TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK CFM GRIND B4 PATCHED INT PROBLEM TO START YOUR REAL CFM …OFFLINE USER MADDEN 23 NEXT GEN (offline, franchise player)
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Re: INTERCEPTION ISSUE SOLVED OFFLINE USER MADDEN 23 NEXT GEN (offline, franchise pla
Your actually being quite close minded. I have been testing this and it has greatly calmed down the CPU throwing 3,4.5 picks a game and also allows users to see their CPU opponent actually Drop interceptions at a more realistic rate.
The game in its current state is ridiculous and highly unrealistic.
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Re: TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK C
Nice job on finding a work around. And thank you for sharing. Sucks that we even have to go through all this and hopefully EA gives a crap to make a quick fix patch but I doubt it. So I have to decide if I want to go through the trouble of doing this or not.Mets Baseball, All Day Every Day
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Re: TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK C
As much as that sucks....I rather do this ratings fix than EA screw up defense. Which plays great. Except for the fact that DB’s and LB’s hav super human interception problems. Like really ridiculous and not realistic at all. The interception slider is useless and null and void with this cocktail of Field Sense and Catch ratings.
Again thank you to the OP for opening the door for us to fix this problem and get it under control.
It’s not a magic bullet fix. But it greatly curtails the issue and allows me to enjoy the game. Because other than this issue....I think this is a great playing game of Madden.Last edited by Armor and Sword; 09-06-2022, 01:20 PM.Now Playing on PS5:
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Re: TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK C
My working theory is a patch can’t fix this. I personally feel the hardcore improvements they made to pass defense from the disaster that was Madden 22 are such that defensive catch ratings are not calibrated properly to this new “Field Sense” code they have for zone and man coverage.
As much as that sucks....I rather do this ratings fix than EA screw up defense. Which plays great. Except for the fact that DB’s and LB’s hav super human interception problems. Like really ridiculous and not realistic at all. The interception slider is useless and null and void with this cocktail of Field Sense and Catch ratings.
Again than you to the OP for opening the door for us to fix this problem and get it under control.
It’s not a magic bullet fix. But it greatly curtails the issue and allows me to enjoy the game. Because other than this issue....I think this is a great playing game of Madden.
I agree I feel the game does play great so likely in the end I will wind up doing it so i can start my franchiseMets Baseball, All Day Every Day
Bringing the trophy back to the Queens in MLB the Show 25.
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Re: TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK C
My working theory is a patch can’t fix this. I personally feel the hardcore improvements they made to pass defense from the disaster that was Madden 22 are such that defensive catch ratings are not calibrated properly to this new “Field Sense” code they have for zone and man coverage.
As much as that sucks....I rather do this ratings fix than EA screw up defense. Which plays great. Except for the fact that DB’s and LB’s hav super human interception problems. Like really ridiculous and not realistic at all. The interception slider is useless and null and void with this cocktail of Field Sense and Catch ratings.
Again thank you to the OP for opening the door for us to fix this problem and get it under control.
It’s not a magic bullet fix. But it greatly curtails the issue and allows me to enjoy the game. Because other than this issue....I think this is a great playing game of Madden.Comment
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Re: TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK C
Lets just hope they can tune this in their next big update. I really want to play Madden but it is hard due to what problems we are seeing. I may try your theory and give it a spin. I played a game last night and it was good for the most part, well except I probably closed the app out multiple times during the game because of a unrealistic int that happened, and just basically replayed the play.
Lowering Catch, and CIT definitely helps no doubt. That's what i'm doing. It's just when Momentum kicks in, you can almost throw any kind of editing out of the window. I will say this...after watching college football all weekend from Thursday til last night, EA ain't too far off at all with how momentum can change a game lol."Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK C
After doing a deep dive and comparing the CIT, CTH, and SPEC ratings for the pre launch M22 and M23 rosters there is MINIMAL difference at best between the two games. I compared the ratings of all CB, LB, and Safeties. I'm having a hard time believeing this is the root cause of the problem.
Additionally, I compared the MCV and ZCV of the same positions in both games to see if there is a discernible difference and there were none.
It seems more likely the issue is a combo of the SS abilities and X Factors (Acrobat/Pick Artist/Lurker) along with the QB sense pressure and throw away settings. The Conservative/Aggressive play on ball from defenders probably factors in as well.Comment
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Re: TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK C
After doing a deep dive and comparing the CIT, CTH, and SPEC ratings for the pre launch M22 and M23 rosters there is MINIMAL difference at best between the two games. I compared the ratings of all CB, LB, and Safeties. I'm having a hard time believeing this is the root cause of the problem.
Additionally, I compared the MCV and ZCV of the same positions in both games to see if there is a discernible difference and there were none.
It seems more likely the issue is a combo of the SS abilities and X Factors (Acrobat/Pick Artist/Lurker) along with the QB sense pressure and throw away settings. The Conservative/Aggressive play on ball from defenders probably factors in as well.
