Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
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Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
Any other input on what that guy said about cut days? Is this truly an issue now?
Sent from my Moto G (5) Plus using Operation Sports mobile app*AKA NFC3PO on the Madden Modding Discord*Comment
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Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
The punting into the wind issue for the CPU has existed since day one. It can happens indoors or outdoors. And the CPU won't always do it for some reason. I'm not sure what triggers it, but you can play the same game against a CPU opponent over and over and the CPU will punt normally probably 75% of the time. And then the other 25% it punts really short for 2 of the 4 quarters.
It sucks, but hasn't been game breaking for me. And funnily enough it has caused me to muff several punts if I'm not paying attention and don't switch to my returner before the ball is snapped. If you have control of the returner before the ball is snapped you can fair catch call and stay away. So, in a way I do kind of enjoy it because it forces me to pay attention and make sure I select my returner before the snap. Otherwise there is a good chance I'm muffing a punt and giving the ball back to the CPU.
As for long punts with the aid of the wind, that is not an issue. Madden's punting with the aid of the wind has always been unrealistic. Heck, with a regular kicker you can make record breaking FG's if the wind is strong enough behind your back. Had the CPU make a 62 yarder and several 60 yarders over the course of my 4 seasons in my CFM.
U know, it really just looks like a logic issue. Or, mostly a logic issue, I should say. From what I’ve seen/noticed, I feel like the cpu always chooses ‘sky punt’ when near the 50 or specifically on my side of the field. Kicking a sky punt into the wind then affects it even more causing the ridiculously short punts. So, in essence, they need to just not sky punt into high winds.
However, the overall punting logic has been broken for years b4 they even added sky punt. So, while the sky punt is a part of the issue, they need to address the overall AI punt choices, period. Forgetting completely about the sky punt, the cpu has been kicking out of bounds around the 29 yard line when I’m assuming they’re trying to pin me deep. So, their coffin corner logic needs a MASSIVE upgrade. Lol. Now, that may not be so much of a logic issue, of course. So, whatever they need to change there, idk, but it’s gotta be totally do-able. There has to be logic somewhere that dictates ‘where’ the punter aims during the punt, and they simply need to adjust. I’m all for making the cpu punters gold AFAIC. Lol. That would add more difficulty to the game being pinned inside your 5. But, again, what I constantly see is 29 yard action. That’s better than a downed kickoff!!!
And, speaking programmatically, here, this should not be that difficult. Regardless of how difficult code can be, there has to be some level of abstraction that simply says, ‘aim 20 degrees left when on the left hash at midfield’, ‘choose sky punt within 45 yard line IF NO WIND’, etc. So, yeah, these are the changes that aren’t made that kill me. This shouldn’t be a massive ‘code change’. This should be the addition of ‘control parameters’ to adjust the logic/gameplay on a specific type of play, punt.
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Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
U know, it really just looks like a logic issue. Or, mostly a logic issue, I should say. From what I’ve seen/noticed, I feel like the cpu always chooses ‘sky punt’ when near the 50 or specifically on my side of the field. Kicking a sky punt into the wind then affects it even more causing the ridiculously short punts. So, in essence, they need to just not sky punt into high winds.
However, the overall punting logic has been broken for years b4 they even added sky punt. So, while the sky punt is a part of the issue, they need to address the overall AI punt choices, period. Forgetting completely about the sky punt, the cpu has been kicking out of bounds around the 29 yard line when I’m assuming they’re trying to pin me deep. So, their coffin corner logic needs a MASSIVE upgrade. Lol. Now, that may not be so much of a logic issue, of course. So, whatever they need to change there, idk, but it’s gotta be totally do-able. There has to be logic somewhere that dictates ‘where’ the punter aims during the punt, and they simply need to adjust. I’m all for making the cpu punters gold AFAIC. Lol. That would add more difficulty to the game being pinned inside your 5. But, again, what I constantly see is 29 yard action. That’s better than a downed kickoff!!!
And, speaking programmatically, here, this should not be that difficult. Regardless of how difficult code can be, there has to be some level of abstraction that simply says, ‘aim 20 degrees left when on the left hash at midfield’, ‘choose sky punt within 45 yard line IF NO WIND’, etc. So, yeah, these are the changes that aren’t made that kill me. This shouldn’t be a massive ‘code change’. This should be the addition of ‘control parameters’ to adjust the logic/gameplay on a specific type of play, punt.
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More importantly, it allows for better returns. Good returners will burn you if you/cpu make a mistake.Last edited by tommycoa; 03-01-2018, 10:22 PM.For an alltime legends team on xbox, search usertag haughtypine7723
The file is called xboxassantesgreatestever.
Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, coltsComment
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Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
60 punt power and 40 punt accuracy doesn’t fix the flaw but it makes the great punters Great and the bad ones can struggle. Don’t see the ball hang on the sky punts for 20 yarders. The forty accuracy helps the ball drift horizontally,and keeps the yardage down. But you’ll still see 70+ yard boomers from time to time. It’s better than the sky punt thing. That can change the whole outcome and ebb and flow of a game.
