Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Playbooks & More - Patch Notes

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  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #31
    Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

    Originally posted by niftyjets
    Why are you restarting? Do you play offline or online? It applies to all franchises
    Maybe he restarted yesterday when there was intel that offline was not saving, only cloud franchises.

    I'm only 1 game in, but I would have restarted too, but no need to now.

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    • Shogunreaper
      Rookie
      • Nov 2016
      • 339

      #32
      Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

      Originally posted by beekay415
      [ATTACH]184937[/ATTACH]

      one of the QB upgrade scenarios
      is there any way to see these again after you have viewed them once?

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      • beekay415
        Into the Wild
        • Jun 2005
        • 860

        #33
        Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

        Originally posted by Shogunreaper
        is there any way to see these again after you have viewed them once?
        I dont think you ever could once you go though that screen

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        • tg88forHOF
          Pro
          • Jun 2018
          • 591

          #34
          Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

          Originally posted by beekay415
          I dont think you ever could once you go though that screen
          Yeah, you can't now and could not previously.

          Which is a low-key pain. Several times, I've looked at the scenario, then ended up logging off before playing that game. When I come back to it, I don't always remember the scenario, or sometimes even that a scenario is in play.

          A scenario tracker/indicator in-game would go a long, long way as a quality of life thing.

          Comment

          • Dagan
            Pro
            • Jun 2020
            • 623

            #35
            Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

            Unless someone else does it first, I'm going to reset a franchise and let you all know if it allows me to name the owner again. It's been broke for weeks, lately.
            (...brought to you by Carl's Jr.)

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            • niftyjets
              MVP
              • Jul 2002
              • 1872

              #36
              Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

              Do all the settings have to be set in league settings or some in your profile?

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              • beekay415
                Into the Wild
                • Jun 2005
                • 860

                #37
                Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

                Originally posted by niftyjets
                Do all the settings have to be set in league settings or some in your profile?
                pretty sure its just league settings, not seeing them outside of franchise

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                • ShadowGhost25
                  Rookie
                  • Aug 2013
                  • 164

                  #38
                  Just gotta wait for someone to drop a dev trait management slider  than I can go into my first off-season with the panthers 

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                  • XtremeDunkz
                    CNFL Commissioner
                    • Aug 2007
                    • 3414

                    #39
                    Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

                    Wow. The fact that all league members can edit abilities and there's no commissioner toggle is baffling

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                    • tg88forHOF
                      Pro
                      • Jun 2018
                      • 591

                      #40
                      Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

                      Originally posted by XtremeDunkz
                      Wow. The fact that all league members can edit abilities and there's no commissioner toggle is baffling

                      Sent from my SM-G960U using Tapatalk
                      Not being a league player myself, can you expand on why that's a big deal? I don't see it personally...to me, it feels like if the player has the ratings for the ability, what would be the purpose of restricting them to what EA randomly rolled for the player?

                      I get that it flies in the face of EAs statement that they "want to empower commissioners to define the playing experience for their leagues"...it's odd to say that and then not put a toggle on this, I agree...but what's the gameplay impact I'm missing?

                      Note: I'm not challenging you that there IS a gameplay impact...I just don't know what that is, and I'm curious.

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                      • JoshC1977
                        All Star
                        • Dec 2010
                        • 11564

                        #41
                        Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

                        Originally posted by tg88forHOF
                        Not being a league player myself, can you expand on why that's a big deal? I don't see it personally...to me, it feels like if the player has the ratings for the ability, what would be the purpose of restricting them to what EA randomly rolled for the player?

                        I get that it flies in the face of EAs statement that they "want to empower commissioners to define the playing experience for their leagues"...it's odd to say that and then not put a toggle on this, I agree...but what's the gameplay impact I'm missing?

                        Note: I'm not challenging you that there IS a gameplay impact...I just don't know what that is, and I'm curious.
                        There are certainly some abilities that are "better" than others. I think the concern is seeing players basically all gravitating to the same handful of abilities...which basically puts the game back into M20 territory with a small number of abilities being used...which hurts diversity and a little bit of that "luck of the draw". With no easy manner of monitoring it...it's going to be problematic for those in online leagues.
                        Play the games you love, not the games you want to love.

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                        • Hubie
                          Rookie
                          • Dec 2008
                          • 367

                          #42
                          Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

                          Play Cool-Down and Repeat Play Limits was that included with this update?
                          Sutton A&B Specialist (Accounting & Bookkeeping) https://www.facebook.com/suttonabspecialist

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                          • XtremeDunkz
                            CNFL Commissioner
                            • Aug 2007
                            • 3414

                            #43
                            Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

                            Originally posted by tg88forHOF
                            Not being a league player myself, can you expand on why that's a big deal? I don't see it personally...to me, it feels like if the player has the ratings for the ability, what would be the purpose of restricting them to what EA randomly rolled for the player?

                            I get that it flies in the face of EAs statement that they "want to empower commissioners to define the playing experience for their leagues"...it's odd to say that and then not put a toggle on this, I agree...but what's the gameplay impact I'm missing?

                            Note: I'm not challenging you that there IS a gameplay impact...I just don't know what that is, and I'm curious.
                            There's Abilities that are "the best" that everyone will now be able to put on their players. Escape artist for QB, human joystick for hb, lurker for LB, etc. This really sucks.

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                            • tg88forHOF
                              Pro
                              • Jun 2018
                              • 591

                              #44
                              Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

                              Originally posted by JoshC1977
                              There are certainly some abilities that are "better" than others. I think the concern is seeing players basically all gravitating to the same handful of abilities...which basically puts the game back into M20 territory with a small number of abilities being used...which hurts diversity and a little bit of that "luck of the draw". With no easy manner of monitoring it...it's going to be problematic for those in online leagues.
                              Fair enough, thanks.

                              I figured it was some variation of "everybody will take the same ones", but I wasn't carrying that through into long-term league health.

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                              • tg88forHOF
                                Pro
                                • Jun 2018
                                • 591

                                #45
                                Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl

                                Originally posted by XtremeDunkz
                                There's Abilities that are "the best" that everyone will now be able to put on their players. Escape artist for QB, human joystick for hb, lurker for LB, etc. This really sucks.

                                Sent from my SM-G960U using Tapatalk
                                Devil's advocate: isn't the issue really that the abilities are unbalanced, and not that everybody can have them now?

                                In yesterday's world, those abilities were still better....it's just that some people randomly got them, and others didn't. How competitive you were was a matter of a one-time dice roll that you really couldn't manage; there's no "get gud" for dice.

                                In today's world, that playing field has been tilted more toward user management and away from random luck.

                                Again, this is your world, not mine....Josh's point regarding long-term league diversity is well taken. Just kind of kicking the idea around for myself.

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