Madden NFL 20 Developer Stream (Archived) - Gameplay & Franchise Beta Updates

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  • Armor and Sword
    The Lama
    • Sep 2010
    • 21798

    #121
    Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

    Originally posted by PhillyPhanatic14
    Going to be releasing less updates this year and they're going to make sure that their updates aren't breaking other things in the game before the drop them.


    This should hopefully prevent another situation like the stumbling RB's from last year.
    This is great news. I had to shelve Madden 19 until March because all the updates did was break other area's of the game. It was a vicious cycle for an otherwise really good Madden title. I loved 19. Still playing it. But I am really excited about 20 and the many gameplay improvements, the scenario engine and X-Factor, Superstar, Ratings spread and draft class tuning.

    It will make a huge difference and this is shaping up to the be the best playing Madden yet.

    Madden 16 and 19 are to me the very best they have had in the series. Madden 20 looks like it has great potential to put those games to rest for me. I still have 16 installed and I still play it from time to time because of how good it was on the field.

    Look forward to EA access next week to test drive this puppy.
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    • PhillyPhanatic14
      MVP
      • Jun 2015
      • 4824

      #122
      Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

      Originally posted by shockl3y
      These contracts could easily be updated in a Day 1 patch. Hopefully that’ll be the case.

      Yeah I'm sure they will be. My post was responding to someone who wasn't happy about us getting things in content updates and it was pointing out how we wouldn't get those new contracts under Madden 21 if they stopped the updates.

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      • Shosum13
        MVP
        • Jul 2011
        • 1177

        #123
        Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

        Originally posted by Cowboy008
        Well it looks like I may end up doing a 32 team franchise since swami just confirmed that cpu teams don’t get scenarios.
        This is a HUGE let down, for as much as they've hyped up this new feature I think it's crazy that it doesn't also affect CPU teams. I hope that they can introduce it to CPU teams in a patch because the scenario engine HAD the potential to breathe so much life in to solo franchises (emphasis on the HAD potential).

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        • Kid OS
          Pro
          • Sep 2016
          • 829

          #124
          Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

          Pretty good stuff. Excited

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          • JayD
            All Star
            • Mar 2004
            • 5457

            #125
            Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

            Originally posted by michaelhawj
            Why didn't EA do it for cpu teams affect scenarios beside user team ?
            This makes zero sense. This basically handicaps the user with all of these scenario's where the CPU does not have to worry about them at all. I love the idea but it is pointless for one team.

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            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21555

              #126
              Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

              Originally posted by michaelhawj
              Why didn't EA do it for cpu teams affect scenarios beside user team ?
              My wild guess is that they didn't have time in the cycle to build out the ability to communicate effectively to the user when CPU teams are presented scenarios and also how CPU teams react to scenarios. There's not much point in having the CPU perform that work if the user is never made meaningfully aware that that work is happening.

              Originally posted by JayD
              This makes zero sense. This basically handicaps the user with all of these scenario's where the CPU does not have to worry about them at all. I love the idea but it is pointless for one team.
              I disagree with your read of this. Scenarios, even if limited to user teams only, quite obviously add to Franchise mode by making the user's experience managing and developing his own team more dynamic.

              Lack of dynamism has been a long-standing complaint of Franchise mode, and while ideally we'd get both, user-facing dynamism is more important than adding more dynamic actions the CPU might take in the background.

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              • ODogg
                Hall Of Fame
                • Feb 2003
                • 37953

                #127
                Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

                Originally posted by CM Hooe
                My wild guess is that they didn't have time in the cycle to build out the ability to communicate effectively to the user when CPU teams are presented scenarios and also how CPU teams react to scenarios. There's not much point in having the CPU perform that work if the user is never made meaningfully aware that that work is happening.


                I disagree with your read of this. Scenarios, even if limited to user teams only, quite obviously add to Franchise mode by making the user's experience managing and developing his own team more dynamic.

                Lack of dynamism has been a long-standing complaint of Franchise mode, and while ideally we'd get both, user-facing dynamism is more important than adding more dynamic actions the CPU might take in the background.


                Yeah I don't see a huge downfall on only having it user based..it's meant for human experience


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                • XtremeDunkz
                  CNFL Commissioner
                  • Aug 2007
                  • 3414

                  #128
                  Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

                  Originally posted by ODogg
                  Yeah I don't see a huge downfall on only having it user based..it's meant for human experience


                  Sent from my iPhone using Operation Sports
                  I only play in 32 user leagues so this effects me zero, but there are absolutely downsides for single player guys.

                  I will only speak for what I saw in the beta. There was a scenario where if you got a backup receiver 125 yards in a certain game he got a dev upgrade. Now if the user has access to these types of things and the cpu does not, it creates a huge imbalance.

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                  • Sucram7777
                    Rookie
                    • Aug 2014
                    • 332

                    #129
                    Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

                    In regards to Superstar/X Factor Abilities:
                    Are they going to be as "rigid" to their positions?

                    Examples:

                    First one Free - Seems like this is exclusively for Elusive Backs.....could this also be for WR's that are just as Shifty?

                    Freight Train - I seen Cam Newton with this, but I feel like it fits Big Bruiser Backs like Derrick Henry and Leonard Fournette....hell, I could see some TEs with this.

                    While I've seen SS abilities across different positons, I fear that XF's won't be, as a specifc criteria specifc to that position must be met.

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                    • Yesboom
                      Rookie
                      • Jul 2018
                      • 32

                      #130
                      Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

                      Originally posted by Sucram7777
                      In regards to Superstar/X Factor Abilities:
                      Are they going to be as "rigid" to their positions?

