Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Franchise Mode & More - Patch Notes

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  • dethwind
    Rookie
    • Jul 2012
    • 32

    #91
    Re: Madden NFL 22 Patch Available Today - Patch Notes

    Originally posted by prey2god
    Wow, are you serious? The whole console or just the game? I haven't experienced it yet and I played several games.
    Console completely shuts down 1 to 2 times per game

    Comment

    • MizzouRah
      All Star
      • Jul 2002
      • 8540

      #92
      Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

      Originally posted by Grey_Osprey
      I'm running a Lions franchise too (owner). I'm running with the storyline that the Ford family sold the Lions to me and I plan on moving them out of Detroit for a fresh start in a new city. I'd really like to move the team to St Louis and use the storyline that the NFL reached a settlement with the city and awarded them a team, but I don't think STL has any uniform options, so I'll probably nix that for a city that does.

      Sent from my SM-S205DL using Operation Sports mobile app
      That would be awesome!

      Comment

      • KingsoftheValley2
        Rookie
        • Jun 2021
        • 134

        #93
        Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

        Originally posted by RogueHominid
        I'm a fan of this new patch.

        The coverage is better but also fairer for the HUM on AM, in that tight-window throws seem to be back on the table.

        Play calling is better, and that makes a massive difference.

        The AI pass rushers using more moves and creating a more dynamic pocket is a plus.

        The AI defenders on both sides actually pursue scrambling QBs now, which creates balance.

        The AI defenders for the CPU handle my scrambling QB plays and option keepers in a much more balanced way, which helps competitiveness.

        The only thing I don't love is that I am getting more crashes now, after the last patch seemed to clean them up a bit.

        But globally, they put in some work and the game is the better for it. I'm pleased.
        Agreed. Finally got a game in yesterday with the new update and there definitely was a more balanced/competitive feel to it. I can’t articulate it any better than that, however, I HAVE seen some odd WR/CB interactions that could be problematic in tight games. CBs mysteriously slowing down on cuts and TEs stopping, rotating in place, then taking off in another direction. Not sure if that’s going to be a consistent thing, but it did happen yesterday.

        Comment

        • Potatoes002
          MVP
          • Jul 2008
          • 2143

          #94
          Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

          I was using Grudens playbook and after the patch it was replaced with a “Raiders” one with different plays. Anyway to get back the original one?

          Comment

          • benton32
            Pro
            • Oct 2010
            • 980

            #95
            Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

            Originally posted by KingsoftheValley2
            Agreed. Finally got a game in yesterday with the new update and there definitely was a more balanced/competitive feel to it. I can’t articulate it any better than that, however, I HAVE seen some odd WR/CB interactions that could be problematic in tight games. CBs mysteriously slowing down on cuts and TEs stopping, rotating in place, then taking off in another direction. Not sure if that’s going to be a consistent thing, but it did happen yesterday.
            I played this for the first time in awhile after i saw the coverage updates for sure, and it did look alot better, even some new game play things, i will say there was still a few times a defender here and there look a tad lost on who he was covering, or needed to, but i get its just a game and cant be 100 percent real, there was a play where it seemed as if the safety reacted to the WR running a curl route in the endzone way to late, almost like he thought the WR was running a drag route and the Safety continued to move towards the center of the field, even after the WR did his curl route, the safety was a good 5-6 yards away and then had to turn and come back to the wr, which is fine, but what threw me off alil was i had a LB that had dropped back and was between the QB and that WR and just before the Qb threw it to the WR, the LB started taking off after the QB even tho the QB wasnt taking off and running, soo then it allowed the WR to be even more open,

            but overall it has looked better i havent seen defenders just completely run away from a WR at the last second (other then that LB haa) and leave them wide open while sitting in a area that no one is around, or a threat,

            I still wish Qbs under coach mode would take off and run, not in broadcast sim mode, but in coach mode,
            Youtube channel
            https://www.youtube.com/user/benton323232

            Comment

            • RogueHominid
              Hall Of Fame
              • Aug 2006
              • 10900

              #96
              Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

              Feel like I got some egg on my face after 5 games in franchise mode. What seemed more balanced immediately after testing seems to have reverted to the pre-patch experience where I am leading the league in offense and am last in defense.

