Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

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  • canes21
    Hall Of Fame
    • Sep 2008
    • 22930

    #106
    Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

    Originally posted by SincerelYourz
    Explain this, I prefer pre and post-play interactions...how does getting rid of it improve immersion:

    Streamlined Pre-Play, Post-Play, and No Huddle Experiences
    We’ve significantly shortened the amount of time spent showing gameplay before and after the play. What’s important to note here is both the game clock and play clock will naturally be accelerated regardless of your accelerated clock settings to account for the time that would normally tick off while players are getting aligned. When using Hurry-Up or No-Huddle, the accelerated clock will tick off the amount of time it would take for the player the furthest away to run and get aligned in his pre-play formation position. These changes have created a faster experience and more time spent on the sticks in each game session.

    If anything, just force the clock to accelerate to simulate the huddle if the player skips those scenes and selects a play quickly enough. All Pro 2k8 had that as a feature and 2k5 may have as well, I don't remember. If a player is skipping all of the post-play scenes to get to the next play quickly enough then just accelerate the clock instead of removing the cut scenes for those that watch them.


    EA is just confusing too often with what they say their aim is and then what they actually do.
    “No one is more hated than he who speaks the truth.”


    ― Plato

    Comment

    • m1ke_nyc
      10
      • Oct 2009
      • 3243

      #107
      Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

      Those passing animations still looked bad. Too fast, stiff, ball blazing out of their hands like a rocket. Don’t like the removal of the game speed options. Madden on default speed plays too fast and that’s one of the biggest reasons the animation quality is poor. Hopefully they slowed the overall game speed down. The blog overall is encouraging but gotta see it in action.
      It’s easier to do the right thing, than to explain why you didn’t.

      Comment

      • Darth Aegis
        Lord of Suffering
        • Jul 2012
        • 4169

        #108
        Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

        Originally posted by ratedmoney
        Those passing animations still looked bad. Too fast, stiff, ball blazing out of their hands like a rocket. Don’t like the removal of the game speed options. Madden on default speed plays too fast and that’s one of the biggest reasons the animation quality is poor. Hopefully they slowed the overall game speed down. The blog overall is encouraging but gotta see it in action.
        I thought the same thing, it's like bad animations on roids. Probably will cancel my pre-order at the least.
        Last edited by Darth Aegis; 05-10-2019, 07:56 PM.
        OS needs a Thumbs DOWN button

        Playing:

        Comment

        • Shogunreaper
          Rookie
          • Nov 2016
          • 339

          #109
          Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

          Originally posted by ratedmoney
          Those passing animations still looked bad. Too fast, stiff, ball blazing out of their hands like a rocket. Don’t like the removal of the game speed options. Madden on default speed plays too fast and that’s one of the biggest reasons the animation quality is poor. Hopefully they slowed the overall game speed down. The blog overall is encouraging but gotta see it in action.
          madden is slow as hell compared to real life football even on normal.

          i don't play on anything other than normal because of the issues it causes, but i wish i could.

          Comment

          • Kid OS
            Pro
            • Sep 2016
            • 829

            #110
            Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

            Originally posted by ratedmoney
            Those passing animations still looked bad. Too fast, stiff, ball blazing out of their hands like a rocket. Don’t like the removal of the game speed options. Madden on default speed plays too fast and that’s one of the biggest reasons the animation quality is poor. Hopefully they slowed the overall game speed down. The blog overall is encouraging but gotta see it in action.
            I think removing game speed is a bigger deal than people are making it out to be. The fact that you think the speed is too fast, while I think it can feel too slow, is a huge issue that can no longer be fixed on a player by player basis. We're (expletive).

            Comment

            • PhillyPhanatic14
              MVP
              • Jun 2015
              • 4824

              #111
              Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

              Originally posted by SolidSquid
              no more athletic jumping ints for LBs isnt the solution i was looking for. there are LBs like Wagner, Keuchly, Lavonte David who are uber athletic

              lol they said they fixed this last year too and it was the exact same as the year before. I'll believe it when I see it. Going to take some of the skill gap out of H2H but i like that it will be way more realistic.

              Comment

              • Kid OS
                Pro
                • Sep 2016
                • 829

                #112
                Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                Originally posted by Shogunreaper
                madden is slow as hell compared to real life football even on normal.

                i don't play on anything other than normal because of the issues it causes, but i wish i could.
                This x1000. As someone who has played high school football against would-be NFL players, Madden does not accurately capture the true speed of football. Now, one can argue that Madden is close to representing the speed that we see on TV broadcasts, but it feels so much slower than what the players feel in real time. I think it is because of the animations Madden has. Everything is super choppy and sluggish. Simple things like running in Madden have too many "phases". It's like "hunch back > first step animation > jog anim...> stand straight up > sprint ani... > hunch back > fall forward." Like wut dae fook is that? By 2022, we should have full fledged throttle control over our user's speed and acceleration, but idk how we're gonna get there if every player has horse legs and the agility of a rock in quicksand.

                Comment

                • PhillyPhanatic14
                  MVP
                  • Jun 2015
                  • 4824

                  #113
                  Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                  Originally posted by kjcheezhead
                  The X factors sound completely cheesy:

                  Slot-O-Matic – Excels at route running and contested catches when running routes from a Slot receiver position

                  That should be Julian Edelman’s ratings doing that.

