Optimum settings for QB to move?

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  • gman2774
    MVP
    • Mar 2004
    • 1067

    #16
    Re: Optimum settings for QB to move?

    Originally posted by jfsolo
    I just played against the Bucs myself, but Winston was out injured and the back up was a drafted 74 OVR, average QB. Using Trigger Happy, and Balanced, the game was basically a perfect experience based on all the factors. I'm 5 years deep in my CFM and have a really tough defense, so teams have a tough time moving the ball against me. I only had one sack(more on that later), and probably about 7 or 8 hurries.



    When that QB had great protection he was able to make some solid plays in the passing game, but when he was hurried he was mostly off target. He threw 2 picks and had a completion percentage of 55% He didn't have the physical tools or enough weapons to beat me, but he played a competent game. I won 24-13, it was a solid football game where the team with more talent just made a few more plays.



    I play on All-Pro with QB ACC at 40 both User and CPU, and CPU Pass Block at 58, Injuries at 35, Fatigue at 67, and 10 minute Quarters, no Accelerated Clock.



    Using the QB Traits adjustments and with the CPU pass blocking on 58, I've had really good, i.e., realistic sack and pressure numbers for a sizable sample of games(25+) The CPU QB A.I. does need work of course, but IMO, the CPU playcalling and team building are probably bigger issues.


    Well, on second thought....lol. All pro default online CFM. Normal speed. 15min quarters 16 ACC. Used the newest roster update. Bengals vs. Ravens (CPU). I changed Flacco to “trigger happy” while leaving everything else alone. He was already set to balanced. No statue effect at all. He got rid of the ball and any sack I got was earned via a blitz or legit good coverage. It was beautiful. Played a second game against Houston. Changed Watson to trigger happy/blanched and he was amazing as well. Scrambling, avoiding pressure, etc. You may be on to something here with trigger happy and balance combo. I need to test more but so far so good. Well done!


    Sent from my iPad using Operation Sports

    Comment

    • Darth Aegis
      Lord of Suffering
      • Jul 2012
      • 4169

      #17
      Re: Optimum settings for QB to move?

      Originally posted by SwaggerCoach
      Just completed a test game against Matt Ryan and the Atlanta Falcons.

      All Pro Sim.
      8 min quarters, no acc clock.

      Matt Ryan QB Traits:
      Throw Ball Away: Yes
      Sense Pressure: Trigger Happy
      Force Passes: Balanced
      High Motor: Yes

      Matt Ryan QB Ratings:
      Acceleration: 81
      BC Vision: 99
      Elusiveness: 99

      In addition, I also gave every single offensive lineman for the Falcons 99 stamina.

      Results:

      Matt Ryan 20/31 for 328 yards, 2 TD, 3 INT, 3 SACKS

      Ryan did an excellent job avoiding pressure (in fact, the best I've seen yet in Madden AI). I threw a good combination of blitzes at him and only one blitz really got home.

      I was so happy to see the trigger happy trait really kicking in. In the red zone, Shaq Thompson broke free completely untouched and immediately got in his face. Instead of taking the sack, Ryan forced a wild pass out of the back of the end zone. It was BEAUTIFUL.

      2 sacks came from DT Vernon Butler. 1 sack came from DT Star L.

      I was happy with how they played out - they felt realistic and organic. I was NOT seeing the usual 2 minute offense, immediate block shed sacks.

      Peppers and Addison were still creating solid disruption on the edge, and instead of taking sacks, it was forcing Ryan to throw earlier than he wanted to (resulting in pass break ups, wild throws, and INTs).

      So very very happy with these findings.

      I'm going to bump fatigue back up to 54 and keep testing - but from now on, I'm keeping every starting OL I'm going up against at 99 stamina. If someone gets injured, and a backup has to come in with low stamina, they will probably give up sacks - which would happen anyways in the NFL. So I'm happy with that.

      Will let everyone know how testing goes.
      I'm glad your having success with trigger happy. I've been using it since release. Works the best imo. The high motor trait is defined as a blocker will block the first guy and then go look for someone else to block. Think second level for the OL. That's why most if not all OL have that trait set to yes.
      OS needs a Thumbs DOWN button

      Playing:

      Comment

      • Darth Aegis
        Lord of Suffering
        • Jul 2012
        • 4169

        #18
        Re: Optimum settings for QB to move?

        I edit every player even on defense to use the high motor. This way there always looking for someone to block. I basically tested the traits for 17, almost the whole yr.
        OS needs a Thumbs DOWN button

        Playing:

        Comment

        • xSABOx
          Pro
          • Sep 2004
          • 846

          #19
          Re: Optimum settings for QB to move?

          Throw Ball Away: Yes
          Sense Pressure: Trigger Happy
          Force Passes: Ideal
          High Motor: Yes
          Type: Scrambler

          Just set this to EVERY QB and problem semi solved... try these for a game and let me know how it goes...
          DISCORD - Madden Modding Community Discord

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #20
            Re: Optimum settings for QB to move?

