Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

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  • jfsolo
    Live Action, please?
    • May 2003
    • 12965

    #196
    Re: Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

    Originally posted by rovert22044
    Maybe I'm the minority here, but not knowing every single detail about a player is more realistic. The draft now has way more risk when taking someone as opposed to before where you would know who is a good player and who isn't just by looking at his top-3 traits and combine score.


    Now you'll REALLY have to think when trading up to get guys you want. Better be careful! Lol
    I'm not going to argue with the people who say that not knowing certain core positional ratings about a player who you have scouted 80% on is not realistic, I get their thought process, but I like it better this way too for the reasons you say- the ability now to absolutely draft a lot of players who don't pan out just like in real life.

    They will probably change it next year because of all the complaints about it that I expect them to get this year. I'll enjoy it while we have it.

    Sent from my Pixel 4a using Operation Sports mobile app
    Jordan Mychal Lemos
    @crypticjordan

    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

    Do the same thing tomorrow. And the next. Now do it forever.

    Comment

    • BoomFranchise
      Banned
      • Oct 2021
      • 422

      #197
      Re: Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

      Originally posted by jfsolo
      I'm not going to argue with the people who say that not knowing certain core positional ratings about a player who you have scouted 80% on is not realistic, I get their thought process, but I like it better this way too for the reasons you say- the ability now to absolutely draft a lot of players who don't pan out just like in real life.

      They will probably change it next year because of all the complaints about it that I expect them to get this year. I'll enjoy it while we have it.

      Sent from my Pixel 4a using Operation Sports mobile app
      I thought the point of scouting was realism?

      There's a lot they got right w this update, but some really common sense misses that any scout would question.

      Comment

      • Armor and Sword
        The Lama
        • Sep 2010
        • 21794

        #198
        Re: Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

        I am keeping notes on which scouts scouted who…..and inspect the results and if they stunk they are fired.

        I like the idea of leaning on a scouting department.

        I think what they can do is expand that department to say 9-10 scouts so we can gather more information on more players.

        This is a good foundation. I am thrilled to have a new actual scouting department vs the old system which is incredibly tedious and incredibly easy.

        This will be a challenge and we will have busts…..finally.


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        • Momoney168
          Pro
          • Aug 2021
          • 584

          #199
          Re: Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

          Originally posted by Armor and Sword
          I am keeping notes on which scouts scouted who…..and inspect the results and if they stunk they are fired.

          I like the idea of leaning on a scouting department.

          I think what they can do is expand that department to say 9-10 scouts so we can gather more information on more players.

          This is a good foundation. I am thrilled to have a new actual scouting department vs the old system which is incredibly tedious and incredibly easy.

          This will be a challenge and we will have busts…..finally.


          Sent from my iPhone using Operation Sports


          Rather than adding scouts I’d like to see prospects grouped by position group. For example interior lineman instead of separating LG/RG/C or edge. They could keep the same system but you’d get more info on the group as a whole. Do that and increase the 2 focus scoutings to 5 players.


          Sent from my iPhone using Operation Sports

          Comment

          • Cory Levy
            Pro
            • Dec 2010
            • 521

            #200
            Re: Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

            Originally posted by mm boost
            and what is wrong with that? So many people waste countless hours complaining and never being happy, while the rest of us try to find enjoyment with what we are given and have a "glass half-full approach".

            Did I say there was anything wrong with that?

            There's nothing wrong with enjoying the new scouting system just as there's nothing wrong with thinking it's executed poorly and could be improved. It's an opinion.
            "Pop-Tarts? Did you say you have Pop-Tarts?"

            Comment

            • GoJags904
              Pro
              • Aug 2014
              • 773

              #201
              Re: Madden NFL 22 Scouting Report Update Available Now - Patch Notes

              Originally posted by canes21
              They need these types of mechanics in the game, even if they are acting behind the scenes and the user can't see the label.

              EA's current logic is just too simple. The AI takes a snapshot of their roster and looks to instantly improve it with no plan at all. They don't have the capability to have draft a QB and plan to develop them for 3 years before they start. They draft a QB once a QB is an instant need based off of an overall rating and not much else. They'll draft QBs in the 1st round 5 straight years because the logic only looks at their QB's 72 overall rating and not much else.

              The AI needs to be given guidance through these types of systems. They need to be told this is your QB of the future and you'll build around him. That can be a system that flips a switch and simply gives them a logic that avoids any QB draft picks for a variety of years. Then when the timeframe is up the QB has either progressed to a point where they are the franchise QB or they've busted and it makes sense to draft another one.