                  His ratings will obviously affect how he plays by default and his natural ability to excel in the slot, but this is about being automatic in the slot basically. Think about the final drive in the Chiefs game where Romo was calling "Edelman over the middle" on every single play and he still got open and they drove the ball down their throats at will. That's what this ability is supposed to be. It's the equivalent of a great player, who is already great, getting in the zone and excelling - just like they do in real life from time to time.

                  Comment

                  • PhillyPhanatic14
                    MVP
                    • Jun 2015
                    • 4824

                    #114
                    Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                    Originally posted by DeuceDouglas
                    From what I was told, that was a typo and the first blog covers both FotF: QB1 and Franchise and there shouldn't be another blog coming.

                    That kinda sucks... Always holding out hope for more franchise news and an explanation about that contract line they threw into the blog.

                    Comment

                    • SOU7GLO
                      Rookie
                      • Nov 2016
                      • 149

                      #115
                      Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                      Originally posted by T4VERTS
                      They have had some attention paid to them.


                      Thank you for the update Verts! That’s great news and a positive step in the right direction for more realistic gameplay since it effects special teams and field position.


                      Sent from my iPhone using Operation Sports
                      Let your Soul Glo!

                      Comment

                      • Kid OS
                        Pro
                        • Sep 2016
                        • 829

                        #116
                        Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                        Originally posted by PhillyPhanatic14
                        His ratings will obviously affect how he plays by default and his natural ability to excel in the slot, but this is about being automatic in the slot basically. Think about the final drive in the Chiefs game where Romo was calling "Edelman over the middle" on every single play and he still got open and they drove the ball down their throats at will. That's what this ability is supposed to be. It's the equivalent of a great player, who is already great, getting in the zone and excelling - just like they do in real life from time to time.
                        I 100% understand that point, but where is the trade-off? What about the effect that Edelman being in the zone will have on every other player on the field? Will it cause his teammates to heat up? Possibly get cold or frustrated? What about the QB? Does he put too much trust into Edelman and start forcing passes? Maybe he decides to use Edelman as a decoy? The defenders. Do they double team Edelman? Perhaps the corner on the opposite side of the field becomes too relaxed because he doesn't expect the ball to come his way?

                        These are all things that are VERY, and I mean VERY hard to replicate in any game, ESPECIALLY when there are 22 players on the field at all times. So, I don't expect EA or any dev to ever reach that level of read and react gameplay, but I also want them to have a system that ATTEMPTS to keep these things in mind. As we speak, I don't think EA is attempting to go that deeply, and it is causing them to constantly rehash old features and sell them to hopeful football fans.

                        Comment

                        • 4thQtrStre5S
                          MVP
                          • Nov 2013
                          • 3051

                          #117
                          Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                          "Re-Factor of Under Pressure QB Penalties," I like how this is being described. I hope that this mechanic will result in a greater need for OL and DL/OLBs. Currently, and most notably in MUT, OL/DL can be 60-68 OVR players and rushing and passing is rarely disrupted. It is generally best to have great corners and/or safeties, even subbing in safeties into the LB positions on nickel and dime formations.

                          I hope in M20 that focusing on a great pass rush in exchange for less dominant corners and safeties will be an effective strategy with consistent pressure.

                          Curious if this indicates that the nano blitz detection system is being removed or revamped?
                          Last edited by 4thQtrStre5S; 05-10-2019, 09:50 PM.

                          Comment

                          • Darth Aegis
                            Lord of Suffering
                            • Jul 2012
                            • 4169

                            #118
                            Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                            Thing that needs to be asked is are they going to be tweaking & tuning these abilities all yr? You already know some of these are going to be OP straight out of the gate, especially with so many. That may be an issue.
                            OS needs a Thumbs DOWN button

                            Playing:

                            Comment

                            • Broncos86
                              Orange and Blue!
                              • May 2009
                              • 5505

                              #119
                              Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                              This X-Factor stuff sounds absolutely stupid to me. I don't want to be unlocking **** in-game through achieving goals. I hate "goals" that I don't create. I hate **** like this that is taken away from me in my franchise where I'm running the show. It's gimmicky and stupid to me.

                              Pass Rush: I can't wait to watch my 90 OVR interior linemen crushed by some 65 OVR player because of a coin flip. It's going to be awesome.

                              Comment

                              • Kid OS
                                Pro
                                • Sep 2016
                                • 829

                                #120
                                Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                                Originally posted by DaReal Milticket
                                Thing that needs to be asked is are they going to be tweaking & tuning these abilities all yr? You already know some of these are going to be OP straight out of the gate, especially with so many. That may be an issue.
                                Great point. The biggest issue with the NBA 2K community is that they took a great thing (badges), and turned them into a constant tripod measuring contest. Nerf this, bump that, "i should be making everything", "why am i missing layups"... etc. These new Madden abilities could be the same way. But, here is the real issue... in 2K, the people who are complaining about badges are playing one specific mode... a mode that has little to no interaction with the NBA roster that is provided on the game. Madden on the other hand has MUT... a mode that deals with the NFL roster that is provided on the game.

                                That's scary. On 2K, no one gives af if Westbrook is making too many shots, because in the end, his player has nothing to do with the game's biggest mode. On Madden, if Patrick Mahomes under throws a single pass in MUT, there will be public outcry and a roster update for ALL MODES in the following week. EA has put the poor devs in a position that cannot be upheld in good standing. We must give the devs our energies and hope they find a solution to the chaos that is unfortunately inevitable.

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