Lowering QB Accuracy - answer to int problem?

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  • NoleFan
    Hall Of Fame
    • Aug 2002
    • 12855

    #16
    Re: Lowering QB Accuracy - answer to int problem?

    Originally posted by Kanobi
    Here's some footage I threw together from testing my sliders after some tweaks to fatigue and speed threshold. Trying to get used to this content creation stuff so forgive the rough edges.

    Shown in the footage are some examples of contested catches, WR aggression, tight window completions, pass pressure and overall game speed with my sliders.

    <iframe width="560" height="315" src="https://www.youtube.com/embed/owqPQNo6d2s" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


    Click here to check out the slider thread if you're interested and want to give them a try and post feedback.
    Man, some of those catches look exactly like passes I've thrown that get picked...even though to me the physical interaction between WR/DB should've resulted in a ball that hit the turf.
    F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

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    • Kanobi
      H*F Cl*ss *f '09
      • Apr 2003
      • 6050

      #17
      Re: Lowering QB Accuracy - answer to int problem?

      Originally posted by NoleFan
      Man, some of those catches look exactly like passes I've thrown that get picked...even though to me the physical interaction between WR/DB should've resulted in a ball that hit the turf.
      Did you make those throws while using my sliders? I ask because I've been able to make throws like those shown in the vid. It's more to do with the receivers attacking the ball.

      The Aaron Jones TD at the end, he actually took the ball away from the DB. I was pretty surprised to see that when watching the replay.

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      • jmch1990
        Rookie
        • Sep 2021
        • 56

        #18
        Re: Lowering QB Accuracy - answer to int problem?

        I tried these 20/80/80 sliders in my CFM (currently in year 2030) in CPU v CPU and the teams threw a combined seven interceptions. To be fair, it's just one game and my user team is a 99 rated defense and their offensive line gave up 12 pressures, but it was the highest combined INT game of the season so far.

        The most frustrating part is that the interception slider seems completely broken. Whether you have it on 0 or 100 doesn't seem to make any difference whatsoever.
        Last edited by jmch1990; 09-12-2022, 12:56 PM.

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        • NoleFan
          Hall Of Fame
          • Aug 2002
          • 12855

          #19
          Re: Lowering QB Accuracy - answer to int problem?

          Originally posted by Kanobi
          Did you make those throws while using my sliders? I ask because I've been able to make throws like those shown in the vid. It's more to do with the receivers attacking the ball.

          The Aaron Jones TD at the end, he actually took the ball away from the DB. I was pretty surprised to see that when watching the replay.
          Oh no. I have typically stayed away from sliders. Mainly because almost no one plays like me. I play as QB/K/P only. Offense only with D super simmed at normal speed to watch my defense progress through drives and hopefully get us the ball back. In M23, Pro has served me well. I still throw picks and because D is simmed you don't get one of the biggest issues with Pro and that's being able to easily stop the CPU offense.
          F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

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          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15340

            #20
            Re: Lowering QB Accuracy - answer to int problem?

            Originally posted by jmch1990
            I tried these 20/80/80 sliders in my CFM (currently in year 2030) in CPU v CPU and the teams threw a combined seven interceptions. To be fair, it's just one game and my user team is a 99 rated defense and their offensive line gave up 12 pressures, but it was the highest combined INT game of the season so far.

            The most frustrating part is that the interception slider seems completely broken. Whether you have it on 0 or 100 doesn't seem to make any difference whatsoever.
            As a huge CPU vs CPU guy myself I can safely say you can't play with INT at 80 in that style of gameplay.

            The INT slider IMO works very well for CPU vs CPU gameplay.

            on average I see maybe 2-3 picks combined in my CPU games

            I'm not defending the interceptions that people see because early on It was a problem for me when the game 1st released.

            But I honestly don't have that issue anymore and I play USER vs CPU on both Pro and All Madden Level and also use CPU vs CPU as mentioned earlier.

            I think sometimes as fans we struggle if everything is not perfect in Madden but in reality, it's ok IMO to have 2-3 INTs per game. It's not going to drive me crazy because I know it's Madden and sometimes things just aren't going to be 100% perfect.

            This year's game is pretty damn solid despite its shortcomings. I'm just trying to enjoy long enough this year to carry me over till NCAA Football drops.
            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
            https://forums.operationsports.com/f...s-dynasty.html

            Follow some the Greatest College Football players of All Time in NCAA Football 14

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