Sacks are an issue but one I can live with. I thoroughly enjoy having to gameplan against certain players that can wreck my play at any moment. The flip side where human sacks are up, I think that is a matter of slider control and play calling. Man coverage in general leads to a ton of sacks because the AI just drops back, especially if you are lurking with a safety or linebacker. Stats aren’t everything if the game feels right. Franchise stats are always hard to “fit” and probably will never be perfect. Game is fun, but flawed like usual lol.
Sacks are an issue on Madden 20?
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Re: Sacks are an issue on Madden 20?
Sacks are an issue but one I can live with. I thoroughly enjoy having to gameplan against certain players that can wreck my play at any moment. The flip side where human sacks are up, I think that is a matter of slider control and play calling. Man coverage in general leads to a ton of sacks because the AI just drops back, especially if you are lurking with a safety or linebacker. Stats aren’t everything if the game feels right. Franchise stats are always hard to “fit” and probably will never be perfect. Game is fun, but flawed like usual lol. -
Re: Sacks are an issue on Madden 20?
Question: Do you want realism or a challenge? Or a little bit of both?
As long as the gamer has the eye in the sky camera view and is able to see everything, he or she will always have an advantage over the AI in a football game. So, if you want realism then ask EA to implement a camera angle that gets you as close to the QB as possible without going 1st person cam, and will allow you to have some sort of peripheral view so that you can look over the defense; if they can't do that then live with having less time in the pocket. It's pretty much the only way they can simulate allowing the gamer to feel as though he is in real live NFL action at this point."Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: Sacks are an issue on Madden 20?
Question: Do you want realism or a challenge? Or a little bit of both?
As long as the gamer has the eye in the sky camera view and is able to see everything, he or she will always have an advantage over the AI in a football game. So, if you want realism then ask EA to implement a camera angle that gets you as close to the QB as possible without going 1st person cam, and will allow you to have some sort of peripheral view so that you can look over the defense; if they can't do that then live with having less time in the pocket. It's pretty much the only way they can simulate allowing the gamer to feel as though he is in real live NFL action at this point.Comment
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Re: Sacks are an issue on Madden 20?
Hopefully people read the whole post and not the first few lines.
Pass rush is good, "realistic" in terms of video games. But this cause too many sacks because the Root cause, is the QB AI. I think we all know that by now.
What EA needs to do is to get the QB AI to play more realistic, in order to avoid having 4sacks avg per game.
It can be done, they just need to really want to fix this. Because every now and then the QB AI do what they are suppose to do when rush.
<iframe width="560" height="315" src="https://www.youtube.com/embed/2RcakEQiNRI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
But unfortunately we have this more often
<iframe width="560" height="315" src="https://www.youtube.com/embed/Yk66pjgzQNo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/jsddWGavs4k" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>English, is not my first language.Comment
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Re: Sacks are an issue on Madden 20?
Fumbles are just as much of an issue as sacks imo.
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Re: Sacks are an issue on Madden 20?
Hopefully people read the whole post and not the first few lines.
Pass rush is good, "realistic" in terms of video games. But this cause too many sacks because the Root cause, is the QB AI. I think we all know that by now.
What EA needs to do is to get the QB AI to play more realistic, in order to avoid having 4sacks avg per game.
It can be done, they just need to really want to fix this. Because every now and then the QB AI do what they are suppose to do when rush.
<iframe width="560" height="315" src="https://www.youtube.com/embed/2RcakEQiNRI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
But unfortunately we have this more often
<iframe width="560" height="315" src="https://www.youtube.com/embed/Yk66pjgzQNo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/jsddWGavs4k" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>Comment
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Re: Sacks are an issue on Madden 20?
Hopefully people read the whole post and not the first few lines.
Pass rush is good, "realistic" in terms of video games. But this cause too many sacks because the Root cause, is the QB AI. I think we all know that by now.
What EA needs to do is to get the QB AI to play more realistic, in order to avoid having 4sacks avg per game.
It can be done, they just need to really want to fix this. Because every now and then the QB AI do what they are suppose to do when rush.
<iframe width="560" height="315" src="https://www.youtube.com/embed/2RcakEQiNRI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
But unfortunately we have this more often
<iframe width="560" height="315" src="https://www.youtube.com/embed/Yk66pjgzQNo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/jsddWGavs4k" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
Sent from my SM-G960U using Operation Sports mobile appComment
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Re: Sacks are an issue on Madden 20?
