Adding Replayability to Franchise

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  • Toupal
    MVP
    • May 2014
    • 1296

    #1

    Adding Replayability to Franchise

    HOW CAN WE ADD REPLAYABILITY TO MADDEN?

    During a recent interview with Rex Dickson, Rex expressed the idea of incorporating a feature/ reward system to entice Madden players to continue playing and do more than just “win a Super Bowl and repeat”. Many ideas have been tossed around on these forums, and it appears the idea of ranking people online is not what the community wants. I believe the answer has been in Madden for some time now, but it has not yet been used properly. The idea would be a legacy tracker/ hall of fame chaser.

    Hall of Fame
    One of the greatest honors in all of football is to be inducted into the hall of fame. The only thing Madden has to show for the Hall of Fame is a one sentence tweet hidden amongst the news feed immediately after the season.

    One thing that would add an extra element to a franchise is fighting with other players (online or offline) for a spot in the hall of fame and a shot of "Being the G.O.A.T. The tracking measurement for this would be Legacy Points.



    Compared to all other players currently fighting for a position in the hall of fame, legacy points would be used to measure who is in and who is out. Each position would have different standards and bench marks to get into the hall of fame so that way lineman would have just as much chance at making it in as a quarterback.

    Legacy Points: Stats

    Statistical Legacy Points would be added up very similarly to an already existing formula. That formula is fantasy football scoring. Fantasy scoring is the perfect way to measure the statistical numbers that players put up. Scoring would go as such (open different scoring features):

    Offensive Players
    Passing Yards: 1 point per 25 yards
    Passing Touchdowns: 4 points
    Passing Interceptions: -2 points
    Rushing Yards: 1 point per 10 yards
    Rushing Touchdowns: 6 points
    Receptions: 1 points
    Receiving Yards: 1 point per 10 yards
    Receiving Touchdowns: 6 points
    Fumbles Lost: -2 points
    Fumble Recovered for a Touchdown: 6 points
    Individual Defensive Players
    Solo Tackles: 1 point
    Assisted Tackles: ½ point
    Sacks: 4 points
    Sack Yards: 1 point per 10 yards
    Tackles For Loss: 1 point
    Quarterback Hits: 1 point
    Passes Defended: 1 point
    Interceptions: 4 points
    Fumbles Forced: 3 points
    Fumbles Recovered: 3 points
    Defensive Touchdowns: 6 points
    Kicking
    PAT Made: 1 point
    FG Made (0-49 yards): 3 points
    FG Made (50+ yards): 5 points


    As an example, I will use a few famous NFL players by their career;
    Joe Montana: YDS 40,551 (1622 pts)+ TDS 273 (1092 pts)- INT 96 (-192 pts)= 2522pts
    Brett Favre: YDS 71,838 (2,874 pts)+ TDS 508 (2,032 pts)- INT 336 (-672 pts)= 4234pts

    Walter Payton: YDS 16,726 (1673 pts)+ TDS 110 (660 pts)+REC 492 (492 pts)+RYDS 4538 (454 pts) RTDS 15 (90pts)= 3369pts
    Ladanian Tomlinson:YDS 13,684 (1368 pts)+ TDS 145 (870 pts)+ REC 624 (624 pts)+ RYDS 4772 (477 pts) RTDS 17 (102pts)= 3441pts

    Jerry Rice: YDS 22,895 (2,290pts)+ REC 1549 (1549 pts)+ TDS 197 (1182pts)= 5021pts
    Michael Irvin: YDS 11904 (1190 pts)+ REC 750 (750pts)+ TDS 65 (390pts) =2330pts

    Reggie White: TKL 1048 (1048 pts)+ Sack 198 (792 pts)=1840pts
    Lawrence Taylor: 1089 (1089 pts)+ Sack 132.5 (530 pts)+ Ints 9 (36)= 1655pts
    Granted not every stat was included into this such as kick return yards, defensive touchdowns, fumbles, etc… This is just a base idea.

    Legacy Points: Success
    Now of course we know that there is more to tracking someone’s legacy/ HOF progress than just stats. Another factor into a players success is can they win? To add to the formula are total wins, rivalry wins, playoff wins, and super bowl wins. The points for such would go like:

    Home Win: 4 pts
    Road Win: 5 pts
    Rivalry/ Division Win: 10 pts
    Win the Division: 25pts
    Wildcard Win: 20 pts
    Divisional Round Win: 50 pts
    Conference Championship Win: 100 pts
    Super Bowl Win: 200 pts
    These numbers would be divided in half for bench players.


