Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Franchise Mode & More - Patch Notes
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Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra
I'm running a Lions franchise too (owner). I'm running with the storyline that the Ford family sold the Lions to me and I plan on moving them out of Detroit for a fresh start in a new city. I'd really like to move the team to St Louis and use the storyline that the NFL reached a settlement with the city and awarded them a team, but I don't think STL has any uniform options, so I'll probably nix that for a city that does.
Sent from my SM-S205DL using Operation Sports mobile appComment
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Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra
I'm a fan of this new patch.
The coverage is better but also fairer for the HUM on AM, in that tight-window throws seem to be back on the table.
Play calling is better, and that makes a massive difference.
The AI pass rushers using more moves and creating a more dynamic pocket is a plus.
The AI defenders on both sides actually pursue scrambling QBs now, which creates balance.
The AI defenders for the CPU handle my scrambling QB plays and option keepers in a much more balanced way, which helps competitiveness.
The only thing I don't love is that I am getting more crashes now, after the last patch seemed to clean them up a bit.
But globally, they put in some work and the game is the better for it. I'm pleased.Comment
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Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra
I was using Grudens playbook and after the patch it was replaced with a “Raiders” one with different plays. Anyway to get back the original one?Comment
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Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra
Agreed. Finally got a game in yesterday with the new update and there definitely was a more balanced/competitive feel to it. I can’t articulate it any better than that, however, I HAVE seen some odd WR/CB interactions that could be problematic in tight games. CBs mysteriously slowing down on cuts and TEs stopping, rotating in place, then taking off in another direction. Not sure if that’s going to be a consistent thing, but it did happen yesterday.
but overall it has looked better i havent seen defenders just completely run away from a WR at the last second (other then that LB haa) and leave them wide open while sitting in a area that no one is around, or a threat,
I still wish Qbs under coach mode would take off and run, not in broadcast sim mode, but in coach mode,Youtube channel
https://www.youtube.com/user/benton323232Comment
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Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra
Feel like I got some egg on my face after 5 games in franchise mode. What seemed more balanced immediately after testing seems to have reverted to the pre-patch experience where I am leading the league in offense and am last in defense.
It just feels like there's very little sound defense in the game. I played my recent spate of games with a gutted Raiders team (Jalen Hurts at QB, Jacobs gone, Ruggs gone, Incognito gone, etc.), and I put up 700 YDS on default AM vs. BAL, then another 450-500 vs. PIT.
I'm not a good/smart offensive player, and my team ratings are fringe at best.
And on defense, I can't seem to get reasonable defensive play.
Am I the only one having those experiences?
Have folks found viable solutions? I want this game to be playable for me really badly but it doesn't feel like football/chess right now; it rather feels like a big play circus with a bunch of mini games strewn along the way.
Looking for solutions here, not just to vent, so I'll take anything folks have to offer.
And FWIW, I basically just call game flow plays and don't do anything too crazy.Comment
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Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra
Agreed. Finally got a game in yesterday with the new update and there definitely was a more balanced/competitive feel to it. I can’t articulate it any better than that, however, I HAVE seen some odd WR/CB interactions that could be problematic in tight games. CBs mysteriously slowing down on cuts and TEs stopping, rotating in place, then taking off in another direction. Not sure if that’s going to be a consistent thing, but it did happen yesterday.Youtube channel
https://www.youtube.com/user/benton323232Comment
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Re: Madden NFL 22 Patch Available Today - Patch Notes
so we dont have to reinstall the game again for this update that just came out.. i hope not not a big deal tho if i had to... i have ps5 now so it dls fast lol i only heard u had to for the scouting stuffYoutube channel
https://www.youtube.com/user/benton323232Comment
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Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra
A new Madden NFL 22 patch is available today for all platforms featuring updates for gameplay,...
Written By: Steve Noah
Click here to view the article.Comment
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Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra
Feel like I got some egg on my face after 5 games in franchise mode. What seemed more balanced immediately after testing seems to have reverted to the pre-patch experience where I am leading the league in offense and am last in defense.