Disagree…..they need to recalibrate catch ratings for defensive players with how they coded defensive play this year.
You don’t think we went back and compared last year and the year before? Of course there is no discernible difference innthe ratings.
But there is clearly a discernible difference in how the game has been coded for defensive AI behavior.
So there is a disconnect between defensive catch ratings and how the game is programmed right now. Because when I test these ratings and trait adjustments, I’m seeing a clear difference in how the game is played prior to making the ratings adjustments to the defensive backs, linebackers and safeties.
If you are just going to compare ratings to past games and not actually test the theory…..then so be it.
Thank you again to the OP for this idea as it definitely is working at least for me.
Sent from my iPhone using Operation SportsLast edited by Armor and Sword; 09-06-2022, 05:15 PM.Now Playing on PS5:
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Re: TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK C
After doing a deep dive and comparing the CIT, CTH, and SPEC ratings for the pre launch M22 and M23 rosters there is MINIMAL difference at best between the two games. I compared the ratings of all CB, LB, and Safeties. I'm having a hard time believeing this is the root cause of the problem.
Additionally, I compared the MCV and ZCV of the same positions in both games to see if there is a discernible difference and there were none.
It seems more likely the issue is a combo of the SS abilities and X Factors (Acrobat/Pick Artist/Lurker) along with the QB sense pressure and throw away settings. The Conservative/Aggressive play on ball from defenders probably factors in as well.
So being the same or similar doesn’t negate the “functionality” of a rating upon gameplay.
- obviously Delayed Reaction penalties applied per MCV/ZCV ratings have been reduced from M22 to M23
**safeties in M22 needed 90+ for the quickest Break on Ball, now 75+ in M23 produces the same reaction as M22, so something has been adjusted.
***These are M21/22 levels just for referenceComment
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Re: TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK C
So basically what im gathering is were between 7-9 hours of basically creating our own patch which may be worth it with how much time we all spend attempting fixes and waiting on EA i wish we could cross platform share rosters if someone did all the edits im on xbox if anyone wants to split it with me?Comment
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Re: TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK C
But there is clearly a discernible difference in how the game has been coded for defensive AI behavior.
So there is a disconnect between defensive catch ratings and how the game is programmed right now. Because when I test these ratings and trait adjustments, I’m seeing a clear difference in how the game is played prior to making the ratings adjustments to the defensive backs, linebackers and safeties.
If you are just going to compare ratings to past games and not actually test the theory…..then so be it.
Sent from my iPhone using Operation Sports
I decided to take a look at the ratings because I'd seen a few posts where people claimed that the catch ratings were high which was leading to the interception issue. I was skeptical.
I did not assume you didn't compare the ratings. Never gave it much thought really. Additionally, I never questioned your findings or how the game is playing for you after the adjustments. Clearly there would be a difference. And I'm glad things seem to be working out. I'm going to try the edits myself!
But my point, which we seem to agree on is that the ratings themsleves are not the root cause of the problem. I posted because I thought the info would be helpful or at least take the conversation in another direction. In a direction that would get your attention, Khalib's, or Matt10. Because you guys have opinions and thoughts that run a little deeper than most. Mission accomplished! So no, I wasn't just saying, the ratings are the same or similar, therefore, problem solved.
The test was comparing the ratings. The variables(ratings) are similar and the game is clearly playing differently. It's fair to conclude, mine and your thought that the ratings are not the problem. Editing them is just what the title of the thread suggests..."temporary" help.Comment
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Re: TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK C
I guess that's why they say there are 3 things that can happen when you throw the ball and 2 of 'em are bad.
#3Yards&aCloudOfDust lol
slow and steady wins the race
but seriously, I guess the ghost of Brett Favre haunts this years Madden qb's.
if it don't fit, force itOSFM23 - Building Better Baseball - OSFM23
A Work in ProgressComment
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Re: TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK C
Disagree…..they need to recalibrate catch ratings for defensive players with how they coded defensive play this year.
You don’t think we went back and compared last year and the year before? Of course there is no discernible difference innthe ratings.
But there is clearly a discernible difference in how the game has been coded for defensive AI behavior.
So there is a disconnect between defensive catch ratings and how the game is programmed right now. Because when I test these ratings and trait adjustments, I’m seeing a clear difference in how the game is played prior to making the ratings adjustments to the defensive backs, linebackers and safeties.
If you are just going to compare ratings to past games and not actually test the theory…..then so be it.
Thank you again to the OP for this idea as it definitely is working at least for me.
Sent from my iPhone using Operation SportsComment
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Re: TEMPORARY INTERCEPTION ISSUE A LITTLE BETTER WITH THIS TWEAK FOR A QUICK 2 WEEK C
That doesn't work either though, at least not for me. I knocked down all of those ratings to 1 for the DB's and LB's for the next four opponents in my franchise, and ended up throwing 10 INT's in those four games. With all of those ratings at 1, it shouldn't matter one bit how bad the pass is, there's no way they should have that many INT's.Comment
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