Optimum settings for QB to move?

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  • UtahUtes32
    MVP
    • Jul 2007
    • 1782

    #46
    Re: Optimum settings for QB to move?

    There seem to be a lot of ideas in this thread. What is the combination that is actually working?

    Comment

    • Hunkerdown
      MVP
      • Apr 2007
      • 5415

      #47
      Re: Optimum settings for QB to move?

      I have personally tried QB traits and scheme changes to try to resolve issue post patch. Some games it seems good, but others sack city returns. I have hardly touched Madden besides testing this again after last patch, still statue sacks appeared, no matter what adjustments I make. Madden continues to not be in my sports game rotation because of this. I have gotten FIFA, NHL, and NBA 2K all playing great and fun. Hopefully Madden will get another patch with this fix included. We all should not have to try fishing for all these solutions just to get QB AI to not take statue sacks. Its obvious to me they could fix it if they want to, as some QB's in game play just fine.

      Comment

      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #48
        Re: Optimum settings for QB to move?

        Originally posted by Hunkerdown
        I have personally tried QB traits and scheme changes to try to resolve issue post patch. Some games it seems good, but others sack city returns. I have hardly touched Madden besides testing this again after last patch, still statue sacks appeared, no matter what adjustments I make. Madden continues to not be in my sports game rotation because of this. I have gotten FIFA, NHL, and NBA 2K all playing great and fun. Hopefully Madden will get another patch with this fix included. We all should not have to try fishing for all these solutions just to get QB AI to not take statue sacks. Its obvious to me they could fix it if they want to, as some QB's in game play just fine.
        I am just not sure it's fixable within a title update based on what Clint stated when this last title update.

        Comment

        • Hunkerdown
          MVP
          • Apr 2007
          • 5415

          #49
          Re: Optimum settings for QB to move?

          Originally posted by roadman
          I am just not sure it's fixable within a title update based on what Clint stated when this last title update.
          Well that sucks, guess trade in why i can get something for it. I have EA access so can always download 17 or 16 for madden fix.

          Xbox GT: Hunkerdown
          Mixer: HUNKERDOWN
          Twitch: Hunkerdownuga
          "Hunkerdown's Franchise TV"

          Madden 18 - Still Waiting on patch to fix QB AI.
          NBA 2K18 - Hawks Myleague
          FIFA 18 - Orlando City
          NHL 18 - New Jersey Devils
          F1 2017 - Ferrari Career

          Comment

          • SwaggerCoach
            MVP
            • Oct 2011
            • 1342

            #50
            Re: Optimum settings for QB to move?

            I'm also noticing very inconsistent results.

            I thought I had everything figured out until I sacked New Orleans 8 times.

            OK...back to the drawing board.

            Checked out TDawg's slider thread on the effects PENALTY SLIDERS have on gameplay...and tried setting OFFSIDES to 0.

            Carolina (me) vs Pittsburgh (CPU).

            While still doing the same QB tweaks/edits to Big Ben (Trigger happy, force passes balanced, throw ball away yes, 99 elusiveness, 99 bcv, mobile/scrambling) I also increased his speed and acceleration to 80+.

            This was the most fun Madden game I've played yet. I sacked Big Ben only once on a safety blitz. And with offsides at 0, the pass rush felt.. different. Not quite as easy. Going to continue testing this and see what I find.

            It's so frustrating because I get my hopes up after 2-3 games in a row...all for it to come crumbling down.

            But that's what I'm currently going with. We'll see.

            Comment

            • Darth Aegis
              Lord of Suffering
              • Jul 2012
              • 4169

              #51
              Re: Optimum settings for QB to move?

              Originally posted by SwaggerCoach
              I'm also noticing very inconsistent results.

              I thought I had everything figured out until I sacked New Orleans 8 times.

              OK...back to the drawing board.

              Checked out TDawg's slider thread on the effects PENALTY SLIDERS have on gameplay...and tried setting OFFSIDES to 0.

              Carolina (me) vs Pittsburgh (CPU).

