Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Playbooks & More - Patch Notes
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl
Yeah, you can't now and could not previously.
Which is a low-key pain. Several times, I've looked at the scenario, then ended up logging off before playing that game. When I come back to it, I don't always remember the scenario, or sometimes even that a scenario is in play.
A scenario tracker/indicator in-game would go a long, long way as a quality of life thing.Comment
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl
Unless someone else does it first, I'm going to reset a franchise and let you all know if it allows me to name the owner again. It's been broke for weeks, lately.(...brought to you by Carl's Jr.)Comment
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Just gotta wait for someone to drop a dev trait management slider than I can go into my first off-season with the panthersComment
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl
Wow. The fact that all league members can edit abilities and there's no commissioner toggle is baffling
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl
I get that it flies in the face of EAs statement that they "want to empower commissioners to define the playing experience for their leagues"...it's odd to say that and then not put a toggle on this, I agree...but what's the gameplay impact I'm missing?
Note: I'm not challenging you that there IS a gameplay impact...I just don't know what that is, and I'm curious.Comment
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl
Not being a league player myself, can you expand on why that's a big deal? I don't see it personally...to me, it feels like if the player has the ratings for the ability, what would be the purpose of restricting them to what EA randomly rolled for the player?
I get that it flies in the face of EAs statement that they "want to empower commissioners to define the playing experience for their leagues"...it's odd to say that and then not put a toggle on this, I agree...but what's the gameplay impact I'm missing?
Note: I'm not challenging you that there IS a gameplay impact...I just don't know what that is, and I'm curious.Play the games you love, not the games you want to love.Comment
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl
Play Cool-Down and Repeat Play Limits was that included with this update?Sutton A&B Specialist (Accounting & Bookkeeping) https://www.facebook.com/suttonabspecialistComment
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl
Not being a league player myself, can you expand on why that's a big deal? I don't see it personally...to me, it feels like if the player has the ratings for the ability, what would be the purpose of restricting them to what EA randomly rolled for the player?
I get that it flies in the face of EAs statement that they "want to empower commissioners to define the playing experience for their leagues"...it's odd to say that and then not put a toggle on this, I agree...but what's the gameplay impact I'm missing?
Note: I'm not challenging you that there IS a gameplay impact...I just don't know what that is, and I'm curious.
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl
There are certainly some abilities that are "better" than others. I think the concern is seeing players basically all gravitating to the same handful of abilities...which basically puts the game back into M20 territory with a small number of abilities being used...which hurts diversity and a little bit of that "luck of the draw". With no easy manner of monitoring it...it's going to be problematic for those in online leagues.
I figured it was some variation of "everybody will take the same ones", but I wasn't carrying that through into long-term league health.Comment
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Re: Madden NFL 21 Patch Available - Includes Updates For Gameplay, Franchise Mode, Pl
In yesterday's world, those abilities were still better....it's just that some people randomly got them, and others didn't. How competitive you were was a matter of a one-time dice roll that you really couldn't manage; there's no "get gud" for dice.
In today's world, that playing field has been tilted more toward user management and away from random luck.
Again, this is your world, not mine....Josh's point regarding long-term league diversity is well taken. Just kind of kicking the idea around for myself.Comment
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