I don't know if there is a title for this issue, but here is a exchange between Clint and a Twitter account:
There are a couple major bugs (unsackable QB & kicking meter disappears)that I know many leagues are waiting to start for the patch to be released. Trying to see how long we need should to start leagues
I can’t comment on when our title updates drop. But I can say the QB thing you mentioned was addressed during an update during the access period.
I'm not sure if Unsackable QB is what you are showing/talking about.
Also, there are people on Twitter begging not to change the pass rush:
Last edited by roadman; 08-08-2019, 11:49 AM.Comment
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Re: Sacks are an issue on Madden 20?
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Re: Sacks are an issue on Madden 20?
Not only that it might help if we saw better play calling. Had Seahawks on their 1 yard line and called a blitz to get the safety. Seahawk run a play action pass. Couldn't have been easier.
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But for real, I'm fine with the pass rush. I'd be down for better playcalling from the CPU and better CPU QB play. Both of which have been big issues for years
I've gotten tons of sacks myself just because the cpu QB stays running backwards instead of simply throwing the ball away. Not sure I've even seen one throwaway this year
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Re: Sacks are an issue on Madden 20?
It needs to be looked at because there is really no way to double team or chip the defensive ends. You can slide the line put a tight end over on that side and have a back into block but it still results in a one on one matchup the vast majority of the time when the ball is snapped.
The only thing I can think that might change it is using the tight end check and release and just let him not get released into a route.
Having said that, I rarely take sacks because I get the ball out quick. However, playing as the Cowboys, Demarcus Lawerence, whom I do not user, is a beast.
I don't want the pass rush nerfed at all. I want to see the O line regarding both user and CPU be able to adjust in order to double team the X Factor rusher.Comment
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Re: Sacks are an issue on Madden 20?
Fumbles are just as much of an issue as sacks imo.
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but that is a completely different story. I think it even worst since that's a turnover, while sacks are a pain and hurt it won't change the outcome of the game as drastic as a turn over.
The problem is that EA keep saying their data shows less than 1fumble per game. Anyway this might need to go on a different thread.
Not only that it might help if we saw better play calling. Had Seahawks on their 1 yard line and called a blitz to get the safety. Seahawk run a play action pass. Couldn't have been easier.
Sent from my SM-G960U using Operation Sports mobile app
I don't know if there is a title for this issue, but here is a exchange between Clint and a Twitter account:
There are a couple major bugs (unsackable QB & kicking meter disappears)that I know many leagues are waiting to start for the patch to be released. Trying to see how long we need should to start leagues
I can’t comment on when our title updates drop. But I can say the QB thing you mentioned was addressed during an update during the access period.
I'm not sure if Unsackable QB is what you are showing/talking about.
Also, there are people on Twitter begging not to change the pass rush:
https://twitter.com/SmittyD1981/stat...08604228038658
Note:I'm not sure why people are so happy with pass rush, i still don't like it, the Pocket is none exist and the QB very rarely step in the pocket. The LG/RG lose way to often compared to RT/LT. IRL most rushes come from the outside, in Madden is the other way. At the same time, the game award the player to keep dropping back instead of stepping in the pocket. That being said the pass rush speed is much better than last years, but that's all i can think of an improvement. QB are still way to immobile in the pocket.-
It's not about quarter length, its about Plays. If you combined 120play is ok. Sim stats are around 120-130 same as real nfl game 120-130. You can play 8 min without acc clock and get that number same as you can play 15 with 15acc clock and still get the same amount of plays. And all combination in between.
About sacks, it's not about leaders sacks, it about the whole defense. Go to team stats sort by Sacks and most probably your team will be top 5 or so no matter who they are.Last edited by booker21; 08-08-2019, 09:45 PM.English, is not my first language.Comment
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Re: Sacks are an issue on Madden 20?
People need to learn how to use the tools given to them instead of crying for the game to be patched. Too many fumbles? Cover the ball. Too many sacks? Get the ball out quicker. I’m sacked 1-2 times at most during every game, online and offline, and maybe I see a fumble every 2-3 games. People want sim but cry and whine when they can’t handle it."If you look good, you feel good. If you feel good, you play good. If you play good, they pay good." - Deion Sanders #21
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