Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Franchise Mode & More - Patch Notes

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  • British Bronco
    Rookie
    • Jun 2009
    • 231

    #61
    Re: Madden NFL 22 Patch Available Today - Patch Notes

    The 120 plays per game benchmark (it's actually 127 nowadays) should never include special teams plays.

    The 127 average is an aggregation of all the runs, pass attempts and sacks. Field goals, returns and punts are not counted. Neither are plays with accepted penalties unless the penalty was added onto the yardage after the play e.g. a facemask or unnecessary roughness call.

    Anyway having run a test sim post patch, I've crunched all the numbers into my calculator and compared to 2021 real life season via Pro Football Reference.

    There are still significant problems with the stats sim engine, although the passing stats have been significantly improved. The special teams stats are still a joke.

    These are all per single team stats using mean average

    Number of passes per game - 32.3 vs 35.3 in real life
    Number of sacks per game - 1.8 vs 2.2. in real life.
    Number of ints per game - 0.71 vs 0.8 in real life
    Number of yards per game - 240 vs 244 in real life.
    Number of TD's per game - 1.8 vs 1.7 in real life

    So passing is actually pretty good, sacks and pass plays per game are the most wrong.

    Number of rushes per game - 27.6 vs 26.1 in real life
    Number of rush yards per game- 108 vs 111 in real life
    Rush average per carry - 3.9 vs 4.3 in real life
    Rush TDs per game - 1.3 vs 0.9 in real life

    So rushing is quite badly out, especially if you look at the YPC of the backup RB's. And way too many rush TD's that do not reflect how the modern NFL works. I think that is happening because the CPU playbooks are calling too many runs in the red zone.

    Special Teams stats are awful.

    Field Goal Attempts per game - 1.04 vs 1.8 in real life
    Field Goals Made per game - 0.8 vs 1.5 in real life

    Field goal kickers have been screwed completely.

    Punts per game - 2.9 vs 3.7 in real life
    Punt average - 53.9 vs 46.2 in real life

    Punters don't punt so often but boy can they punt well in Madden Sim

    Kickoffs per game - 2.9 vs 1.9 in real life
    Kick return average - 23.9 vs 22.2 in real life
    Kick TD's per season 4 total across NFL vs 3 in real life (50% of season completed mind)

    Punt returns per game - 1.2 vs 1.6 in real life
    Punt return average - 8.1 vs 8.6 in real life
    Punt TD's per season - 1 vs 0 in real life (50% of season completed)

    Finally the worst of all is fumbles lost per game
    0.1 vs 0.5 in real life.

    So sim stat fumbles occur in Madden at 20% of real life. That's really poor.

    Now it's worth pointing out that these stats have been off for a number of years.

    Its also worth pointing out on the off chance that an EA employee should see this post, that most of these stats are easily fixable within the game engine. The PC mods for Madden 20 allowed supersim values to be adjusted to get most of these stats corrected. Sabo did all that with his mod. So just imagine what EA could do if they could be bothered.
    Last edited by British Bronco; 11-04-2021, 07:39 PM.
    What would Blackie Lawless do?

    Comment

    • PhishIsGood
      Rookie
      • Nov 2021
      • 48

      #62
      Re: Madden NFL 22 Patch Available Today - Patch Notes

      Originally posted by British Bronco
      The 120 plays per game benchmark (it's actually 127 nowadays) should never include special teams plays.

      The 127 average is an aggregation of all the runs, pass attempts and sacks. Field goals, returns and punts are not counted. Neither are plays with accepted penalties unless the penalty was added onto the yardage after the play e.g. a facemask or unnecessary roughness call.

      Anyway having run a test sim post patch, I've crunched all the numbers into my calculator and compared to 2021 real life season via Pro Football Reference.

      There are still significant problems with the stats sim engine, although the passing stats have been significantly improved. The special teams stats are still a joke.

