How we gonna just sleep on fade routes issues?

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  • Hshaw810
    Rookie
    • Aug 2017
    • 142

    #31
    Re: How we gonna just sleep on fade routes issues?

    Originally posted by stinkubus
    Hot take incoming. EA should NOT address goal line fades because real teams hardly use them because they don't actually work all that well IRL.

    https://www.insidehook.com/daily_bri...ESPN%20tallied.

    Only 37 fades were even attempted, league-wide, from 5 yards out or closer. The success rate was a paltry 13.5%

    If you actually want Madden to be a sim shouldn't it represent the modern game and not the one we watched in the 80s?
    Lol this is irrelevant. We should be able to throw a fade that actually looks like a fade. Its not that were looking for a high rate of successful fades.

    Comment

    • Hshaw810
      Rookie
      • Aug 2017
      • 142

      #32
      Re: How we gonna just sleep on fade routes issues?

      Originally posted by ASZEMPLE
      It isn’t that Madden can’t do a fade, it’s the fact that these situation are almost entirely based off a 2-man animation sequence playing out, whether you prefer this way or not, these animation are chosen well before the ball gets to the WR leading to the game feeling scripted.

      This is where the issue lies for me, once they had introduced this catching system back in 16, while it may look pretty at times, it’s a forced outcome and not happening organically has the players execute their assignments.


      Sent from my iPhone using Operation Sports
      Its more ball trajectory IMO. Madden has always had a problem with that

      Comment

      • stinkubus
        MVP
        • Dec 2011
        • 1463

        #33
        Re: How we gonna just sleep on fade routes issues?

        Originally posted by Hshaw810
        Lol this is irrelevant. We should be able to throw a fade that actually looks like a fade. Its not that were looking for a high rate of successful fades.
        This is completely backwards. Visual output is the least important aspect of simulation. The world's best football simulators, i.e. the algorithms that determine Vegas point spreads, have no visual output at all.

        Since one can already complete these routes at a much higher clip than 13.5% they are already over effective.

        Comment

        • Jr.
          Playgirl Coverboy
          • Feb 2003
          • 19171

          #34
          Re: How we gonna just sleep on fade routes issues?

          Originally posted by SoonerSports
          Fade audible
          (I went back in to practice to get the fade audible since you specifically mentioned that and this was my first attempt, you can even see me finishing re-spotting the ball ha)



          on more of a corner route toward the pylon like what was in Ryan Moody's most recent video


          RM's video



          I got the most consistent results on 1v1s throwing a High touch or lob
          I think your last point is the key with the fade that the first video didn't do. You have to use L1 to throw it High. If you don't, the trajectory will be too low.

          Fades still look dumb a lot, but you can do it sometimes.

          Sent from my SM-G970U using Operation Sports mobile app
          My favorite teams are better than your favorite teams

          Watch me play video games

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          • Therebelyell626
            MVP
            • Mar 2018
            • 2887

            #35
            Re: How we gonna just sleep on fade routes issues?

            Originally posted by stinkubus
            Hot take incoming. EA should NOT address goal line fades because real teams hardly use them because they don't actually work all that well IRL.

            https://www.insidehook.com/daily_bri...ESPN%20tallied.

            Only 37 fades were even attempted, league-wide, from 5 yards out or closer. The success rate was a paltry 13.5%

            If you actually want Madden to be a sim shouldn't it represent the modern game and not the one we watched in the 80s?
            So just because something isn’t used on the regular in the NFL it shouldn’t be in the game, or in this case improved??? Even at only 37 attempts if you average that out over 16 games that’s still around 2.3 attempts a game. That’s frequent enough for me that I want it to work properly when I do use it. Shoot, by that logic wildcat shouldn’t be in the game then. Nobody has ran an actual wild cat offense consistently in like 8 years. While we’re at it why don’t we remove onside kicks completely. Those happen less frequently then goal line fade attempts?

