How much more improved is the CPU at managing the clock and going for 1st downs/TD’s?

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  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #16
    Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

    I fired up my retail copy today and played a play now game.

    Nothing wrong with late game playcalling or clock awareness.

    Cards were down by seven in a preseason game and under 2 minutes left. A pass out to the flat and the WR performs a toe tap out of bounds.

    No time outs called at the 1:01 mark.

    Appropriate time outs were taken and the CPU was within 3 yds of scoring when time expired and all TO's were already called.

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    • Jagsfan24
      MVP
      • Mar 2016
      • 1864

      #17
      Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

      I think it has improved a bit from last year. In the few games i played i will say the cpu has gone for it a lot of its like 4th and 1 or 2. I have seen some downfield passing also

      But i will admit and say that YES the short passing game still seems to be a priority with passing for the computer. I have been getting killed on slants and in routes still.

      As to fix it, i don't know yet, i will let the slider gurus figure it out. Maybe traits have something to do with it?

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      • Cardot
        I'm not on InstantFace.
        • Feb 2003
        • 6164

        #18
        Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

        Does the CPU still call timeouts on a potential game winning drive? And instead of bleeding the clock down to :00 before a game clinching FG, they leave the user with plenty time for a response? This is a top pet peeve with the older version I still play.

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        • Eddie1967
          Against The Crowd!
          • Aug 2005
          • 2406

          #19
          Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

          Originally posted by BigOrangeVol4Life
          I remember reading where this was going to be improved in Madden 21. In my opinion, it was always a problem when the CPU QB would throw a 6 yard pass on 3rd and 13, would mess around until the clock ticked away at the end of the half or the end of the game, or would settle for a field goal instead of a TD.

          What are you seeing? How much has the CPU’s intelligence and aggressiveness improved on offense from Madden 20?

          Very much improved. I did not notice it as much as others in 20 but in 21 if they are in the redzone and it's and 4 and 1, some teams will go for (Chiefs, Packers). Clock management overall before the half and at the end of games is much better.
          Originally posted by jim416
          You are the 2k Police. :)

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          • Eddie1967
            Against The Crowd!
            • Aug 2005
            • 2406

            #20
            Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

            Originally posted by xCoachDx
            CPU had the ball down on the 1 down 14-0 with :08 against in the 2nd quarter.

            Kicked a FG.


            Sent from my iPhone using Tapatalk

            Well that happens a lot in the NFL....
            Originally posted by jim416
            You are the 2k Police. :)

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            • johnhughthom
              Rookie
              • Mar 2018
              • 249

              #21
              Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

              From what I've seen, it's improved but not perfect.



              I had two situations where the AI really took me by surprise. First time was scoreless in the first quarter, 4th and 2 within field goal range and they went for it. Second time the AI were within a field goal of me and had an attempt lined up well within range. They ran a fake and scored a touchdown.


              Last game I played though, time running out in a tied second quarter the AI let time run out, despite having a timeout remaining, in field goal range. I won with a late field goal...

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              • Cardot
                I'm not on InstantFace.
                • Feb 2003
                • 6164

                #22
                Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                Originally posted by johnhughthom
                Last game I played though, time running out in a tied second quarter the AI let time run out, despite having a timeout remaining, in field goal range. I won with a late field goal...
                Ugh, that is pretty basic....how does EA not have that situation covered after 30 years of making this game?

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                • dat boi Q
                  Pro
                  • May 2009
                  • 611

                  #23
                  Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                  Late game situations I find myself having to still call timeouts for the cpu.
                  Start at the 10 min mark of this video to see the issue. https://m.youtube.com/watch?v=zVLOU0Fi5YI
                  Last edited by dat boi Q; 08-29-2020, 05:32 AM.
                  SOUTH CAROLINA GAMECOCKS
                  SF 49ERS
                  ORLANDO MAGICS
                  LA DODGERS

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                  • PhillyPhanatic14
                    MVP
                    • Jun 2015
                    • 4824

                    #24
                    Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                    One aspect of this that they are improved in is going for it on 4th earlier in the game. I was up 3 TDs on the Bucs with 8:00 left in the 4th Q and they went for it twice on the same drive. That was cool to see.


                    I also haven't seen them let the time run out without getting a FG off as others have.

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                    • cch99
                      MVP
                      • May 2003
                      • 1551

                      #25
                      Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                      Originally posted by PhillyPhanatic14
                      One aspect of this that they are improved in is going for it on 4th earlier in the game. I was up 3 TDs on the Bucs with 8:00 left in the 4th Q and they went for it twice on the same drive. That was cool to see.


                      I also haven't seen them let the time run out without getting a FG off as others have.


                      Is the CPU draining the clock when ahead at the end of games? Running the ball more, playing safe, etc?


                      Sent from my iPhone using Operation Sports

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                      • Hshaw810
                        Rookie
                        • Aug 2017
                        • 142

                        #26
                        Re: How much more improved is the CPU at managing the clock and going for 1st downs/T



                        Go to 54.22 of the video u see the cpu not take a timeout tie game with 14 seconds on the clock at midfield. Its the same ol bs.

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                        • roadman
                          *ll St*r
                          • Aug 2003
                          • 26339

                          #27
                          Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                          Originally posted by Hshaw810
                          https://youtu.be/MiLvLf2Wd2U

                          Go to 54.22 of the video u see the cpu not take a timeout tie game with 14 seconds on the clock at midfield. Its the same ol bs.
                          Agree, that's not a good look at all. They should have called a TO, but I don't know if the acc. clock went off or not.

                          Looks like it did.

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                          • FedExPope
                            Pro
                            • Aug 2009
                            • 900

                            #28
                            Re: How much more improved is the CPU at managing the clock and going for 1st downs/T

                            It's not improved whatsoever. You can find threads going back years with the same problems. The AI has failed to attempt game-tying/winning FGs both in supersim and playing defense myself. It seems to treat OT like it's the first quarter. My last game I played, I used up most of the time in OT and kicked a FG while the AI didn't use one timeout with about 2 minutes left, got into FG range and was trying to run a play as time ran out. Didn't use its timeouts at all.


                            This will never get better so long as EA has 1. A monopoly on NFL games and 2. Less than a year development cycle every single iteration. And why shouldn't they keep plugging along like they have for years? Idiots like us continue to buy the game every year/every other year. They put window dressing while legacy issues remain untouched. But, hey, they added in Kaepernick and overinflated his OVR! Scoring points to appease the Woke Brigade. What could we possibly have to complain about?!
                            Last edited by FedExPope; 12-06-2020, 11:31 AM.

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