Cpu running game
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Re: Cpu running game
The run/pass ration is built into the game plans, aka, the playbooks. These have to be edited and given to the cpu teams prior to each game. It would require 2 controllers. There really isn’t an option to fix this if you are a cpu vs cpu slow sim guy.Comment
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Re: Cpu running game
I’m surprised there aren’t more threads on this, I’ve just played the titans on all madden and they ran the ball 2 times in the first half, game was tight 1st half and I pulled away end of 3rd qtr start of 4th, they ran it more when behind by double digits than they did when it was close. So stupid considering they have Henry.Comment
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Re: Cpu running game
The cpu also is running all over me , I’m on all pro default , 11 min quarters 25 second runoff. Derrick Henry absolutely killed me when I had texans.(that’s probably why) sorry Texans fans [emoji3]
Sent from my iPhone using Operation SportsComment
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Re: Cpu running game
That’s interesting because I’m not seeing this at all in my offline franchise. I played the Bears and Fields the other day and they had something like 28 carries… Including a handful on the last drive of the game when they were down 21 points.
I’ve also felt that I’ve known teams were going to run and not had the personnel to stop them.Comment
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Re: Cpu running game
Haven't had this issue yet. Play on Default All Pro with 10 min quarters, no accelerated clock. CPU averages anywhere from 20 - 30 rushes per game. Only issue I'm seeing is occasionally a QB like Fields will have the pocket break down and then he will step up and hold the ball like he's waiting on an open receiver when he clearly has at least 5 - 10 yards of open field ahead of him. Normally the delay to run will cause a sack. It seems really random though. May happen 2 or 3 times in one quarter, then I won't see it again for the rest of the game.Comment
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