Momentum meter seems totally broken

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  • icicle22
    MVP
    • Jul 2002
    • 2395

    #46
    Re: Momentum meter seems totally broken

    I know some of you close the game immediately after a un-realistic turnover, and then can resume and it starts before that play....kind of giving you a mulligan....or in most case giving the CPU QB a mulligan.

    Does the momentum meter reset or is it saved in the proper state? I know I have been playing a 4pm game and exit in the 3rd quarter and the lighting and weather still look the same as the start time. Then when I load the save and it drops me in, sometimes the weather is different and the lighting model is more "stadium lights" and less afternoon sun. Maybe its dusk. Either way, the resume feature doesn't always restore every environmental parameter, so maybe it resets the momentum meter?

    Just a theory. I am at work so I cannot test. And I guess this would only work offline?

    Comment

    • Dagan
      Pro
      • Jun 2020
      • 622

      #47
      Re: Momentum meter seems totally broken

      The more I experience and think about the momentum meter, the more that I am convinced / conclude that it's an arcade feature. In no way should I ever be alerted that a team has momentum against me, nor should I be able to see exactly how or why they have advantages according to said momentum on their side. I should just have to experience it without knowing to expect it and then have to make adjustments based on my assumptions / guessing based on the game being played but also who their star players are - who and how I think they'll try to beat me - who and how I'll plan to stop them. That's a specific part of strategizing. It's a core factor to coaching in and of itself, even. Having this momentum meter and everything lain out before me the entire game takes a lot of that away.

      It does not add immersion. It prevents it. EA is taking away a big piece of me being more engaged in the game.
      (...brought to you by Carl's Jr.)

      Comment

      • mdgoalie37
        MVP
        • Apr 2006
        • 1456

        #48
        Re: Momentum meter seems totally broken

        Momentum is not a tangible thing. The meter makes it tangible. I think that momentum should be a part of the game under the hood but we shouldn't see an indicators. I do think some of the results (like not hearing a call at home) are silly and really only impact the user, not the CPU. The CPU just chucks picks which kills games. When I get a pick I run to the middle of the field so it's not a pick-6.

        The meter seems totally broken if you want to play 'offense only', which I do on occasion, as it only takes actual downs played into account - at least that is what it seems to do.

        Good plays on D swing the meter way too far. A pick-6 will get the meter near 100% for team A, but if team B scores the meter is still around 50% for team A. At that point it should be even, or even slightly for team B. It probably should only go about 10% of the bar on any given play (including a pick-6), but can build if one team can make multiple big plays in a row.

        HFA is not as big a deal in the NFL anymore.
        "It's a dog-eat-dog world and I'm wearing Milk-Bone underwear."
        -- Norm Peterson

        Comment

        • Jagsfan24
          MVP
          • Mar 2016
          • 1855

          #49
          Re: Momentum meter seems totally broken

          Played a game last night, against the raiders and I was the home team. I was losing by 3 at the half but I was playing better than the cpu, yet somehow the cpu had their momentum bar all the way up the whole half.

          If they made a first down the bar kept going up, but then my next drive I score and it barely moves down

          Comment

          • Dagan
            Pro
            • Jun 2020
            • 622

            #50
            Re: Momentum meter seems totally broken

            I'm studying this Chiefs/Raiders game tonight regarding momentum because it's basically a clinic going on.

            The whole game was one momentum shift after another. Both offenses had momentum, and both defenses had next to none. Overall, the crowd noise and the uneven officiating decided the game. In the case of the M23 momentum meter, this kind of game would never happen because it tries to decide that momentum fully belongs to one team offensively and defensively at the same time. Momentum is too random a thing to be able to decide with some gauge system / algorithm. I don't mean this in that beating a dead horse kind of talk, but I think in order to see true, random, pro sports style momentum shifts, the game will have to rely on player ratings and therefore what the CPU or User is able to do with them in whatever gameplan chosen. Momentum in sports is more like each player getting hyped up believing in themselves and not getting rattled with just one defensive stop or vice versa. So, again, it's going to have to just be player ratings (individual abilities) that if they are clicking with teammates at whatever time, they basically don't lose "stamina" ? I think that's what I'm leaning towards. I'll keep thinking on it. Hopefully, I will figure out how to better say what I'm thinking.
            Last edited by Dagan; 10-11-2022, 11:53 AM. Reason: after the game thoughts:
            (...brought to you by Carl's Jr.)

            Comment

            • timhere1970
              MVP
              • Sep 2013
              • 1810

              #51
              Re: Momentum meter seems totally broken

              Originally posted by Dagan
              I'm studying this Chiefs/Raiders game tonight regarding momentum because it's basically a clinic going on.

              The whole game was one momentum shift after another. Both offenses had momentum, and both defenses had next to none. Overall, the crowd noise and the uneven officiating decided the game. In the case of the M23 momentum meter, this kind of game would never happen because it tries to decide that momentum fully belongs to one team offensively and defensively at the same time. Momentum is too random a thing to be able to decide with some gauge system / algorithm. I don't mean this in that beating a dead horse kind of talk, but I think in order to see true, random, pro sports style momentum shifts, the game will have to rely on player ratings and therefore what the CPU or User is able to do with them in whatever gameplan chosen. Momentum in sports is more like each player getting hyped up believing in themselves and not getting rattled with just one defensive stop or vice versa. So, again, it's going to have to just be player ratings (individual abilities) that if they are clicking with teammates at whatever time, they basically don't lose "stamina" ? I think that's what I'm leaning towards. I'll keep thinking on it. Hopefully, I will figure out how to better say what I'm thinking.
              They could have a momentum affect rating for each player and as momentum swings their fundamental ratings go up and down to a degree based on that rating.

