marketing sell what is given to them to sell, they might suggest things but engineering/product development produce what is to be sold. the CEO tell Marketing and all other depts what is needed to hit objectives which for most companies is share price/revenue/profit. Ford is not a marketing company (who i worked for), it sells what engineering design, sometimes with and sometimes without marketing input. It is run by Finance. I also worked for IBM which is the most customer focused company ive experienced but still sell what is produced, they just might be faster getting it to market than other companies like Ford becuase the customer voice is so strongly listened to.
EA devs need to understand Franchise Mode......
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Re: EA devs need to understand Franchise Mode......
marketing sell what is given to them to sell, they might suggest things but engineering/product development produce what is to be sold. the CEO tell Marketing and all other depts what is needed to hit objectives which for most companies is share price/revenue/profit. Ford is not a marketing company (who i worked for), it sells what engineering design, sometimes with and sometimes without marketing input. It is run by Finance. I also worked for IBM which is the most customer focused company ive experienced but still sell what is produced, they just might be faster getting it to market than other companies like Ford becuase the customer voice is so strongly listened to. -
Re: EA devs need to understand Franchise Mode......
marketing sell what is given to them to sell, they might suggest things but engineering/product development produce what is to be sold. the CEO tell Marketing and all other depts what is needed to hit objectives which for most companies is share price/revenue/profit. Ford is not a marketing company (who i worked for), it sells what engineering design, sometimes with and sometimes without marketing input. It is run by Finance. I also worked for IBM which is the most customer focused company ive experienced but still sell what is produced, they just might be faster getting it to market than other companies like Ford becuase the customer voice is so strongly listened to.
Since you didn’t get the gist of if the first time, I’ll make it clearer:
EA’s marketing team tells EA developers what to put in Madden based on what the marketing team thinks will sell more copies.
That’s been confirmed by multiple former Madden developers.
Marketing has been given authority to call the shots with Madden.Comment
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Re: EA devs need to understand Franchise Mode......
Well, we have players that play Madden in differing ways. I'm mainly a franchise coach player and players like me get super frustrated each year with Madden because they don't seem to grasp what we really would like to have in franchise that doesn't really require significant change. We understand their focus on MUT and other modes, but they simply need to focus on the little things for franchise that would make a significant impact for the mode.
They would be wise to take a page from NBA2K's MYLeague when it comes to player info cards and stats. They need to be updated and not look so basic.
1.The player's season stats should be associated with the team they played for each year.
2. The awards section should only feature major awards, not POTW. Also, it should follow this format after multiple wins of the same award:
NFL MVP - 2020, 2023
Pro Bowl selection - 2018, 2019, 2020, 2021, 2023
AFC Rookie of the Year - 2017
AFC Best RB - 2018, 2019, 2021, 2023
AFC Best Offensive Player - 2020, 2023
3. Get rid of the Legacy Leaderboard and feature the Hall of Fame. The legacy point system can stay, but the number to qualify for the HOF is hidden. After players retire, each year would feature names that are eligible and then we find out those that have been selected as the season plays out.
4. Make all CPU games available to be viewed in spectator mode like in Madden 12.
5. Numerous other changes.
Madden 20 franchise shouldn't look so much like 19. If they weren't go to change much of the gameplay with respect to things outside of games, that could have at least made more subtle changes that makes it feel "new" or more expansive. Updating the player cards, stats menu, and adding an actual HOF with detailed player cards, would go a long way in my opinion.
2. I'm ok with POTW because its a real thing, plus i want to know who the other high performing players are. I want to know everything.
3. Replace this with Historical stats
4. I agree
5. I also agree.Comment
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Re: EA devs need to understand Franchise Mode......
Most of us are also NCAA guys too. We are here at OS because we basically play all the sports games for the most part. I want NCAA back as bad as you doComment
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Re: EA devs need to understand Franchise Mode......
Still wrong. Shareholders don't make decisions. They expect to financially benefit from the executives who make decisions.Comment
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Re: EA devs need to understand Franchise Mode......
Basically Madden wont improve because ppl need their football fix, whether college heads or NFL, and will buy regardless. Mut players will buy packs even with subpar gameplay upgrades, and complaining on here will mostly get responded to by referencing other games or a choice to just give up football games all together. Same cycle and lies about improvements actual bettering the overall game. Madden Plays different, with different bugs, and some will defend and minimize it while others yell at the rooftops. Bottom line is....we are paying them regardless and stopping little by little wont affect much. If hundreds of thousands sit out a few years then MAYBE we get the change we want.
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Re: EA devs need to understand Franchise Mode......
It's all about options...and said options implemented very well. We all play the game differently based on what we like as individuals and where we are in life. Like one dude said earlier, and similar to him, at 43 years old with a wife, kids and other obligations, i don't play games the same as I did when i was a teen or a single bachelor in my 20's. The time isn't there. So Ive transitioned from playing every game and controlling everything to more coach mode and cpu vs cpu spectator mode.
Games I would have scoffed at a decade or 2 ago like Out of The Park Baseball are now appealing. So, now what means the most to me is how the action plays out on the field with ratings and animations dictating everything with no user input except for playcalling or coach decision making as well as having the ability to have a deep coaching experience within Franchise Mode...and that's where I get frustrated with Madden as opposed to a game like 2k or MLB The Show...or even NCAA Football...because with the small time window that I do have I can be immersed.