              The AI needs to be given the tools to look at their roster and know they aren't a contender and need to sell off their star LT who is beginning to age. In another example it needs to see it has a very young core that is talented and it is time to start making moves to build a team that can compete over the next 3 seasons. It will restrict what players they go after. They'll avoid development projects and try to get a proven WR to round out their offense.

              I'd be happy if EA didn't add any major features to franchise mode, but spent an entire cycle going all in on a logic revamp allowing teams to have different states and multiple strategies for each state so that each team develops differently and has personality.

              We've all seen in real life how certain teams go into buy now mode and each have different ideas on how to go about it. We see annually the different approaches teams take when rebuilding for the future.

              Go all in on the logic and make the franchise mode play out like that as well.

              Sent from my SM-N950U using Tapatalk
              I've been hoping for this for sooooooo long. Love gameplay; but if I could have smarter 2021 level AI that had actual plans for 20 plus seasons of franchise, I'd be screaming EA Sports from the rooftops. I just don't think I'll be able to get on a roof by the time they figure that out.

              Sent from my SM-N975U using Tapatalk
              Last edited by GoJags904; 10-13-2021, 06:36 PM.
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              • Hart1331
                Rookie
                • Aug 2017
                • 32

                #202
                Re: Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

                Quick question with a problem Im having. It appears if you choose start date to the actual nfl week in real life, live start, you cannot fire or assifn your scouts. They just do whatever the computer assigned them to and cannot be fired. Any one else deal with this?

                If I start with preseason week one, then it reverts the live roster to that week, so none of the IRs etc are accurate. This a pick your poison kind of scenario here?
                Last edited by Hart1331; 10-13-2021, 07:16 PM.

                Comment

                • PhillyPhanatic14
                  MVP
                  • Jun 2015
                  • 4824

                  #203
                  Re: Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

                  Originally posted by Hart1331
                  Quick question with a problem Im having. It appears if you choose start date to the actual nfl week in real life, live start, you cannot fire or assifn your scouts. They just do whatever the computer assigned them to and cannot be fired. Any one else deal with this?

                  If I start with preseason week one, then it reverts the live roster to that week, so none of the IRs etc are accurate. This a pick your poison kind of scenario here?

                  Correct and from what I'm seeing we've got the same issue as previous years where every franchise started from a "live start" will have the same exact draft class.

                  Comment

                  • cMont28
                    Rookie
                    • Sep 2020
                    • 73

                    #204
                    Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

                    If I accidentally backed out of the super focus selection without picking players myself, does the CPU at least pick the players for me?

                    I’m Aware that the super focus prompt disappears (even if I don’t select the super focus prompt and just go into the normal/static scouting prompt) but am wondering if I then get nobody or if the CPU at least does something for me automatically.

                    I couldn’t locate any jumps in percentages during my spot checks, but am hoping somebody knows for sure.


                    Sent from my iPhone using Operation Sports
                    Last edited by cMont28; 10-13-2021, 09:35 PM.

                    Comment

                    • BoomFranchise
                      Banned
                      • Oct 2021
                      • 422

                      #205
                      Re: Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

                      one of the upside to this is how quickly you can GM a year now with so much less focus on manually scouting.

                      Comment

                      • Nza
                        MVP
                        • Jan 2004
                        • 3437

                        #206
                        Re: Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

                        What on earth is the logic behind landing multiple hitsticks and being able to see offensive play art? like, why does that equal that?

                        Comment

                        • YaBarber
                          Rookie
                          • Dec 2017
                          • 354

                          #207
                          Re: Madden NFL 22 Scouting Report Update Available Now - Patch Notes

                          Originally posted by canes21
                          They need these types of mechanics in the game, even if they are acting behind the scenes and the user can't see the label.

                          EA's current logic is just too simple. The AI takes a snapshot of their roster and looks to instantly improve it with no plan at all. They don't have the capability to have draft a QB and plan to develop them for 3 years before they start. They draft a QB once a QB is an instant need based off of an overall rating and not much else. They'll draft QBs in the 1st round 5 straight years because the logic only looks at their QB's 72 overall rating and not much else.