More importantly, it allows for better returns. Good returners will burn you if you/cpu make a mistake.Last edited by roadman; 03-01-2018, 10:27 PM. Reason: lol. too easy. decided to take the higher road on this one.Comment
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For an alltime legends team on xbox, search usertag haughtypine7723
The file is called xboxassantesgreatestever.
Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, coltsComment
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Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
Control the returner before the snap. Call fair catch and don't go to catch it. Let the opponent recover it. The ball will bounce straight into the air, so you won't lose/gain any yards.Comment
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Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
I agree with the theory that the CPU chooses sky punt especially to combat extremely strong punters. This is what I did and I have not experienced a short punt in quite awhile. I reduced each punters Kick Power rating by 10 to 12 points. If a punters KP rating was 90, I reduced it between 80 or 78. It is very rare that I see the short punt now.
My thinking is that because the punters power rating is lower, The CPU does not have to choose the Sky kick. It may be just a coincidence, but it definitely works for me. Give it a try on your next game. It only takes a minute or so and you can always return it to its original rating. It also reduces those 80 yd punts.When I do something right, No one ever remembers.
When I do something wrong, No one ever forgets.!Comment
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Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
I agree with the theory that the CPU chooses sky punt especially to combat extremely strong punters. This is what I did and I have not experienced a short punt in quite awhile. I reduced each punters Kick Power rating by 10 to 12 points. If a punters KP rating was 90, I reduced it between 80 or 78. It is very rare that I see the short punt now.
My thinking is that because the punters power rating is lower, The CPU does not have to choose the Sky kick. It may be just a coincidence, but it definitely works for me. Give it a try on your next game. It only takes a minute or so and you can always return it to its original rating. It also reduces those 80 yd punts.For an alltime legends team on xbox, search usertag haughtypine7723
The file is called xboxassantesgreatestever.
Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, coltsComment
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Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
I have my punt power at 52 ...and accuracy at 99 ...I can't remember ever seeing this issue in any game
Not sure if it's because of my settings or another setting though tbhArguing with idiots is like playing chess with a pigeon .... No matter how good you are , the bird is going to **** on the board and strut around like it won anyway .Comment
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Re: Trade Meter Fix out Tomorrow
This is great news! What's funny about franchise without a trade meter is that I simply picture two GMs talking to each other on the phone like this:
GM1: What would you like for Dez Bryant? How about a 3rd round pick?
GM2: *hangs up phone*
GM1: That offer must not have been good enough. Let me call him back. How about a 2nd round pick and a 3rd round pick.
GM2: ****Radio silence
...7 hours later
NFL League Office Email: Congratulations GM1 your trade for Dez Bryant has been accepted.
GM1: I guess that's how this works.
If this were more like Fifa we wouldn't have to imagine the two GM's talking in our minds because we would be able to actually play the scenario of them having trade discussions. Would love to see this come to Madden, as well as the contract negotiations where you're actually talking to the player and his agent.Comment
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Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
so its been a week, is it ok to download this one....did it not break anything else???Here We Go Steelers!!! Here We Go!!!
My CFB Teams: Marshall..WVU-Go Herd/Eeers!!!
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Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
1- Increase in the amount of fumbles per game. We have had anywhere between 2-6 in games . Not every single game, but such an increase guys have been asking if sliders were adjusted ( and they most def was not). Just seems rather odd increase that everyone is saying started about 2 weeks ago.
2- Increase in the amount of blocked FG and Xtra points. Again it happened once in blue moon before, now its happening frequently . Last night one team had 3 blocked , 2 of which returned for tds.
Again , i dunno if this patch caused it in CFM, but i find it odd many are finding these things happening more in the last two weeks, so im posting here to see if anyone else is noticing this, and what mode you play offline or online?Comment
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Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
ok, so im posting this to see if anyone else has noticed a few things that our online league has. I know this may seem like it should not be effected by this but after numerous guys in our league has been mentioning this, i asked other online commishes and they said they have noticed the same things increased in frequency in the last two weeks ( our league was in offseason the week of the patch, so we only been playing games for a week now).
1- Increase in the amount of fumbles per game. We have had anywhere between 2-6 in games . Not every single game, but such an increase guys have been asking if sliders were adjusted ( and they most def was not). Just seems rather odd increase that everyone is saying started about 2 weeks ago.
2- Increase in the amount of blocked FG and Xtra points. Again it happened once in blue moon before, now its happening frequently . Last night one team had 3 blocked , 2 of which returned for tds.
Again , i dunno if this patch caused it in CFM, but i find it odd many are finding these things happening more in the last two weeks, so im posting here to see if anyone else is noticing this, and what mode you play offline or online?
And just as a reference point , we keep close records on our season ending stats. Once i looked at this , i found we are on pace to almost double the amount of fumbles, and no sliders were touched.
Last season :
Top 5 most fumbles by team - Current pace after 4 weeks
16 - 28
13 - 28
13 - 24
12 - 20
12 - 16
So based on actual numbers, its looking like a def increase , and nothing has really changed but this update. These guys been playing in our league for a very long time, so its not people not holding cover ball , or other things like that. its a noticable increase across the entire league. Something is up .Comment
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