It just feels like there's very little sound defense in the game. I played my recent spate of games with a gutted Raiders team (Jalen Hurts at QB, Jacobs gone, Ruggs gone, Incognito gone, etc.), and I put up 700 YDS on default AM vs. BAL, then another 450-500 vs. PIT.
I'm not a good/smart offensive player, and my team ratings are fringe at best.
And on defense, I can't seem to get reasonable defensive play.
Am I the only one having those experiences?
Have folks found viable solutions? I want this game to be playable for me really badly but it doesn't feel like football/chess right now; it rather feels like a big play circus with a bunch of mini games strewn along the way.
Looking for solutions here, not just to vent, so I'll take anything folks have to offer.
And FWIW, I basically just call game flow plays and don't do anything too crazy.
u know i just played week 1 of my niner franchise.. against seattle. and wow.. i got beat down.. 36-12 on all pro, did the updates make it even harder.. pass defense for sure, i know wilson lockett and dk are good but damn,
ill admit i seen some plays still were the defenders looked like they had no idea what to do, covering a guy crossing the field then stopping to go cover a spot on the field no one is at and leaving the man wide open.. especially over the middle, ohh lets see what else was there...
hmm one of my Wrs did a like 7 to 5 yard curl and bobby wagner was right there behind him like a yard back and then before the pass wagner started backing up like 5 yards allowing the WR to be even more open and catch the pass, the most annoying is when a slot WR is running a drag and the LB and DB both start to go the same way and then stop and reverse course out in the middle of no where and the WR runs wide open i mean come on where was all these zone fixes, the defense is tooooo stubborn on going to their spots, and yes i get it sometimes zone works good to, helps cover the field more and not have your defenders trying to keep up with man to man all the time,
these plays happened both ways and wouldnt be a big deal if most of those damn plays were not crucial moments and impact plays
I got lucky on one, inside the 10 they were going to throw a td to the WR running a drag, and of course my guy covering him just kept running away somewhere else and had i not used the DT and jumped and knocked the ball down would have been easy TD
the run game is fine it seems like nothing bad there, my qb lance who maybe it has something to do with his awarness or certain pass plays everyone is covered good he just stands there and takes the sack, a few times i had to take over as him and try to take off and run, I WISH qbs on coach mode would run
ohhh i should add seattle was up 30-7 at half wilson had over 300 yards passing and 29 attempts already, but in the 2nd half they went more ground attack, we did step up alil more on defense, 2nd half we held them to 2 fgsLast edited by benton32; 11-07-2021, 12:50 PM.Youtube channel
https://www.youtube.com/user/benton323232Comment
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Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra
Feel like I got some egg on my face after 5 games in franchise mode. What seemed more balanced immediately after testing seems to have reverted to the pre-patch experience where I am leading the league in offense and am last in defense.
It just feels like there's very little sound defense in the game. I played my recent spate of games with a gutted Raiders team (Jalen Hurts at QB, Jacobs gone, Ruggs gone, Incognito gone, etc.), and I put up 700 YDS on default AM vs. BAL, then another 450-500 vs. PIT.
I'm not a good/smart offensive player, and my team ratings are fringe at best.
And on defense, I can't seem to get reasonable defensive play.
Am I the only one having those experiences?
Have folks found viable solutions? I want this game to be playable for me really badly but it doesn't feel like football/chess right now; it rather feels like a big play circus with a bunch of mini games strewn along the way.
Looking for solutions here, not just to vent, so I'll take anything folks have to offer.
And FWIW, I basically just call game flow plays and don't do anything too crazy.
Executing a proper ball-control strategy usually involves halftime scores of like 10-0 & 10-7 with no statistical anomalies (you'll have allowed like 102 yds passing and 44 yds rushing or whatever) because they've only had the ball 2-3 times. If you can (or want to) do it again in the second half, you should see a final score like 20-10 and allow under 220 yds passing and under 100 rushing.
It's all in the approach.
