Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

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  • Devaster
    Pro
    • Dec 2008
    • 711

    #46
    Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

    Originally posted by howboutdat
    And just as a reference point , we keep close records on our season ending stats. Once i looked at this , i found we are on pace to almost double the amount of fumbles, and no sliders were touched.

    Last season :

    Top 5 most fumbles by team - Current pace after 4 weeks

    16 - 28
    13 - 28
    13 - 24
    12 - 20
    12 - 16


    So based on actual numbers, its looking like a def increase , and nothing has really changed but this update. These guys been playing in our league for a very long time, so its not people not holding cover ball , or other things like that. its a noticable increase across the entire league. Something is up .
    I've also noticed a ton more forced fumbles in my current season than previous ones. Sliders untouched. The current season is with the most recent patch though.

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    • Nunyerbiz
      MVP
      • Sep 2010
      • 1478

      #47
      Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

      Hard to say as it's been a small sample size... but I have noticed the CPU blocking more of my FGs and PATs. I had recently started a new CFM with different XP sliders, but gameplay sliders are the same as my last two CFMs... so I figured it had something to with the player skill levels. If other people are seeing it with online leagues as well, then it might have something to do with the patch I suppose. I also had a game with six total fumbles, four by my team and two by the CPU... but beyond that one game, I haven't noticed any other big spikes.

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      • Devaster
        Pro
        • Dec 2008
        • 711

        #48
        Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

        I haven't really noticed a change in the CPU blocking XP's and FG's. If you are getting perfect and land it in the accuracy area or close to it the CPU will miss the block even if they get the slow motion animation.

        Weather really impacts the chance the CPU will get the slow motion block animation though. Outdoor games and especially wind/snow have a huge impact. I've had a bunch of indoor games so far in my current season and haven't really noticed the CPU attempt any blocks. As soon as I have an outdoor game I see the CPU get one or two of those animations in a game during XP's.
        Last edited by Devaster; 03-06-2018, 10:59 AM.

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        • JoshC1977
          All Star
          • Dec 2010
          • 11564

          #49
          Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

          I’ve probably played a couple dozen games post patch and am not seeing the blocks at all. This is on all pro by the way.


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          Play the games you love, not the games you want to love.

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          • tommycoa
            MVP
            • Nov 2008
            • 4982

            #50
            Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

            Originally posted by Devaster
            I haven't really noticed a change in the CPU blocking XP's and FG's. If you are getting perfect and land it in the accuracy area or close to it the CPU will miss the block even if they get the slow motion animation.

            Weather really impacts the chance the CPU will get the slow motion block animation though. Outdoor games and especially wind/snow have a huge impact. I've had a bunch of indoor games so far in my current season and haven't really noticed the CPU attempt any blocks. As soon as I have an outdoor game I see the CPU get one or two of those animations in a game during XP's.

            Blocked kicks seem to happen more in divisional or rivalry games. In other matchups, i see them every so often, but not nearly as much.

            Wished they had these blocks in NCAA. But in Madden, it’s just overkill. Only time i dont mind is extra points. That’s the only way cpu can miss.
            For an alltime legends team on xbox, search usertag haughtypine7723

            The file is called xboxassantesgreatestever.

            Teams finished:
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            • PhillyPhanatic14
              MVP
              • Jun 2015
              • 4824

              #51
              Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

              CPU has been blocking an Extra Point almost every game lately for me. The wind thing on CPU punts thing where they only travel 15 yards is happening for me too, but this isn't new. This has been happening since release.

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              • tommycoa
                MVP
                • Nov 2008
                • 4982

                #52
                Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

                Originally posted by PhillyPhanatic14
                CPU has been blocking an Extra Point almost every game lately for me. The wind thing on CPU punts thing where they only travel 15 yards is happening for me too, but this isn't new. This has been happening since release.
                The wind punt thing is one of those where you close your eyes after it happens and reenvision the ball getting shanked off the side of the punters foot.

                Worst is when the returner fumbles it. I see less at 52 power and 100 acc. Also used 60-40. This wasn’t as bad before the last patch.
                For an alltime legends team on xbox, search usertag haughtypine7723

                The file is called xboxassantesgreatestever.

                Teams finished:
                Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

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                • howboutdat
                  MVP
                  • Nov 2012
                  • 1908

                  #53
                  Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

                  Here is another thing that , while it has happened in the past it was very very rare. Ive had guys show me this screenshot more now in last 2 weeks than entire madden year so far.

