How we gonna just sleep on fade routes issues?
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Re: How we gonna just sleep on fade routes issues?
It isn’t that Madden can’t do a fade, it’s the fact that these situation are almost entirely based off a 2-man animation sequence playing out, whether you prefer this way or not, these animation are chosen well before the ball gets to the WR leading to the game feeling scripted.
This is where the issue lies for me, once they had introduced this catching system back in 16, while it may look pretty at times, it’s a forced outcome and not happening organically has the players execute their assignments.
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Re: How we gonna just sleep on fade routes issues?
Since one can already complete these routes at a much higher clip than 13.5% they are already over effective.Comment
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Re: How we gonna just sleep on fade routes issues?
Fade audible
(I went back in to practice to get the fade audible since you specifically mentioned that and this was my first attempt, you can even see me finishing re-spotting the ball ha)
on more of a corner route toward the pylon like what was in Ryan Moody's most recent video
RM's video
I got the most consistent results on 1v1s throwing a High touch or lob
Fades still look dumb a lot, but you can do it sometimes.
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Re: How we gonna just sleep on fade routes issues?
Hot take incoming. EA should NOT address goal line fades because real teams hardly use them because they don't actually work all that well IRL.
https://www.insidehook.com/daily_bri...ESPN%20tallied.
Only 37 fades were even attempted, league-wide, from 5 yards out or closer. The success rate was a paltry 13.5%
If you actually want Madden to be a sim shouldn't it represent the modern game and not the one we watched in the 80s?Comment
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Re: How we gonna just sleep on fade routes issues?
So just because something isn’t used on the regular in the NFL it shouldn’t be in the game, or in this case improved??? Even at only 37 attempts if you average that out over 16 games that’s still around 2.3 attempts a game. That’s frequent enough for me that I want it to work properly when I do use it. Shoot, by that logic wildcat shouldn’t be in the game then. Nobody has ran an actual wild cat offense consistently in like 8 years. While we’re at it why don’t we remove onside kicks completely. Those happen less frequently then goal line fade attempts?
Edit - I never adovcated removing the fade. I advocated that EA not bother addressing it. Since they are already more effective than real life what's the point in buffing them?Last edited by stinkubus; 09-03-2020, 12:35 PM.Comment
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Re: How we gonna just sleep on fade routes issues?
Those 37 attempts were spread across the entire league. It was 37 attempts in 512 games. That's .07 attempts per game.
Edit - I never adovcated removing the fade. I advocated that EA not bother addressing it. Since they are already more effective than real life what's the point in buffing them?
Edit: also, your right in the fact that I can hit on a fade route successfully upwards of 25-30%. It’s not the effectiveness I have a problem with they are just ugly as hellComment
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Re: How we gonna just sleep on fade routes issues?
This should be Madden study guide. the passing is just poetry in motion
<iframe width="560" height="315" src="https://www.youtube.com/embed/3yqWUbB9HEc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
I love 2k8's gameplay no doubt. I'm putting together my own Fictional roster and ready to dive into it. But, there are a couple of things in the passing game that I don't like.
1) The first is that when an out route is throw towards the sideline, more often than not, instead of the receive turning upfield(I'm talking AI) they will instead go out of bounds. I don't know if the size of the field is an issue where that's concerned or if the timing is off. But, this is something that both 2k8 and Madden games have had in common.
2) The second is, for example, let's say you throw a pass to a receiver at the sticks and he catches it, because there is no instant turn and pivot animation or whatever, the animation used for a receiver to turn and run will cause him to lose yardage and because 2k8 didn't implement forward motion well, it'll cause you to lose your first down.
Other than than that, I love the gameplay in the passing game."Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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"Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: How we gonna just sleep on fade routes issues?
I think thats still the problem though, because there's really no trajectory for a short-distance lob pass. The lob passes in madden are designed to go really far so theres no High-arching, short distance, "either the receiver catches it over his shoulder or its overthrow out of bounds" ball trajectory.Comment
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