Shopmaster Interview with Ben Haumiller Part 2
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Re: Shopmaster Interview with Ben Haumiller Part 2
The biggest thing I’ll take from this:
We have the right guy finally leading franchise. Ben is a class act and his passion is something that was sorely needed. This is his first year with franchise so I’m excited to see what he brings.
His work speaks for itself and I think as long as he is there, we will see real improvment.
You can tell he is passionate about his work, and more importantly a football fan that seems to be aware of what the community wants, and what the game lacks.
I first became a fan on his when I found out he was one of the guys that pushed for custom draft classes, and his transparency on the implementation of Assistant Coaches.
I look forward to playing Madden 19, and can't wait to see what he brings us in Madden 20 (hopefully coaching carousel, easier 32 team control, and historical stat tracking from year to year)Comment
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Re: Shopmaster Interview with Ben Haumiller Part 2
The contract issue removes free agency. Very few players even hit FA. You have to build your team like you are Ted Thompson former GM of the Packers. Players sign for peanuts.
I don't understand how it would be any difficult at all to increase the % that players sign for. A higher % will force the cpu to let players hit FA.
I feel that most devs or even indie devs could fix the contract issue in a day. Not expecting it to be perfect but just increase the amount players sign for.
The top guys don't ask for top money. I can sign Mack in my franchise for a shade over $10M/yr.
The middle guys don't ask for enough money. 80-85 OVR starters that are getting about half what they command IRL.
The backups ask for too much, but not so much that it offsets the savings on the middle and top-tier guys.
All this makes it far too easy to keep everyone you want to keep and to build a deep roster with extended deals for stars and solid depth.
I don't think the sky is falling with franchise mode, but I do think this contract demands thing is a real thing that impacts team building in a significant way.
I'd think the could tweak the amounts desired without a major overhaul.
If they made the top guys' demands higher, doubled the "solid starters," and decreased the backup types', that'd do it.Comment
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Re: Shopmaster Interview with Ben Haumiller Part 2
Good post. The whole thing also gets exacerbated by the fact that for many positions you can develop players in a manner which turns them into studs on the field but keeps their OVR and salary lower.
Since anyone who wouldn't want to mess with the increased difficulty this would present can simply turn the cap off when they start their franchise it wouldn't be harmful to casual players, either.
Another potential solution would be to allow commissioners to set a custom salary cap. The problem of deciding just how much a player should ask for is a non-trivial one because their are issues regardless of whether you use OVR or on the field production.
You can't just say "have them ask for what they are getting now" because franchises can go on for decades and no one knows what the cap or average salaries will look like beyond the current CBA.Comment
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Re: Shopmaster Interview with Ben Haumiller Part 2
I'll just copy and paste my thoughts that I wrote down last year after playing madden for a couple of months.
Offensive Line Chemistry Rating: Would like to add another element that affects O-line performance besides individual ratings, the longer the same five O-line play together the higher the Line Chemistry which increases their (starters) awareness and all O-Linemen specific ratings while playing for their respected team.
If a players rating is has increased because of the "chemistry rating boost" and is able to maintain that new rating over the span of two season it would be his new permanent ratings while on the team and after four years of maintaining or increasing ones rating this would now be their permanent ratings even after leaving for free agency.
The higher the O line chemistry the better the line plays as a unit, fewer missed blocks, picking the right defender to block on running plays and blitz, also an increase in double team on players who are normally difficult to block 1 on 1 the (the Millers and Watts type players of the NFL)
Having this feature it would make keeping the same group of linemen together be a very big bonus, but can you afford it, what if one of your starters are injured how about if you are throwing in a new linemen because your left tackle got hurt, how about you added a new rookie, or free agent into the starting role for the next season these are the things throughout the game/seasons that affect O-Line Chemistry.
The same thing could be done for Defensive Backs, we always hear how the chemistry that the Legion of Boom had was amazingLast edited by UpNorthCatsFan; 06-17-2018, 06:57 PM.Comment
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Re: Shopmaster Interview with Ben Haumiller Part 2
The contract issue removes free agency. Very few players even hit FA. You have to build your team like you are Ted Thompson former GM of the Packers. Players sign for peanuts.
I don't understand how it would be any difficult at all to increase the % that players sign for. A higher % will force the cpu to let players hit FA.
I feel that most devs or even indie devs could fix the contract issue in a day. Not expecting it to be perfect but just increase the amount players sign for.Comment
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Re: Shopmaster Interview with Ben Haumiller Part 2
As I said earlier last year I had an idea about how one could tackle this issue in a game, and came up with the idea of a chemistry rating.
I'll just copy and paste my thoughts that I wrote down last year after playing madden for a couple of months.
Offensive Line Chemistry Rating: Would like to add another element that affects O-line performance besides individual ratings, the longer the same five O-line play together the higher the Line Chemistry which increases their (starters) awareness and all O-Linemen specific ratings while playing for their respected team.
If a players rating is has increased because of the "chemistry rating boost" and is able to maintain that new rating over the span of two season it would be his new permanent ratings while on the team and after four years of maintaining or increasing ones rating this would now be their permanent ratings even after leaving for free agency.
The higher the O line chemistry the better the line plays as a unit, fewer missed blocks, picking the right defender to block on running plays and blitz, also an increase in double team on players who are normally difficult to block 1 on 1 the (the Millers and Watts type players of the NFL)
Having this feature it would make keeping the same group of linemen together be a very big bonus, but can you afford it, what if one of your starters are injured how about if you are throwing in a new linemen because your left tackle got hurt, how about you added a new rookie, or free agent into the starting role for the next season these are the things throughout the game/seasons that affect O-Line Chemistry.
The same thing could be done for Defensive Backs, we always hear how the chemistry that the Legion of Boom had was amazingAnyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
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