                  Everytime this has happened ( in online cfm ) it has happened to only 1 of the two players involved, and every single time it has happened as soon as the game is over . Like clock runs out , then when it would normally go to the cut scenes for after game, this error pops up ( PS4)




                  This has happened to me, as well as numerous others , each time happening at the very same time. Luckily the games have saved the data so far. However, really would like to see this fixed.
                  Yup, i said it !



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                  • Devaster
                    Pro
                    • Dec 2008
                    • 711

                    #54
                    Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

                    I can definitely confirm that has been something done to the fumbling slider with the recent patch. I played nearly all of my last season on previous patches. And this new season on the current patch. My forced fumbles are through the roof. And that is even without coaching adjustments to stripping the ball or hard hits tackling.

                    Going to need to re-adjust my fumbling sliders after the season or with some testing.

                    Comment

                    • howboutdat
                      MVP
                      • Nov 2012
                      • 1908

                      #55
                      Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

                      Originally posted by Devaster
                      I can definitely confirm that has been something done to the fumbling slider with the recent patch. I played nearly all of my last season on previous patches. And this new season on the current patch. My forced fumbles are through the roof. And that is even without coaching adjustments to stripping the ball or hard hits tackling.

                      Going to need to re-adjust my fumbling sliders after the season or with some testing.
                      it is for sure a real thing, im not sure how some dont notice it? We average about 3-4 games per week in our league , so we get alot of games in . We are half way thru season and our numbers are clearly higher across the board, not just a team or two. I tweeted it to rex and john , of course 0 reply to it .


                      It has also been a noticable increase in Blocked fgs since this patch. I had two in my last game. i dont think ive had but about 5 all this madden ( we are in season 6 , in week 10 ). So ive had about 5 in 90 games, and already since this patch ive had 3-4 . Others in league have mentioned the same thing , and again , nothing has been changed in our sliders.
                      Yup, i said it !



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                      • Devaster
                        Pro
                        • Dec 2008
                        • 711

                        #56
                        Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

                        I've never had an issue getting blocks. FG's/XP's/Punts. Just need to practice it. I get many every season. Sometimes more than one in a game. Been that way since day 1. I can't say I've noticed anything different with blocks, like I mentioned before.

                        Forced fumbles are way up though. And that has been noticeable.

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                        • howboutdat
                          MVP
                          • Nov 2012
                          • 1908

                          #57
                          Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

                          Originally posted by Devaster
                          I've never had an issue getting blocks. FG's/XP's/Punts. Just need to practice it. I get many every season. Sometimes more than one in a game. Been that way since day 1. I can't say I've noticed anything different with blocks, like I mentioned before.

                          Forced fumbles are way up though. And that has been noticeable.
                          maybe i just have gotten more lucky recently then on the blocked fgs. Last madden i had the timing down and blocked several fgs and punts, but ive yet to block a punt this year. Not sure why .


                          There is for sure something up with more fumbles though. Really wish they would look into it .
                          Yup, i said it !



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                          • TMJOHNS18
                            MVP
                            • May 2011
                            • 2586

                            #58
                            Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

                            Has anyone noticed a change to how you can manage injured players? I thought previously you could only IR an injured player, but in my CFM I traded players to match real FA movements and realized one of them was injured. I could also send an injured rookie to the practice squad.

                            Like I said I can't remember if this has been possible before, but to the best of my knowledge you couldn't move injured players between teams or to the PS before. I know for a fact you couldn't release an injured player but I haven't tried that yet.

                            Another has been player #'s. A rookie QB on the Patriots PS had #12 and had forced Brady to change to #13. I moved the rookie to #4 and Brady back, but the team then had two #4 QBs on the PS.

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                            • Devaster
                              Pro
                              • Dec 2008
                              • 711

                              #59
                              Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

                              Originally posted by TMJOHNS18
                              Has anyone noticed a change to how you can manage injured players? I thought previously you could only IR an injured player, but in my CFM I traded players to match real FA movements and realized one of them was injured. I could also send an injured rookie to the practice squad.

                              Like I said I can't remember if this has been possible before, but to the best of my knowledge you couldn't move injured players between teams or to the PS before. I know for a fact you couldn't release an injured player but I haven't tried that yet.

                              Another has been player #'s. A rookie QB on the Patriots PS had #12 and had forced Brady to change to #13. I moved the rookie to #4 and Brady back, but the team then had two #4 QBs on the PS.
                              When you bring a player off the PS it will keep that player's number and change the current player's number to something else, if there are duplicate numbers. Which is stupid and definitely an error. That has been around since launch.

                              As for injuries I believe you could move injured rookies and PS-eligible players to the PS since launch. I know I've done it before the recent patch.

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