      These are all per single team stats using mean average

      Number of passes per game - 32.3 vs 35.3 in real life
      Number of sacks per game - 1.8 vs 2.2. in real life.
      Number of ints per game - 0.71 vs 0.8 in real life
      Number of yards per game - 240 vs 244 in real life.
      Number of TD's per game - 1.8 vs 1.7 in real life

      So passing is actually pretty good, sacks and pass plays per game are the most wrong.

      Number of rushes per game - 27.6 vs 26.1 in real life
      Number of rush yards per game- 108 vs 111 in real life
      Rush average per carry - 3.9 vs 4.3 in real life
      Rush TDs per game - 1.3 vs 0.9 in real life

      So rushing is quite badly out, especially if you look at the YPC of the backup RB's. And way too many rush TD's that do not reflect how the modern NFL works. I think that is happening because the CPU playbooks are calling too many runs in the red zone.

      Special Teams stats are awful.

      Field Goal Attempts per game - 1.04 vs 1.8 in real life
      Field Goals Made per game - 0.8 vs 1.5 in real life

      Field goal kickers have been screwed completely.

      Punts per game - 2.9 vs 3.7 in real life
      Punt average - 53.9 vs 46.2 in real life

      Punters don't punt so often but boy can they punt well in Madden Sim

      Kickoffs per game - 2.9 vs 1.9 in real life
      Kick return average - 23.9 vs 22.2 in real life
      Kick TD's per season 4 total across NFL vs 3 in real life (50% of season completed mind)

      Punt returns per game - 1.2 vs 1.6 in real life
      Punt return average - 8.1 vs 8.6 in real life
      Punt TD's per season - 1 vs 0 in real life (50% of season completed)

      Finally the worst of all is fumbles lost per game
      0.1 vs 0.5 in real life.

      So sim stat fumbles occur in Madden at 20% of real life. That's really poor.

      Now it's worth pointing out that these stats have been off for a number of years.

      Its also worth pointing out on the off chance that an EA employee should see this post, that most of these stats are easily fixable within the game engine. The PC mods for Madden 20 allowed supersim values to be adjusted to get most of these stats corrected. Sabo did all that with his mod. So just imagine what EA could do if they could be bothered.
      Great research thank you. I really hope someone at EA sees this.

      I am glad they did some fixing, but there is still some work to do. I have noticed FG’s in simmed games having way worse success percentages than in real life like your research shows, and sacks are too high too. Both have been an issue for years. Like literally 7 years - the entire last gen sacks and FG % have been too high.

      Don’t even get me stated on in-game penalties, lol. They haven’t been realistic in literally a decade. I think defensive holding has been removed entirely for 3+ years now. smh.

      At least after 7 years or so they finally got average plays per game somewhat correct! Baby steps!

      I think next year I’m buying on PC. At least I could DL a penalty mod, as it is pretty clear EA has practically zero interest in realistic penalties. I understand catering to MUT and tourney players. It’s just a bummer being an old-school offline franchise guy (which Madden was founded on in the 90’s and 2000’s) and getting left behind to twist for a decade while they cater to MUT and tourney players.

      At this rate we will have a killer offline franchise mode in 2040 or so!

      Comment

      • MizzouRah
        All Star
        • Jul 2002
        • 8553

        #63
        Re: Madden NFL 22 Patch Available Today - Patch Notes

        Originally posted by oneamongthefence
        Are you ng or CG? It's still an issue there too. They made it better on the user side but didn't touch the CPU teams. I'm on ps4. I often see Oline playing TE. Fullbacks alot. All late in the season.

        Sent from my LM-G820 using Tapatalk
        I'm on XSX.

        Comment

        • MizzouRah
          All Star
          • Jul 2002
          • 8553

          #64
          Re: Madden NFL 22 Patch Available Today - Patch Notes

          Originally posted by Armor and Sword
          I am seeing CPU teams going half pads, splitting reps, giving backup reps….I am in week 15.

          Will report back after weeks 16 and 17 as well.




          Sent from my iPhone using Operation Sports
          That's interesting A&S.. I just noticed last year in my CFM I went on this huge winning streak and passing became really easy and I started seeing the CPU defensive players doing that fatigued animation before the ball is snapped.