            Any more tests?

            Comment

            • NimitsTexan
              Banned
              • Mar 2007
              • 806

              #21
              Re: Optimum settings for QB to move?

              Originally posted by SwaggerCoach
              Increase acceleration and ball carrier vision to 80+ for all QB's.

              Big difference too.
              I seem to be getting the same effect (increasing willingness and ability to move and scramble) by decreasing Min Speed Threshold. Testing it in practice mode, it seemed to make AI QBs of all types much more difficult to sack. (At 40, it reduced sacks from about 5/10 on some play combinations to around 2/10). Notably, in static testing, I did not notice a significant increase in percentage of completions on plays not resulting in a sack.

              Obviously, the trade off in increased offense, particularly in the run game, might prove not worth it, but it is something worth testing.

              Comment

              • jfsolo
                Live Action, please?
                • May 2003
                • 12965

                #22
                Re: Optimum settings for QB to move?

                I've found that "Ideal" for forces passes will hold on to the ball too much and take a sack when letting their receiver try and win a 1 on 1 battle would be better. IMO, unless the dev team changes something on their end, then it's best for all QBs to be "balanced for forces passes. The problem for me is that on "Conservative" and "Ideal" forces passes, there aren't enough passes thrown away or scrambles attempted.

                In terms of Sense Pressure, "Paranoid" will have the least sacks with some bouts of wild inaccuracy and the most movement, "Trigger Happy" can throw some dots, but also some inaccurate passes that are more prone to be picked. "Ideal" Sense Pressure with "Balanced" Forces Passes, creates the best CPU challenge, IMO. They throw to the open receiver quickly and accurately, and even when hurried can make good throws, for example:


                <iframe src="https://onedrive.live.com/embed?cid=ED0B20C31146B329&resid=ED0B20C31146B329% 215089&authkey=AOqMlnqKAz6sYec" scrolling="no" allowfullscreen="" width="320" height="180" frameborder="0"></iframe>
                Jordan Mychal Lemos
                @crypticjordan

                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                Do the same thing tomorrow. And the next. Now do it forever.

                Comment

                • sccavs64
                  Pro
                  • Dec 2008
                  • 587

                  #23
                  Re: Optimum settings for QB to move?

                  Originally posted by jfsolo
                  I've found that "Ideal" for forces passes will hold on to the ball too much and take a sack when letting their receiver try and win a 1 on 1 battle would be better. IMO, unless the dev team changes something on their end, then it's best for all QBs to be "balanced for forces passes. The problem for me is that on "Conservative" and "Ideal" forces passes, there aren't enough passes thrown away or scrambles attempted.

                  In terms of Sense Pressure, "Paranoid" will have the least sacks with some bouts of wild inaccuracy and the most movement, "Trigger Happy" can throw some dots, but also some inaccurate passes that are more prone to be picked. "Ideal" Sense Pressure with "Balanced" Forces Passes, creates the best CPU challenge, IMO. They throw to the open receiver quickly and accurately, and even when hurried can make good throws, for example:


                  <iframe src="https://onedrive.live.com/embed?cid=ED0B20C31146B329&resid=ED0B20C31146B329% 215089&authkey=AOqMlnqKAz6sYec" scrolling="no" allowfullscreen="" width="320" height="180" frameborder="0"></iframe>
                  This is great, thanks for sharing. And just to confirm, are you testing this on All-Madden or All-Pro difficulty?

                  Comment

                  • jerwoods
                    MVP
                    • Jan 2009
                    • 2998

                    #24
                    Re: Optimum settings for QB to move?

                    i am makeing rosters and love this thead what do i need to do to make sacks more real

                    Comment

                    • SwaggerCoach
                      MVP
                      • Oct 2011
                      • 1342

                      #25
                      Re: Optimum settings for QB to move?

                      Originally posted by aholbert32
                      Any more tests?
                      Just had another game against the Bengals.

                      QB Traits
                      Sense Pressure: Trigger Happy
                      Force Passes: Balanced

                      QB Ratings:
                      Acceleration: 80+
                      BCV: 99
                      Elusiveness: 99
                      Spin move: 99
                      Stiff arm: 99
                      Juke move: 99

                      *Why not - just curious to see what would happen. The 99 spin, stiff arm, and juke ratings didn't really do much*

                      CPU O-lineman ratings:
                      Stamina: All 99

                      My DE Mario Addison was injured going into the game...and my D line isn't exactly all that stacked now.

                      But only two sacks in this game.

                      One came from DT K. Short and the other from a LB blitz thanks to Shaq Thompson.

                      Aside from awareness, pass blocking, and impact blocking, I really feel stamina is the most crucial rating for sacks.

                      With 99 stamina, I'm not seeing any more back to back, hurry up offense sacks.

                      I'm going to keep testing but I'm liking what I'm seeing with this. Add in custom CPU playbooks with no 4 verts, curls, or spacing plays...and the CPU is giving me a big challenge. Even on all pro.

