Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

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  • asantead22
    Banned
    • Mar 2014
    • 385

    #76
    Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

    Originally posted by cdcool
    It's difficult, they should just make two versions of the game, trying to do both in the same game aint working.


    I agree but we both know the only fix is another NFL game from another company will force them to either shape up or shape out!!!


    Sent from my iPhone using Operation Sports

    Comment

    • edgevoice
      MVP
      • Sep 2008
      • 1199

      #77
      Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

      Originally posted by ForUntoOblivionSoar∞
      Anyway, moving on from stinkubus' erroneous assumption that I don't know anything about math because I tried to state something in lay terms instead of talking about unit vectors and magnitudes, here's some videos that happened after the patch. Better or worse?

      (Pettis went forward while being gang tackled in the first one, so I don't think people are getting thrown back as frequently as before the patch.)
      Thanks for posting the videos, but I am somewhat angry with you that you wouldn't sit next to me in math class....

      At first, the patch appeared to have returned tackling to it's previous state. However, after playing a couple of franchise games, I am seeing a bit more momentum interactions at times. I hit my TE on a post between cover 2 safeties and was able to drag them 3 or 4 yards afterwards. There was a slight hitch at the beginning of the tackle interaction, but the result played out within reason.

      I also like that I can play Tampa 2 again in that I can close with my LB's and blast receivers as the ball is coming in, since the "force field" has been removed.

      Comment

      • Rhudey
        Rookie
        • Dec 2002
        • 475

        #78
        Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

        Originally posted by ForUntoOblivionSoar∞
        Anyway, moving on from stinkubus' erroneous assumption that I don't know anything about math because I tried to state something in lay terms instead of talking about unit vectors and magnitudes, here's some videos that happened after the patch. Better or worse?


        <iframe width="640" height="325" src="https://www.youtube.com/embed/BdlVw6ofXL8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>





        <iframe width="640" height="325" src="https://www.youtube.com/embed/-Cjg6R0MI38" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>




        <iframe width="640" height="325" src="https://www.youtube.com/embed/6ORk6khltAk" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>





        <iframe width="640" height="325" src="https://www.youtube.com/embed/UNq-yf4jYaY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


        (Pettis went forward while being gang tackled in the first one, so I don't think people are getting thrown back as frequently as before the patch.)
        Except you are cherry picking highlights, the blow up the ball carrier backwards tackle occurs almost every second tackle and it's awful. I'm sick of running full speed at getting knocked completely backwards, where's the realism in that?

        Comment

        • ForUntoOblivionSoar∞
          MVP
          • Dec 2009
          • 4682

          #79
          Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

          Originally posted by Rhudey
          Except you are cherry picking highlights, the blow up the ball carrier backwards tackle occurs almost every second tackle and it's awful. I'm sick of running full speed at getting knocked completely backwards, where's the realism in that?
          Cherry picking implies intent. I just noticed cool tackles and recorded. However, I did not notice a lot of being knocked backwards at all. Maybe twice, and that was with multiple defenders hititng me. What I DID notice is THIS:

          Players being knocked PARALLEL TO THE GOAL LINE when they should have been knocked at an angle based on how the collision appeared to look right before impact (e.g., offensive player running parallel to the sideline, defender coming in at 2*pi/3 radians from the offensive player’s coordinate origin, which mathematically speaking, if their speeds and weights were similar, should have resulted in the player being knocked somewhere less than pi/2 and greater than 0, say pi/4 radians, but instead the ball carrier is knocked dead to the right).
          Originally posted by Therebelyell626
          I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
          https://forums.operationsports.com/forums/showpost.php?p=2049813056

          Last edited by your mom; 06-06-2006 at 6:06 PM.

          Comment

          • cdcool
            Slider Guru
            • Aug 2005
            • 6652

            #80
            Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

            Originally posted by asantead22
            I agree but we both know the only fix is another NFL game from another company will force them to either shape up or shape out!!!


            Sent from my iPhone using Operation Sports
            I play text based Football games also, Front Office Football for one to add some variety. CPU vs CPU Franchise is fine, that’s the only feature I care about. :-)
            Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

            Comment

            • Nza
              MVP
              • Jan 2004
              • 3437

              #81
              Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

              I'd much, much rather overpowered falling forward than overpowered forcing back. The latter is much more jarring visually and is not in line with the modern day NFL, where tough physical D like that is just not as common as it used to be.

