Custom Draft Classes Officially in M19

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  • Chiefsfan881129
    MVP
    • Feb 2003
    • 1952

    #61
    Re: Custom Draft Classes Officially in M19

    Hopefully there will be a way for people to share these classes and we can upload them & use them as I'm not expert in doing things like this so hopefully it can be done

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    ChiefsFan4Life once a ChiefsFan Always a Chiefs Fan! & A pround member of Chiefs Kingdom & the #1 Fan in the world of the 4x Super Bowl Champions Kansas City Chiefs!

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    • TheBleedingRed21
      Game Dev
      • Oct 2010
      • 5071

      #62
      Re: Custom Draft Classes Officially in M19

      Originally posted by Ueauvan
      i have no idea why so many people want this, especially with no NCAA import as a base. And what are people not on twitter sposed to vote on

      anyhoo, can we get things that are in the game working completely please? formation subs working for custom playbooks on all plays inc ST. Offering all ST plays with a custom PB. Not having to keep a button pressed on defenc when playing coach mode so you actually have 11 players actually playing.
      Here’s the thing: NCAA import was about useless when it came to balance.

      The biggest thing for me with custom draft classes is balance. The generated classes always have some questionable ratings and sometimes not enough busts. I think this takes things to a new level in that regard if it works properly and allows us to edit generated classes as well as make actual whole classes.
      PSN: TheBleedingRed21
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      • illwill10
        Hall Of Fame
        • Mar 2009
        • 19793

        #63
        Re: Custom Draft Classes Officially in M19

        Originally posted by TheBleedingRed21
        Here’s the thing: NCAA import was about useless when it came to balance.

        The biggest thing for me with custom draft classes is balance. The generated classes always have some questionable ratings and sometimes not enough busts. I think this takes things to a new level in that regard if it works properly and allows us to edit generated classes as well as make actual whole classes.

        Ratings and appearances were pretty much randomize in NCAA imports.
        For this to work, it can't be simply implemented. There has to be logic. What will determine how high or low players are ranked. I wouldn't want all the gems to be slotted together and not busts to be slotted together.

        Comment

        • Toupal
          MVP
          • May 2014
          • 1296

          #64
          Re: Custom Draft Classes Officially in M19

          Originally posted by Chiefsfan881129
          Hopefully there will be a way for people to share these classes and we can upload them & use them as I'm not expert in doing things like this so hopefully it can be done

          Sent from my SM-G920T using Operation Sports mobile app
          If you read the OP it states that the draft classes are sharable.

          Comment

          • l8knight1
            BRING BACK F2000 HELMET!!
            • Aug 2002
            • 1185

            #65
            Re: Custom Draft Classes Officially in M19

            Originally posted by Toupal
            If you read the OP it states that the draft classes are sharable.
            I stand corrected. I wonder if this will mean anything for roster edits outside of franchise, as well. I am really hoping so.

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            • nitemarekhawks
              Rookie
              • Jun 2017
              • 15

              #66
              Re: Custom Draft Classes Officially in M19

              It should be interesting to see how online CFM guys use this to there advantage in there Online leagues. I will be playing one of my favorite modes, which is going to be mut draft and just buy my tickets and take it one game at a time
              Attached Files

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              • ForUntoOblivionSoar∞
                MVP
                • Dec 2009
                • 4682

                #67
                Re: Custom Draft Classes Officially in M19

                Originally posted by redsfan4life
                I'm guessing they worded it this way to avoid NCAA licensing backlash. Wouldn't worry too much, I can't imagine they'd add this feature in and it not be a real full class editor.
                Hope to Lucifer that you're right. (btw that's a really funny show... civilian consultant smoking evidence weed, juggling breast implants, all next to murder victims in front of cops... not caring because he's literally the devil... a shame they cancelled it)
                Originally posted by Therebelyell626
                I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                https://forums.operationsports.com/forums/showpost.php?p=2049813056

                Last edited by your mom; 06-06-2006 at 6:06 PM.

                Comment

                • Godgers12
                  MVP
                  • Dec 2012
                  • 2265

                  #68
                  Re: Custom Draft Classes Officially in M19

                  What they should do which would eliminate unfair advantages especially online to whoever creates/uploads the draft is incorporate rating ranges for each rating. That way each player will be rated differently each time the class is downloaded. Development should also be randomly generated and based on story lines. For instance the creator for each rating would be able to set a minimal and max rating for every thing. Say for MCV he could set a max of 88 and a minimal of 72. Traits other than development should be able to be set in stone though...That would be a near perfect system. But since this is EA they will probably dumb it down and make it as simplistic as possible...

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                  • btvs
                    Rookie
                    • Aug 2011
                    • 281

                    #69
                    Re: Custom Draft Classes Officially in M19

                    This is huge. I will spend lot of time crafting an outstanding realistic draft classes the community will love. I'm sure many other will too. This is a great feature that has been needed for many years.