                          The AI needs to be given guidance through these types of systems. They need to be told this is your QB of the future and you'll build around him. That can be a system that flips a switch and simply gives them a logic that avoids any QB draft picks for a variety of years. Then when the timeframe is up the QB has either progressed to a point where they are the franchise QB or they've busted and it makes sense to draft another one.

                          The AI needs to be given the tools to look at their roster and know they aren't a contender and need to sell off their star LT who is beginning to age. In another example it needs to see it has a very young core that is talented and it is time to start making moves to build a team that can compete over the next 3 seasons. It will restrict what players they go after. They'll avoid development projects and try to get a proven WR to round out their offense.

                          I'd be happy if EA didn't add any major features to franchise mode, but spent an entire cycle going all in on a logic revamp allowing teams to have different states and multiple strategies for each state so that each team develops differently and has personality.

                          We've all seen in real life how certain teams go into buy now mode and each have different ideas on how to go about it. We see annually the different approaches teams take when rebuilding for the future.

                          Go all in on the logic and make the franchise mode play out like that as well.

                          Sent from my SM-N950U using Tapatalk
                          A major reason why this happens IMO is because the way a madden roster is built is almost strictly based on RPG elements. Whereas irl each individual player has a completely different career path than the man next to them. Players irl can either be superstars for 10+ years (Brady), 5 years and slowly fall off (Todd Gurley), or even just 3 years and then fall off (Larry Johnson). Players can be above average for 10 years, 5, 3, etc. Or they can fluctuate and be great 2 seasons, then ok the next 3, then good again for another 2 before nobody wants them anymore. Rookies come in every season and are already elite or damn near, but in madden you see them come in as average or slightly above average because they literally can never get worse until a certain age so you have to rate them lower in order for them to progress.

                          In my 32-man CFM I brought in an idea to re-rate a certain amount of players that didn't live up to their ratings or played way above their ratings (stats wise). And then our draft classes are edited to have a wider range of talent. Because irl you see a much greater rate of roster turnover than in madden.

                          So if they took away the whole, progress exponentially until you regress at a specific age, and switched it with production/potential/talent/injury etc. based ratings changes then you'd create a whole world of organized chaos, just like what the NFL is. CPU would be more inclined to draft an actual generational talent at QB and never draft another until he withered away, got hurt or straight up just became a bust after a year or 2, because that rookie would come in as like an 87OVR or whatever for example and there'd be no need for the CPU to worry about it again.

                          Obviously logical coding plays a huge factor in what we have now but the way rosters work in general is not realistic at all.

                          Anywho, the scouting update has looked to be a solid addition outside of typical bugs and slightly too simplistic of ideas being used.
                          Go Colts

                          Comment

                          • TitanUP2
                            Rookie
                            • Jan 2011
                            • 112

                            #208
                            Re: Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

                            Originally posted by PhillyPhanatic14
                            Correct and from what I'm seeing we've got the same issue as previous years where every franchise started from a "live start" will have the same exact draft class.
                            Just to clarify since I haven't started a franchise and wanted to start at a "live" point. I'm fine with having a lock on the scouts on the rest of the season as long as they can be changed after the 2021 season. I like a challenge.

                            Are you saying the draft classes will be the same exact one every year as you progress through the years?

                            Comment

                            • canes21
                              Hall Of Fame
                              • Sep 2008
                              • 22930

                              #209
                              Re: Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

                              Originally posted by TitanUP2
                              Just to clarify since I haven't started a franchise and wanted to start at a "live" point. I'm fine with having a lock on the scouts on the rest of the season as long as they can be changed after the 2021 season. I like a challenge.



                              Are you saying the draft classes will be the same exact one every year as you progress through the years?
                              No, every franchise that used a Live Start would have the same generated draft class in that first season. After that it would generate randomly like it is supposed to.

                              I'm assuming the initial draft class with the new update has changed as we started our new franchise last night and the draft class is definitely different from the one we had in the first two franchises that used a live start.

                              Sent from my SM-N950U using Tapatalk
                              “No one is more hated than he who speaks the truth.”


                              ― Plato

                              Comment

                              • PhillyPhanatic14
                                MVP
                                • Jun 2015
                                • 4824

                                #210
                                Re: Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

                                Originally posted by Nza
                                What on earth is the logic behind landing multiple hitsticks and being able to see offensive play art? like, why does that equal that?

                                Every minute in the gym building up that hit power is basically the exact same thing as studying film apparently. The funny thing is this kiddy ability got added to franchise before it got added to mut.

                                Comment

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