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#17
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
1 year cycle would be enough. The problem is that EA does not build over the last year game and improve from it. They just remove stuff, add stuff and never use one foundation to build on.Do you guys think that a two year development cycle would work for Madden? I'm not talking about releasing the game every two years, because let's face it EA is all about their coin and would never agree to something like that. Nevertheless, what I'm referring to is something similar to what Activision does with CoD. Bring in another development team, so you have two different teams working on different games at the same time. For instance one would be working on Madden 21 and the other would be working on 22.
I honestly think if we had a two year cycle such as this, the finished product would be so much better, and each game would feel fresh and new, as you would have two differing visions working in unison. Just something I think would be beneficial for all involved...
...thoughts?
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So 2 years will be no good if they keep doing this. Instead of improving what they have they remove and add new stuff to remove it later and add it again after a few years.English, is not my first language.Comment
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#18
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
ANYTHING is better than what they've been doing for this generation.Do you guys think that a two year development cycle would work for Madden? I'm not talking about releasing the game every two years, because let's face it EA is all about their coin and would never agree to something like that. Nevertheless, what I'm referring to is something similar to what Activision does with CoD. Bring in another development team, so you have two different teams working on different games at the same time. For instance one would be working on Madden 21 and the other would be working on 22.
I honestly think if we had a two year cycle such as this, the finished product would be so much better, and each game would feel fresh and new, as you would have two differing visions working in unison. Just something I think would be beneficial for all involved...
...thoughts?
Sent from my SM-G965U using Operation Sports mobile appComment
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#19
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
CoD isn't working on the same game. Treyarch produces the Black Ops CoD games, and Infinity Ward creates the Modern Warfare versions of CoD, basically speaking. They are all shooter games, but differ in gameplay and scope of environments and backstory.Comment
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#20
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
I don't agree with this at all. The game is not where we would like it to be and the focus is not on franchise and sim like we'd prefer, but it's still a ton of fun and the graphics are amazing. I think they killed it with Madden 15 and 19 & 20 have really good.
If they keep going in the direction they started this year with the superstars and x-factors I think the player differentiation could be next level in 21 or 22. And this isn't a feature I think they'll get rid of because of their ability to make those things arcadey in modes like MUT and SSKO.
They game will never be what we want it to be, but it's still a ton of fun and in a way better place than it was on the 360/ps3.Comment
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#21
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
Play 2008 Madden on the ps2. Tell me you still love the direction it's going. And that's without mentioning the 500 things they have removed from the game since they moved to the 360 and PS3 over the past decade or more.I don't agree with this at all. The game is not where we would like it to be and the focus is not on franchise and sim like we'd prefer, but it's still a ton of fun and the graphics are amazing. I think they killed it with Madden 15 and 19 & 20 have really good.
If they keep going in the direction they started this year with the superstars and x-factors I think the player differentiation could be next level in 21 or 22. And this isn't a feature I think they'll get rid of because of their ability to make those things arcadey in modes like MUT and SSKO.
They game will never be what we want it to be, but it's still a ton of fun and in a way better place than it was on the 360/ps3.
. I'm not at all saying the game doesn't have redeeming qualities and there's still fun to be had . But if you grew up with the series like many of us,. Something seems very wrong . Graphics only take you so far.
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#22
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
Nah, again, I need to agree to disagree with this.Play 2008 Madden on the ps2. Tell me you still love the direction it's going. And that's without mentioning the 500 things they have removed from the game since they moved to the 360 and PS3 over the past decade or more.
. I'm not at all saying the game doesn't have redeeming qualities and there's still fun to be had . But if you grew up with the series like many of us,. Something seems very wrong . Graphics only take you so far.
Sent from my SM-G955U using Tapatalk
Player models, faces looked burned out, equipment or lack of it, sound quality, pixel crowd, game announcing, and game play are all much better in 20 vs 8.
It was a spam fest with the buttons, let's see who can score 42 pts before half.
The refs, cone and franchise mode I will agree with you.
To each their own, YMMV, etc.....Comment
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#23
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
I've been playing Madden since 1996 lol I grew up with it as well.Play 2008 Madden on the ps2. Tell me you still love the direction it's going. And that's without mentioning the 500 things they have removed from the game since they moved to the 360 and PS3 over the past decade or more.
. I'm not at all saying the game doesn't have redeeming qualities and there's still fun to be had . But if you grew up with the series like many of us,. Something seems very wrong . Graphics only take you so far.
Sent from my SM-G955U using Tapatalk
Like I said, the direction it is going now is not the direction I would take it... It's not even the direction someone like Rex would take it if he had full control. But since it came to xbox one/ps4 it has improved a lot. There are certainly flaws in the game, but there's tons of good in it as well.
I've averaged about 400 hours/game during this console generation and that includes years where I wasn't playing much madden and was instead putting my hours into COD or FIFA. To me that's 100% worth the $50 that the game costs.Comment
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#24
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
While the consumer might benefit from such a plan, provided that there is solid communication between both teams working on the game, I don't think this would ever come to light. EA would simply not deem it cost-effective.Do you guys think that a two year development cycle would work for Madden? I'm not talking about releasing the game every two years, because let's face it EA is all about their coin and would never agree to something like that. Nevertheless, what I'm referring to is something similar to what Activision does with CoD. Bring in another development team, so you have two different teams working on different games at the same time. For instance one would be working on Madden 21 and the other would be working on 22.
