Well, in my Rams game I played they rushed for nearly 50 yards enough though they only ran it 9 times. I'm fixing to play another game, and I did bump up their run blocking and bump down my tackling. But I'm not going extreme as you mentioned here, I'm doing 5 points at a time on my sliders. Also, should mention I played with 15 minute quarters too.
CPU running game and play calling
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Re: CPU running game and play calling
Well, in my Rams game I played they rushed for nearly 50 yards enough though they only ran it 9 times. I'm fixing to play another game, and I did bump up their run blocking and bump down my tackling. But I'm not going extreme as you mentioned here, I'm doing 5 points at a time on my sliders. Also, should mention I played with 15 minute quarters too.Atlanta Braves
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Re: CPU running game and play calling
I just got lit up by Henry. It really depend on who you are playing. Certain teams run at a high rate
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Re: CPU running game and play calling
How do you get the CPU to have a better run balance? I’m seeing 70 percent passing at best and sometimes 80 percent of total plays are passes. Is it a playbook issue? Should I use Titan playbook for every team? Also I have CPU run block on 65 all pro and it seems they are blown up behind line when they do run and CPU lineman are missing tons of blocks. Anyone else seeing this?
Each senero for game plan has 20 plays. Anything over that will corrupt the playbook. Simplist example: each of the 20 plays has half star rating, that gives you a 1/20 (5%)chance of the cpu calling the play. If you raised one run play to 5 full stars you would give that particular play a 10/30 (33%) chance of getting called by CPU. Of course by weighting all the plays differently it changes the odds of plays being called.
To simplify, each half star = 1. So each play has X amount of half stars in the total amount of half stars in the game plan senereo for each situation. After you figure out the math and how you want to distribute the ratios, save the playbook and choose it for the cpu when playing them.
Not quite as easy on defense because EA is sooo lazy. They have copied and pasted the game plans for over 15 years on 3 generations of systems. Example, some of the defensive game plans senereos over lap. Meaning trips defense will be the same as overload. I don’t remeber all of them but quite a few overlap so your basically stuck only being able to modify the base, nickle, Dime and trips. Everything else will be copied from one of the 4 I just posted. If you don’t know this it will drive you crazy trying to edit/create a game plan within the defensive playbook. If you have any questions just ask. This makes playing cpu vs cpu CFM games much more enjoyable because you can customize the play calling and create different playbooks based on individual game plans based on opponent.Comment
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Re: CPU running game and play calling
You can easily create the run/pass ratio you desire with a little editing. Simply go to create a playbook and either change the play call ratio in game planning or add and delete plays already within it.
Each senero for game plan has 20 plays. Anything over that will corrupt the playbook. Simplist example: each of the 20 plays has half star rating, that gives you a 1/20 (5%)chance of the cpu calling the play. If you raised one run play to 5 full stars you would give that particular play a 10/30 (33%) chance of getting called by CPU. Of course by weighting all the plays differently it changes the odds of plays being called.
To simplify, each half star = 1. So each play has X amount of half stars in the total amount of half stars in the game plan senereo for each situation. After you figure out the math and how you want to distribute the ratios, save the playbook and choose it for the cpu when playing them.
Not quite as easy on defense because EA is sooo lazy. They have copied and pasted the game plans for over 15 years on 3 generations of systems. Example, some of the defensive game plans senereos over lap. Meaning trips defense will be the same as overload. I don’t remeber all of them but quite a few overlap so your basically stuck only being able to modify the base, nickle, Dime and trips. Everything else will be copied from one of the 4 I just posted. If you don’t know this it will drive you crazy trying to edit/create a game plan within the defensive playbook. If you have any questions just ask. This makes playing cpu vs cpu CFM games much more enjoyable because you can customize the play calling and create different playbooks based on individual game plans based on opponent.
How did you get the cpu team to get the edited playbooks when you start a game? The edited play ook is not available for me in franchise mode.Comment
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Re: CPU running game and play calling
Good news is that the Titans PB is fine. Give the AI teams that one and they will run a lot. I've been doing extensive playbook testing. For example just now I played a game vs the Rams (who were using the Titans PB) and they ran 48% rush/52% pass. On average I have found the Titans PB should generate around 40% runs, which is the NFL average. And that's without the QB taking off which should happen if the QB is a Scrambler archetype.What would Blackie Lawless do?Comment
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Re: CPU running game and play calling
Yes, you can. But you will need two controllers and you will need to make a second profile. Create the edited playbook on the second profile. After that all you have to do is pick the team you're playing against, instead of picking the coach, you choose the role of a player. Simply click create a player, make him a undrafted qb, go to league settings and turn off instant starter and turn off full control.
Then, when you're ready to start the game, with your second controller on the screen where you choose playbooks etc, go to offensive and defensive edited playbooks and assign them to the cpu. And you're done.