          Maybe they tweaked it in this last update? Since I've had it off, I'm pretty close to .500 again in my CFM.

          Comment

          • matt2053
            Rookie
            • Feb 2009
            • 315

            #65
            Re: Madden NFL 22 Patch Available Today - Patch Notes

            Originally posted by British Bronco
            The 120 plays per game benchmark (it's actually 127 nowadays) should never include special teams plays.

            The 127 average is an aggregation of all the runs, pass attempts and sacks. Field goals, returns and punts are not counted. Neither are plays with accepted penalties unless the penalty was added onto the yardage after the play e.g. a facemask or unnecessary roughness call.

            Anyway having run a test sim post patch, I've crunched all the numbers into my calculator and compared to 2021 real life season via Pro Football Reference.

            There are still significant problems with the stats sim engine, although the passing stats have been significantly improved. The special teams stats are still a joke.

            These are all per single team stats using mean average

            Number of passes per game - 32.3 vs 35.3 in real life
            Number of sacks per game - 1.8 vs 2.2. in real life.
            Number of ints per game - 0.71 vs 0.8 in real life
            Number of yards per game - 240 vs 244 in real life.
            Number of TD's per game - 1.8 vs 1.7 in real life

            So passing is actually pretty good, sacks and pass plays per game are the most wrong.

            Number of rushes per game - 27.6 vs 26.1 in real life
            Number of rush yards per game- 108 vs 111 in real life
            Rush average per carry - 3.9 vs 4.3 in real life
            Rush TDs per game - 1.3 vs 0.9 in real life

            So rushing is quite badly out, especially if you look at the YPC of the backup RB's. And way too many rush TD's that do not reflect how the modern NFL works. I think that is happening because the CPU playbooks are calling too many runs in the red zone.

            Special Teams stats are awful.

            Field Goal Attempts per game - 1.04 vs 1.8 in real life
            Field Goals Made per game - 0.8 vs 1.5 in real life

            Field goal kickers have been screwed completely.

            Punts per game - 2.9 vs 3.7 in real life
            Punt average - 53.9 vs 46.2 in real life

            Punters don't punt so often but boy can they punt well in Madden Sim

            Kickoffs per game - 2.9 vs 1.9 in real life
            Kick return average - 23.9 vs 22.2 in real life
            Kick TD's per season 4 total across NFL vs 3 in real life (50% of season completed mind)

            Punt returns per game - 1.2 vs 1.6 in real life
            Punt return average - 8.1 vs 8.6 in real life
            Punt TD's per season - 1 vs 0 in real life (50% of season completed)

            Finally the worst of all is fumbles lost per game
            0.1 vs 0.5 in real life.

            So sim stat fumbles occur in Madden at 20% of real life. That's really poor.

            Now it's worth pointing out that these stats have been off for a number of years.

            Its also worth pointing out on the off chance that an EA employee should see this post, that most of these stats are easily fixable within the game engine. The PC mods for Madden 20 allowed supersim values to be adjusted to get most of these stats corrected. Sabo did all that with his mod. So just imagine what EA could do if they could be bothered.
            What about penalties? The hardest part about getting realistic stats for me in Madden has always been the lack of penalties has always meant too many drives ending in TD's and not enough ending in punts and FG's.

            Comment

            • Armor and Sword
              The Lama
              • Sep 2010
              • 21798

              #66
              Re: Madden NFL 22 Patch Available Today - Patch Notes

              Originally posted by MizzouRah
              That's interesting A&S.. I just noticed last year in my CFM I went on this huge winning streak and passing became really easy and I started seeing the CPU defensive players doing that fatigued animation before the ball is snapped.



              Maybe they tweaked it in this last update? Since I've had it off, I'm pretty close to .500 again in my CFM.


              I do see some players breathing heavy….but they are on my team too sometimes.

