Madden NFL 20 Patch 1.12 Available - Patch Notes Here
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Re: September Title Update
Also, these patches and new additions show the game is released too early. All of the superstar abilities and X factors should’ve been included with the release of the game instead of being half baked in.
The release would coincide better with Week 1 to kick off the new season and also give the team more time to make a more polished product and build more hype for the real and virtual NFL season.
I'm totally fine with them tuning and adding things like this at this point after release. I've already played for close to 150 hours since release so I would not be a fan of moving the release date back.
I'll also say that a later release doesn't prevent bugs. It just pushes back the timing of patches to fix whatever they didn't see when their studio tested it. You're going to find a lot more issues when the public is playing vs the in house testers. There's always been bugs at release, but the early release date allows for those to mostly get fixed up before the season starts and I think they've done a good job getting the game to a good place as the NFL begins.
I'm frustrated with where CFM is at and how it is treated, but that's a studio/EA preference issue and something that isn't going to change during this cycle. The game itself is a ton of fun and I think gameplay is in a great place, especially if today's hit stick fix works.Comment
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Re: September Title Update
So I’m presuming the issue is still in there?
Can anyone confirm the kicking meter has been fixed? It should have been fixed well before nowComment
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Re: September Title Update
It's a tough one for them to figure out is my guess... I had the issue then changed some settings and have never had it happen again. Not exactly sure what's causing it for some but not others.
Let us know if you still have the issue after installing the patch today.Comment
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Re: September Title Update
They did it last year when they unveiled the 1994 inspired white throwbacks and kept them the whole year. It was then announced this offseason by the team president that they are planning to make them the permanent endzones going forward. EA had them right on the initial game build and update 1.1 messed them up. I’m assuming whatever Levi file they used in the updates was an old one. I talked with the moonlightswami and rosteradjustin Smith on twitter and the latter said they were gonna fix it back. That was 2 updates ago so I’m now having doubts. In the end it’s. It that huge of a deal overall, but it sucks when they finally had it in to take it off. Personally I’ve always loved that endzone look.
I understand your frustration, GB did something similar last year with the \\\\ endzones and they’re going back to the team name like normal this year, but Madden still has the end zones from last year with the \\\\’s.
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Re: September Title Update
I criticize EA as much as anyone over how they handle Madden, but saying all this stuff should have been in at release is just wrong. Madden is clearly moving to a live update system ala Fortnite where they add new things year round to keep things fresh and give the game a new feel. This will become the norm moving forward. There will be updates every month with new stuff added. We should embrace that method and just hope it trickles down to sim improvements as well.Comment
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Re: September Title Update
They are never gonna get me on the MUT end, but I would be willing to pay more for a franchise mode that included the type of customization explained here.Last edited by SFNiners816; 09-03-2019, 02:18 PM.Comment
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Re: September Title Update
This is why I really wish madden had the customization option like a nba 2k in regards to field markings. It would be pretty killer to be able edit them freely inside franchise mode. I would totally try to replicate what the Niners used to do in painting the endzones red for the the playoff runs. It’s just a missed opportunity imo. Oh well, I’ve been playing madden since the first one on the genesis and have a Niners Franchise universe that’s entering its 120th season that encompasses every madden since M99. It’s not gonna stop me from playing
They are never gonna get me on the MUT end, but I would be willing to pay more for a franchise mode that included the type of customization explained here.
Agree with everything but the end. We shouldn't have to pay for stuff that should be stock at this point. If they cared about the franchise gamer's experience then this stuff would be in no question.Comment
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Re: September Title Update
I know we shouldn’t but at this point I really only play Madden and MLB the Show so of it requires a little monetary persuasion to get it in I would do that. I pretty much spend 6 months a year cranking out seasons and this would greatly add to it for me personallyComment
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Re: September Title Update
Any word yet on whether the new returning ability and other updates will be applied to existing franchises, or will require restarting one to get them included (like the O-line abilities from the last major update)?Comment
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Re: September Title Update
Superstar KO Mode has been added as an exciting new way to play Madden NFL 20: Squad up and take down the competition in Madden’s fastest co-op eliminator mode featuring quick games, a unique stadium and commentary, dynamic rules, and icons of the football culture.
