but mostly due to RAC. I can only think of one instance where Bradford threw the ball downfield, which resulted in a pass deflection by my user-controller safety.
                      Great feedback...

                      what I did differently was not star the play heavily in one direction except on 3rd long/med 4th long/med towards passing but i'll probably will have to update to balance run/pass ratio...

                      on 3rd/4th long/med removed all PA and only left in draws for run plays...

                      made most passing plays under center to be based off play action...

                      tried to get close to 18-19 formations with 250 plays (really 200 not including built in) instead of the usual 16 formation at 250...

                      as for the dink and dunk approach not sure how to answer that one without more samples... lets see how it looks after some more games

                      How was the defensive book?
                      Last edited by xSABOx; 08-30-2017, 12:41 PM.
                      DISCORD - Madden Modding Community Discord

                      Comment

                      • KingV2k3
                        Senior Circuit
                        • May 2003
                        • 5881

                        #86
                        Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                        Originally posted by itbeme23
                        Just wanted to add my two cents...

                        I used Sabos playbooks last season, and it definitely made the CPU play calling much more varied, similar to the generic playbook workaround that's been used for quite some time.

                        I'm coming into the thread a bit late, so I've tried to gather as much info as possible, but it seems like the newest MIN playbook was uploaded with a "new approach". If somebody could clarify what that new approach is, I would appreciate it.

                        For now, here are my observations from a play now game I played SF vs. MIN.

                        - I used the two controller method, and assigned the MIN offensive playbook, and the 43base defensive playbook. Also edited Bradford's QB traits to avoid statue sacks.

                        1. MIN ran a very pass heavy attack. 41 pass attempts to 15 rush attempts.

                        2. Most of those pass plays were dink-dunk type of plays for 5-8 yard gains. There were a couple of 10-15 yard pass plays, but mostly due to RAC. I can only think of one instance where Bradford threw the ball downfield, which resulted in a pass deflection by my user-controller safety.

                        3. Bradford's accuracy was god-awful. This could be because of my CPU QB ACC slider at 25, but I've been getting realistic results from almost every other QB I've played against. My CPU completion percentages have ranged anywhere from 58% to 70%, depending on the caliber of QB I'm facing. The fact he was so immaculate was kind of surprising, since he was the most accurate QB in the league last season. As such, the Vikes were unable to reallyvsustain any drives, and I dominated time of possession by over 9 minutes.

                        Hope this helps. I'd love to help test the new playbooks as they become available.

                        Cheers!

                        The QBA slider in this game has always had a lot of AWR tied to it, so when you make them "less accurate", you also make them kinda stupid / tentative...

                        Lower QBA values also tell the AI that the "CPU can't pass", so the underneath coverage is weak...

                        As a result, my guess is that these issues are more slider, than playbook related...

                        Comment

                        • itbeme23
                          Pro
                          • Sep 2007
                          • 875

                          #87
                          Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                          Originally posted by KingV2k3
                          The QBA slider in this game has always had a lot of AWR tied to it, so when you make them "less accurate", you also make them kinda stupid / tentative...

                          Lower QBA values also tell the AI that the "CPU can't pass", so the underneath coverage is weak...

                          As a result, my guess is that these issues are more slider, than playbook related...
                          Normally, I would agree with you on this, because as you said, in previous iterations, the QBA slider has affected the CPU's tendency to throw the ball downfield. But this year, I haven't found that to be an issue. I've had QBA in the 20-25 range since I first started testing, and I haven't observed as much dink-dunk as I did in this game. Could be an anomaly, though. I'll do another test game.

                          Comment

                          • 4show10
                            Rookie
                            • Jul 2011
                            • 112

                            #88
                            Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                            Originally posted by xSABOx
                            Would make perfect sense if we could but for some reason EA doesn't allow you to assign custom playbooks under schemes...
                            That's the dumbest thing ever......I don't understand EA/Tiburon sometimes smh

                            Sent from my SM-G930T using Operation Sports mobile app

                            Comment

                            • booker21
                              MVP
                              • Jun 2003
                              • 4928

                              #89
                              Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                              I'm tired of the same play calling and while I don't like having to use 2nd controller I'm may give this a shot. Couple of questions

                              1- do you see any difference from playing against the CPU without being the "3rd qb"? Does the game is harder, easier or is exactly the same as playing entries CPU team (without the 2d controller)
                              2. Does the suggestion for user team is different? I don't think the suggestion use gameplan as it does for the CPU teams.


                              Sent from my iPhone using Tapatalk
                              English, is not my first language.

                              Comment

                              • roll2tide
                                3-4 Defense
                                • Aug 2006
                                • 231

                                #90
                                Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                                Originally posted by booker21
                                I'm tired of the same play calling and while I don't like having to use 2nd controller I'm may give this a shot. Couple of questions

                                1- do you see any difference from playing against the CPU without being the "3rd qb"? Does the game is harder, easier or is exactly the same as playing entries CPU team (without the 2d controller)
                                2. Does the suggestion for user team is different? I don't think the suggestion use gameplan as it does for the CPU teams.


                                Sent from my iPhone using Tapatalk
                                You have to understand, if you edit a playbook you will see that very few plays are starred 🌟for game plan. This is the reason the playcalling is always the same. If you want the CPU to use a custom playbook (that has a more complete gameplan) then you must have control of that team. This can only be done using a 2nd controller.

                                It's not that it is harder, but it does feel more like playing a smarter AI that calls a variety of plays.

                                Be Good Or Be Gone
                                Sent from Galaxy S8+
                                GT roll2tide
                                Let's play Madden or Fifa!
                                GT EarAssassin



                                Originally posted by ggsimmonds
                                You're doing it wrong EA

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