CPU running game and play calling

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  • AUTiger1
    MVP
    • Oct 2008
    • 2413

    #16
    Re: CPU running game and play calling

    Originally posted by Detroit Tigers
    Well for starters I have CPU run-block on 75 and also have user Tackling at 25, plus I’m usering the Lions who have garbage run D, so that might color things here a bit. But overall I’d still argue a lot of it comes down to user playcalling & execution.

    I see incredible balance from the cpu tbh, and can post plenty of box scores to prove it if you’re skeptical.

    Since you didn’t provide much detail, I’m gonna assume you’re going through that phase where the CPU QB is like 38 for 43 with 346 yards while their RB has like 12 carries for 18 yards, that kind of thing?


    I’ve played a hundred games like that too, and what finally broke me out of the cycle was to just outright dismiss their running game and focus 100% on stopping the pass. Since they “can’t run” anyway, why am I ever running a 4-3 or 3-4 out there? Just play the pass 100% of the time.

    We might also call this idea “defensive balance” — in the sense that YOU have to be balanced on defense (equally capable against the run and pass) if you expect them to be balanced. You can’t stuff tf out of their every attempt to run and then turn around and say “they should run the ball more,” nor can you expect them to run more if they’re getting anything they want through the air.

    It’s kinda like, you gotta give them a reason to run the ball in the first place. They’re not just gonna rush it 35 times by default like it’s 1976.



    Well, in my Rams game I played they rushed for nearly 50 yards enough though they only ran it 9 times. I'm fixing to play another game, and I did bump up their run blocking and bump down my tackling. But I'm not going extreme as you mentioned here, I'm doing 5 points at a time on my sliders. Also, should mention I played with 15 minute quarters too.
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    • Momoney168
      Pro
      • Aug 2021
      • 584

      #17
      Re: CPU running game and play calling

      I just got lit up by Henry. It really depend on who you are playing. Certain teams run at a high rate


      Sent from my iPhone using Operation Sports

      Comment

      • ajra21
        MVP
        • Oct 2011
        • 2170

        #18
        Re: CPU running game and play calling

        Yea, sometimes I find teams need to pass it more but overall, a slight more runs could make it more realistic.

        Comment

        • Coach Captures
          Rookie
          • Dec 2018
          • 171

          #19
          Re: CPU running game and play calling

          Originally posted by Evtnj
          How do you get the CPU to have a better run balance? I’m seeing 70 percent passing at best and sometimes 80 percent of total plays are passes. Is it a playbook issue? Should I use Titan playbook for every team? Also I have CPU run block on 65 all pro and it seems they are blown up behind line when they do run and CPU lineman are missing tons of blocks. Anyone else seeing this?
          You can easily create the run/pass ratio you desire with a little editing. Simply go to create a playbook and either change the play call ratio in game planning or add and delete plays already within it.

          Each senero for game plan has 20 plays. Anything over that will corrupt the playbook. Simplist example: each of the 20 plays has half star rating, that gives you a 1/20 (5%)chance of the cpu calling the play. If you raised one run play to 5 full stars you would give that particular play a 10/30 (33%) chance of getting called by CPU. Of course by weighting all the plays differently it changes the odds of plays being called.

          To simplify, each half star = 1. So each play has X amount of half stars in the total amount of half stars in the game plan senereo for each situation. After you figure out the math and how you want to distribute the ratios, save the playbook and choose it for the cpu when playing them.

          Not quite as easy on defense because EA is sooo lazy. They have copied and pasted the game plans for over 15 years on 3 generations of systems. Example, some of the defensive game plans senereos over lap. Meaning trips defense will be the same as overload. I don’t remeber all of them but quite a few overlap so your basically stuck only being able to modify the base, nickle, Dime and trips. Everything else will be copied from one of the 4 I just posted. If you don’t know this it will drive you crazy trying to edit/create a game plan within the defensive playbook. If you have any questions just ask. This makes playing cpu vs cpu CFM games much more enjoyable because you can customize the play calling and create different playbooks based on individual game plans based on opponent.

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          • kzdwfy
            Pro
            • Jun 2003
            • 754

            #20
            Re: CPU running game and play calling

            Originally posted by Coach Captures
            You can easily create the run/pass ratio you desire with a little editing. Simply go to create a playbook and either change the play call ratio in game planning or add and delete plays already within it.

            Each senero for game plan has 20 plays. Anything over that will corrupt the playbook. Simplist example: each of the 20 plays has half star rating, that gives you a 1/20 (5%)chance of the cpu calling the play. If you raised one run play to 5 full stars you would give that particular play a 10/30 (33%) chance of getting called by CPU. Of course by weighting all the plays differently it changes the odds of plays being called.