              It just feels like there's very little sound defense in the game. I played my recent spate of games with a gutted Raiders team (Jalen Hurts at QB, Jacobs gone, Ruggs gone, Incognito gone, etc.), and I put up 700 YDS on default AM vs. BAL, then another 450-500 vs. PIT.

              I'm not a good/smart offensive player, and my team ratings are fringe at best.

              And on defense, I can't seem to get reasonable defensive play.

              Am I the only one having those experiences?

              Have folks found viable solutions? I want this game to be playable for me really badly but it doesn't feel like football/chess right now; it rather feels like a big play circus with a bunch of mini games strewn along the way.

              Looking for solutions here, not just to vent, so I'll take anything folks have to offer.

              And FWIW, I basically just call game flow plays and don't do anything too crazy.

              Comment

              • benton32
                Pro
                • Oct 2010
                • 980

                #97
                Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

                Originally posted by KingsoftheValley2
                Agreed. Finally got a game in yesterday with the new update and there definitely was a more balanced/competitive feel to it. I can’t articulate it any better than that, however, I HAVE seen some odd WR/CB interactions that could be problematic in tight games. CBs mysteriously slowing down on cuts and TEs stopping, rotating in place, then taking off in another direction. Not sure if that’s going to be a consistent thing, but it did happen yesterday.
                I see what u kinda mean a few times i would go back and look at a replay and watch the coverages, and a few times it seemed like the DB kinda slowed alil on like a drag route, allowing wr to get alilmore open, i mean i get it i dont want the DBs to mirror the WRs every step of the way, unless they are like a 97 98 99 overall haa, i saw a LB kinda do that on a TE to, but it was a mismatch in my mind the TE had 80s in speed and acc, and the LB was around mid 70s, on a corner route, i will say the game play as looked alil better, and let me tell ya rookie qbs in the 50s 60s ouchhh wow, i had my rookie 4th round QB come in 59 overall, was 0-4 on his first 4 throws, well one was a throw away, i was trying out a pre season game anyways.. but damn, and he took 3 sacks... it was coach mode sooo of course he wont take off and run unless i do broadcast sim and watch the plays, or auto lock onto someone else. if i want the qb to run
                Youtube channel
                https://www.youtube.com/user/benton323232

                Comment

                • benton32
                  Pro
                  • Oct 2010
                  • 980

                  #98
                  Re: Madden NFL 22 Patch Available Today - Patch Notes

                  Originally posted by SmashMan
                  I don’t remember it ever happening with any Madden prior to the last update with the scouting, but yeah…not a big fan of this either.


                  so we dont have to reinstall the game again for this update that just came out.. i hope not not a big deal tho if i had to... i have ps5 now so it dls fast lol i only heard u had to for the scouting stuff
                  Youtube channel
                  https://www.youtube.com/user/benton323232

                  Comment

                  • Weatherman2020
                    Rookie
                    • Sep 2016
                    • 8

                    #99
                    Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

                    Originally posted by Steve_OS


                    A new Madden NFL 22 patch is available today for all platforms featuring updates for gameplay,...

                    Written By: Steve Noah

                    Click here to view the article.
                    Last year was the first year since Madden came out I have not purchased the game. Tired of the same old issues not being addressed. Been lurking to see how this year's effort by EA turned out, looks like no lesson learned so sitting out another year. Shame EA destroyed a great game.

                    Comment

                    • benton32
                      Pro
                      • Oct 2010
                      • 980

                      #100
                      Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

                      Originally posted by RogueHominid
                      Feel like I got some egg on my face after 5 games in franchise mode. What seemed more balanced immediately after testing seems to have reverted to the pre-patch experience where I am leading the league in offense and am last in defense.

                      It just feels like there's very little sound defense in the game. I played my recent spate of games with a gutted Raiders team (Jalen Hurts at QB, Jacobs gone, Ruggs gone, Incognito gone, etc.), and I put up 700 YDS on default AM vs. BAL, then another 450-500 vs. PIT.

                      I'm not a good/smart offensive player, and my team ratings are fringe at best.

                      And on defense, I can't seem to get reasonable defensive play.

                      Am I the only one having those experiences?

                      Have folks found viable solutions? I want this game to be playable for me really badly but it doesn't feel like football/chess right now; it rather feels like a big play circus with a bunch of mini games strewn along the way.

                      Looking for solutions here, not just to vent, so I'll take anything folks have to offer.

