Min Player Speed Threshold??

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  • SFCFeagin
    Rookie
    • Dec 2012
    • 226

    #1

    Min Player Speed Threshold??

    Can someone please explain to me how this works. I have linemen & LB's catching WR & backs who even get a 10 yard start on them but yet they get caught almost 90% of the time. I have it set to 10 am I doing something wrong here it also doesnt feel like the R2 for sprint is doing anything either. I havent played Madden in close to 20 years so some of these items I am not familiar with.
  • canes21
    Hall Of Fame
    • Sep 2008
    • 22895

    #2
    Re: Min Player Speed Threshold??

    The lower the value, the more noticeable speed/acceleration differences are between players. The higher the value, the less noticeable the difference is.

    Just an FYI, a former EA dev has stated that a value of 95 is the most authentic value, but EA keeps the default value where it is because the average casual fan really doesn't perceive the type of athletic freaks that make up the NFL.

    As for the issue you're having, if you're not exaggerating I am not sure exactly what is going on. With it at 95, having a difference much less than yours at 10, I don't see backs and receivers getting caught from behind when they have 10 yard starts 90% of the time. If I ever get a player in space with a 10 yard cushion between them and the defense, it's basically getting housed more often than not because 10 yards is a lot to make up from any point on the field.

    Are you sure your players are not fatigued or that your R2 even works on your controller?
    “No one is more hated than he who speaks the truth.”


    ― Plato

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    • SFCFeagin
      Rookie
      • Dec 2012
      • 226

      #3
      Re: Min Player Speed Threshold??

      Ok thanks for the info I will try that then.. I have 2 controllers & tried both. I did a practice franchise when I first got the game & the R2 worked and that was everything set to default.

      Comment

      • icicle22
        MVP
        • Jul 2002
        • 2395

        #4
        Re: Min Player Speed Threshold??

        Originally posted by SFCFeagin
        Ok thanks for the info I will try that then.. I have 2 controllers & tried both. I did a practice franchise when I first got the game & the R2 worked and that was everything set to default.
        Not to beat a dead horse but if momentum is in the other teams favor it could be gimping your speed and boosting theirs to accomplish this. At least some of the time. Just saying I've seen this happen and I'm almost sure that it's momentum causing it in some of the cases.

        Comment

        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15340

          #5
          Re: Min Player Speed Threshold??

          Originally posted by canes21
          The lower the value, the more noticeable speed/acceleration differences are between players. The higher the value, the less noticeable the difference is.

          Just an FYI, a former EA dev has stated that a value of 95 is the most authentic value, but EA keeps the default value where it is because the average casual fan really doesn't perceive the type of athletic freaks that make up the NFL.

          As for the issue you're having, if you're not exaggerating I am not sure exactly what is going on. With it at 95, having a difference much less than yours at 10, I don't see backs and receivers getting caught from behind when they have 10 yard starts 90% of the time. If I ever get a player in space with a 10 yard cushion between them and the defense, it's basically getting housed more often than not because 10 yards is a lot to make up from any point on the field.

          Are you sure your players are not fatigued or that your R2 even works on your controller?
          I sure wish those same devs took the time to test play their own game before providing that type of feedback.

          I'd be curious to know since the game is built on top of old code year after year have, they actually sat down and thoroughly tested this setting themselves.

          Seems kind of way out there in left field since they admitted a few years ago they didn't even know the extent as to how much value the sliders offer to gameplay.

          no disrespect but when I have to lower a Run Block slider down to 0 just to get a semblance of realistic rushing attack, I'm going to assume that 95 threshold is pure speculation because at this point does anyone at EA truly know what's going on with their own gameplay options?

          Can that dev confidently tell us that the INT slider at 0 is the most realistic setting at Madden if we wish to see very few INT's.

          So, I'm really: when they speak about what's the most authentic and what's not in their game now days
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          • Gotmadskillzson
            Live your life
            • Apr 2008
            • 23425

            #6
            Re: Min Player Speed Threshold??

            Also, how "former" is this former dev ? Like 1 or 2 years removed or 5 or more years removed ? Because if it is beyond 2 years, then what they know might no longer hold true anymore.

            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15340

              #7
              Re: Min Player Speed Threshold??

              Originally posted by Gotmadskillzson
              Also, how "former" is this former dev ? Like 1 or 2 years removed or 5 or more years removed ? Because if it is beyond 2 years, then what they know might no longer hold true anymore.
              Yeah, I think at this point it's all speculation when it comes to threshold.