                      Examples:

                      First one Free - Seems like this is exclusively for Elusive Backs.....could this also be for WR's that are just as Shifty?

                      Freight Train - I seen Cam Newton with this, but I feel like it fits Big Bruiser Backs like Derrick Henry and Leonard Fournette....hell, I could see some TEs with this.

                      While I've seen SS abilities across different positons, I fear that XF's won't be, as a specifc criteria specifc to that position must be met.
                      I'm pretty sure those abilities will be position specific. Now the question is : Let's say you change your Xfactor QB to be a DE for example, will he still be Xfactor ? What if you do a more common change of position like OLB to DE ?

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                      • Shosum13
                        MVP
                        • Jul 2011
                        • 1177

                        #131
                        Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

                        Originally posted by XtremeDunkz
                        I only play in 32 user leagues so this effects me zero, but there are absolutely downsides for single player guys.

                        I will only speak for what I saw in the beta. There was a scenario where if you got a backup receiver 125 yards in a certain game he got a dev upgrade. Now if the user has access to these types of things and the cpu does not, it creates a huge imbalance.

                        Sent from my SM-G960U using Tapatalk
                        This and also depending on the scope of the scenarios and what kind of outcomes they can lead to. If it's mostly just more ways to increase dev and maybe get some bonus xp then you could definitely argue that it puts the CPU at a disadvantage. If it also drives scenarios where a player will get fed up and ask for a trade or refuse to re-sign with you etc.... then this will put the user at a disadvantage if the CPU doesn't also have to deal with these scenarios.

                        The way they sold the scenario engine when they first announced it I had really high hopes that it would bring a truly fully dynamic element to franchise mode. Especially solo franchise modes, because at least with 32 man user franchises there's a human element to how personnel decisions are made. We'll just have to see when the full game drops but I am very disappointed that a feature they made such a big deal of only seems like a half baked feature.

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                        • Executor
                          Pro
                          • Aug 2012
                          • 549

                          #132
                          Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

                          Originally posted by CM Hooe
                          My wild guess is that they didn't have time in the cycle to build out the ability to communicate effectively to the user when CPU teams are presented scenarios and also how CPU teams react to scenarios. There's not much point in having the CPU perform that work if the user is never made meaningfully aware that that work is happening.


                          I disagree with your read of this. Scenarios, even if limited to user teams only, quite obviously add to Franchise mode by making the user's experience managing and developing his own team more dynamic.

                          Lack of dynamism has been a long-standing complaint of Franchise mode, and while ideally we'd get both, user-facing dynamism is more important than adding more dynamic actions the CPU might take in the background.
                          Is this a potentially exciting new feature? No doubt.

                          Will it breathe new life to our franchise modes like we have maybe not seen the last couple of years? No doubt.

                          But, I don't know, with scenarios only triggering for human controlled teams, something just does not feel right. I can imagine how hard it is to program something like this properly and get CPU to handle the scenarios realistically, but why not give us something like coaching carousel and/or new scouting system this year instead and bring the scenario engine next year, robust and realistic with both HUM and CPU teams involved?

                          I mean, I can't wait to get my hands on the game / franchise mode. I am excited to "combat" the scenarios to the best of my ability. But... until they figure it out, there will always be "but" in the back of my mind, everytime a scenario pops up.

                          But I admit that due to scenario engine, multiplayer online leagues with as much HUM users as possible should be insane fun. Too bad I am a strict offline guy. [emoji846]
                          Last edited by Executor; 07-18-2019, 04:48 PM.
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                          • Oldsmobile19
                            Rookie
                            • Aug 2013
                            • 162

                            #133
                            Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

                            I watched the stream today and I know it was mentioned they did not change the throwing animations and throwing motions.

                            I have read the Gridiron Notes and noticed they have the QBs in different tiers where A-Rod has the fastest throwing motion by himself then they have all the starters except Foles in another tier, then Foles, out of position players and non starters in another tier, and a bottom tier with low level back ups, etc.

                            Does anyone know or has it been addressed that QBs can progress into a faster tier or is it kind of set? Or maybe it is just a change that can be made at the edit player menu?

                            If these throwing motion tiers are a big gameplay addition, I am hoping they can't be simply edited by a user in CFM as it would make it pointless.

                            Just curious!
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                            • AndreSwagassi86
                              Rookie
                              • Oct 2014
                              • 298

                              #134
                              Madden NFL 20 Developer Stream (Archived) - Gameplay & Franchise Beta Updates

                              Originally posted by ODogg
                              Stiff arm has been nerfed, will take a stamina hit from using it


                              Was it too strong in the Beta??
                              I didn’t notice playing...but then again I don’t stuff arm a lot


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                              • AndreSwagassi86
                                Rookie
                                • Oct 2014
                                • 298

                                #135
                                Re: Madden NFL 20 Developer Stream Starting Now - Discussing Gameplay & Franchise Bet

                                Originally posted by Shosum13
                                This is a HUGE let down, for as much as they've hyped up this new feature I think it's crazy that it doesn't also affect CPU teams. I hope that they can introduce it to CPU teams in a patch because the scenario engine HAD the potential to breathe so much life in to solo franchises (emphasis on the HAD potential).

                                Sent from my SM-G950U using Tapatalk


                                I actually didn’t expect it to affect the CPU. I thought it would be kinda like how NBA 2K has the morale thing when players are happy about performance, or unhappy they’re not starting and you gotta decide how to proceed. But that only effects users.

                                But guess it would be cool if both games implemented a like news section saying ______ is unhappy about his role for (insert team) whether it be a user or CPU Controlled team


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