Now I say all of that while knowing that im a minority. EA aren't looking at guys like me. My group are pretty much getting phased out which is why you are beggining to see some of us dig back in the crates to play older versions despite the game being outdated or less pretty.
Im willing to say that if i were 15-20 I would prolly be all up in MUT and MyPark in 2k etc. But thats not how I came up playing games so it doesn't appeal to me now. At any rate at the end of the day we all gotta find what satisfies us with the game. If Madden 20 doesn't satisfy then dont buy it. We have over 30 years worth of selections to turn back to. If it does satisfy then do you...
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Re: EA devs need to understand Franchise Mode......
This has been said many thousand of times throughout those 15 years and yet, still, here we are.Comment
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Re: EA devs need to understand Franchise Mode......
Yes I believe they do. Shareholders have alot of power and say in most of the things we enjoy and consumer. They out up big money and want a return. For example if they see that MUT is a big money earner, which it is at more than $100 million I believe, then that's definitely something they want Madden to continue doing. People usually fail to acknowledge the power of these people in these situations. They have say in alot of things like management, direction of the company, etc.
I know it's common place to go to the Devs, but ultimately the Devs don't have the final say. If they did, I think these games would be alot better.
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Re: EA devs need to understand Franchise Mode......
Yes I believe they do. Shareholders have alot of power and say in most of the things we enjoy and consumer. They out up big money and want a return. For example if they see that MUT is a big money earner, which it is at more than $100 million I believe, then that's definitely something they want Madden to continue doing. People usually fail to acknowledge the power of these people in these situations. They have say in alot of things like management, direction of the company, etc.
I know it's common place to go to the Devs, but ultimately the Devs don't have the final say. If they did, I think these games would be alot better.
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I'm a stakeholder for companies like Amazon, Pepsi, and Google.
I don't recall ever having any real say in what goes on with those companies.Comment
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Re: EA devs need to understand Franchise Mode......
in terms of bean counters: I think of them as the ones who supply the information for risk benefit decisions as we're describing here. If we gain 20% more sales, we could fund this project. Last year with the introduction of X, we saw 40% increases in Latin America. It would be less costly to fix the problem and settle lawsuits than it would be to initiate a recall. From there management can determine a proper business plan.
Marketers need a product or service to market. If you are a marketer with a for sale sign, you may be a snake oil salesman. Marketers can report back on their successes and failures which also help inform decision making. Marketing people will execute the strategies (and contribute to those strategies given their experience) of management, positioning the product against the competition to distinguish it over the others. Sometimes even over themselves ('now 50% less pain*' ….*compared to our original formula)
All for-profit businesses are out to make money. The mom and pop grocery store down the street looks to increase profits where they can and within their vision. While we're all not getting the game we want (and exactly what is that: if this were a focus group, and I know later in the year another top 10 things we want in 2021 will appear, generally this community is a bit all over in terms of what the game 'needs' to be better at), there is an adage of 'if it ain't broke don't fix it' in terms of how well this game generates the bottom line for a company.
Having said that: there really isn't an excuse for the number of bugs, crashes, outright errors in rules of football, outright errors in game strategy like letting the clock expire instead of tying the game, numbers of fumbles in the 'sim' setting, and I'm sure others will think of their favorite concerns. Quality, to me, was asleep at the wheel on this. However, and sadly, in a world of 'patches', such incompletely QC'd releases have been commonplace since the days of Sierra's frontpage sports 98 and that era, and it seems to have become the norm in this industry.
Sorry for the long post.Last edited by coach422001; 08-17-2019, 07:54 AM. Reason: forgot an example of activist stakeholder for fairnessComment
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Re: EA devs need to understand Franchise Mode......
Agreed. I'm a shareholder in many companies and at best I've been asked annually to vote on board of directors and yes/no on some of their voting items. These are rarely transformational items like dictating the direction of the company. Occasionally there are investors like Carl Icahn who are more activists who do try to push through agenda on a company's board as an influential stakeholder.
in terms of bean counters: I think of them as the ones who supply the information for risk benefit decisions as we're describing here. If we gain 20% more sales, we could fund this project. Last year with the introduction of X, we saw 40% increases in Latin America. It would be less costly to fix the problem and settle lawsuits than it would be to initiate a recall. From there management can determine a proper business plan.
Marketers need a product or service to market. If you are a marketer with a for sale sign, you may be a snake oil salesman. Marketers can report back on their successes and failures which also help inform decision making. Marketing people will execute the strategies (and contribute to those strategies given their experience) of management, positioning the product against the competition to distinguish it over the others. Sometimes even over themselves ('now 50% less pain*' ….*compared to our original formula)
All for-profit businesses are out to make money. The mom and pop grocery store down the street looks to increase profits where they can and within their vision. While we're all not getting the game we want (and exactly what is that: if this were a focus group, and I know later in the year another top 10 things we want in 2021 will appear, generally this community is a bit all over in terms of what the game 'needs' to be better at), there is an adage of 'if it ain't broke don't fix it' in terms of how well this game generates the bottom line for a company.
Having said that: there really isn't an excuse for the number of bugs, crashes, outright errors in rules of football, outright errors in game strategy like letting the clock expire instead of tying the game, numbers of fumbles in the 'sim' setting, and I'm sure others will think of their favorite concerns. Quality, to me, was asleep at the wheel on this. However, and sadly, in a world of 'patches', such incompletely QC'd releases have been commonplace since the days of Sierra's frontpage sports 98 and that era, and it seems to have become the norm in this industry.
Sorry for the long post.
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