Lowering QB Accuracy - answer to int problem?

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  • Kanobi
    H*F Cl*ss *f '09
    • Apr 2003
    • 6050

    #1

    Lowering QB Accuracy - answer to int problem?

    Working on an old theory of mine from 20 years ago that Madden sliders are interlocked...meaning if you raise or lower one, its direct counterpart(s) will raise or lower in response as the game tries to maintain balance under the hood.

    So, after reading about the widespread complaints regarding the interceptions and how lowering the int slider to 0 doesn't work, I figured I'd put my old theory to the test by lowering user QB Accuracy to 20 with the rest of the sliders at All-Pro default.

    What I found was sort of what I expected, the DBs were less aggressive while the receivers were more aggressive going after the ball. Also saw more knockdowns and batted passes vs acrobatic interceptions.

    This was using traditional passing and a lot of completions were made in tight windows. I threw a pick 6 but it was an absolutely horrible decision.

    20 might be too low. Seems 30-35 might be a sweeter range.
    But I'll leave that to you younger sliderologists to test further as I haven't the energy nor time these days.

    EDIT: This experiment was done playing on the 10-hour trial. Not sure if that makes a difference as I believe it too received the title update. Still, I felt it should be noted.
    Last edited by Kanobi; 09-01-2022, 01:48 AM.
  • Jagsfan24
    MVP
    • Mar 2016
    • 1852

    #2
    Re: Lowering QB Accuracy - answer to int problem?

    In previous madden games lowering the qb accuracy caused them to be more conservative and throwing dump offs all the time. But having it at 30 or higher may still be fine

    Also keep the trait edits for them to be aggressive so they throw downfield more

    Comment

    • Kanobi
      H*F Cl*ss *f '09
      • Apr 2003
      • 6050

      #3
      Re: Lowering QB Accuracy - answer to int problem?

      Originally posted by Jagsfan24
      In previous madden games lowering the qb accuracy caused them to be more conservative and throwing dump offs all the time. But having it at 30 or higher may still be fine

      Also keep the trait edits for them to be aggressive so they throw downfield more
      I didn't lower CPU QB accuracy. Just User.

      Comment

      • Kanobi
        H*F Cl*ss *f '09
        • Apr 2003
        • 6050

        #4
        Re: Lowering QB Accuracy - answer to int problem?

        Originally posted by Swagger Jack
        I'm not trying to be rude to you or anyone else on this message board, but the issue with the interceptions is SIMPLY that the DB's don't drop enough of them...THAT'S IT there's no magic formula or magic fix, the INT slider actually WORKING is the only solution to this problem.

        I'm not saying you or the community shouldn't keep trying for solutions but this one is on the devs, we need that slider working.
        Until there is an official solution released by Tiburon, give this a try when you get a chance and report back. I'd be interested in your findings as my sample size (a few games on the trial version) isn't remotely enough to proclaim this is a "magic fix".

        Comment

        • TarHeelPhenom
          All Star
          • Jul 2002
          • 7102

          #5
          Re: Lowering QB Accuracy - answer to int problem?

          Originally posted by Kanobi
          Working on an old theory of mine from 20 years ago that Madden sliders are interlocked...meaning if you raise or lower one, its direct counterpart(s) will raise or lower in response as the game tries to maintain balance under the hood.

          So, after reading about the widespread complaints regarding the interceptions and how lowering the int slider to 0 doesn't work, I figured I'd put my old theory to the test by lowering user QB Accuracy to 20 with the rest of the sliders at All-Pro default.

          What I found was sort of what I expected, the DBs were less aggressive while the receivers were more aggressive going after the ball. Also saw more knockdowns and batted passes vs acrobatic interceptions.

          This was using traditional passing and a lot of completions were made in tight windows. I threw a pick 6 but it was an absolutely horrible decision.

          20 might be too low. Seems 30-35 might be a sweeter range.
          But I'll leave that to you younger sliderologists to test further as I haven't the energy nor time these days.

          EDIT: This experiment was done playing on the 10-hour trial. Not sure if that makes a difference as I believe it too received the title update. Still, I felt it should be noted.