              While still doing the same QB tweaks/edits to Big Ben (Trigger happy, force passes balanced, throw ball away yes, 99 elusiveness, 99 bcv, mobile/scrambling) I also increased his speed and acceleration to 80+.

              This was the most fun Madden game I've played yet. I sacked Big Ben only once on a safety blitz. And with offsides at 0, the pass rush felt.. different. Not quite as easy. Going to continue testing this and see what I find.

              It's so frustrating because I get my hopes up after 2-3 games in a row...all for it to come crumbling down.

              But that's what I'm currently going with. We'll see.
              Yep offside affects how hard the dline/blitz aggression. I believe this and false starts setting should be the same. So the Ol is on the same level.
              OS needs a Thumbs DOWN button

              Playing:

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #52
                Re: Optimum settings for QB to move?

                Originally posted by SwaggerCoach
                I'm also noticing very inconsistent results.



                I thought I had everything figured out until I sacked New Orleans 8 times.



                OK...back to the drawing board.



                Checked out TDawg's slider thread on the effects PENALTY SLIDERS have on gameplay...and tried setting OFFSIDES to 0.



                Carolina (me) vs Pittsburgh (CPU).



                While still doing the same QB tweaks/edits to Big Ben (Trigger happy, force passes balanced, throw ball away yes, 99 elusiveness, 99 bcv, mobile/scrambling) I also increased his speed and acceleration to 80+.



                This was the most fun Madden game I've played yet. I sacked Big Ben only once on a safety blitz. And with offsides at 0, the pass rush felt.. different. Not quite as easy. Going to continue testing this and see what I find.



                It's so frustrating because I get my hopes up after 2-3 games in a row...all for it to come crumbling down.



                But that's what I'm currently going with. We'll see.


                Do you still see offsides called ?


                Sent from my iPhone using Tapatalk Pro

                Comment

                • bad_philanthropy
                  MVP
                  • Jul 2005
                  • 12167

                  #53
                  Re: Optimum settings for QB to move?

                  At least this is happening.

                  Comment

                  • NimitsTexan
                    Banned
                    • Mar 2007
                    • 806

                    #54
                    Re: Optimum settings for QB to move?

                    Granting the obvious caveat that I have no idea how Madden AI is programmed, it seems from observation that the AI QBs just make their decisions too slowly. Most sacks, the AI QB does at the very end try todo something (scramble, throw) to avoid the sack, but it is invariably too late. It feels, honestly, as if AI QBs have been intentionally dumbed down, in as much as with a player controlled QB I can generally scramble or throw it away in time. If there were someway to just globally increase the awareness and decision speed of AI QBs across the board, it would make the game much more enjoyable against the AI. Admittedly, probably it is not that simple or it would already have been done, but still given the QBs were able to avoid the sack much better in last year’s title, it seems the fix should be within the Madden team’s grasp.

                    Comment

                    • bcruise
                      Hall Of Fame
                      • Mar 2004
                      • 23274

                      #55
                      Re: Optimum settings for QB to move?

                      Originally posted by bad_philanthropy
                      At least this is happening.

                      Huge. Hopefully he's looking at it for a patch and not '19.

                      Comment

                      • michdb8
                        Rookie
                        • Jan 2017
                        • 282

                        #56
                        Re: Optimum settings for QB to move?

                        after play a match against the QB we edited do you guys bring back the bc vision and elusiveness for the rest of the session, in case I don't change that ratings are gonna influent on the QB stats? QB trait I must change back due makes the stats more realistic,

                        Comment

                        • RogueHominid
                          Hall Of Fame
                          • Aug 2006
                          • 10900

                          #57
                          Re: Optimum settings for QB to move?