    To add these numbers to our previous players:
    Joe Montana: Stats (2522 pts)+ Wins 117 (468pts)+ Playoff Wins 12 (600pts)+ Conference 4 (400pts)+ SB 4 (800pts)= 4709 pts
    Brett Favre: Stats (4234 pts)+ Wins 186 (744pts)+Playoff Wins 11 (550pts)+ Conference 1 (100pts)+ SB 1 (200pts)= 5828 pts

    ints: Awards[/U][/B]

    To add to the legacy of most NFL Players, another huge consideration is the hardware that the bring home. These can be calculated by the following:

    Rookie of the _____.
    Week: 5pts
    Year: 50 pts

    Player of the _____.
    Week: 10 pts
    Year: 100 pts

    NFL MVP: 150 pts

    Pro-Bowl 25 pts

    NFL Top 100
    100-Ranking= PT Total
    1st= 99 pts
    19th= 81pts

    Game MVP
    Regular Season: 5pts
    Playoff: 25pts
    Super Bowl: 150 pts


    To add to the QB points (excluding game MVPs and weekly awards)

    Joe Montana: 4709 pts+ Pro Bowls 8 (200pts)+ NFL MVP 2 (300pts)+ SB MVP 3 (450pts)= 5659 pts
    Brett Favre: 5828 pts+ Pro Bowls 11 (275pts)+ NFL MVP 3 (450pts)+ SB MVP 0= 6553 pts


    Granted, a players success is not as simple as breaking down numbers, wins, and awards. There will always be the Brady vs Montana vs Manning debate. There are even some factors that are hard to account for like considering the talent around a player or the success of a team. Reason why people regards Jim Brown or Barry Sander better than Emmitt Smith despite all the records and Super Bowls.

    What would be other scoring features for legacy points? Is there something I missed, over/ under valued? Share your thoughts.

    Records and Rewards
    Now that we have a method of tracking success, it is time Madden makes recording breaking exciting and something to brag about. How does Madden celebrate/ reward a record getting broken? There are several answer to these questions:

    Cards/ Trophies: Anytime you pass a players significant career stat line, you can unlock a MUT card for that player. For example, if you have a franchise were Adrian Peterson is your running back, and he passes Eric Dickerson on the all-time rushing yard list, you unlock one of his MUT cards. If you then pass Eric Dickerson in career TD’s, you get another card. If you collect both, you can then unlock THE ERIC DICKERSON MUT card with a 99 overall rating. This allows you to experience both franchise mode and MUT if you wish making you feel more invested and pride, as well as educated on a little NFL history. The ultimate goal for a running back would be to ultimately break Emmitt Smith’s records.

    Celebration: Similar to a Super Bowl victory, if you have a player like Drew Brees pass Peyton Manning for most passing yards all-time, the game would stop and recognize Brees and his efforts. It would be the main story of the week, and almost every game after would mention Brees’ record.

    Share: As well as tracked within your CFM, your players legacy scores could be tracker online as well, and compared to everyone else that plays Madden. If you have a 14 year career with Leonard Fournette, and rack-up more legacy points than Emmitt Smith, you could see where your 9,010 legacy points rank up compared to someone who may have achieved 10,034 legacy points with Dalvin Cook.


    If you have made it this far, I thank you and would like to hear your feedback or ideas on what Madden can do to add replayability to the franchise mode.
  • Datninja619
    MVP
    • Jul 2012
    • 1918

    #2
    Re: Adding Replayability to Franchise

    Players need a personality.

    Sent from my SM-G950U using Operation Sports mobile app

    Comment

    • saintrules
      MVP
      • May 2016
      • 1393

      #3
      Re: Adding Replayability to Franchise

      I can definitely appreciate a longer post with a well thought out idea. +1 buddy.

      I think tracking the legacy of a player is definitely a good idea. The NFL is more player focused over team. Yet, Madden 18's CFM barely differentiates each player...there's almost no uniqueness minus their OVR & style of play (one cut, speed, red zone, playmaker)...so I think this is a good idea. I'd like to see the news & media address someone who is doing something incredible, like on pace for 30 TD's or getting onto an All Time list. Records are big on TV so why are they so small on the video game?

      I'm not so hot on tracking my CFM to other people's, that's mostly why I don't play online, I don't care what others are doing. That's just me, maybe others feel differently.

      In terms of my thoughts for replay, it all still boils down to some sort of legacy or coaching mode like NCAA 14. I don't want to play with the same franchise for 15 seasons & I definitely don't want to do a 32 team control CFM. I need something to do other than try and win the super bowl every season, it gets old fast.
      ~ Return of the King ~

      Comment

      • saintrules
        MVP
        • May 2016
        • 1393

        #4
        Re: Adding Replayability to Franchise

        Originally posted by saintrules
        I can definitely appreciate a longer post with a well thought out idea. +1 buddy.