              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #82
                Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

                Based on my post title observations, I feel the game is playing better than before in user vs CPU mode. I only see the WWE type tackles every once in awhile.

                If your experiencing it more often, to each their own. I'm seeing enough forward progress plays on 3rd and short and gl plays. Huge plus on this end.

                I would like all the WWE type tackles out of the game, because when it does happen, it's a eye sore.

                Comment

                • Shosum13
                  MVP
                  • Jul 2011
                  • 1177

                  #83
                  Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

                  Originally posted by roadman
                  Based on my post title observations, I feel the game is playing better than before in user vs CPU mode. I only see the WWE type tackles every once in awhile.

                  If your experiencing it more often, to each their own. I'm seeing enough forward progress plays on 3rd and short and gl plays. Huge plus on this end.

                  I would like all the WWE type tackles out of the game, because when it does happen, it's a eye sore.
                  I'm with you on this one, I enjoy the way that it is playing right now. I was hoping for a solution more in the middle of the two extremes but I still do see ball carriers get extra yards from time to time. It's better than all of the weird animations we were getting before. I got tired of guys taking off with their QB up the middle all of the time when they were inside my 5 because they new even if my DT stopped them they were still going to push forward for another 3 to 5 yards in user vs user games.

                  I feel like a lot of the people that were happy with the falling forward animations play User vs CPU with sliders because you could cut down on the frequency of the awkward animations with some slider adjustments. The problem is you also have user vs user players and even CPU vs CPU guys, more than I would of thought there were after reading some of these forum responses. I personally play both User vs User and User vs CPU. I have a couple of solo franchises that I bounce between playing but also am in a 32 man user franchise and play the occasional online head to head game. The problem is while some people may have had sliders that made the falling forward animation bearable in head to head there are no sliders and most online user leagues play with default sliders because everyone plays the game different so it would be hard to find slider adjustments that work for everyone.

                  I think the bigger issue with the game is the need to really work on making the sim and competitive game modes play differently. Give the competitive guys the freedom they want so "stick skills" matter. But for sim make momentum and size matter more, and bring back the foot planting and tougher change of direction. I play on sim and I want to be punished for being out of position and not see my opponent usering the MLB out of position only to be able to easily change direction and cover a route downfield.

                  Comment

                  • iLLWiLL
                    MVP
                    • Jul 2002
                    • 3560

                    #84
                    Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

                    I haven't played this game since August... Why is this issue finally being addressed now? I appreciate the continued support of the game this long after release. But true momentum and physics were never truly in this game to begin with -- it's all just predetermined animations playing out. And always has been.
                    Last edited by iLLWiLL; 03-16-2019, 07:52 PM.

                    Comment

                    • tommycoa
                      MVP
                      • Nov 2008
                      • 4982

                      #85
                      Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

                      Originally posted by iLLWiLL
                      I haven't played this game since August... Why is this issue finally being addressed now? I appreciate the continued support of the game this long after release. But true momentum and physics were never truly in this game to begin with -- it's all just predetermined animations playing out. And always has been.
                      Probably testing for madden 20 and getting consumers to react and give feedback. Didnt take long at all to fix. They did a march patch last year that kinda tightened the game up as well.
                      For an alltime legends team on xbox, search usertag haughtypine7723

                      The file is called xboxassantesgreatestever.

                      Teams finished:
                      Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                      Comment

                      • ForUntoOblivionSoar∞
                        MVP
                        • Dec 2009
                        • 4682

                        #86
                        Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

                        Originally posted by Nza
                        I'd much, much rather overpowered falling forward than overpowered forcing back. The latter is much more jarring visually and is not in line with the modern day NFL, where tough physical D like that is just not as common as it used to be.
                        If I had to choose, I am not so sure I wouldn't agree with you. However, why can't we have the middle ground? nearly completely eliminate the stupid 100% reverse momentum tackles, and then make the falling forward thing happen only when moment dictates it.
                        Originally posted by Therebelyell626
                        I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                        https://forums.operationsports.com/forums/showpost.php?p=2049813056

                        Last edited by your mom; 06-06-2006 at 6:06 PM.

                        Comment

                        • l8knight1
                          BRING BACK F2000 HELMET!!
                          • Aug 2002
                          • 1185

                          #87
                          Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

                          I am happy with the running game, but sideline/endzone (staying in bounds) and receiver aggressiveness are still not what they used to be. Disappointed it hasn't been addressed. If it had been addressed this year, it would take a lot to keep me from playing it through next cycle, unless next cycle is all of that and better. Patches have improved the game greatly otherwise, but does this bother anyone else?