                    Comment

                    • weaklandwarrior
                      Rookie
                      • Jun 2011
                      • 48

                      #70
                      Re: Custom Draft Classes Officially in M19

                      Originally posted by Godgers12
                      What they should do which would eliminate unfair advantages especially online to whoever creates/uploads the draft is incorporate rating ranges for each rating. That way each player will be rated differently each time the class is downloaded. Development should also be randomly generated and based on story lines. For instance the creator for each rating would be able to set a minimal and max rating for every thing. Say for MCV he could set a max of 88 and a minimal of 72. Traits other than development should be able to be set in stone though...That would be a near perfect system. But since this is EA they will probably dumb it down and make it as simplistic as possible...

                      Sent from my SM-G965U using Operation Sports mobile app
                      but with randomly generated rating you'll just end up back where you were in 17 and 18. If scouting still works the same way, the online CFM guys will know who the gems are and who the busts are. This will fall into the how much do you trust your commish topic, since the commish can already edit ratings and traits.

                      Comment

                      • khaliib
                        MVP
                        • Jan 2005
                        • 2878

                        #71
                        Re: Custom Draft Classes Officially in M19

                        Originally posted by illwill10
                        Ratings and appearances were pretty much randomize in NCAA imports.
                        For this to work, it can't be simply implemented. There has to be logic. What will determine how high or low players are ranked. I wouldn't want all the gems to be slotted together and not busts to be slotted together.
                        There are several mechanisms within the “profile” makeup of a player (front end as well as generated) that impacts the logic dealing with drafting, storylines, aggression etc..., going on under the hood.

                        Ex:
                        Players College:
                        - is a mechanism that aids in determining the players “min/max” for each rating, esp POS ratings.

                        Rating min/max Grades:
                        - elite
                        - good
                        - avg
                        - poor

                        Player Storyline: (hard to grasp how it’s done/work)
                        - 1st Rd, 2nd, Undrafted etc...


                        There’s a lot to each player’s profile build that we don’t have access to on the front end.
                        - Some of these mechanisms in the player profile might not all be active/actively used although they are there.

                        Last time I counted, there where over 150+ aspects dealing with each OVR player profile

                        I tweeted to the devs that they could create an
                        1) “Expanded Editing Tool Kit” that could be “purchased” as a DLC to give gamers access to editable aspects of the game that is permissible.

                        These aspects are already established and being used under the hood currently, but would give provide the ability for gamers to further customize their game experience.
                        (same structure/process how we choose equipment for players)

                        2) “Expanded Coach Package”
                        3) “Expanded Owner Package”
                        4) “Expanded Presentation Package”
                        5) “Expanded Team Package”


                        One area that CFM gamers will have to come to grips with is that the days of everything being OOTB Free is over, if a fully fleshed out mode is truly desired, the mode will have to provide an avenue for additional revenue stream.

                        I would pay extra right now without seeing M19 in action, for the ability to play from an All-22 Press Box Broadcast Camera that zooms in/out during gameplay. .

                        Comment

                        • Godgers12
                          MVP
                          • Dec 2012
                          • 2265

                          #72
                          Re: Custom Draft Classes Officially in M19

                          Originally posted by weaklandwarrior
                          but with randomly generated rating you'll just end up back where you were in 17 and 18. If scouting still works the same way, the online CFM guys will know who the gems are and who the busts are. This will fall into the how much do you trust your commish topic, since the commish can already edit ratings and traits.
                          It isnt random. Creator can set a RANGE for any rating anywhere from 0 to 30 or 40 if he wanted. He could also set each players projected round. This would create gems and busts...

                          Sent from my SM-G965U using Operation Sports mobile app
                          Green Bay PackersSeattle MarinersNew York Rangers
                          Syracuse Orange

                          If walls could talk to spill the lies, we'd see the world through devils eyes
                          -M. Shadows

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                          • Steelers4190
                            Pro
                            • Jan 2013
                            • 843

                            #73
                            Re: Custom Draft Classes Officially in M19

                            Past and present players probably means you can use guys as comps or templates when crafting the individual prospects in your class.

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                            • scitychamps87
                              MVP
                              • Apr 2010
                              • 1201

                              #74
                              Re: Custom Draft Classes Officially in M19

                              Originally posted by Steelers4190
                              Past and present players probably means you can use guys as comps or templates when crafting the individual prospects in your class.
                              This would be an incredible feature

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                              • Toupal
                                MVP
                                • May 2014
                                • 1296

                                #75
                                Re: Custom Draft Classes Officially in M19

                                Originally posted by Steelers4190
                                Past and present players probably means you can use guys as comps or templates when crafting the individual prospects in your class.
                                That would make life so much easier for creating these classes.

                                I really hope they can make the most of this feature, because the value franchise mode would be unlimited.

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