              I will keep an eye on this as I finish up Year 1


              Sent from my iPhone using Operation Sports
              Now Playing on PS5:
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              Follow me on Twitch
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              Comment

              • MizzouRah
                All Star
                • Jul 2002
                • 8553

                #67
                Re: Madden NFL 22 Patch Available Today - Patch Notes

                Originally posted by Armor and Sword
                I do see some players breathing heavy….but they are on my team too sometimes.

                I will keep an eye on this as I finish up Year 1


                Sent from my iPhone using Operation Sports
                What I noticed is the CPU players were mostly slightly fatigued when I checked. My players were fully rested as I go half pads/backups late in the season. The biggest issue was the DB's on the CPU teams just couldn't keep up with my WR's.

                I like the feature and it works fine until around Week 12 or so.

                Comment

                • therealsmallville
                  Pro
                  • May 2011
                  • 940

                  #68
                  Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

                  During my franchise game, I'm seeing QB's in the ticker throwing for 125-175yds total in the morning games...maybe my sample size is too small yet.

                  But, fun surprise Niners fans! They updated the field art! (poor cell pic, sorry)

                  IMG_4916.jpg


                  Sent from my iPhone using Operation Sports
                  Please, read my story & learn how you can make a difference here: https://life.indiegogo.com/fundraise...her/x/12104444

                  Born in '82, 49er Faithful since 1986!

                  Comment

                  • ChicagoChris
                    60526
                    • Jul 2002
                    • 1547

                    #69
                    Re: Madden NFL 22 Patch Available Today - Patch Notes

                    Originally posted by British Bronco
                    The 120 plays per game benchmark (it's actually 127 nowadays) should never include special teams plays.

                    The 127 average is an aggregation of all the runs, pass attempts and sacks. Field goals, returns and punts are not counted. Neither are plays with accepted penalties unless the penalty was added onto the yardage after the play e.g. a facemask or unnecessary roughness call.

                    Anyway having run a test sim post patch, I've crunched all the numbers into my calculator and compared to 2021 real life season via Pro Football Reference.

                    There are still significant problems with the stats sim engine, although the passing stats have been significantly improved. The special teams stats are still a joke.

                    These are all per single team stats using mean average

                    Number of passes per game - 32.3 vs 35.3 in real life
                    Number of sacks per game - 1.8 vs 2.2. in real life.
                    Number of ints per game - 0.71 vs 0.8 in real life
                    Number of yards per game - 240 vs 244 in real life.
                    Number of TD's per game - 1.8 vs 1.7 in real life

                    So passing is actually pretty good, sacks and pass plays per game are the most wrong.

                    Number of rushes per game - 27.6 vs 26.1 in real life
                    Number of rush yards per game- 108 vs 111 in real life
                    Rush average per carry - 3.9 vs 4.3 in real life
                    Rush TDs per game - 1.3 vs 0.9 in real life

                    So rushing is quite badly out, especially if you look at the YPC of the backup RB's. And way too many rush TD's that do not reflect how the modern NFL works. I think that is happening because the CPU playbooks are calling too many runs in the red zone.

                    Special Teams stats are awful.

                    Field Goal Attempts per game - 1.04 vs 1.8 in real life
                    Field Goals Made per game - 0.8 vs 1.5 in real life

                    Field goal kickers have been screwed completely.

                    Punts per game - 2.9 vs 3.7 in real life
                    Punt average - 53.9 vs 46.2 in real life

                    Punters don't punt so often but boy can they punt well in Madden Sim

                    Kickoffs per game - 2.9 vs 1.9 in real life
                    Kick return average - 23.9 vs 22.2 in real life
                    Kick TD's per season 4 total across NFL vs 3 in real life (50% of season completed mind)

                    Punt returns per game - 1.2 vs 1.6 in real life
                    Punt return average - 8.1 vs 8.6 in real life
                    Punt TD's per season - 1 vs 0 in real life (50% of season completed)

                    Finally the worst of all is fumbles lost per game
                    0.1 vs 0.5 in real life.

                    So sim stat fumbles occur in Madden at 20% of real life. That's really poor.

                    Now it's worth pointing out that these stats have been off for a number of years.

