Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

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  • TheBleedingRed21
    Game Dev
    • Oct 2010
    • 5071

    #16
    Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

    It only shows when you hold R2/RT during pre-snap. You want that information visible, trust me.
    PSN: TheBleedingRed21
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    • simcity24
      Rookie
      • Jun 2014
      • 26

      #17
      Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

      Am I understanding correctly that if I have a PS4 only that I shouldnt waste money on Madden 22?? Because thats what its looking like...

      Comment

      • canes21
        Hall Of Fame
        • Sep 2008
        • 22930

        #18
        Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

        Originally posted by simcity24
        Am I understanding correctly that if I have a PS4 only that I shouldnt waste money on Madden 22?? Because thats what its looking like...
        If you don't care about any franchise improvements.

        Sent from my SM-N950U using Tapatalk
        “No one is more hated than he who speaks the truth.”


        ― Plato

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        • Executor
          Pro
          • Aug 2012
          • 549

          #19
          Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

          Originally posted by canes21
          If you don't care about any franchise improvements.

          Sent from my SM-N950U using Tapatalk
          What about gameplay improvements? Are there any for us PS4 guys?
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          • Lord_Belding
            Rookie
            • Mar 2019
            • 7

            #20
            Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

            Originally posted by DaJuan
            That's not how football is in real life, especially the NFL. It is too Boom or Bust. It needs to be more like this:
            2 yard gain
            3 yard gain
            No gain
            1 yard loss
            2 yard gain
            5 yard gain
            1 yard gain
            1 yard loss

            Uuuuh ? Really ?

            Teams average 4,4 yards per rush attempts... not 1,5 yard
            The mean run is around 4.1-4.2 but the median run is 2 yards.

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            • Armor and Sword
              The Lama
              • Sep 2010
              • 21794

              #21
              Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

              Originally posted by Executor
              What about gameplay improvements? Are there any for us PS4 guys?
              I you enjoyed Madden 21 I am sure you will enjoy Madden 22 on the PS4 but I would not expect really anything much different.

              Even 21 on NG was clearly a better game on the field.

              Hopefully you can snag a next gen console and enjoy what Madden is doing now.

              Because IMO it has never been better. And the franchise improvements coupled along with the Stat Driven AI is really a big deal in terms of gameplay. Player movement, pass trajectories, tackling, blocking.....basically all of it is greatly improved on the PS5/XBOX X versions.
              Now Playing on PS5:
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              • tuckermaine
                Banned
                • Nov 2017
                • 922

                #22
                Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

                Asking of those who have played 22 demo….
                Has Ea figured out the “width” of a football field.?

                Another words the constant passing to a receiver who runs his rout out of bounds or catches the ball right on the boundaries line ..?

                Comment

                • Armor and Sword
                  The Lama
                  • Sep 2010
                  • 21794

                  #23
                  Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

                  Originally posted by tuckermaine
                  Asking of those who have played 22 demo….
                  Has Ea figured out the “width” of a football field.?

                  Another words the constant passing to a receiver who runs his rout out of bounds or catches the ball right on the boundaries line ..?


                  Sideline awareness looked improved on the beta.


                  Sent from my iPhone using Operation Sports
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                  • capa
                    Banned
                    • Jul 2002
                    • 5321

                    #24
                    Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

                    Hoping holds true for end zone awareness as well.

                    C
                    Originally posted by Armor and Sword
                    Sideline awareness looked improved on the beta.


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                    • Smoke6
                      MVP
                      • Apr 2011
                      • 1454

                      #25
                      Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

                      Originally posted by Armor and Sword
                      Sideline awareness looked improved on the beta.


                      Sent from my iPhone using Operation Sports
                      I don’t think he meant it like that but the actual width of the field seems small compared those types of passes being made in the game I think.

                      My issues with sideline passes is that any and everyone is capable of making those catches when that shouldn’t be the case and they shouldn’t be 100% all the time especially at the rate of speed they’re running to get to that ball! That feature was too heavily relied on in madden and became annoying real quick even when it’s defensible

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                      • bigd51
                        Aqua?!
                        • Sep 2014
                        • 624

                        #26
                        Re: Madden 22 Gridiron Notes: Dynamic Gameday

                        Originally posted by jfsolo
                        A lot of great stuff, some highlights for me:


                        The final piece of Dynamic Gameday is Next Gen Stats: Star-Driven AI. Over the last two years, the vast majority of all games played in Madden NFL have been against AI opponents. But frankly, we had not been investing in those experiences as much as head-to-head games.
                        Everyone here knew this but them admitting this in an official blog is a pleasant surprise.

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                        • simbayless
                          MVP
                          • May 2011
                          • 2043

                          #27
                          Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

                          Originally posted by Smoke6
                          I don’t think he meant it like that but the actual width of the field seems small compared those types of passes being made in the game I think.

                          My issues with sideline passes is that any and everyone is capable of making those catches when that shouldn’t be the case and they shouldn’t be 100% all the time especially at the rate of speed they’re running to get to that ball! That feature was too heavily relied on in madden and became annoying real quick even when it’s defensible



                          All pro football required the player to have a sideline catching as a ability known as magic feet ability to sideline catch
                          Similar to Madden 08's weapons, APF 2K8 has its own set of "special abilities" for players. The complete list of them was recently revealed. These have essentially taken the place of player ratings so it will be critical to have an understanding of them. Overall I like the concept, but I'm curious how well it
                          Last edited by simbayless; 07-18-2021, 07:56 PM.

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                          • ForUntoOblivionSoar∞
                            MVP
                            • Dec 2009
                            • 4682

                            #28
                            Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

                            Originally posted by simbayless
                            All pro football required the player to have a sideline catching as a ability known as magic feet ability to sideline catch
                            https://www.pastapadre.com/2007/07/0...cial-abilities
                            Well tbh All Pro Football is wrong on that, because each and every WR — and most or at least half of NFL TEs — can make sideline catches.
                            Originally posted by Therebelyell626
                            I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                            https://forums.operationsports.com/forums/showpost.php?p=2049813056

                            Last edited by your mom; 06-06-2006 at 6:06 PM.

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                            • jfsolo
                              Live Action, please?
                              • May 2003
                              • 12965

                              #29
                              Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

                              Originally posted by ForUntoOblivionSoar∞
                              Well tbh All Pro Football is wrong on that, because each and every WR — and most or at least half of NFL TEs — can make sideline catches.
                              Yep, also Madden has the "keeps feet in bounds" trait to differentiate the receivers who are really good at it, but I would imagine that it is considered insufficient by some folks.
                              Jordan Mychal Lemos
                              @crypticjordan

                              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                              Do the same thing tomorrow. And the next. Now do it forever.

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                              • khaliib
                                MVP
                                • Jan 2005
                                • 2884

                                #30
                                Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

                                Since this is gameplay related….

                                I asked Swami for some clarification surrounding coaching boost to player ratings
                                because the small ratings boost didn’t make sense to me…
                                Attached Files

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