Is there a way to fix QB rushing stats in CFM
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Re: Is there a way to fix QB rushing stats in CFM
Nope. Not until they (possibly) patch it
Really wanted to do a fantasy CFM building around Lamar but theres no way I will be with the way the sim stats are as I certainly won't be playing every game. Really disappointing.Comment
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Re: Is there a way to fix QB rushing stats in CFM
That’s the most frustrating thing, if you make a mistake in life you generally remember it and try to avoid doing it again.
How does the same simple stuff get forgotten about each year? Honestly baffles me.Comment
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Re: Is there a way to fix QB rushing stats in CFM
They know this stuff is bugged, they just don’t bother to put resources into fixing it. I wouldn’t bother either if I had a monopoly. You sheep will get what you get and like it.
Just know that Big Brother loves you.
I used to scream “Do it to Julia!” but what’s the point anymore?
Just buy the game used each year, that is what I do in order to avoid supporting EA’s monopoly.Comment
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Re: Is there a way to fix QB rushing stats in CFM
The CPU punts into the wind are an even more egregious example. This is the 4th year in a row where the CPU punters will punt straight up into the air when they have wind of 9+ Mph in their face. They even patched it one year only to have it return.
They know this stuff is bugged, they just don’t bother to put resources into fixing it. I wouldn’t bother either if I had a monopoly. You sheep will get what you get and like it.
Just know that Big Brother loves you.
I used to scream “Do it to Julia!” but what’s the point anymore?
Just buy the game used each year, that is what I do in order to avoid supporting EA’s monopoly.
On the QB running , in 17 i tried changing ALL QBs to scramble and increased their speed, elusiveness, acc/agility, RB Vision etc; I tried to give them these higher values in hopes that there was a logic that if a situation arises if the trait was to scramble and the running traits were high enough the QB may run. There was very minimal positive impact; I had much more success in seeing running numbers for QB with the read option, using a playbook that emphasized this, so Cam and Colin had more designed runs. But I was never able to get a true 'scrambling/running' QB feel into the game at all.Comment
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Re: Is there a way to fix QB rushing stats in CFM
I love how season goals for scrambling qb’s are 500 yards. Mayfield, who has decent stats has fumbled for me 30+ times in the first season on 50 attempts. He doesn’t fumble nearly as much on sacks but every time he passes the LOS he dumps the ball. Not using moves, not low on fatigue. I’m surprised I haven’t edited his carrying to 99 out of frustration yet.Comment
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Re: Is there a way to fix QB rushing stats in CFM
I love how season goals for scrambling qb’s are 500 yards. Mayfield, who has decent stats has fumbled for me 30+ times in the first season on 50 attempts. He doesn’t fumble nearly as much on sacks but every time he passes the LOS he dumps the ball. Not using moves, not low on fatigue. I’m surprised I haven’t edited his carrying to 99 out of frustration yet.
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Re: Is there a way to fix QB rushing stats in CFM
It sounds to me with the low QB rush yards, the fumbling when touched and the reported goofy look when the QBs do actually run that using Eli as the model for the running QB wasn't a good idea!Comment
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Re: Is there a way to fix QB rushing stats in CFM
Bump, does Flazko's method work by chance? https://forums.operationsports.com/f...dden-18-a.htmlComment
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