Don't worry, when the game starts you'll playing the cpu because you turned off instant starter and full control.
You can't
AFAIK. In franchise mode no edited books are available, only the Standard team playbooks.
Good news is that the Titans PB is fine. Give the AI teams that one and they will run a lot. I've been doing extensive playbook testing. For example just now I played a game vs the Rams (who were using the Titans PB) and they ran 48% rush/52% pass. On average I have found the Titans PB should generate around 40% runs, which is the NFL average. And that's without the QB taking off which should happen if the QB is a Scrambler archetype.Comment
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Re: CPU running game and play calling
Yes, you can. But you will need two controllers and you will need to make a second profile. Create the edited playbook on the second profile. After that all you have to do is pick the team you're playing against, instead of picking the coach, you choose the role of a player. Simply click create a player, make him a undrafted qb, go to league settings and turn off instant starter and turn off full control.
Then, when you're ready to start the game, with your second controller on the screen where you choose playbooks etc, go to offensive and defensive edited playbooks and assign them to the cpu. And you're done.
Don't worry, when the game starts you'll playing the cpu because you turned off instant starter and full control.
As posted in another thread I think giving the CPU the Titans, 49ers or Ravens PB + using competition mode (not simulation mode) is the way to get realistic run/pass results.
Use the 49ers or Ravens PB if the QB is a runner. Use the Titans if he is a statue like Cousins or Brady.What would Blackie Lawless do?Comment
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Re: CPU running game and play calling
Does this workaround work for online franchises or just offline ?Comment
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Re: CPU running game and play calling
Yes, you can. But you will need two controllers and you will need to make a second profile. Create the edited playbook on the second profile. After that all you have to do is pick the team you're playing against, instead of picking the coach, you choose the role of a player. Simply click create a player, make him a undrafted qb, go to league settings and turn off instant starter and turn off full control.
Then, when you're ready to start the game, with your second controller on the screen where you choose playbooks etc, go to offensive and defensive edited playbooks and assign them to the cpu. And you're done.
Don't worry, when the game starts you'll playing the cpu because you turned off instant starter and full control.
Thabks for this info. I didn’t have to create a player, the user controlled teams are set to owners only and that still allows me to select the playbook for the cpu at the beginning of the game. I do have a question. Is it possible to transfer playbooks from one local account to another? I want to create custom play books for each team with my main user account, and then copy it over to the secondary account. But I can’t figure out how to do it. I tried uploading a custom playbook to the EA servers, and then downloading on my secondary account which worked, but the playbook was bugged and the offense didn’t show up on the field! Any help is appreciated.
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Re: CPU running game and play calling
Thabks for this info. I didn’t have to create a player, the user controlled teams are set to owners only and that still allows me to select the playbook for the cpu at the beginning of the game. I do have a question. Is it possible to transfer playbooks from one local account to another? I want to create custom play books for each team with my main user account, and then copy it over to the secondary account. But I can’t figure out how to do it. I tried uploading a custom playbook to the EA servers, and then downloading on my secondary account which worked, but the playbook was bugged and the offense didn’t show up on the field! Any help is appreciated.
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Re: CPU running game and play calling
Thabks for this info. I didn’t have to create a player, the user controlled teams are set to owners only and that still allows me to select the playbook for the cpu at the beginning of the game. I do have a question. Is it possible to transfer playbooks from one local account to another? I want to create custom play books for each team with my main user account, and then copy it over to the secondary account. But I can’t figure out how to do it. I tried uploading a custom playbook to the EA servers, and then downloading on my secondary account which worked, but the playbook was bugged and the offense didn’t show up on the field! Any help is appreciated.
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Re: CPU running game and play calling
How do you do this? When I connect the second controller I have to log in to another PS user account which has it's own profile. I can move that controller to either side but it only has access to the customs playbooks on that profile, not my main user profile.Comment
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Re: CPU running game and play calling
Then create the user teams as you would normally, the only option will be as owner since it is an owner league. When I go to play a game and use a second controller it allows me to choose custom playbooks, but like I said before they have to be created under the second user profile. Otherwise you won't see them. I haven't tried it as a player or coach, but I would assume that they work the same when playing a season game.Comment
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Re: CPU running game and play calling
Yes, you can. But you will need two controllers and you will need to make a second profile. Create the edited playbook on the second profile. After that all you have to do is pick the team you're playing against, instead of picking the coach, you choose the role of a player. Simply click create a player, make him a undrafted qb, go to league settings and turn off instant starter and turn off full control.
Then, when you're ready to start the game, with your second controller on the screen where you choose playbooks etc, go to offensive and defensive edited playbooks and assign them to the cpu. And you're done.
Don't worry, when the game starts you'll playing the cpu because you turned off instant starter and full control.Comment
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