          If it were a simple matter of accuracy I would agree. But, there are other variables at play as well...one big one being momentum. At this point in time, sliders can't overcome momentum. I honestly think we need to turn more attention to this area of the game. We need the devs to tune it so that it's more balanced. That's just me though.
          "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

          Comment

          • Kanobi
            H*F Cl*ss *f '09
            • Apr 2003
            • 6050

            #6
            Re: Lowering QB Accuracy - answer to int problem?

            Originally posted by TarHeelPhenom
            If it were a simple matter of accuracy I would agree. But, there are other variables at play as well...one big one being momentum. At this point in time, sliders can't overcome momentum. I honestly think we need to turn more attention to this area of the game. We need the devs to tune it so that it's more balanced. That's just me though.
            I agree there are other variables. That's what I was trying to say about how I've always believed the sliders behave.

            By lowering QB accuracy, you cause the opposing sliders to adjust under the hood to maintain a balance.

            I noticed dampened aggression and reaction time by the back-7 and increased catch aggression by the receivers even though I hadn't touched those sliders at all.

            Instances that would have been sure interceptions before, became tight window receptions by the wideout or pass break-ups by the defender.

            That's why I'd like to get some feedback from others if they choose to try this out.

            Comment

            • GoJags904
              Pro
              • Aug 2014
              • 773

              #7
              Re: Lowering QB Accuracy - answer to int problem?

              Originally posted by Kanobi
              I agree there are other variables. That's what I was trying to say about how I've always believed the sliders behave.

              By lowering QB accuracy, you cause the opposing sliders to adjust under the hood to maintain a balance.

              I noticed dampened aggression and reaction time by the back-7 and increased catch aggression by the receivers even though I hadn't touched those sliders at all.

              Instances that would have been sure interceptions before, became tight window receptions by the wideout or pass break-ups by the defender.

              That's why I'd like to get some feedback from others if they choose to try this out.
              Based on you theory, if true, that makes me upset. That means that devs literally pieced together the best outcome they could with everything set a specific way. That means that the game will not only break if sliders were able to be changed individual with no effect on the others, but they would also have to rebuild everything from the ground up to redo all the code, so the game will still be able to function and play football. That would fall under the broken code foundation being built upon instead of redone correctly. That's half azzin to the point of if there was a picture of the word in websters.

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              Comment

              • Shogunreaper
                Rookie
                • Nov 2016
                • 339

                #8
                Re: Lowering QB Accuracy - answer to int problem?

                Originally posted by Swagger Jack
                I'm not trying to be rude to you or anyone else on this message board, but the issue with the interceptions is SIMPLY that the DB's don't drop enough of them...THAT'S IT there's no magic formula or magic fix, the INT slider actually WORKING is the only solution to this problem.

                I'm not saying you or the community shouldn't keep trying for solutions but this one is on the devs, we need that slider working.
                the only problem i'm seeing is that they are tipped directly into defenders hands way more often than previous games.

                Comment

                • khaliib
                  MVP
                  • Jan 2005
                  • 2878

                  #9
                  Re: Lowering QB Accuracy - answer to int problem?

                  Honestly, this is another example of tuning "over kill" they keep doing.

                  The Beta had a lot of knockouts at the point of contact or the Peanut Punch out after securing the catch.

                  As usual, in an effort to appease those voices, they more than likely increased the "Break_on_Throw/Release" delays (applied via the ZCV rating) as an balancing attempt in reducing the post-catch knockouts, yet maintain the OVR Pass Defensive application everyone across the board liked in the Beta.

                  Another thing I noticed in doing an M22 vs M23 Launch Roster comparison, is that the Catch rating for LB/DB's are a lot higher in M23, like at WR levels.

                  These two components I believe are driving the higher INT's that are happening as they nerfed the knockout rates.


                  Side note:
                  In all my years of digging into the game save, I've yet to come across anything the speaks to what Gameplay Sliders actually do and/or the exact formulas that they are reference to be applied to.

                  - Pass Block Slider is the only one that specifically speaks towards increasing/reducing the "Delay Timer" that's imposed on Pass Rusher Moves at the LOS.
                  Last edited by khaliib; 09-02-2022, 08:16 PM.