              I would believe that 95 is most authentic if an EA dev could come out and say their own sliders work and function as intended with confidence.

              But not one single dev has ever come out to my knowledge and stated that so I'm not sure how one of them can confidently say threshold at 95 is most authentic when they don't even know if the threshold slider works properly or as intended.

              Hell, years ago, there were rumblings that sliders were reversed.

              This year there's a few gameplays sliders that I've witnessed for myself that seem to render very realistic player movements and behavior on the field with a 0 setting.

              Like this play here you'll see the DB slip in coverage, and I've never seen that happen in Madden until I put Pass Reaction at 0

              <iframe width="560" height="315" src="https://www.youtube.com/embed/8cDkZifqACU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

              Same thing here Derrick Henry gets stood up in the backfield and the whistle blows the play dead as his momentum is stopped. This is yet another example of gameplay I've never seen until I lowered a specific slider all the way down

              <iframe width="560" height="315" src="https://www.youtube.com/embed/3FAIelxwNrE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

              They release the game every year with the same definition of what each slider does, yet their definition is so generic that it doesn't really explain much at all.
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              • adembroski
                49ers
                • Jul 2002
                • 5825

                #8
                Re: Min Player Speed Threshold??

                Top speed doesn't change.

                Raising Threshold brings the low end closer to the high end.

                Realistic is 90-100, but that doesn't always produce the best gameplay, so slider-makers average in the 50-75 range.

                See Slider forum for further discussion.
                There are two types of people on OS: Those who disagree with me, and those who agree.

                The first kind is wrong. The second is superfluous.

                The only difference between reality and fiction is that fiction needs to be credible.
                -Mark Twain.

                Comment

                • adembroski
                  49ers
                  • Jul 2002
                  • 5825

                  #9
                  Re: Min Player Speed Threshold??

                  Originally posted by Playmakers
                  Yeah, I think at this point it's all speculation when it comes to threshold.

                  I would believe that 95 is most authentic if an EA dev could come out and say their own sliders work and function as intended with confidence.

                  But not one single dev has ever come out to my knowledge and stated that so I'm not sure how one of them can confidently say threshold at 95 is most authentic when they don't even know if the threshold slider works properly or as intended.
                  I did, repeatedly. 95 is the most realistic if you're measuring by 40 times. 40 times, however, are unreliable as a direct translation to game speed. And yes, I'm far more removed than the previous guy even speculated, but I do know they haven't touched this much at all (mostly because it's scary and buggy.)

                  Now the INT slider I've talked about... it wasn't in the shape it's in now when I was there, not nearly. This happened 2 years ago. But that's a very animation-dependant slider. If there are more "catch" animations for DBs (as opposed to tip animations), they'll catch more balls. This issue wasn't as pronounced when I was there. 30 INT slider was the norm among slider makers. Today, it's more like 15. Why? Because regardless if it's realistic or not, users HATE dropping INTs. Clint (who, last I checked, is still quite on the dev team) has repeatedly said the defensive catch rate is PURPOSEFULLY kept very high because dropped INTs is one of the biggest user complaints (and was back when Iw as there too).
                  There are two types of people on OS: Those who disagree with me, and those who agree.

                  The first kind is wrong. The second is superfluous.

                  The only difference between reality and fiction is that fiction needs to be credible.
                  -Mark Twain.

                  Comment

                  • adembroski
                    49ers
                    • Jul 2002
                    • 5825

                    #10
                    Re: Min Player Speed Threshold??

                    Also: Yes, I still personally test every year. I only release my XP sliders, but I fully create my own custom sim sliders. Frankly, I don't release those because I'm pretty bad and they wouldn't be useful to that many people over the age of 12.
                    There are two types of people on OS: Those who disagree with me, and those who agree.

                    The first kind is wrong. The second is superfluous.

                    The only difference between reality and fiction is that fiction needs to be credible.
                    -Mark Twain.

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15340

                      #11
                      Re: Min Player Speed Threshold??

                      Originally posted by adembroski
                      I did, repeatedly. 95 is the most realistic if you're measuring by 40 times. 40 times, however, are unreliable as a direct translation to game speed. And yes, I'm far more removed than the previous guy even speculated, but I do know they haven't touched this much at all (mostly because it's scary and buggy.)

