Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
Collapse
Recommended Videos
Collapse
X
-
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
Hard to say as it's been a small sample size... but I have noticed the CPU blocking more of my FGs and PATs. I had recently started a new CFM with different XP sliders, but gameplay sliders are the same as my last two CFMs... so I figured it had something to with the player skill levels. If other people are seeing it with online leagues as well, then it might have something to do with the patch I suppose. I also had a game with six total fumbles, four by my team and two by the CPU... but beyond that one game, I haven't noticed any other big spikes.Comment
-
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
I haven't really noticed a change in the CPU blocking XP's and FG's. If you are getting perfect and land it in the accuracy area or close to it the CPU will miss the block even if they get the slow motion animation.
Weather really impacts the chance the CPU will get the slow motion block animation though. Outdoor games and especially wind/snow have a huge impact. I've had a bunch of indoor games so far in my current season and haven't really noticed the CPU attempt any blocks. As soon as I have an outdoor game I see the CPU get one or two of those animations in a game during XP's.Last edited by Devaster; 03-06-2018, 10:59 AM.Comment
-
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
I’ve probably played a couple dozen games post patch and am not seeing the blocks at all. This is on all pro by the way.
Sent from my iPhone using Operation SportsPlay the games you love, not the games you want to love.Comment
-
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
I haven't really noticed a change in the CPU blocking XP's and FG's. If you are getting perfect and land it in the accuracy area or close to it the CPU will miss the block even if they get the slow motion animation.
Weather really impacts the chance the CPU will get the slow motion block animation though. Outdoor games and especially wind/snow have a huge impact. I've had a bunch of indoor games so far in my current season and haven't really noticed the CPU attempt any blocks. As soon as I have an outdoor game I see the CPU get one or two of those animations in a game during XP's.
Blocked kicks seem to happen more in divisional or rivalry games. In other matchups, i see them every so often, but not nearly as much.
Wished they had these blocks in NCAA. But in Madden, it’s just overkill. Only time i dont mind is extra points. That’s the only way cpu can miss.For an alltime legends team on xbox, search usertag haughtypine7723
The file is called xboxassantesgreatestever.
Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, coltsComment
-
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
CPU has been blocking an Extra Point almost every game lately for me. The wind thing on CPU punts thing where they only travel 15 yards is happening for me too, but this isn't new. This has been happening since release.Comment
-
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
Worst is when the returner fumbles it. I see less at 52 power and 100 acc. Also used 60-40. This wasn’t as bad before the last patch.For an alltime legends team on xbox, search usertag haughtypine7723
The file is called xboxassantesgreatestever.
Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, coltsComment
-
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
Here is another thing that , while it has happened in the past it was very very rare. Ive had guys show me this screenshot more now in last 2 weeks than entire madden year so far.
Everytime this has happened ( in online cfm ) it has happened to only 1 of the two players involved, and every single time it has happened as soon as the game is over . Like clock runs out , then when it would normally go to the cut scenes for after game, this error pops up ( PS4)
This has happened to me, as well as numerous others , each time happening at the very same time. Luckily the games have saved the data so far. However, really would like to see this fixed.Comment
-
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
I can definitely confirm that has been something done to the fumbling slider with the recent patch. I played nearly all of my last season on previous patches. And this new season on the current patch. My forced fumbles are through the roof. And that is even without coaching adjustments to stripping the ball or hard hits tackling.
Going to need to re-adjust my fumbling sliders after the season or with some testing.Comment
-
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
I can definitely confirm that has been something done to the fumbling slider with the recent patch. I played nearly all of my last season on previous patches. And this new season on the current patch. My forced fumbles are through the roof. And that is even without coaching adjustments to stripping the ball or hard hits tackling.
Going to need to re-adjust my fumbling sliders after the season or with some testing.
It has also been a noticable increase in Blocked fgs since this patch. I had two in my last game. i dont think ive had but about 5 all this madden ( we are in season 6 , in week 10 ). So ive had about 5 in 90 games, and already since this patch ive had 3-4 . Others in league have mentioned the same thing , and again , nothing has been changed in our sliders.Comment
-
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
I've never had an issue getting blocks. FG's/XP's/Punts. Just need to practice it. I get many every season. Sometimes more than one in a game. Been that way since day 1. I can't say I've noticed anything different with blocks, like I mentioned before.
Forced fumbles are way up though. And that has been noticeable.Comment
-
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
I've never had an issue getting blocks. FG's/XP's/Punts. Just need to practice it. I get many every season. Sometimes more than one in a game. Been that way since day 1. I can't say I've noticed anything different with blocks, like I mentioned before.
Forced fumbles are way up though. And that has been noticeable.
There is for sure something up with more fumbles though. Really wish they would look into it .Comment
-
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
Has anyone noticed a change to how you can manage injured players? I thought previously you could only IR an injured player, but in my CFM I traded players to match real FA movements and realized one of them was injured. I could also send an injured rookie to the practice squad.
Like I said I can't remember if this has been possible before, but to the best of my knowledge you couldn't move injured players between teams or to the PS before. I know for a fact you couldn't release an injured player but I haven't tried that yet.
Another has been player #'s. A rookie QB on the Patriots PS had #12 and had forced Brady to change to #13. I moved the rookie to #4 and Brady back, but the team then had two #4 QBs on the PS.Comment
-
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode
Has anyone noticed a change to how you can manage injured players? I thought previously you could only IR an injured player, but in my CFM I traded players to match real FA movements and realized one of them was injured. I could also send an injured rookie to the practice squad.
Like I said I can't remember if this has been possible before, but to the best of my knowledge you couldn't move injured players between teams or to the PS before. I know for a fact you couldn't release an injured player but I haven't tried that yet.
Another has been player #'s. A rookie QB on the Patriots PS had #12 and had forced Brady to change to #13. I moved the rookie to #4 and Brady back, but the team then had two #4 QBs on the PS.
As for injuries I believe you could move injured rookies and PS-eligible players to the PS since launch. I know I've done it before the recent patch.Comment
Comment