        I think tracking the legacy of a player is definitely a good idea. The NFL is more player focused over team. Yet, Madden 18's CFM barely differentiates each player...there's almost no uniqueness minus their OVR & style of play (one cut, speed, red zone, playmaker)...so I think this is a good idea. I'd like to see the news & media address someone who is doing something incredible, like on pace for 30 TD's or getting onto an All Time list. Records are big on TV so why are they so small on the video game?

        I'm not so hot on tracking my CFM to other people's, that's mostly why I don't play online, I don't care what others are doing. That's just me, maybe others feel differently.

        In terms of my thoughts for replay, it all still boils down to some sort of legacy or coaching mode like NCAA 14. I don't want to play with the same franchise for 15 seasons & I definitely don't want to do a 32 team control CFM. I need something to do other than try and win the super bowl every season, it gets old fast.


        Which this brings me to another point...

        Every season in CFM feels disconnected from the year prior, which completely COMPLETELY kills my immersion. I don't think I've heard the commentary ever say something like "and here's Dallas, the defending Super Bowl Champions..." ...it's basically like it resets itself every season & has short term memory loss. Come on man, it's 2017.
        ~ Return of the King ~

        Comment

        • triplechin
          Pro
          • Jul 2010
          • 594

          #5
          Re: Adding Replayability to Franchise

          Maybe it would get the online CFM guys juices going, idk. I feel like it is odd to compare single player franchises.

          I can see it helping with making people want to play as a player rather than a coach or owner just for that competitive aspect. Although I think it would also help if playing as a player was more entertaining than staring at wet cardboard lol.
          51 & 55

          FRANCHISE OVERHAULED
          https://forums.operationsports.com/f...verhauled.html

          PROGRESSION OVERHAULED
          https://forums.operationsports.com/f...verhauled.html

          Comment

          • Toupal
            MVP
            • May 2014
            • 1296

            #6
            Re: Adding Replayability to Franchise

            Originally posted by saintrules
            I can definitely appreciate a longer post with a well thought out idea. +1 buddy.

            I think tracking the legacy of a player is definitely a good idea. The NFL is more player focused over team. Yet, Madden 18's CFM barely differentiates each player...there's almost no uniqueness minus their OVR & style of play (one cut, speed, red zone, playmaker)...so I think this is a good idea. I'd like to see the news & media address someone who is doing something incredible, like on pace for 30 TD's or getting onto an All Time list. Records are big on TV so why are they so small on the video game?

            I'm not so hot on tracking my CFM to other people's, that's mostly why I don't play online, I don't care what others are doing. That's just me, maybe others feel differently.

            In terms of my thoughts for replay, it all still boils down to some sort of legacy or coaching mode like NCAA 14. I don't want to play with the same franchise for 15 seasons & I definitely don't want to do a 32 team control CFM. I need something to do other than try and win the super bowl every season, it gets old fast.
            I will admit that the idea of an online legacy tracker does not sound fun. However, it does not harm in throwing that feature out there.

            Comment

            • Cnada
              Rookie
              • Mar 2009
              • 407

              #7
              Re: Adding Replayability to Franchise

              They added the legacy thing LONG ago and no one cares for it now, why would they later

              CFM needs story, tough decisions, real decisions.

              To do this I think we need dynamic stats to return, one year wonder players.
              Suspensions, UDFA surprises etc!

              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #8
                Re: Adding Replayability to Franchise

                Suspensions won't happen with the NFL badge in place.

                Just make CFM deep with a lot of different options available.

                Comment

                • ASZEMPLE
                  Rookie
                  • Apr 2017
                  • 162

                  #9
                  Re: Adding Replayability to Franchise

                  How about adding the crib from NFL 2k5 and have a trophy room display


                  Sent from my iPhone using Operation Sports
                  "2k Football Now" - https://www.youtube.com/channel/UCal...MK48agD-UwulGw

                  Comment

                  • PhillyPhanatic14
                    MVP
                    • Jun 2015
                    • 4825

                    #10
                    Re: Adding Replayability to Franchise

                    They need CPU that's actually worth playing. I'll play in a 16 user CFM regardless of additions, but playing in a 1 user CFM is pointless when I can beat CPU by 60 points every game, regardless of their team, on All-Pro 5 min Q's. CPU is way too easy this year and I haven't played much solo CFM because of it. Make CPU a challenge and it'll be a game worth playing solo, but until then I don't think any of these improvements will keep my attention.