                    Its also worth pointing out on the off chance that an EA employee should see this post, that most of these stats are easily fixable within the game engine. The PC mods for Madden 20 allowed supersim values to be adjusted to get most of these stats corrected. Sabo did all that with his mod. So just imagine what EA could do if they could be bothered.
                    This goes along with what I mentioned a where the average penalties per game is like 13. In M22, you just don't see that. I have always complained that special teams is grossly ignored in Madden. A few years ago, they added blocked punts and kicks but kick and punt returns don't matter at al. I haven't legit returned a punt or kick in years. Sure, you can go on YT and see how to glitch it but that's lame.

                    Bronco, if I am reading the above right the stats are pretty good. Rushing yards are within 3%, rushes are within 5%, rush average is within 10% (this might be a bit high).

                    I am kinda surprised EA got it this close.

                    Comment

                    • NYJin2011tm
                      MVP
                      • Oct 2011
                      • 2766

                      #70
                      Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

                      Fixed “rare” infinite loading loop after playing game? Do they mean like after the Jets-Giants preseason game where it got stuck? It wasn’t rare, it happened every single time lol.

                      Comment

                      • Momoney168
                        Pro
                        • Aug 2021
                        • 584

                        #71
                        Re: Madden NFL 22 Patch Available Today - Patch Notes

                        Originally posted by MizzouRah
                        What I noticed is the CPU players were mostly slightly fatigued when I checked. My players were fully rested as I go half pads/backups late in the season. The biggest issue was the DB's on the CPU teams just couldn't keep up with my WR's.

                        I like the feature and it works fine until around Week 12 or so.


                        What would be great is options to use part of the feature. I’d like to be able to split XP but not have the CPU at a fatigue disadvantage.


                        Sent from my iPhone using Operation Sports

                        Comment

                        • dethwind
                          Rookie
                          • Jul 2012
                          • 32

                          #72
                          Re: Madden NFL 22 Patch Available Today - Patch Notes

                          Originally posted by prey2god
                          Can anyone confirm or deny this absolutely fixed all crashing issues?
                          Still crashing regularly with me on XsX

                          Comment

                          • TarHeelPhenom
                            All Star
                            • Jul 2002
                            • 7120

                            #73
                            Re: Madden NFL 22 Patch Available Today - Patch Notes

                            Originally posted by Nyrain
                            So they said they flipped the steelers end zone art but they also flipped the fans also to where they face away from the field..I tested it a few times by restarting an the same issue.. also tried other teams an it appears to be only the steelers lol smh

                            Sent from my SM-N976U using Tapatalk
                            That's brilliant right there lol!!!
                            "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                            Comment

                            • Gambo
                              Rookie
                              • Apr 2017
                              • 266

                              #74
                              Re: Madden NFL 22 Patch Available Today - Patch Notes

                              Originally posted by Armor and Sword
                              I do see some players breathing heavy….but they are on my team too sometimes.

                              I will keep an eye on this as I finish up Year 1


                              Sent from my iPhone using Operation Sports
                              I wonder if it’s a quarter length issue. I can totally see fatigue being ramped up to account for short quarter lengths causing too many guys “instantly” fatigued.

                              A&S, I know you run 15 mins and 32-msn do you should be able to see where fatigue stands each week for CPU ran teams.

                              Comment

                              • MizzouRah
                                All Star
                                • Jul 2002
                                • 8553

                                #75
                                Re: Madden NFL 22 Patch Available Today - Patch Notes

                                Originally posted by Gambo
                                I wonder if it’s a quarter length issue. I can totally see fatigue being ramped up to account for short quarter lengths causing too many guys “instantly” fatigued.

                                A&S, I know you run 15 mins and 32-msn do you should be able to see where fatigue stands each week for CPU ran teams.
                                I don't think the quarter length matters. Fatigue is overpowered in the game, so even CPU players that are "slightly" fatigued, have issues keeping up with players who have no practice fatigue, at least for next gen.

                                I notice this the most in the passing game where separation is very noticeable.

                                Comment

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