                          Originally posted by NimitsTexan
                          Granting the obvious caveat that I have no idea how Madden AI is programmed, it seems from observation that the AI QBs just make their decisions too slowly. Most sacks, the AI QB does at the very end try todo something (scramble, throw) to avoid the sack, but it is invariably too late. It feels, honestly, as if AI QBs have been intentionally dumbed down, in as much as with a player controlled QB I can generally scramble or throw it away in time. If there were someway to just globally increase the awareness and decision speed of AI QBs across the board, it would make the game much more enjoyable against the AI. Admittedly, probably it is not that simple or it would already have been done, but still given the QBs were able to avoid the sack much better in last year’s title, it seems the fix should be within the Madden team’s grasp.
                          Agreed, but/and a related issue is that if they increase CPU QB AWR & decision making without ensuring that accuracy is tuned more realistically, then we're back to the Robo QB issue of Madden's past.

                          Comment

                          • UtahUtes32
                            MVP
                            • Jul 2007
                            • 1782

                            #58
                            Re: Optimum settings for QB to move?

                            So here's the thing:
                            1. QB is the hardest position to play in sports
                            2. Your A.I. can only be as "smart" as the humans who code it..

                            Programming CPU QB play must be extremely difficult to do because you have to tell the QB what he will do perfectly. THEN how do you SCALE the QB play as ratings go down?

                            Imagine the brain power that has to go into a simple decision such as: "A QB with 82 awareness will not see this corner route open against this cover 1 press on 2nd and 6, when a pass rusher is 2.8 yards away and the free safety is 7 yards inside of the route."

                            I think if you were programming robo QB it would be easier, but scaling it down due to ratings is the problem I see.. And I'm just talking awareness. And when do they tuck and run? When should they throw it away? Not easy to program....

                            Comment

                            • Darth Aegis
                              Lord of Suffering
                              • Jul 2012
                              • 4169

                              #59
                              Re: Optimum settings for QB to move?

                              Originally posted by Trojan Man
                              Agreed, but/and a related issue is that if they increase CPU QB AWR & decision making without ensuring that accuracy is tuned more realistically, then we're back to the Robo QB issue of Madden's past.
                              Robo CPU Qb has not been fixed on All Madden if u leave the slider at 50. You'll see rookie qbs going 14-15. It's still a issue.
                              OS needs a Thumbs DOWN button

                              Playing:

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #60
                                Re: Optimum settings for QB to move?

                                Originally posted by pimpycraig
                                So here's the thing:
                                1. QB is the hardest position to play in sports
                                2. Your A.I. can only be as "smart" as the humans who code it..

                                Programming CPU QB play must be extremely difficult to do because you have to tell the QB what he will do perfectly. THEN how do you SCALE the QB play as ratings go down?

                                Imagine the brain power that has to go into a simple decision such as: "A QB with 82 awareness will not see this corner route open against this cover 1 press on 2nd and 6, when a pass rusher is 2.8 yards away and the free safety is 7 yards inside of the route."

                                I think if you were programming robo QB it would be easier, but scaling it down due to ratings is the problem I see.. And I'm just talking awareness. And when do they tuck and run? When should they throw it away? Not easy to program....
                                Its actually not that hard. Especially when it comes to QBs evading the rush. Why? Because they have features/ratings/traits that SHOULD control that. The AI controlling Cam Newton should calculate:

                                "Rush is coming from the left side (how quickly should depend on his Awareness rating)...Cam's Sense Pressure trait is "Trigger Happy"...Cam's throw ball away trait is off....Cam is a scrambling QB = Attempt a scramble to the right."

                                Ive seen AI behind the scenes for a couple of sports games and the AI is constantly calculating what to do down to the second. I think thats the case for Madden too. Its just that the AI (as a whole) is too slow to identify pressure and unable to make the right decision based on the player's traits. That poor programming not because its difficult just because its poor programming.

                                I'm VERY pro developer. I see how hard that the devs on the game I help on work so I'm very sympathetic to how difficult it can be. My issue is Madden is EA's #1 sports game in the US. They should have more than 1 person developing the AI. If they dont, thats a poor use of resources. If they do, than I find it crazy that multiple people (and the QC team) missed the fact that QBs werent scrambling regularly and taking a ton of sacks.

                                Comment

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