              Comment

              • IlluminatusUIUC
                MVP
                • Jan 2010
                • 2667

                #52
                Re: Momentum meter seems totally broken

                Originally posted by timhere1970
                They could have a momentum affect rating for each player and as momentum swings their fundamental ratings go up and down to a degree based on that rating.

                IIRC that was partially how it worked in NCAA. I recall freshman got rattled easier, which made it an actual meaningful decision to play a hotshot athletic frosh vs. a cagey senior.
                Bills, Sabres, Illini, Cubs, basically any team that abuses its fanbase and I'm there.

                Comment

                • Dagan
                  Pro
                  • Jun 2020
                  • 622

                  #53
                  Re: Momentum meter seems totally broken

                  Further reflection is that, yes, it needs to be individually player based. Kelce almost single-handedly affected the game. Mahomes would be the secondary piece of that equation, of course. Chris Jones on the D, obviously. For the Raiders, it would have been Jacobs with the highest momentum effect. Davante and Carr next tier, and so on.

                  Remembering that we had / have this to a degree, already. Hot streak or whatever it's called. My brain turns to mush sometimes thinking and recalling all of what we've had before, was taken away or what we still have but isn't considered a feature.
                  Last edited by Dagan; 10-11-2022, 03:55 PM. Reason: more info:
                  (...brought to you by Carl's Jr.)

                  Comment

                  • IlluminatusUIUC
                    MVP
                    • Jan 2010
                    • 2667

                    #54
                    Re: Momentum meter seems totally broken

                    Four of players you mentioned are X factors so that would actually occur already. I think you'd need more individual buffs/debuffs to apply for normal players though.
                    Bills, Sabres, Illini, Cubs, basically any team that abuses its fanbase and I'm there.

                    Comment

                    • TexasRyan
                      Rookie
                      • Jun 2015
                      • 246

                      #55
                      Re: Momentum meter seems totally broken

                      Momentum meter is a horrible "feature" in this game. As is the gameplan thing. If you're goal is to run the ball in real life then it doesn't make you worse at other things. I'd rather have a situational playcalling screen instead of only plays that cater to my gameplan being recommended to me. It's so lazily done it's not even funny.

                      Comment

                      • ehh
                        Hall Of Fame
                        • Mar 2003
                        • 28959

                        #56
                        Re: Momentum meter seems totally broken

                        I had a pick-six last night and for the first time it resulted in the CPU having full momentum even they through the pick-six.
                        "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                        "Beware of geeks bearing formulas." - Warren Buffet

                        Comment

                        • Dsabol715
                          Rookie
                          • Nov 2017
                          • 296

                          #57
                          Re: Momentum meter seems totally broken

                          I just finished a season of a new franchise I started a few weeks ago. I've been paying attention to the momentum a big on this one. When it's in the cpu's favor, I tend to run the rock and try to throw as little as I can. I play offense only. I understand it most of the time but a few times I've had a lead (maybe 3 points..maybe 10 points) and my defense causes a punt or two AND the momentum is still in the cpu's favor! just doesn't make sense to me.
                          Currently playing:
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                          • mdgoalie37
                            MVP
                            • Apr 2006
                            • 1456

                            #58
                            Re: Momentum meter seems totally broken

                            Originally posted by Dsabol715
                            I just finished a season of a new franchise I started a few weeks ago. I've been paying attention to the momentum a big on this one. When it's in the cpu's favor, I tend to run the rock and try to throw as little as I can. I play offense only. I understand it most of the time but a few times I've had a lead (maybe 3 points..maybe 10 points) and my defense causes a punt or two AND the momentum is still in the cpu's favor! just doesn't make sense to me.
                            Pretty sure momentum changes don't occur when on D if you play offence only. I used to do it all the time, now I just control a DT and play no-switch.
                            "It's a dog-eat-dog world and I'm wearing Milk-Bone underwear."
                            -- Norm Peterson

                            Comment

                            • mdgoalie37
                              MVP
                              • Apr 2006
                              • 1456

                              #59
                              Re: Momentum meter seems totally broken

                              So I played the season opener last night - Bills(me) at Rams. Rams score a TD first drive, Mo bar gets about 1/3 full. I go 3 and out and Rams kick a FG, Mo bar above half. I then throw a red-zone pick (my fault, late on the throw) and now it's full Mo for the Rams. I stop them, score a TD and the bar is now still in the Rams favor, 4-5 notches or so....that does not make sense. Momentum is not a game lead where the lead is whittled down some by a score. It swings more than that - and there is nothing wrong with the Mo bar never moving more that 4-5 notches per side for the entire game. Seems like the game wants the momentum to be full for a side.

                              I really hope the update addresses this (I like the idea of the feature, just not the implementation), gives us the option to turn it off, or at the very least an option to hide it so we can't see the bar.
                              "It's a dog-eat-dog world and I'm wearing Milk-Bone underwear."
                              -- Norm Peterson

                              Comment

                              • canes21
                                Hall Of Fame
                                • Sep 2008
                                • 22898

                                #60
                                Re: Momentum meter seems totally broken

                                Originally posted by ehh
                                I had a pick-six last night and for the first time it resulted in the CPU having full momentum even they through the pick-six.
                                Their QB threw a TD pass, of course they got the momentum. Your defense should swat it down next time.
                                “No one is more hated than he who speaks the truth.”


                                ― Plato

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