I don't wanna send this too off topic either but I think it does come back to the broadcast cam arena, if you will. What I do, which is gonna sound nuts but it works for me, is that I watch footage in CPU vs CPU and, wait for it, I squint. The graphics are good enough now that it's not hard to imagine you're watching a real game. And squinting helps blur the "gaming" look to what could conceivably be a real broadcast. Particularly if the angle is realistic. And then I keep track of what's wrong: do players turn too easily, is their pivot too quick or too easy, is their acceleration reasonable, is their top speed too robotic, etc. And then I adjust until I see something that, well, 'looks' like real life. Then once that's taken care of I worry about actual player trait sliders. But I find that that's where one has to really know the sport well because you need to know what kind of range, accuracy etc athletes have.
This also highlights really quickly and evidently when a game isn't engineered well. Because no matter what you do, it just doesn't fit. Anyway, this is just a tiny trick, use it if it helps to get this broadcast cam to look good. Because right now, when I hike the ball, the players all go 1920s 16fps footage on me.
My two cents. Consequently this is the kind of thing I was hoping to write when I took the gig to write short pieces for OS months ago which I didn't have time for because of a job I'm now never going to be going back to. Covid, as always, the great leveller of life.

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