                    Comment

                    • reyes the roof
                      Hall Of Fame
                      • Mar 2009
                      • 11521

                      #11
                      Re: Adding Replayability to Franchise

                      I don't need all those bells and whistles to keep me playing, just make each team feel/play different and give me deeper commentary that references what all is happening in my CFM, not just the generic "they lost last week, but now they're at home" lines. I do like the idea of acknowledging records being broken. I broke the single game rushing yards and TD record thanks to the pancake issue and it didn't even get a mention

                      Comment

                      • mtmetcalfe
                        Rookie
                        • Jun 2009
                        • 491

                        #12
                        Re: Adding Replayability to Franchise

                        Great post Toupal. I appreciate the time and thought you put into it. These are the kind of discussions we need to be having because by the looks of things I’d say Rex is lost in the weeds.

                        The big thing for me is still having distinguishing players on and off the field(signature player movements for one example). Another thing they need to tap into is the ebbs and flows of a football team from season to season. With confidence and chemistry they may already have the systems to do so with a little tweaking.

                        Comment

                        • spmsr2616
                          Rookie
                          • Oct 2016
                          • 43

                          #13
                          Re: Adding Replayability to Franchise

                          How about a coaching carousel like they had in ncaa and in madden before I forget which year it was where you could cherry pick another's team coaching staff

                          Sent from my SAMSUNG-SM-G891A using Operation Sports mobile app

                          Comment

                          • OhMrHanky
                            MVP
                            • Aug 2012
                            • 1898

                            #14
                            Re: Adding Replayability to Franchise

                            Originally posted by ASZEMPLE
                            How about adding the crib from NFL 2k5 and have a trophy room display


                            Sent from my iPhone using Operation Sports


                            I swear, it never gets old. And, I mean this in a positive ‘madden should do this’ way. The trophy room was the bomb in that game. And, it was something completely unexpected, actually. But, for that time period, was very well done. Forget the hockey game (although, I have to admit, I played it quite a bit. Lol), just the trophies, alone, were solid. Just looking at your numerous Super Bowl trophies, and mvps, and whatnot. In terms of Rex’s idea of earning stuff throughout the lifespan of CFM? Different/better trophies?

                            And, to the OP, I like your ideas, in general, and I was thinking of a ‘player card’ type system that could be MUT or Non-MUT related, so I think you’re hitting that well. From the most simplistic POV of just getting ‘cooler’ looking cards as your player gets better. U know like the special football cards in real life? Superstar card. Rookie card. High draft pick card. They may do this all in MUT, already. But, again, I think it would make madden happy if u could incorporate MUT into CFM. Lol. Which, in general, I’m against. But, as a cfm’er, I wouldn’t mind collecting cards of my top players, especially players I drafted and made Hall of Famers or something. So, madden should be able to incorporate a card based type system.

                            I think they could give out celebrations as well. And, if so, they need to change to u controlling your celebration like fifa. This would be huge to be able to select your own celebration. And, by leveling up through CFM, u continuously get newer celebrations.

                            As Rex says, himself, ‘it’s like fitting square pegs in round holes.’ Lol. And, that kills me. I’m a Destiny grinder. I get the destiny video game model, and I understand game companies wanting to model after it. But, not every game can or should use that model. Not every game mode needs to use that model, either. Madden already has MUT. They have their game mode that is an everyday thing with ‘compulsion’ or whatnot. CFM doesn’t need to have that. CFM just needs to be ‘better’. Lol. More realistic. More immersion. That’s what should be most important for that mode. And, if they made it that way, more players would play it for longer periods of time. If it felt more realistic, it would ‘force’ people to want to play it. THAT is where the compulsion comes from for CFM. Simply making it more realistic. Feel like you’re ‘inside’ the ‘world of the nfl’.


                            Sent from my iPhone using Tapatalk

                            Comment

                            • OhMrHanky
                              MVP
                              • Aug 2012
                              • 1898

                              #15
                              Re: Adding Replayability to Franchise

                              Originally posted by reyes the roof
                              I don't need all those bells and whistles to keep me playing, just make each team feel/play different and give me deeper commentary that references what all is happening in my CFM, not just the generic "they lost last week, but now they're at home" lines. I do like the idea of acknowledging records being broken. I broke the single game rushing yards and TD record thanks to the pancake issue and it didn't even get a mention


                              Hmm. I was close to break the single season receiving yards record with Julio, and they mentioned it a few times. I didn’t happen to break it. But, they mentioned it when I was close. Same with Freeman. I think I ended up with 23 TDs and they actually ran off previous players when I got 20, 21, and 22. Meaning, they said something like, ‘with 20 TDs this season, that ties him for 5th all time with Adrian Peterson’

                              So, I’ve heard some mention of records. Not sure how complete or whether they have career records or not. But, they mentioned those single season records.


                              Sent from my iPhone using Tapatalk

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