                          Comment

                          • jfsolo
                            Live Action, please?
                            • May 2003
                            • 12965

                            #88
                            Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

                            Originally posted by l8knight1
                            I am happy with the running game, but sideline/endzone (staying in bounds) and receiver aggressiveness are still not what they used to be. Disappointed it hasn't been addressed. If it had been addressed this year, it would take a lot to keep me from playing it through next cycle, unless next cycle is all of that and better. Patches have improved the game greatly otherwise, but does this bother anyone else?
                            Those are definitely weaknesses that I'm disappointed in, especially the receiver aggressiveness. I feel like that was a tuning decision made for the competitive community to force or "reward" User catching on 50/50 balls, but doing so destroyed the natural ball skills of all receivers, especially if you play no switch.
                            Jordan Mychal Lemos
                            @crypticjordan

                            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                            Do the same thing tomorrow. And the next. Now do it forever.

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                            • Shosum13
                              MVP
                              • Jul 2011
                              • 1177

                              #89
                              Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

                              Originally posted by jfsolo
                              Those are definitely weaknesses that I'm disappointed in, especially the receiver aggressiveness. I feel like that was a tuning decision made for the competitive community to force or "reward" User catching on 50/50 balls, but doing so destroyed the natural ball skills of all receivers, especially if you play no switch.
                              The WR/DB interactions especially in 50/50 ball situations is one of my biggest complaints of this game. Even user catching on 50/50 balls doesn't help, the defender wins the battle a majority of the time. Playing user vs user if you use aggressive catch and the other user initiates a user pick animation your WR won't even turn around and try to high point the ball, they just awkwardly put their hands in the air and watch the DB go up and pick it. If you don't user the WR and just rely on the CPU then forget it, the ball will more than likely be picked. I want to see organic looking interactions where both the DB and WR go up for a ball and the result of the interaction is determined by ratings combined with a little bit of randomness.

                              Plus to your point of the WR interactions being tuned for the competitive crowd, I thought that was the reason we had a sim and competitive game mode. I thought competitive was supposed to play more in to ratings and be less about "stick skills" and competitive be more driven by "stick skills." The way they play now there is not that much of a difference.

                              One of my other big complaints is suction blocking and just the OL/DL interaction as a whole. Once you get sucked in a block it feels like you are suctioned to that OL until you are able to shed it. It's frustrating to have a good pursuit angle on a RB only to get suctioned in to a blocking animation even though the OL wasn't even in a good position to initiate it. Especially with the way in user vs user people love to call an inside run and almost IMMEDIATELY bounce it to the outside because of the CPU defenders tendencies to over pursue based on the original run that was called. That strategy is so weak and I have 0 respect for any user that uses it. Finding a cut back lane is one thing but I'm talking when they immediately bounce it all the way outside. I don't get how people find any enjoyment winning a game by taking advantage of the CPU logic.
                              Last edited by Shosum13; 03-18-2019, 07:33 PM.

                              Comment

                              • xlivelove
                                Rookie
                                • Feb 2019
                                • 17

                                #90
                                Re: Madden NFL 19 Patch 1.21 Available - Addresses Falling Forward Issue

                                Fyi all, it was interesting after 1.21 patch when playing a game, I saw an animation that looked very much like the quick fall-fwd one, an RB tackled solo by CB. I checked stats after the play and there was no recorded tackle for him, neither a banner notification that he got a tackle. After game I confirmed, no solo tackles for him. So perhaps the fall-fwd animation is still remotely possible w/o the tackling recording being fixed. But in my handful of games, that was the only tackle I saw like that. And thankfully, it was with proper fwd momentum of bigger RB vs lighter DB, and not the reverse-momentum version. Definitely don't mind the proper fwd-momentum animation still being there, but a little disappointed it doesn't record the tackle when it happens.

                                Fyi also, Player vs CPU Xbox, and I tuned tackling down slightly for CPU and on both sides, I'm seeing satisfactory momentum tackling, sometimes stuffed, sometimes bowling through a little or a lot when head-on, and some good angle momentum tackles. Very rare with the WWE blowup, not even once per game.

                                EP
                                The strength of strength is grace.

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