                  Comment

                  • Kanobi
                    H*F Cl*ss *f '09
                    • Apr 2003
                    • 6050

                    #10
                    Re: Lowering QB Accuracy - answer to int problem?

                    Originally posted by khaliib
                    Honestly, this is another example of tuning "over kill" they keep doing.

                    The Beta had a lot of knockouts at the point of contact or the Peanut Punch out after securing the catch.

                    As usual, in an effort to appease those voices, they more than likely reduced the "Break_on_Throw/Release" delays (applied via the ZCV rating) as an balancing attempt in reducing the post-catch knockouts, yet maintain the OVR Pass Defensive application everyone across the board liked in the Beta.
                    I'd be super curious to see if by lowering the QB Accuracy slider to 20, the
                    "Break_on_Throw/Release" delay is somehow increased along with any other indirect adjustments. Diving into those files on the PC version must be a blast!

                    Comment

                    • Kanobi
                      H*F Cl*ss *f '09
                      • Apr 2003
                      • 6050

                      #11
                      Re: Lowering QB Accuracy - answer to int problem?

                      Expanding on the application of my "Hidden Balance" (lol! Not sure what else to call it) theory to M23's sliders, I tried the following set:

                      All Pro: CPU/USER
                      QB Accuracy - 20
                      Reaction Time - 80
                      Interceptions - 80
                      Pass Coverage - 80

                      All others at default. 8 Minute QTRS

                      Watched a couple of CPU vs CPU games with these sliders and was really impressed with what I saw in all aspects, especially in the trenches. If anyone else would like to try these and provide feedback, it'd be greatly appreciated.

                      Comment

                      • Instant C1a55ic
                        2022 Clark Cup Champions!
                        • Mar 2007
                        • 2957

                        #12
                        Re: Lowering QB Accuracy - answer to int problem?

                        Originally posted by Kanobi
                        Expanding on the application of my "Hidden Balance" (lol! Not sure what else to call it) theory to M23's sliders, I tried the following set:

                        All Pro: CPU/USER
                        QB Accuracy - 20
                        Reaction Time - 80
                        Interceptions - 80
                        Pass Coverage - 80

                        All others at default. 8 Minute QTRS

                        Watched a couple of CPU vs CPU games with these sliders and was really impressed with what I saw in all aspects, especially in the trenches. If anyone else would like to try these and provide feedback, it'd be greatly appreciated.
                        Is this for Pro? All-Pro? All-Madden?

                        I play on near default All-pro and I am given a relatively decent challenge. Upping coverage and reaction time would absolutely be a no go at this point. I will for sure try lowering QB accuracy and see how that goes.
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                        Comment

                        • Kanobi
                          H*F Cl*ss *f '09
                          • Apr 2003
                          • 6050

                          #13
                          Re: Lowering QB Accuracy - answer to int problem?

                          Originally posted by Instant C1a55ic
                          Is this for Pro? All-Pro? All-Madden?

                          I play on near default All-pro and I am given a relatively decent challenge. Upping coverage and reaction time would absolutely be a no go at this point. I will for sure try lowering QB accuracy and see how that goes.
                          All-Pro. But you could try them for All-Madden. I'd be curious to know your results.

                          Comment

                          • khaliib
                            MVP
                            • Jan 2005
                            • 2878

                            #14
                            Re: Lowering QB Accuracy - answer to int problem?

                            I posted some possible useful info in the “I’m Tired of Throwing Pic’s” thread, take a look/try.

                            Comment

                            • Kanobi
                              H*F Cl*ss *f '09
                              • Apr 2003
                              • 6050

                              #15
                              Re: Lowering QB Accuracy - answer to int problem?

                              Here's some footage I threw together from testing my sliders after some tweaks to fatigue and speed threshold. Trying to get used to this content creation stuff so forgive the rough edges.

                              Shown in the footage are some examples of contested catches, WR aggression, tight window completions, pass pressure and overall game speed with my sliders.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/owqPQNo6d2s" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


                              Click here to check out the slider thread if you're interested and want to give them a try and post feedback.

                              Comment

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