                      And FWIW, I basically just call game flow plays and don't do anything too crazy.


                      u know i just played week 1 of my niner franchise.. against seattle. and wow.. i got beat down.. 36-12 on all pro, did the updates make it even harder.. pass defense for sure, i know wilson lockett and dk are good but damn,

                      ill admit i seen some plays still were the defenders looked like they had no idea what to do, covering a guy crossing the field then stopping to go cover a spot on the field no one is at and leaving the man wide open.. especially over the middle, ohh lets see what else was there...

                      hmm one of my Wrs did a like 7 to 5 yard curl and bobby wagner was right there behind him like a yard back and then before the pass wagner started backing up like 5 yards allowing the WR to be even more open and catch the pass, the most annoying is when a slot WR is running a drag and the LB and DB both start to go the same way and then stop and reverse course out in the middle of no where and the WR runs wide open i mean come on where was all these zone fixes, the defense is tooooo stubborn on going to their spots, and yes i get it sometimes zone works good to, helps cover the field more and not have your defenders trying to keep up with man to man all the time,

                      these plays happened both ways and wouldnt be a big deal if most of those damn plays were not crucial moments and impact plays

                      I got lucky on one, inside the 10 they were going to throw a td to the WR running a drag, and of course my guy covering him just kept running away somewhere else and had i not used the DT and jumped and knocked the ball down would have been easy TD

                      the run game is fine it seems like nothing bad there, my qb lance who maybe it has something to do with his awarness or certain pass plays everyone is covered good he just stands there and takes the sack, a few times i had to take over as him and try to take off and run, I WISH qbs on coach mode would run


                      ohhh i should add seattle was up 30-7 at half wilson had over 300 yards passing and 29 attempts already, but in the 2nd half they went more ground attack, we did step up alil more on defense, 2nd half we held them to 2 fgs
                      Last edited by benton32; 11-07-2021, 12:50 PM.
                      Youtube channel
                      https://www.youtube.com/user/benton323232

                      Comment

                      • Detroit Tigers
                        MVP
                        • Mar 2018
                        • 1376

                        #101
                        Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

                        Originally posted by RogueHominid
                        Feel like I got some egg on my face after 5 games in franchise mode. What seemed more balanced immediately after testing seems to have reverted to the pre-patch experience where I am leading the league in offense and am last in defense.

                        It just feels like there's very little sound defense in the game. I played my recent spate of games with a gutted Raiders team (Jalen Hurts at QB, Jacobs gone, Ruggs gone, Incognito gone, etc.), and I put up 700 YDS on default AM vs. BAL, then another 450-500 vs. PIT.

                        I'm not a good/smart offensive player, and my team ratings are fringe at best.

                        And on defense, I can't seem to get reasonable defensive play.

                        Am I the only one having those experiences?

                        Have folks found viable solutions? I want this game to be playable for me really badly but it doesn't feel like football/chess right now; it rather feels like a big play circus with a bunch of mini games strewn along the way.

                        Looking for solutions here, not just to vent, so I'll take anything folks have to offer.

                        And FWIW, I basically just call game flow plays and don't do anything too crazy.
                        I can tell you my defense is gutted and barely serviceable (71) but having no problem playing defensive-minded, ball-control, field-position games. If you're good enough to drop 700 yards on a mfer you should be able to control the clock and minimize your opponent's chances.

                        Executing a proper ball-control strategy usually involves halftime scores of like 10-0 & 10-7 with no statistical anomalies (you'll have allowed like 102 yds passing and 44 yds rushing or whatever) because they've only had the ball 2-3 times. If you can (or want to) do it again in the second half, you should see a final score like 20-10 and allow under 220 yds passing and under 100 rushing.

                        It's all in the approach.

                        And in the event you think ball-control is boring (or maybe even cheesy), I'd argue it would be absurd if it were possible to hold these NFL offenses in check for 60+ plays without a legit top 3 defense, talent-wise. If you want genuinely good defensive numbers (e.g. top 10 against the run and pass) without a loaded roster, you must keep their play-totals down.
                        Just one man’s opinion.
                        I don’t actually care about any of this.

                        Comment

                        • RogueHominid
                          Hall Of Fame
                          • Aug 2006
                          • 10900

                          #102
                          Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

                          Benton & Tigers, thanks for the responses!

                          Benton, the issues with coverage over the middle on both sides is a big pain point for me, currently, especially given the ways that some assignments are behaving in the current game.