And in the event you think ball-control is boring (or maybe even cheesy), I'd argue it would be absurd if it were possible to hold these NFL offenses in check for 60+ plays without a legit top 3 defense, talent-wise. If you want genuinely good defensive numbers (e.g. top 10 against the run and pass) without a loaded roster, you must keep their play-totals down.Just one man’s opinion.
I don’t actually care about any of this.Comment
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Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra
Benton & Tigers, thanks for the responses!
Benton, the issues with coverage over the middle on both sides is a big pain point for me, currently, especially given the ways that some assignments are behaving in the current game.
Tigers, I totally get your point. I like nothing better in football gaming than a 10+ play drive. I'm not actually trying to score a lot or score quickly; I'm running into issues where intermediate throws are just wide open with lots of RAC yards laying on the table. On the defensive side, I try to manage the flow, too, by playing fairly conservatively and not over-leveraging my defense with M2M matchups I can't sustain or blitz calls that leave me hanging, but to no avail.
I'd love to tune into some streams to see how you're doing things, especially if you're also playing on AM (I have no issues with defense on AP). If that's the case, shoot me your Twitch via PM, and I'll happily take notes & learn what I can.Comment
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Re: Madden NFL 22 Patch Available Today - Patch Notes
Xbox Series X
Default everything
Game within Franchise
Ran home for a quick game at lunch, so far...
1) Gameplay Speed seems to be slowed back down to me because I felt like it was increased post-Beta = good thing
2) Any QB without 93+ THP, will struggle on deep throws because Safeties react much faster than previously
- may be a byproduct of slower gameplay speed, either way = good thing
3) AI RB Tackle avoidance is back with some nice last minute side-step/jukes
- did not get a chance to see if this is the same on Punts/Kick-Offs
- the avoidance radius is definitely much tighter/smaller than previously = good thing
4) From a Sim perspective, not a fan of reducing knockouts under-the-hood even more, because there's really no mechanism for a gamer to get them back if that's what they want
Off work in 2hrs and off tomorrow so lots of game time available, whether it will be with Madden is another story
A) Rating wise, players Movement ratings are grouped so close, that it just amplifies how much Movement has changed since the Beta.
1) Where this hits even more for is that Draft Classes have been tuned to be in-line with this rating Ideology and have found myself having to reedit the Draft Class to provide some movement separation between players.
-- I'm spending more time trying to undo/correct this vs actually playing the game
B) They've doubled-down (per Swami Tweet) of putting the onus of WR aggressively attacking the ball, on Usery.
***OOTB the WR are going up for the ball, then catch or knock-out animations trigger, but they are at lease aggressively attacking the catch vs watching the DB
There are other aspects that are different post-Update that I don't like, so since I have the disc version, I'm just going back to that because the Scouting Update just isn't worth sacrificing gameplay aspects I really enjoyed.
I hate how so much of their gameplay tunings/adjustments are derived from the H2H arena, which many times can/will have a negative impact on Hum vs AI experience, oh well.Comment
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Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra
It's pretty clear at this point based on their responses they have no desire to fix penalties even though they play a larger part in the NFL.<a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.Comment
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Re: Madden NFL 22 Patch Available Today Features Updates For Gameplay, Playbooks, Fra
Benton & Tigers, thanks for the responses!
Benton, the issues with coverage over the middle on both sides is a big pain point for me, currently, especially given the ways that some assignments are behaving in the current game.
Tigers, I totally get your point. I like nothing better in football gaming than a 10+ play drive. I'm not actually trying to score a lot or score quickly; I'm running into issues where intermediate throws are just wide open with lots of RAC yards laying on the table. On the defensive side, I try to manage the flow, too, by playing fairly conservatively and not over-leveraging my defense with M2M matchups I can't sustain or blitz calls that leave me hanging, but to no avail.
I'd love to tune into some streams to see how you're doing things, especially if you're also playing on AM (I have no issues with defense on AP). If that's the case, shoot me your Twitch via PM, and I'll happily take notes & learn what I can.Just one man’s opinion.
I don’t actually care about any of this.Comment
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