            To simplify, each half star = 1. So each play has X amount of half stars in the total amount of half stars in the game plan senereo for each situation. After you figure out the math and how you want to distribute the ratios, save the playbook and choose it for the cpu when playing them.



            Not quite as easy on defense because EA is sooo lazy. They have copied and pasted the game plans for over 15 years on 3 generations of systems. Example, some of the defensive game plans senereos over lap. Meaning trips defense will be the same as overload. I don’t remeber all of them but quite a few overlap so your basically stuck only being able to modify the base, nickle, Dime and trips. Everything else will be copied from one of the 4 I just posted. If you don’t know this it will drive you crazy trying to edit/create a game plan within the defensive playbook. If you have any questions just ask. This makes playing cpu vs cpu CFM games much more enjoyable because you can customize the play calling and create different playbooks based on individual game plans based on opponent.

            How did you get the cpu team to get the edited playbooks when you start a game? The edited play ook is not available for me in franchise mode.

            Comment

            • British Bronco
              Rookie
              • Jun 2009
              • 231

              #21
              Re: CPU running game and play calling

              Originally posted by kzdwfy
              How did you get the cpu team to get the edited playbooks when you start a game? The edited play ook is not available for me in franchise mode.
              You can't AFAIK. In franchise mode no edited books are available, only the Standard team playbooks.

              Good news is that the Titans PB is fine. Give the AI teams that one and they will run a lot. I've been doing extensive playbook testing. For example just now I played a game vs the Rams (who were using the Titans PB) and they ran 48% rush/52% pass. On average I have found the Titans PB should generate around 40% runs, which is the NFL average. And that's without the QB taking off which should happen if the QB is a Scrambler archetype.
              What would Blackie Lawless do?

              Comment

              • Kevin McKoy
                Rookie
                • Jun 2009
                • 223

                #22
                Re: CPU running game and play calling

                Yes, you can. But you will need two controllers and you will need to make a second profile. Create the edited playbook on the second profile. After that all you have to do is pick the team you're playing against, instead of picking the coach, you choose the role of a player. Simply click create a player, make him a undrafted qb, go to league settings and turn off instant starter and turn off full control.

                Then, when you're ready to start the game, with your second controller on the screen where you choose playbooks etc, go to offensive and defensive edited playbooks and assign them to the cpu. And you're done.

                Don't worry, when the game starts you'll playing the cpu because you turned off instant starter and full control.


                Originally posted by British Bronco
                You can't
                AFAIK. In franchise mode no edited books are available, only the Standard team playbooks.

                Good news is that the Titans PB is fine. Give the AI teams that one and they will run a lot. I've been doing extensive playbook testing. For example just now I played a game vs the Rams (who were using the Titans PB) and they ran 48% rush/52% pass. On average I have found the Titans PB should generate around 40% runs, which is the NFL average. And that's without the QB taking off which should happen if the QB is a Scrambler archetype.

                Comment

                • British Bronco
                  Rookie
                  • Jun 2009
                  • 231

                  #23
                  Re: CPU running game and play calling

                  Originally posted by Kevin McKoy
                  Yes, you can. But you will need two controllers and you will need to make a second profile. Create the edited playbook on the second profile. After that all you have to do is pick the team you're playing against, instead of picking the coach, you choose the role of a player. Simply click create a player, make him a undrafted qb, go to league settings and turn off instant starter and turn off full control.

                  Then, when you're ready to start the game, with your second controller on the screen where you choose playbooks etc, go to offensive and defensive edited playbooks and assign them to the cpu. And you're done.

                  Don't worry, when the game starts you'll playing the cpu because you turned off instant starter and full control.
                  Cheers Kevin. That's a helpful and clever workaround. I personally play 32 player controlled team franchise, but certainly useful to know.

                  As posted in another thread I think giving the CPU the Titans, 49ers or Ravens PB + using competition mode (not simulation mode) is the way to get realistic run/pass results.

                  Use the 49ers or Ravens PB if the QB is a runner. Use the Titans if he is a statue like Cousins or Brady.
                  What would Blackie Lawless do?

                  Comment

                  • Mrudolph13
                    Rookie
                    • Jul 2020
                    • 10

                    #24
                    Re: CPU running game and play calling

                    Does this workaround work for online franchises or just offline ?

                    Comment

                    • Red467Doby
                      Rookie
                      • Mar 2010
                      • 74

                      #25
                      Re: CPU running game and play calling

                      Originally posted by Kevin McKoy
                      Yes, you can. But you will need two controllers and you will need to make a second profile. Create the edited playbook on the second profile. After that all you have to do is pick the team you're playing against, instead of picking the coach, you choose the role of a player. Simply click create a player, make him a undrafted qb, go to league settings and turn off instant starter and turn off full control.