            Comment

            • stinkubus
              MVP
              • Dec 2011
              • 1463

              #36
              Re: How we gonna just sleep on fade routes issues?

              Originally posted by Therebelyell626
              So just because something isn’t used on the regular in the NFL it shouldn’t be in the game, or in this case improved??? Even at only 37 attempts if you average that out over 16 games that’s still around 2.3 attempts a game. That’s frequent enough for me that I want it to work properly when I do use it. Shoot, by that logic wildcat shouldn’t be in the game then. Nobody has ran an actual wild cat offense consistently in like 8 years. While we’re at it why don’t we remove onside kicks completely. Those happen less frequently then goal line fade attempts?
              Those 37 attempts were spread across the entire league. It was 37 attempts in 512 games. That's .07 attempts per game.

              Edit - I never adovcated removing the fade. I advocated that EA not bother addressing it. Since they are already more effective than real life what's the point in buffing them?
              Last edited by stinkubus; 09-03-2020, 12:35 PM.

              Comment

              • Therebelyell626
                MVP
                • Mar 2018
                • 2887

                #37
                Re: How we gonna just sleep on fade routes issues?

                Originally posted by stinkubus
                Those 37 attempts were spread across the entire league. It was 37 attempts in 512 games. That's .07 attempts per game.

                Edit - I never adovcated removing the fade. I advocated that EA not bother addressing it. Since they are already more effective than real life what's the point in buffing them?
                Okay my bad. I misread the numbers. I seriously thought you meant there were around 37 attempts per team. I am actually surprised the fade route is used that infrequently! I guess at 13% success rate it’s just not worth it. Kind of makes me wonder what the highest % success rate is for goal line plays.....

                Edit: also, your right in the fact that I can hit on a fade route successfully upwards of 25-30%. It’s not the effectiveness I have a problem with they are just ugly as hell

                Comment

                • TarHeelPhenom
                  All Star
                  • Jul 2002
                  • 7115

                  #38
                  Re: How we gonna just sleep on fade routes issues?

                  Originally posted by simbayless
                  This should be Madden study guide. the passing is just poetry in motion



                  <iframe width="560" height="315" src="https://www.youtube.com/embed/3yqWUbB9HEc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                  I love 2k8's gameplay no doubt. I'm putting together my own Fictional roster and ready to dive into it. But, there are a couple of things in the passing game that I don't like.

                  1) The first is that when an out route is throw towards the sideline, more often than not, instead of the receive turning upfield(I'm talking AI) they will instead go out of bounds. I don't know if the size of the field is an issue where that's concerned or if the timing is off. But, this is something that both 2k8 and Madden games have had in common.

                  2) The second is, for example, let's say you throw a pass to a receiver at the sticks and he catches it, because there is no instant turn and pivot animation or whatever, the animation used for a receiver to turn and run will cause him to lose yardage and because 2k8 didn't implement forward motion well, it'll cause you to lose your first down.

                  Other than than that, I love the gameplay in the passing game.
                  "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                  Comment

                  • TarHeelPhenom
                    All Star
                    • Jul 2002
                    • 7115

                    #39
                    Re: How we gonna just sleep on fade routes issues?

                    Originally posted by Hshaw810
                    Its more ball trajectory IMO. Madden has always had a problem with that
                    If that's the case you would think "LB" for the high pass along with the lob would fix that issue.
                    "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                    Comment

                    • Dblock1111
                      Rookie
                      • Jun 2007
                      • 276

                      #40
                      Re: How we gonna just sleep on fade routes issues?

                      Originally posted by TarHeelPhenom
                      If that's the case you would think "LB" for the high pass along with the lob would fix that issue.
                      I think thats still the problem though, because there's really no trajectory for a short-distance lob pass. The lob passes in madden are designed to go really far so theres no High-arching, short distance, "either the receiver catches it over his shoulder or its overthrow out of bounds" ball trajectory.

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