                      Now the INT slider I've talked about... it wasn't in the shape it's in now when I was there, not nearly. This happened 2 years ago. But that's a very animation-dependant slider. If there are more "catch" animations for DBs (as opposed to tip animations), they'll catch more balls. This issue wasn't as pronounced when I was there. 30 INT slider was the norm among slider makers. Today, it's more like 15. Why? Because regardless if it's realistic or not, users HATE dropping INTs. Clint (who, last I checked, is still quite on the dev team) has repeatedly said the defensive catch rate is PURPOSEFULLY kept very high because dropped INTs is one of the biggest user complaints (and was back when Iw as there too).
                      Thanks for the feedback

                      I didn't realize you were working with them and that must have been a good experience to get up close knowledge of the game design.

                      If you still got connections let them know we need better explanations of sliders as to part of gameplay they actually impact overall and it also wouldn't hurt for them to start expanding the sliders they are way behind the likes of NBA 2k and even their own NHL franchise
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                      https://forums.operationsports.com/f...s-dynasty.html

                      Follow some the Greatest College Football players of All Time in NCAA Football 14

                      Comment

                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15340

                        #12
                        Re: Min Player Speed Threshold??

                        Originally posted by adembroski
                        Top speed doesn't change.

                        Raising Threshold brings the low end closer to the high end.

                        Realistic is 90-100, but that doesn't always produce the best gameplay, so slider-makers average in the 50-75 range.

                        See Slider forum for further discussion.
                        I've used the more unpopular 0-25 range on both pro and All Madden because the higher threshold from my viewpoint seems to always cause way too much gliding/warping and bad/rough overall animations in general.

                        The lower threshold seems to duplicate the movement of the players on the field very similar to the old slow game speed slider we once had in Madden.

                        I think animations overall in all EA games NHL, NCAA, NBA Live and Madden produce the best animations when you slow the game speed down.

                        Personally, I think the player separation is awesome on those thresholds because now if a WR has a step on the defender in coverage you won't see that defender magically glide or warp back into position every time to make up that distance.

                        In theory closing the speed gap amongst players for the NFL sounds good with the higher threshold but IMO faster doesn't always mean better as you mentioned and that has been the case from my experience with EA's games.

                        Players move around as if they are spazzing out just weird movements that take place.
                        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                        https://forums.operationsports.com/f...s-dynasty.html

                        Follow some the Greatest College Football players of All Time in NCAA Football 14

                        Comment

                        • khaliib
                          MVP
                          • Jan 2005
                          • 2878

                          #13
                          Re: Min Player Speed Threshold??

                          Originally posted by icicle22
                          Not to beat a dead horse but if momentum is in the other teams favor it could be gimping your speed and boosting theirs to accomplish this. At least some of the time. Just saying I've seen this happen and I'm almost sure that it's momentum causing it in some of the cases.
                          If the stadium doesn’t have an Speed affect M-Factor, it’s not Momentum.
                          I believe only 2-3 stadiums have an Speed affect M-Factor.

                          Comment

                          • oneamongthefence
                            Nothing to see here folks
                            • Apr 2009
                            • 5683

                            #14
                            Re: Min Player Speed Threshold??

                            Originally posted by Playmakers
                            I've used the more unpopular 0-25 range on both pro and All Madden because the higher threshold from my viewpoint seems to always cause way too much gliding/warping and bad/rough overall animations in general.

                            The lower threshold seems to duplicate the movement of the players on the field very similar to the old slow game speed slider we once had in Madden.

                            I think animations overall in all EA games NHL, NCAA, NBA Live and Madden produce the best animations when you slow the game speed down.

                            Personally, I think the player separation is awesome on those thresholds because now if a WR has a step on the defender in coverage you won't see that defender magically glide or warp back into position every time to make up that distance.

                            In theory closing the speed gap amongst players for the NFL sounds good with the higher threshold but IMO faster doesn't always mean better as you mentioned and that has been the case from my experience with EA's games.

                            Players move around as if they are spazzing out just weird movements that take place.
                            On last gen I've used 35. But that is so QBs will more often take advantage of speed mismatches since they're so hesitant to throw into coverage. I get decent results there.

                            Sent from my Pixel 6 Pro using Tapatalk
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                            • Charizard
                              Rookie
                              • Apr 2014
                              • 123

                              #15
                              Re: Min Player Speed Threshold??

                              ShadyMike off YouTube has a video demonstrating what happens when you put it to 0. This is actually very realistic I have implemented it into my franchise and I can now fling the ball downfield at a more steady clip.

                              Fast players feel unstoppable and that’s what it’s supposed to be. A WR with 99 speed should be able to burn a CB in coverage and it happens quite often with this slider. I’m all for the 0

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