                      Then, when you're ready to start the game, with your second controller on the screen where you choose playbooks etc, go to offensive and defensive edited playbooks and assign them to the cpu. And you're done.



                      Don't worry, when the game starts you'll playing the cpu because you turned off instant starter and full control.


                      Thabks for this info. I didn’t have to create a player, the user controlled teams are set to owners only and that still allows me to select the playbook for the cpu at the beginning of the game. I do have a question. Is it possible to transfer playbooks from one local account to another? I want to create custom play books for each team with my main user account, and then copy it over to the secondary account. But I can’t figure out how to do it. I tried uploading a custom playbook to the EA servers, and then downloading on my secondary account which worked, but the playbook was bugged and the offense didn’t show up on the field! Any help is appreciated.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • ccdeville
                        Rookie
                        • Jul 2002
                        • 175

                        #26
                        Re: CPU running game and play calling

                        Originally posted by Red467Doby
                        Thabks for this info. I didn’t have to create a player, the user controlled teams are set to owners only and that still allows me to select the playbook for the cpu at the beginning of the game. I do have a question. Is it possible to transfer playbooks from one local account to another? I want to create custom play books for each team with my main user account, and then copy it over to the secondary account. But I can’t figure out how to do it. I tried uploading a custom playbook to the EA servers, and then downloading on my secondary account which worked, but the playbook was bugged and the offense didn’t show up on the field! Any help is appreciated.


                        Sent from my iPhone using Operation Sports
                        I believe you can accomplish the second controller trick without even creating a second profile. That used to be the case in the past, but now you can create playbooks on your profile and still give it to the CPU.

                        Comment

                        • ccdeville
                          Rookie
                          • Jul 2002
                          • 175

                          #27
                          Re: CPU running game and play calling

                          Originally posted by Red467Doby
                          Thabks for this info. I didn’t have to create a player, the user controlled teams are set to owners only and that still allows me to select the playbook for the cpu at the beginning of the game. I do have a question. Is it possible to transfer playbooks from one local account to another? I want to create custom play books for each team with my main user account, and then copy it over to the secondary account. But I can’t figure out how to do it. I tried uploading a custom playbook to the EA servers, and then downloading on my secondary account which worked, but the playbook was bugged and the offense didn’t show up on the field! Any help is appreciated.


                          Sent from my iPhone using Operation Sports
                          By the way can you please explain, how you can still select a playbook for the CPU when teams are set to owners? I haven't seen that it's possible to use created playbooks without becoming a player.

                          Comment

                          • Red467Doby
                            Rookie
                            • Mar 2010
                            • 74

                            #28
                            Re: CPU running game and play calling

                            Originally posted by ccdeville
                            I believe you can accomplish the second controller trick without even creating a second profile. That used to be the case in the past, but now you can create playbooks on your profile and still give it to the CPU.
                            How do you do this? When I connect the second controller I have to log in to another PS user account which has it's own profile. I can move that controller to either side but it only has access to the customs playbooks on that profile, not my main user profile.

                            Comment

                            • Red467Doby
                              Rookie
                              • Mar 2010
                              • 74

                              #29
                              Re: CPU running game and play calling

                              Originally posted by ccdeville
                              By the way can you please explain, how you can still select a playbook for the CPU when teams are set to owners? I haven't seen that it's possible to use created playbooks without becoming a player.
                              Franchise Settings > League Settings > League Type > Owners Only
                              Then create the user teams as you would normally, the only option will be as owner since it is an owner league. When I go to play a game and use a second controller it allows me to choose custom playbooks, but like I said before they have to be created under the second user profile. Otherwise you won't see them. I haven't tried it as a player or coach, but I would assume that they work the same when playing a season game.

                              Comment

                              • Red467Doby
                                Rookie
                                • Mar 2010
                                • 74

                                #30
                                Re: CPU running game and play calling

                                Originally posted by Kevin McKoy
                                Yes, you can. But you will need two controllers and you will need to make a second profile. Create the edited playbook on the second profile. After that all you have to do is pick the team you're playing against, instead of picking the coach, you choose the role of a player. Simply click create a player, make him a undrafted qb, go to league settings and turn off instant starter and turn off full control.

                                Then, when you're ready to start the game, with your second controller on the screen where you choose playbooks etc, go to offensive and defensive edited playbooks and assign them to the cpu. And you're done.

                                Don't worry, when the game starts you'll playing the cpu because you turned off instant starter and full control.
                                So I just realized when I do this with an owner controlled team using the two controller trick and moving the controller back to the middle after selecting the custom playbook, the team does not show up on the field when you switch to slow sim the game. It does work for changing to the default playbooks though.

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