I honestly think if we had a two year cycle such as this, the finished product would be so much better, and each game would feel fresh and new, as you would have two differing visions working in unison. Just something I think would be beneficial for all involved...
...thoughts?
Sent from my SM-G965U using Operation Sports mobile app
What I would like to see them do going forward is limit the enormous amount of title updates applied throughout each game cycle, some of which simply add even more legacy issues to the game. If they released the game, took community feedback and addressed bugs only, they would then have more time to invest towards working on the next edition.
I believe this way of operating would break the vicious cycle that this game has been stuck in by giving the development team more time to address issues from the past release, rather than add "new features" that attempt to distract our attention from them.
With a solid set of sliders, I am enjoying M20. However, I still see so many areas of gameplay in need of improvement. These include offensive and defensive line interactions, off-man coverage, CPU playcalling, CPU clock management, a lack of sufficient time for the user to make pre-snap defensive adjustments and almost no time to make defensive adjustments when defending 2 minute situations.
I would be much more encouraged if EA went in this direction, clearly communicated what they were doing to the consumer, rolled up their sleeves and saw it through, while refraining from being sucked in to the thinking that they have to market new features in order to sell the game.
Once they complete this mission, then they can work on building from the features already in the game and finally add some of the great suggestions of new features many of you have pointed out. Now that would work for me, but that's just my take.Comment
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#25
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
Great post, Edge, well thought out, thank you.While the consumer might benefit from such a plan, provided that there is solid communication between both teams working on the game, I don't think this would ever come to light. EA would simply not deem it cost-effective.
What I would like to see them do going forward is limit the enormous amount of title updates applied throughout each game cycle, some of which simply add even more legacy issues to the game. If they released the game, took community feedback and addressed bugs only, they would then have more time to invest towards working on the next edition.
I believe this way of operating would break the vicious cycle that this game has been stuck in by giving the development team more time to address issues from the past release, rather than add "new features" that attempt to distract our attention from them.
With a solid set of sliders, I am enjoying M20. However, I still see so many areas of gameplay in need of improvement. These include offensive and defensive line interactions, off-man coverage, CPU playcalling, CPU clock management, a lack of sufficient time for the user to make pre-snap defensive adjustments and almost no time to make defensive adjustments when defending 2 minute situations.
I would be much more encouraged if EA went in this direction, clearly communicated what they were doing to the consumer, rolled up their sleeves and saw it through, while refraining from being sucked in to the thinking that they have to market new features in order to sell the game.
Once they complete this mission, then they can work on building from the features already in the game and finally add some of the great suggestions of new features many of you have pointed out. Now that would work for me, but that's just my take.
I endorse this message!Comment
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#26
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
Fair enough [emoji106]I've been playing Madden since 1996 lol I grew up with it as well.
Like I said, the direction it is going now is not the direction I would take it... It's not even the direction someone like Rex would take it if he had full control. But since it came to xbox one/ps4 it has improved a lot. There are certainly flaws in the game, but there's tons of good in it as well.
I've averaged about 400 hours/game during this console generation and that includes years where I wasn't playing much madden and was instead putting my hours into COD or FIFA. To me that's 100% worth the $50 that the game costs.
Sent from my SM-G955U using TapatalkComment
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#27
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
Two-year development would essentially cut their revenue in half. Now, with MUT, you can make an argument that they would at least get more of that the second year, but I imagine even that would fall off.
There is no way a two-year cycle generates more revenue than what they are doing because you aren't having them take a break, they are still putting in the same hours over the two years.
It's one of the Top 5 selling games every year. There is not a lot more sales they can manufacture more sales with half the games.
What you can do is not buy the game every year, or ever. But floating ideas that cuts revenues in the hopes it will improve results is asinine on its face.
How many times does this topic have to come up before it is just stickied?Comment
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#28
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
Ea makes way more off of microtransactions than they do on the sale of the game itself. They also don't develop features over a course of 1 year. Things like physics engines, long shot, and I'm sure many others are multiyear development cycles. This probably explains why we get smaller things in between years where we get much bigger overhauls to gameplay features or what we would deem as refinement years where we see a lot of little tweaks but nothing groundbreaking.Two-year development would essentially cut their revenue in half. Now, with MUT, you can make an argument that they would at least get more of that the second year, but I imagine even that would fall off.
There is no way a two-year cycle generates more revenue than what they are doing because you aren't having them take a break, they are still putting in the same hours over the two years.
It's one of the Top 5 selling games every year. There is not a lot more sales they can manufacture more sales with half the games.
What you can do is not buy the game every year, or ever. But floating ideas that cuts revenues in the hopes it will improve results is asinine on its face.
How many times does this topic have to come up before it is just stickied?
Sent from my LM-Q720 using TapatalkBecause I live in van down by the river...Comment
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#29
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
Without competition I don't see them spending more money for another development team. What I can see them doing is going the Season Pass edition's like shooting games, for example instead of releasing a new game the very next year they drop a huge update. I would pay for a separate Franchise mode package if it was robust and worth it.Last edited by Americas Team; 03-01-2020, 01:29 AM.Xbox Series X: KILLMUNGERComment
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#30
Re: A Two Year Development Cycle
Re: A Two Year Development Cycle
A two year cycle i do not for see happening, I would be more excited to see them offer a roster update and add the cyberfaces of the rookies to give your game some new life I would pay for that.Comment

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