So more in game assets (uni's, stadiums, etc) that are available in modes not named CFM. At this point, can we stop blaming the NFL brass for what is/isn't allowed in franchise mode when it comes to uni's, team names, etc?
New Pat Tillman Superstar X-Factor Ability
Selfless: When players with this ability enter the zone, they will receive no benefits but will instead put all of their on-field teammates in the zone, until each is knocked out with their individual default knockout conditions.
This ability will be available in both Franchise and Ultimate Team. For Ultimate Team, this ability is exclusive to the MUT Master Pat Tillman player-item.
This might just be worse than the PROTECTED X-factor. Let's hope the entire defense doesn't have little red x's under them. LOL!
New Superstar Kick Return Ability
Return Man: Players with this ability can quickly shift momentum and change directions without sacrificing speed on kick and punt returns.
This ability is currently available in Play Now, but will not be available in Ultimate Team until mid to late September and added to Franchise very soon in an upcoming title update
At this rate, might as well just give EVERY player a X-factor or Superstar trait.
I'm not as high on these x-factor and superstar abilities as others. I find some of them to be a bit arcade-ish and unrealistic and I can't help but feel MUT features/concepts are being being forced upon franchise mode. Personally, I may have to give serious consideration to turning this stuff off.Comment
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Re: September Title Update
So you are upset in two weeks they added:
- a new mode
- new SS factors
- x factors for o-line
Tuned some of the biggest gameplay weaknesses:
- zone coverage
- insane hit stick
- fumbles
- kick meter
- qb glitch
- fumbles
Sure, they didnt do much for CFM but you already know that.
Upset? Not at all.
Many of us are analyzing and questioning what’s going on. And that’s okay.
Curious as to why the release date can’t be delayed, so all of this can be initially included. The gameplay elements shouldn’t have been broken or additional X factor traits excluded in the first place. It’s lack of detail. But yes, it’s cool that it’s been addressed.
Furthermore, as mentioned by many over the years across various threads, we would love to see those resources and energy directed into CFM instead of this new mode, FoF, and Longshot.
Two weeks? EA had 9-11 months to get it right. Did the beta have much impact? We all have different expectations and standards, and that’s cool. Many of us are tired of the lackluster experience and misguided efforts, especially when we see what 2K annually brings forth in their product.Let your Soul Glo!Comment
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Re: September Title Update
So more in game assets (uni's, stadiums, etc) that are available in modes not named CFM. At this point, can we stop blaming the NFL brass for what is/isn't allowed in franchise mode when it comes to uni's, team names, etc?
This might just be worse than the PROTECTED X-factor. Let's hope the entire defense doesn't have little red x's under them. LOL!
At this rate, might as well just give EVERY player a X-factor or Superstar trait.
I'm not as high on these x-factor and superstar abilities as others. I find some of them to be a bit arcade-ish and unrealistic and I can't help but feel MUT features/concepts are being being forced upon franchise mode. Personally, I may have to give serious consideration to turning this stuff off.Comment
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Re: September Title Update
I have played with them on and off. Off is more sim and on is more arcade. I like the traits but could live without the x factors. Traits shouldn't be dependent on overall though. With returners it makes more since for them to have a trait since the ratings don't really differentiate in ameaningful way.PSN: The_Mayor95Comment
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Re: September Title Update
Looks like I wait until until mid September before I consider starting a franchise.
I like what I heard, but I don't really care for the Live service model. I rather the game be complete as far as features. I get the complications of adding abilities to existing CFMs. But I would hate to start a new CFM for an important ability.
I know abilities are tied to dev trait and ratings, but I womder if they'll allow us to edit abilities in the futureComment
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