                          Tigers, I totally get your point. I like nothing better in football gaming than a 10+ play drive. I'm not actually trying to score a lot or score quickly; I'm running into issues where intermediate throws are just wide open with lots of RAC yards laying on the table. On the defensive side, I try to manage the flow, too, by playing fairly conservatively and not over-leveraging my defense with M2M matchups I can't sustain or blitz calls that leave me hanging, but to no avail.

                          I'd love to tune into some streams to see how you're doing things, especially if you're also playing on AM (I have no issues with defense on AP). If that's the case, shoot me your Twitch via PM, and I'll happily take notes & learn what I can.

                          Comment

                          • khaliib
                            MVP
                            • Jan 2005
                            • 2883

                            #103
                            Re: Madden NFL 22 Patch Available Today - Patch Notes

                            Originally posted by khaliib
                            Xbox Series X
                            Default everything
                            Game within Franchise

                            Ran home for a quick game at lunch, so far...

                            1) Gameplay Speed seems to be slowed back down to me because I felt like it was increased post-Beta = good thing

                            2) Any QB without 93+ THP, will struggle on deep throws because Safeties react much faster than previously
                            - may be a byproduct of slower gameplay speed, either way = good thing

                            3) AI RB Tackle avoidance is back with some nice last minute side-step/jukes
                            - did not get a chance to see if this is the same on Punts/Kick-Offs

                            - the avoidance radius is definitely much tighter/smaller than previously = good thing

                            4) From a Sim perspective, not a fan of reducing knockouts under-the-hood even more, because there's really no mechanism for a gamer to get them back if that's what they want

                            Off work in 2hrs and off tomorrow so lots of game time available, whether it will be with Madden is another story
                            Just downloaded the latest roster update and after a couple of games in Franchise, I just don't like the gameplay/Player Movement/Draft Class changes they've done to the game behind the scenes, both Update/Patch wise, and roster rating wise.

                            A) Rating wise, players Movement ratings are grouped so close, that it just amplifies how much Movement has changed since the Beta.

                            1) Where this hits even more for is that Draft Classes have been tuned to be in-line with this rating Ideology and have found myself having to reedit the Draft Class to provide some movement separation between players.

                            -- I'm spending more time trying to undo/correct this vs actually playing the game

                            B) They've doubled-down (per Swami Tweet) of putting the onus of WR aggressively attacking the ball, on Usery.

                            ***OOTB the WR are going up for the ball, then catch or knock-out animations trigger, but they are at lease aggressively attacking the catch vs watching the DB

                            There are other aspects that are different post-Update that I don't like, so since I have the disc version, I'm just going back to that because the Scouting Update just isn't worth sacrificing gameplay aspects I really enjoyed.

                            I hate how so much of their gameplay tunings/adjustments are derived from the H2H arena, which many times can/will have a negative impact on Hum vs AI experience, oh well.

                            Comment

                            • Danimal
                              MVP
                              • Mar 2003
                              • 2199

                              #104
                              Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

                              It's pretty clear at this point based on their responses they have no desire to fix penalties even though they play a larger part in the NFL.
                              <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

                              Comment

                              • Detroit Tigers
                                MVP
                                • Mar 2018
                                • 1376

                                #105
                                Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra

                                Originally posted by RogueHominid
                                Benton & Tigers, thanks for the responses!

                                Benton, the issues with coverage over the middle on both sides is a big pain point for me, currently, especially given the ways that some assignments are behaving in the current game.

                                Tigers, I totally get your point. I like nothing better in football gaming than a 10+ play drive. I'm not actually trying to score a lot or score quickly; I'm running into issues where intermediate throws are just wide open with lots of RAC yards laying on the table. On the defensive side, I try to manage the flow, too, by playing fairly conservatively and not over-leveraging my defense with M2M matchups I can't sustain or blitz calls that leave me hanging, but to no avail.

                                I'd love to tune into some streams to see how you're doing things, especially if you're also playing on AM (I have no issues with defense on AP). If that's the case, shoot me your Twitch via PM, and I'll happily take notes & learn what I can.
                                Ah, no I am not on All-Madden unfortunately. I do think there are ways to tune AP to make it very competitive but that’s an entirely different topic, also unfortunate in this context haha. Good luck.
                                Just one man’s opinion.
                                I don’t actually care about any of this.

                                Comment

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