Cpu running game

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  • Jayyd11
    Rookie
    • Jan 2023
    • 194

    #1

    Cpu running game

    How to get the cpu to run the ball more then 10 times a game? It kills me having them throwing the ball 60 times a game
  • Rmiok222
    MVP
    • Nov 2015
    • 3129

    #2
    Re: Cpu running game

    I was about to start a thread asking this as well


    Sent from my iPhone using Tapatalk

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    • Coach Captures
      Rookie
      • Dec 2018
      • 171

      #3
      Re: Cpu running game

      The run/pass ration is built into the game plans, aka, the playbooks. These have to be edited and given to the cpu teams prior to each game. It would require 2 controllers. There really isn’t an option to fix this if you are a cpu vs cpu slow sim guy.

      Comment

      • Wnn670
        Rookie
        • Sep 2023
        • 7

        #4
        Re: Cpu running game

        I’m surprised there aren’t more threads on this, I’ve just played the titans on all madden and they ran the ball 2 times in the first half, game was tight 1st half and I pulled away end of 3rd qtr start of 4th, they ran it more when behind by double digits than they did when it was close. So stupid considering they have Henry.

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        • JoshC1977
          All Star
          • Dec 2010
          • 11564

          #5
          Re: Cpu running game

          I have not had this issue at all....

          I'm just playing on AP default with Live playbooks turned OFF.
          Play the games you love, not the games you want to love.

          Comment

          • Rmiok222
            MVP
            • Nov 2015
            • 3129

            #6
            Re: Cpu running game

            Originally posted by JoshC1977
            I have not had this issue at all....

            I'm just playing on AP default with Live playbooks turned OFF.

            That’s interesting. Wonder if slider adjustments has anything to do with cpu run/pass ratio


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            • Wnn670
              Rookie
              • Sep 2023
              • 7

              #7
              Re: Cpu running game

              I’m using a modified set of sliders for mine, obviously run blocking is low for both user and cpu as at 50 you literally average 10 ypc

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              • kennylc321
                Pro
                • Aug 2018
                • 916

                #8
                Re: Cpu running game

                Originally posted by Jayyd11
                How to get the cpu to run the ball more then 10 times a game? It kills me having them throwing the ball 60 times a game
                How many minutes are your quarters?

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                • Rmiok222
                  MVP
                  • Nov 2015
                  • 3129

                  #9
                  Re: Cpu running game

                  Originally posted by kennylc321
                  How many minutes are your quarters?

                  I’m using 12 min 16 accel


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                  • Wnn670
                    Rookie
                    • Sep 2023
                    • 7

                    #10
                    Re: Cpu running game

                    Mine were 10 min and 15 sec accel. Crazy to run twice in a game that long. Not an isolated game either, that’s the worst it’s been but consistently 10-15 runs max a game no matter the score

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                    • stooge 1010
                      MVP
                      • Jul 2011
                      • 1723

                      #11
                      Re: Cpu running game

                      The cpu also is running all over me , I’m on all pro default , 11 min quarters 25 second runoff. Derrick Henry absolutely killed me when I had texans.(that’s probably why) sorry Texans fans [emoji3]


                      Sent from my iPhone using Operation Sports

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                      • Thegafferuk
                        Rookie
                        • Sep 2018
                        • 16

                        #12
                        Re: Cpu running game

                        That’s interesting because I’m not seeing this at all in my offline franchise. I played the Bears and Fields the other day and they had something like 28 carries… Including a handful on the last drive of the game when they were down 21 points.

                        I’ve also felt that I’ve known teams were going to run and not had the personnel to stop them.

                        Comment

                        • crques
                          All Star
                          • Apr 2004
                          • 5045

                          #13
                          Re: Cpu running game

                          Haven't had this issue yet. Play on Default All Pro with 10 min quarters, no accelerated clock. CPU averages anywhere from 20 - 30 rushes per game. Only issue I'm seeing is occasionally a QB like Fields will have the pocket break down and then he will step up and hold the ball like he's waiting on an open receiver when he clearly has at least 5 - 10 yards of open field ahead of him. Normally the delay to run will cause a sack. It seems really random though. May happen 2 or 3 times in one quarter, then I won't see it again for the rest of the game.

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