                      Comment

                      • SwaggerCoach
                        MVP
                        • Oct 2011
                        • 1342

                        #26
                        Re: Optimum settings for QB to move?

                        Just finished a game against Kurt Cousins and the Redskins.

                        I think I'm onto something here. I simply adjusted Cousins' player style to SCRAMBLING QB. I went into his player info tab and made him a MOBILE QB as well for good measure.

                        I also bumped his AGILITY up to 80. Might keep tweaking agility and even testing it at 99 just to see what happens.

                        Cousins made several concerted efforts to avoid pressure and even evaded the rush off the edge to throw the ball out of bounds. Both sacks I had were very fair - and he was even scrambling to try to get out of the pocket to throw the ball away.

                        Final Stats:
                        Cousins 18/28 - 289 yards - 1 TD 0 INT - 2 sacks

                        QB TRAITS:
                        Throw Ball Away: YES
                        Sense Pressure: TRIGGER HAPPY
                        Force Passes: BALANCED
                        QB Style: SCRAMBLING

                        QB RATINGS:
                        Agility: 75

                        CPU OFFENSIVE LINE RATINGS:
                        Stamina: 99

                        I'm going to replay the same exact team again tomorrow and see what happens. I'm heavily leaning toward giving every QB the scrambling and mobile type. Cousins didn't even take off once on me. So making these adjustments haven't seemed to impact the QB's "real life" style that much. If anything, it makes them play much more lifelike and not like an idiotic stone statue oblivious to anyone around them.

                        Comment

                        • xSABOx
                          Pro
                          • Sep 2004
                          • 846

                          #27
                          Re: Optimum settings for QB to move?

                          Originally posted by SwaggerCoach
                          Just finished a game against Kurt Cousins and the Redskins.

                          I think I'm onto something here. I simply adjusted Cousins' player style to SCRAMBLING QB. I went into his player info tab and made him a MOBILE QB as well for good measure.

                          I also bumped his AGILITY up to 80. Might keep tweaking agility and even testing it at 99 just to see what happens.

                          Cousins made several concerted efforts to avoid pressure and even evaded the rush off the edge to throw the ball out of bounds. Both sacks I had were very fair - and he was even scrambling to try to get out of the pocket to throw the ball away.

                          Final Stats:
                          Cousins 18/28 - 289 yards - 1 TD 0 INT - 2 sacks

                          QB TRAITS:
                          Throw Ball Away: YES
                          Sense Pressure: TRIGGER HAPPY
                          Force Passes: BALANCED
                          QB Style: SCRAMBLING

                          QB RATINGS:
                          Agility: 75

                          CPU OFFENSIVE LINE RATINGS:
                          Stamina: 99

                          I'm going to replay the same exact team again tomorrow and see what happens. I'm heavily leaning toward giving every QB the scrambling and mobile type. Cousins didn't even take off once on me. So making these adjustments haven't seemed to impact the QB's "real life" style that much. If anything, it makes them play much more lifelike and not like an idiotic stone statue oblivious to anyone around them.
                          Swagger, I posted it earlier.. just make every ab a scrambler and mobile it removes the statue QB issue... the only problem is they don’t take off like a real QB should but at least cures the sack issue...
                          DISCORD - Madden Modding Community Discord

                          Comment

                          • SwaggerCoach
                            MVP
                            • Oct 2011
                            • 1342

                            #28
                            Re: Optimum settings for QB to move?

                            Just played the follow up Panthers vs Redskins game.

                            Same exact settings for Kirk Cousins and the Redskins.

                            BEST game of the year for AI QB play yet. Washington only surrendered 1 SACK.

                            Cousins stat line:

                            18/27 for 260 yards, 2 TD, 2 INT


                            Very pleased with what I saw. Like Sabo said, I think MOBILE type and SCRAMBLING style pretty much fixes the sack issue COMBINED with custom AI playbooks and player rating tweaks to put it over the top.

                            Very very happy.

                            Comment

                            • capa
                              Banned
                              • Jul 2002
                              • 5321

                              #29
                              Re: Optimum settings for QB to move?

                              It is so interesting that a few users here have pretty much addressed the statue QB issue with the changes and edits described in this thread, and yet EA says they are looking at it and require more time.

                              I know they visit the site from time to time but man, they could really benefit by reading some of these threads and ease their troubleshooting/bug detection process.

                              Dollars to donuts the "fix" they come forward with (if they do) will still be lacking and probably will affect other areas of gameplay.

                              C

                              Comment

                              • roadman
                                *ll St*r
                                • Aug 2003
                                • 26339

                                #30
                                Re: Optimum settings for QB to move?

                                Slider makers can get the game playing fairly close to realism(based on the players skill set and what they consider realism) and that is what the sliders are there for.

                                Legacy coding is a whole another ball of wax, features on top of features over the years.

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